Website | Contract | Source | Twitter | Discord | OpenSeaCryptovoxels is virtual world, where land ownership is represented as an ERC721 Token. Owners can use the voxel based tools to build their properties in the city. The Origin City is divided up into parcels and streets, and has 3000 procedurally generated parcels. The goal of Cryptovoxels is to build a virtual world where people can explore, socialize, and transact using the Ethereum blockchain. Players can see each other, chat, and build in the multiplayer world. With the further use of cryptocollectibles, players can decorate their avatars to be uniquely identifiable.
The engine is written using WebGL and works on Desktop, Mobile and Consoles. It uses the WebVR APIs to be compatible with the Oculus Rift, HTC Vive, Oculus Go and Gear VR.
Parcels are hosted by the cryptovoxels server, which enables the user to start editing the world without any coding knowledge. Methods (setContentURI, getBounds) deployed in the parcel contract allow the decentralisation of the cryptovoxels world over time, where users can host their own parcels, and the virtual world client will not require any centralised services, but instead read all data from the blockchain.
Team:Ben Nolan - Lead Developer
History:April 2018 - Development started
June 2018 - First land sales
July 2018 - 70+ parcels in Origin City, 50+ community members on Discord, ~500 commits on github
Roadmap:Late 2018
* Make VR mode fully featured as desktop
* Improve lighting, shadow and shading engine
* Add ability to initiate Ethereum transactions in world
* Add friend list
* Add scripting
* Build app for Oculus store / Steam / Google Play distribution
Early 2019
* Add clans
* Add different game modes
* Add vehicles