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Author Topic: Bringing a Trading Card Game into Bitcoin World  (Read 1318 times)
real_para (OP)
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April 20, 2017, 09:55:32 AM
 #1

Hi, I have just registred my account at bitcointalk but am for years reading this board.

The reason why I decided to register here is that in the past years I created a Trading Card Game ( http://www.eternalverse.com ) and would like to connect it to the Bitcoin World. I have difficulties to promote my game as it is right now (200 registred players) and keep the gamers in the game (all players are inactive), nonetheless some players used the option to buy Cards via PayPal. So I bet if we bring the game into the BTC-World with possibilities to deposit, payout and earn BTC / Satoshis and trade Cards p2p, we can bring more people to play the game.

Who is interested in this idea please help.
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April 20, 2017, 12:50:27 PM
 #2

Hey, i have looked on your site, and got interested in why you want to bring you game into the BTC-World?
real_para (OP)
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April 20, 2017, 01:00:11 PM
 #3

Hey, i have looked on your site, and got interested in why you want to bring you game into the BTC-World?

because I did not manage to get enough players who stay and play for a while. Advertising is expensive to run this busines profitable so I belive it could be possible in the BTC-World.

By the way here the concept I think could do the trick:

in game economy

right now there exists only one in game currency called "fusion"

any player can get fusion by:
- clicking on the daily gift button (~ 1€ if you would buy the same amount in the shop without bonuses)
- fighting in duels vs AI or HumanPlayers/Decks (~2€)
- buying via PayPal

any player can spend fusion by:
- buying card boosters from the in game shop (from ~1,50€ up to  ~600+€, depends on the rarity)
- buying cards in the in game auction house (player to player count down auction trading system with fixed prices which drop from maximum to minimum calculated each second)
- buying expansions for extending the maximum cap of cards amount he can hold

*** the above mentioned is already implemented ***


To connect the game to the BTC world I can imagine following features which I have to implement in the next updates:

- Buy fusion via Bitcoins (can somebody tell me which payment provider I should take?)

- Pay out fusion via Bitcoins or PayPal:
this feature is the most interesting for the users I belive and also the most challenging for me to make it safe enough so that it will not ruin the whole game. So how do you think if the pay out concept looks like this:
As soon as a player believes he has some fusion left which he would like to pay out instead of spend it in game he can create a fusion package with an amount of fusion ana a price in euro/BTC/what ever. This and other fusion packages can now be buyed by another players via paypal or Bitcoins. And as soon as somebody buys a package the creator of the package will be payed out.
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April 20, 2017, 02:35:47 PM
 #4

I don't think that having only one type currency in the game is good idea.

I am seasoned player, played many f2p games. From what I've seen the usual economy of the game is based on two resources.

1. Gold - also called standard currency, players will receive it just by playing the game. The downside of this currency is that it can be used to buy standard items.

2. Crystals, Gems, Diamonds etc. - luxury type of currency, only available when you decide to spend real money to buy it.
You will be able to buy premium goods with it: cosmetics items, xp boosters for your account etc.

Having only one type of currency will easily turn the game into pay to win type of game. When players realize that this is the case, they leave.


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pawnuts
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April 20, 2017, 09:00:13 PM
 #5

Hello!

I am also a major lurker and this is my first post.

I agree, bitcoin is probably not a very good crypto to integrate into your game. I think Ethereum is better for you because you can easily create a crypto currency that can integrate (with a dApp) which has any parameters that you want and it will run on the Ethereum blockchain. Ethereum is a blockchain like bitcoin that has a simple scripting language (like python or javascript) built in.

A project that I am very interested in is PeerPlays. Its going to be a peer to peer decentralized gaming (read gambling) market that will support bitcoin and a bunch of other cryptos at launch next month. They only have one game now, rock paper scissors, but its just a proof of concept, anyone will be able to create games and integrate them into the peerplays network and they will run like dApps on the Ethereum network, but PeerPlays is built on graphine (a la bitshares) and is much more scalable and future proof.

To summarize:
Ethereum - easy and you can create your own coin.
PeerPlays - more difficult but people will be able to trade your cards with a ton of different crypto's

Maybe you could build a concept on Ether and then migrate to PeerPlays or another, more solid network later.
cloverme
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April 21, 2017, 12:10:24 AM
 #6

Ethereum is a blockchain like bitcoin that has a simple scripting language (like python or javascript) built in.

To summarize:
Ethereum - easy and you can create your own coin.


Welcome... Smiley

Uh... I wouldn't say that Ethereum is either easy or safe. The Dao was written for Ethereum, which because of the complexity of the solidity language, let a hacker steal $80M (prehack value) in Ether, which then resulted in a fork of Eth and Eth classic.  Unless you're a hardcore c++ dev or Vitalik himself, I'd stay away from Ethereum.
carlfebz2
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April 21, 2017, 03:05:11 AM
 #7

Checking the site i could say its good and if you just mentioned it has 200 players but inactive then they might got bored because it is still paypal based and its a right decision for you to include or switch to bitcoin many would be interested again. i might be interested to help you out but im quiet busy.

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April 21, 2017, 03:15:08 AM
 #8

There is age of chains, a card trading video game. not sure if this is different with your game or has a totally different kind of game but I Think this is the kind of card trading game that can reach out to different people.

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pawnuts
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April 21, 2017, 09:25:35 PM
 #9



Welcome... Smiley

Uh... I wouldn't say that Ethereum is either easy or safe. The Dao was written for Ethereum, which because of the complexity of the solidity language, let a hacker steal $80M (prehack value) in Ether, which then resulted in a fork of Eth and Eth classic.  Unless you're a hardcore c++ dev or Vitalik himself, I'd stay away from Ethereum.
[/quote]

I don't know much about Ethereum apart from that it is not scalable to meet global needs - therefore I am uninterested. I thought their whole point was to be easy! Anyways I am much more interested in Bitshares and now PeerPlays!

There is a tournament on the PeerPlays testnet at 4pm PST today. Free entry and 0.5LTC just for participating! free money!

https://steemit.com/peerplays/@memoryshock/litecoin-segwit-tournament-on-the-peerplays-testnet
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April 24, 2017, 05:05:39 AM
 #10

You may want to look at Spells of Genesis, Augmentors, RarePepe, they are all trading card games, the former has just debuted on Google and Apple stores.
They all have their own currencies (based on Counterparty). You may find some ideas you want to explore for your game.
real_para (OP)
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April 24, 2017, 08:26:42 AM
 #11

I don't think that having only one type currency in the game is good idea.

I am seasoned player, played many f2p games. From what I've seen the usual economy of the game is based on two resources.

1. Gold - also called standard currency, players will receive it just by playing the game. The downside of this currency is that it can be used to buy standard items.

2. Crystals, Gems, Diamonds etc. - luxury type of currency, only available when you decide to spend real money to buy it.
You will be able to buy premium goods with it: cosmetics items, xp boosters for your account etc.

Having only one type of currency will easily turn the game into pay to win type of game. When players realize that this is the case, they leave.

Thank you for your answer. I also had in the beginnging 2 different in game currencies, but there are also negative parts of it. So I decided to remove the premium currency.

My main reason was, to create a game where anybody can obtain any item in game with the main currency. In times I had two currencies, the premium currency was only obtainable by paypal or some extra achievements, so very rare.

And yes my game is so called "pay to win", but any user can get to the first position in the rankings also it could take some time longer than if you invest some real money to support the developer(s).

HearthStone also managed to get rid of the "Pay2Win" mark and this only by the possibility to fight in tournaments by invest some real Money (or in game Gold). So this will be also implemented in my game, to get rid of the "Pay2Win" Mark.

So HearthStone has 2 currencies and for me as non paying player I have lost my motivation to play HearthStone becase it took so much time to farm gold. This point in the game devides the paying players and the non paying players. Those who don`t want to pay, leave at this point. So I try too keep as much as possible players in game by support their in game progress. But this is another story we can discus later.
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May 01, 2017, 07:54:05 PM
 #12

This sounds like a fun concept. As long as the game is good then the supported currencies will get the attention they need.
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May 02, 2017, 07:00:42 AM
 #13

http://www.augmentorsgame.com/ are going to blow all competition from this scene, because their idea is really innovative and different from the rest. I think most people leave the trading card scene, because the concept gets boring after a while, but http://www.augmentorsgame.com/ adds a whole new type of game play, that makes it more exiting to play.

200 registered players are really not a lot, if you compare that to the bigger players in this scene. ^smile^

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May 02, 2017, 12:16:08 PM
 #14

the problem with augmentors right now is, that as far as I understood, it is not awailable yet. And the one million crowdfunding is very nice. I hope that they can solve the problem with "both players have to be in same place at the same time" to play and the game makes so much fun for a longer period that it has a chance to get so big like you say.

I hope because it would be very great for the Bitcoin itself and for the Trading Card Game Gerne per se.

My 202 registred Players are as you mentioned a really tiny amount (they generated approx. 200€, = 1€ per registred player which is nice). I would like to boost the marketing for the game but this is another topic which I will open in another thread. My buget right now is around 1 BTC to be spent in the next 1-3 months. I have no idea how I should spend it to get the most value out of it, for example registred players, who are active and also spend money on cards, boosters, in game currency.

By the way this weekend I created a tutorial you can try without registration:
https://www.iorad.com/player/64673/Fight#trysteps-1
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June 19, 2017, 08:13:50 PM
 #15

upon learning more about crypto, Bitshares is the easiest and best option for your project. Creating a coin is as simple as filling out a form.

www.bitshares.org

www.openledger.io
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June 25, 2017, 01:35:24 AM
 #16

That game looks pretty cool. I do think you should go with it and enable Bitcoin as payments or even help with some altcoins. Maybe some Devs will contribute to the game of you use their coin. Don't make playing too expensive
 Make it relatively cheap to bring players in. Maybe early rewards for new players or beta players or even use your own coin as the ingame currency.

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