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Author Topic: Introduce ARKVERSE Play Economics!!  (Read 35 times)
imgwim (OP)
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February 04, 2022, 12:48:01 PM
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Arkverse aims to reward users through a systematic game loop where players are rewarded both in-game and real world throughout the gameplay.



✔️ Revenue Stream for Players

Haven Coin (“HC”) - Haven Coin is the designated in-game currency in Arkverse.

HCs can be purchased in-game by connecting your wallet and exchanging $ARK token.

(The exact exchange rate will be determined prior to the launch of the game)

2. Returning animals to Sanctum - each animal rescued and returned to Sanctum will be rewarded based on the rarity. The more endangered species, the higher the reward for protecting and preserving them.

3. Gathering resources and crafting items - every resource and item can be sold between players in the marketplace. players will have higher demands for rarer resources and items which will enhance their gameplay.

4. Building farms that yield resources - players can choose to invest their HCs in building farms on their Island which will constantly generate resources if properly harvested

5. Various quests - NPCs will include HCs as part of the reward for completing quests.

6. Creating unique assets using Ark Editor: if you are a creative and skilled designer, you can create your own unique custom skins for Arkians and Ark and sell it to other players



✔️ Revenue Stream for Arkverse

As more items are generated through play, the game has mechanisms and resource sinks in

which players can meaningfully spend their HCs. Careful management is essential in order to

balance the in-game economy and keep inflation in check.

2. The game to generate and sell items on the marketplace (from starting items to advanced items)

- Unlimited amounts of common items and resources will be sold using an auction style marketplace where prices reflect the demand of the item.

- Rare weapons and tools and even equipment NFTs will be periodically released and sold in limited quantities.

- Cosmetic items

3. 5% transaction fee on all P2P transactions on the marketplace.

4. Transaction fee for publishing assets using Ark Editor.

5. Upgrade and customization fees on the Ark at the shipyard.

6. Equipment and tools will break after certain amounts of use which prevents oversupply of

equipment in the market as time goes on.

7. Crafting / upgrading items will require HCs and materials

[Website] (https://www.arkverse.games/#What-is-Arkverse) | [Twitter] (https://twitter.com/ArkverseGames) | [Discord] (https://discord.com/invite/arkverse) | [Reddit] (https://www.reddit.com/r/ArkverseProject/) | [Medium] (https://medium.com/@arkverseofficial) | [Telegram] (https://t.me/Arkverse_Announcements)
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