Played the demo, built a few resource facilities, though the metal extraction is so slow, I think every minute you get 1 metal unit even if you have no mines active to mine metal, I know it's a demo, but building different facilities should have a limit, I know it takes time, but maybe just allow building 3 resource production units at a time. It takes a lot to learn how to play if you haven't played such games before.
One other thing, the box where it explains each function is transparent and the text color gets lost in the background, maybe change the text color would be a good option to add, or maybe it already exist, I didn't check the options. But the font color should be visible by default.
Overall, loved it. Looking for the release.
thanks for feedback.
we didnt limit buildings at demo so people can test everything. but there will be limits for building at same time.
for text color we can think in future not focus now. these are minor interface things. we are working for backend development for now. not focusing interface too much.
Played the demo, built a few resource facilities, though the metal extraction is so slow, I think every minute you get 1 metal unit even if you have no mines active to mine metal, I know it's a demo, but building different facilities should have a limit, I know it takes time, but maybe just allow building 3 resource production units at a time. It takes a lot to learn how to play if you haven't played such games before.
One other thing, the box where it explains each function is transparent and the text color gets lost in the background, maybe change the text color would be a good option to add, or maybe it already exist, I didn't check the options. But the font color should be visible by default.
Overall, loved it. Looking for the release.
text colours changed. as you mentioned.
https://x.com/SypheonOnline/status/1719069936826347855?s=20We have competetion for demo.
https://x.com/SypheonOnline/status/1724037749739544713?s=20new ships researchs and facilities deployed.
Chat bugs fixed now chat is fully operational.
Alliances coming soon.
[moderator's note: consecutive posts merged]