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Author Topic: I'm looking for like-minded people, partners, investors. Shoes for VR  (Read 46 times)
eneleev (OP)
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March 24, 2022, 12:00:03 PM
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Hello!

My name is Hellen.
Excuse me for my bad english.

I am looking for a partner-investor to create a gadget controller for easy movement in virtual space (VR). I want to explain right away what exactly this gadget is, why it is needed and what is its advantage over competitors. Below I will attach a picture - this is an approximate illustration of how the device will look. The direction of virtual reality in the coming years will only develop. In the next 5-10 years, we will see a surge in this technology. Large corporations such as Apple, Microsoft, Sony, Facebook (recently renamed Meta, indicating the company's development of VR technologies and metaverses), etc., are developing virtual reality glasses. Some of these devices from Facebook in 2021 were sold about 10 million pieces. The package of these devices includes the glasses themselves, as well as two hand controllers. Those. there are no devices for legs. For simple use, this is enough, but VR for most users, first of all, is games. But we'll talk about games a little later.
The gadget consists of two devices that are attached to the user's legs. To move, you need to lean 5-30 degrees in the direction you want to move in VR. Most existing devices for movement in VR provide for the physical movement of the user in space. Simply put, in a limited space, such as a room, you can crash into interior items. Those devices that do not provide for movement around the room require a certain physical fitness from the user. For example, if the game needs to run 100 meters, then the user needs to run a hundred meters, like on a treadmill. Everything related to the topic of competitors, I will describe in more detail in a personal correspondence with an interested person, if any. And in general, all information is in the public domain. In our case, I repeat once again, the user only needs to deviate slightly in the direction in which his game character needs to move. Also, an important advantage is that you can use the device both standing and sitting.
The cost of devices for movement today ranges from about $ 400 to several thousand. Our device will compare favorably in cost, because all the electronic stuffing is available. This is an accelerometer, magnetometer, wi-fi module, battery. In general, this is all that is needed from electronics.
There is a person who can assemble a workable prototype and write software for it. Assembling a prototype, making a case, patenting a device is the first and most important launch point for this startup. The second point is the presentation of the device. Those. We need to declare that we are. Influencers in several languages ​​and participation in thematic events will cope with this. It is clear that for a full-fledged launch of production, distribution of devices around the world, a large amount will be needed. And the third point is attraction of investments.
Because Since this is a high-tech area, our product is already real by that time, and not on paper, then the best way to raise funds in our case would be to sell NFTs. No matter how skeptical someone is now about my words, this is the best way to raise funds. To the question about where is NFT and where is a gadget for VR, I will answer that in VR it is primarily digital clothing.
But in order for the NFT collection to become popular, a marketing budget is needed. To do this, we will hold a Pre-Sale. And the goal of the main round of sales of the NFT collection will be to develop a game for the metaverse - a shooter, an analogue of Counter-Strike and many others, where players from anywhere in the world can compete in the virtual space. Games in the metaverses are the next step in the development of this industry. Today's VR games are reminiscent of the PC games of the early 2000s, more like the games on the first Playstation. In a couple of years, the games there will be similar in graphics to modern computer games. And network online shooters in VR are simply impossible without such a gadget.
Players will have the opportunity to earn tokens, like some existing games. This is both earning tokens for winning games, and organizing tournaments with big wins.
I would like to find people who see the future in such a project, and organize a team for further implementation. But first of all, to create a prototype, register a patent and present the device, you need money. I created a collection on the crowdfunding platform https://tallyco.in/s/i1pqr1/

But I don't have the resources to make this collection popular. If there are people present here who know how to hold such events, I will be glad to see you in the team)

On more popular sites like kickstarter, indiegogo, I don't have the opportunity to post the project, because. the list of countries there is limited. Again, if anyone has such an opportunity, I will be glad to help.
I tried to briefly describe the essence of the idea. But this is not all thoughts on this project. I see step by step all stages of development. Presentation, production of the first exclusive batch of 500-1000 pairs of carbon for pre-sale participants, then the launch of the production of the main batch of devices (this is a metal base in a plastic case, for greater strength), etc.

https://i.postimg.cc/QCPqqMyp/vrshoes.jpg

The picture shows shoes called "cybershoes". These are possible competitors) They have a wheel on the sole, and you need to change legs to move around in VR (not very convenient). I used their image just as an illustration, because this is the closest to the appearance. So, they just collected a good amount at the time on the kickstarter.

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