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April 25, 2018, 03:44:47 AM |
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As an outsider, how do fans participate in the game? As far as sports events are concerned, quiz must be the strongest item, not one. Statistics show that one-third of people who like sports have actually participated in competition predictions and quizzes, and the proportion is very high.
However, quiz easily involves legal compliance issues. If a platform provides quiz service for profit, it is defined as crowd gambling, resulting in almost no quiz platform on the market for providing entertainment.
Blockchain just can solve this problem, the core lies in tokens. The platform does not need to collect any pumping water. It only needs to attract more people to join in, to establish a brand and to increase the circulation of currency. Then the market value of tokens will increase, and such a business model will work.
Moreover, the smart contract can be set on the blockchain platform, and good rules can be established. When the user plays, the upper limit of the amount can be set, for example, the player can only cast a maximum of 500 at a time, and the entertainment application is characterized as a small amount of high frequency and has strong sociality. There will be no negative social impact. It is helpful for the broad participation of the C-side.
The specific operation mode is: If there is a match between player A and player B, suppose there are 30 participants who all want to predict the outcome of the match, and one of them predicts that the market setter paid a certain amount of coins in the forecast market of POWERFANS. A forecast market was opened. In order to make predictions, participants need to pay tokens to participate in the forecast. Among them, 20 participants predict that Athlete A will win, while 10 participants predict that Athlete B will win. Before the start of the game, the forecast market will be automatically locked and output a probability - the forecast result. As in the above example, the probability of a realistic prediction market gives a probability of 66%. Athlete A can defeat player B, and the resulting forecast can be used by the public and statisticians for statistical analysis. When the game is over, the forecasted market is immediately shut down. After the predictive machine enters the correct match result data, the POWERFANS platform will automatically distribute the award.
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