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Today at 03:07:24 PM |
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If you're looking for a magic percentage of "budget goes to marketing" number, there isn't one. The good news is that the projects that survive don't pick a number first, they work backwards from reality: margin, customer lifetime value, and how hard it is to get anyone to even notice they exist.
Coming from the same FOSS / "build a better mousetrap" world, I used to think like you: put almost everything into the thing itself, and if it's good people will show up. In practice, especially in crypto, attention is the scarce resource, not code. I've watched technically brilliant projects die with 0 marketing, and absolutely mid ones do just fine because they were in everyone's face 24/7.
Rough ballpark from stuff I've been involved with: early stage / launch phase tends to be very marketing-heavy - 20-40% of spend (not token supply charts, actual cash/OPEX) can go into community, content, listings, partnerships, etc.
Once you have a base of users and some organic pull, that can drop closer to 10-15% and you let word of mouth and product quality do more of the lifting. If you're in a super niche B2B type space, you can get away with even less because five good relationships beat ten thousand banner impressions.
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