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Author Topic: That is why play to earn concept is a massive failure  (Read 486 times)
Erumo
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March 28, 2022, 02:13:24 PM
 #61

in time, a lot of p2e platforms will surpass what axie has achieved. the team behind it should continuously innovate to stay relevant with their chosen industry. if they fail to post updates and new features, some of these players will indeed go to newer p2e games. because these gamers won't stick to one game only, and if they see free access, definitely they will try that game. since there are a lot of gamers, every p2e game has their chance to get their audience, but it is their innovation how they will survive in the competition. this is why maybe axie is slowing down. because these gamers are finding a different option, cheaper than buying their AXS to get started.

In time, 99% of current p2e games wont even be released. As they are another scam-begging scheme. "We have drawn a game art, it will be a NFT role play game, give us money for development". Gaming industry is full of this shit. While crypto p2e games try to raise money, individualist create rogue-like or pixel games in 3-6 months and earn from sales in steam. Crypto games will never achieve that.

You mess with the meow meow
You get the peow peow
2lica
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March 28, 2022, 02:44:27 PM
 #62

in time, a lot of p2e platforms will surpass what axie has achieved. the team behind it should continuously innovate to stay relevant with their chosen industry. if they fail to post updates and new features, some of these players will indeed go to newer p2e games. because these gamers won't stick to one game only, and if they see free access, definitely they will try that game. since there are a lot of gamers, every p2e game has their chance to get their audience, but it is their innovation how they will survive in the competition. this is why maybe axie is slowing down. because these gamers are finding a different option, cheaper than buying their AXS to get started.

In time, 99% of current p2e games wont even be released. As they are another scam-begging scheme. "We have drawn a game art, it will be a NFT role play game, give us money for development". Gaming industry is full of this shit. While crypto p2e games try to raise money, individualist create rogue-like or pixel games in 3-6 months and earn from sales in steam. Crypto games will never achieve that.

At some point they will achieve it. Still there is high risk, cuz of the scams you mentioned. Mixing game experience and p2e model depends not only on developers, but on the community too.
Dedewahyu
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March 28, 2022, 02:55:30 PM
 #63

All of the games are built on the same foundation, with the exception of skin colour and weapon design. High game entry fees and a high learning curve for new users are discouraging new users from joining the system. Because of the unique teams they have, only early adopters are making a lot of money. The number of unique users registering each day is decreasing, indicating that the hype is fading.

Some games play to earn minting their tokens for rewards that will be distributed to players as their rewards in the game. but this is very unhealthy in the development of the game economy itself, where the cashflow economic cycle does not increase. although many games that carry play to earn have 2 tokens, usually 1 governance token and 1 reward token, in a game no matter how good the game is if the economy is unstable it will drop the price of the two tokens, and result in reduced player income, so many old players quit play and sell his NFT. if earnings have decreased, the hype of the game will decrease, causing few new players to register and play. Developers should think about the economic cycle carefully, and not rely on minting new tokens for rewards, as it will lead to inflation.

GelatikKembar
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March 28, 2022, 03:30:14 PM
 #64

All of the games are built on the same foundation, with the exception of skin colour and weapon design. High game entry fees and a high learning curve for new users are discouraging new users from joining the system. Because of the unique teams they have, only early adopters are making a lot of money. The number of unique users registering each day is decreasing, indicating that the hype is fading.
it has become a risk if you enter the game from Play To Earn, a lot of this Gamefi project has been victimized because of a scammer,
yes one of the Play To Earn projects that was hype was Binamars,

the price of Binamars at the beginning of launching was at a price of $ 0.4 and now only at a price of $0.005,
of course this is very detrimental to investors and buyers of the characters in the game, very unfortunate,
hopefully the Play To Earn Project can make our trust rise again

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markm
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September 18, 2024, 07:17:37 AM
Last edit: September 18, 2024, 07:30:27 AM by markm
 #65

The last post above was some time ago now, has the situation changed in the two and a half years or so since then?

The culture in this section of this forum seems quite startup / Venture Capital culture flavoured, for example I get the impression that many who posted in this thread and many many other threads hereabouts seem likely to have been thinking of two and a half years as long long time.

The more years you have lived, the smaller a fraction each next year is of how many years you have already gone through, so maybe as the years pass a mere two and a half years will seem a shorter and shorter span to you.

The fact is play to earn gaming has been going on since long before crypto, and probably, though likely at lower volumes of transactions, even before TCP/IP (aka "the internet") came along.

If you compare how it is faring today to how it was doing back in the dialup BBS days, or even to how it was doing back before the invention of BiTCoin, it seems to me it is still growing. Still making progress.

Any time money gets involved in anything, scams seem to follow. That seems pretty much natural and assume-able really.

A lot of what got me started into the idea of earning by playing was the thought that if players had "skin in the game" - something to lose if they misbehaved - maybe "griefing" would be easier to suppress.

So I thought about the idea of having players make a deposit, and of course also figured that like often or ideally happens with deposits, when the player leaves and, in the case they hadn't misbehaved, gets their deposit back they'd get back more than they put in, simply due to the trust account the deposits had been stored in in the meantime was an interest-bearing account.

Of course when I started to encounter ads for so called High Yield Income Programs (HYIPs) such things seemed at first glance, if actually able to work as advertised, to be potentially a great boon to a "deposit behavior-warranting collateral up front and get back more on exit" concept.

By now it is likely no surprise to you to learn that HYIPs did not turn out to work as advertised. Smiley

I can understand how Venture Capital folk and the like aren't drawn to the idea of using interest or earnings on accumulated wealth to provide earnings to players of games; afterall if you have the wealth earning, why part with any of the earnings, especially by giving it to players of some game that probably seems itself like just a bunch of unnecessary "overhead" shoehorned in-between your cash cow (earnings source, interest-bearing deposit or business profit-centre or whatever) and the output of your own earnings to you.

I would think they also take a view that if what they are doing for earnings is itself an investment, potentially "like any other" but hoped to be both high gain and long term reliable, surely other investors would short-circuit the scheme, investing directly into the the same things the game is investing into, rather than investing in the game or the playing of the game.

But in real life there are businesses that are exactly what such a game would be: a middleparty shoehorning in between an investment or portfolio of investments and the end-user beneficiaries... Think along the lines of Hedge Funds and suchlike.

So there is precedent for a business model that positions itself between a portfolio of investments and a population of end-user beneficiaries.

Not only do such models exist, if you look into it you will doubtless discover that profiting from their end-users is not only not how they work but, rather, doing so is frowned-upon in that field!

That is the kind of thinking that led me more and more onward from the conundrums of the internal economies of games to the conundrums of outside the game economies of paying for hosting, bandwidth, support, maintenance and maybe, dare one hope, eventually even development...

State of the (meta)game so far can be glimpsed starting from the site https://MakeMoney.Knotwork.com/

-MarkM-


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