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August 01, 2025, 06:15:32 PM |
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🧠 System Name: SOLO GROUP POOL – Tiered Rewards with Cooldown Protection
🪓 TIER STRUCTURE Tier Hashrate Range Block Reward Cooldown After Block Found 🟫 Bronze 1 GH/s to 15 TH/s 15 tokens 30 minutes 🪙 Silver 15 TH/s to 1 PH/s 30 tokens 2 hours 🥇 Gold 1 PH/s to 20 PH/s 50 tokens 5 hours
⚙️ HOW IT WORKS A miner connects to the pool → system automatically measures their real-time hashrate.
Based on their performance, they are assigned to a reward tier:
Bronze: small/home setups
Silver: semi-professional miners
Gold: large-scale farms
If the miner finds a block, they receive:
a fixed token reward based on their tier,
and are placed into a cooldown period.
🔒 COOLDOWN = WHALE PROTECTION During the cooldown, the miner cannot receive another reward, even if they find more blocks.
The pool may:
accept the block but skip the reward,
or reduce it to 0, optionally still giving them a transaction fee.
This prevents large miners (Gold tier) from farming rewards repeatedly throughout the day.
✅ WHY THIS MODEL WORKS 🔄 Fair play for all miners – from home rigs to big operations.
🚫 Anti-whale protection via enforced cooldowns.
🔥 Incentivizes miners to scale up, but without overwhelming others.
📊 Gamified system – miners can track their tier and cooldown status.
🧠 Fully transparent – community can clearly understand reward mechanics.
🧱 TECHNICAL IMPLEMENTATION The pool backend monitors:
each wallet’s average hashrate
last time a reward was paid
When a block is found:
system checks current hashrate → assigns a tier
checks cooldown:
if cooldown is active → no payout
if cooldown is expired → full reward is paid
logs timestamp of last reward
All activity is stored in a PostgreSQL database, with Redis used for real-time performance tracking.
🔚 Summary (for website, whitepaper, or pitch deck): Our solo mining platform categorizes miners into performance-based tiers (Bronze, Silver, Gold), each with a fixed block reward and cooldown period. This ensures fair token distribution, protects against dominance by large farms, and encourages balanced network participation.
Can this work ? Or it is out of game ?
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