2. Trends - People get bored quickly with games, because they are bombarded with "clone" copies of old concepts.
It depends on the game, till 2009 a lot of my college friends were still playing Diablo 2 on an unofficial server, full 9 years after the release, and let's not even go to the details like the 640 resolution of the game. Good games will never die, people still play age of empires.
According to record, Mobile Legends In-app purchase revenue within the game peaked at a cumulative 236.1 million U.S. dollars in 2021[1].
The devil is in the details, ML achieved 70 million monthly players, which makes it 3$ per year per player. How are you going to attract people to get paid from that, ignoring the cost for the one thousand strong team developing an
actual game, not some jpg animations and server costs?
Not exactly sure how this abstract topic ended up in the economics section, but I guess it's somewhat relevant.
I was aiming for it to be more like a topic about a socio-economic movement, as this is the new trend where people think they should get paid for everything, for walking, for playing, for watching tv and of course, nobody cares who is going to pay them for that and why?
I did have some heated discussions with a few of my friends or others on more private forums and I'm always telling some of them, sometimes in a nice way, sometimes in a more abrupt one, who the hell do you think you are and why the hell should somebody pay a dime for your data when you're an unemployed &^% that barely makes it month to month by doing black market seasonal jobs?
We're entering an era of the "Give me money for everything cause I'm entitled to!".