I just came across a bookmark to this thread, I had forgotten a Micro Earnings section even existed.
It turned out that "currencies" in HORIZON do not work. So I had to start over, creating "
assets" for everything rather than "
currencies", which are two different things in HORIZON.
I also started using the
Stellar platform, so in the end I put CCAMB on Stellar and MGOLD on HORIZON, with MGOLD being MUD-gold in our CoffeeMUD servers but one-for-one equivalent to the goldpieces used in Crossfire-RPG thus one AMBerium is worth 50,000 MGOLD as in Crossfire-RPG there are ten silverpieces to a goldpiece, five goldpieces to a platinumpiece, one hundred platinumpieces to a jade and one hundred jade to an AMBerium.
Part of the reason for this is that HORIZON clearly supported integer assets whereas Stellar seems to pretty much generally-assume decimals, so it made sense to put the 50,000-goldpiece coin AMBerium on Stellar where decimals could be used to trade fractions of an AMBerium and put MGOLD on HORIZON where it can be, and is, an integer token.
Partly for that same wanting-integer-quantities reason all the assets that had in the
Open Transactions server been categorised as "shares" were only put on HORIZON not on Stellar.
When it became clear that basically HORIZON was no longer used for anything other than the
Galactic Milieu another good reason came up, which is that on
the planet known as Earth the word "share" could confuse players into somehow imagining the things categorised in the game as "shares" might somehow be construed as "securities" rather than mere game-asset utility tokens implementing a game-mechanic that is part of an economies-simulation within a game.
By keeping "shares" only on HORIZON, which had become clearly a game-assets-platform associated with the
Galactic Milieu metagame, hopefully it will remain clear at all times that game-assets only look at all like "securities" because in the game(s) they act similarly to the characters and other entities within the game as the type of "securities" known on Earth as shares function in the real world, which of course is essential to simulating economies which have the "The Corporation" technology that unlocks the building of the city-improvement known as "Stock Exchange".
Afterall we had intended from the inception of the Open Transactions server than any city in any Civilisation that built a "Stock Exchange" city-improvement would be enabled to run just such software itself as its simulation of its stock-exchange so that every city choosing to build such a thing could set up its very own sets of currencies, assets, shares and so on and so on.
Stellar is not "clearly a platform for game assets", it is too heavily involved in planet-Earth finance, so it still seems just-as-well to keep the game's game-assets that function in the game akin to "shares" off of Stellar, besides I am still not confident Stellar assets can really be integers despite being able to supposedly say in the data file one can host for Stellar clients to find details about your assets a specific number of decimals one would prefer to be used for the asset.
I am not sure what size of earnings are considered Micro around here, but lately CCAMB has been selling for close to two Stellar Lumens per unit and folk have been scouring shops for suits of Mithril Chainmail +4 to buy for just under 100 AMBerium per suit so that they can use them later to stock vending halls that will offer such suits for 125 AMBerium each... Finders fees for reporting a shop that has such a suit in stock at a given moment and sticking around to keep the shop from "refreshing" with new inventory thus most likely no longer having such a suit in stock seem to typically be at least one whole AMBerium.
-MarkM-