I sent a transaction the other day for 1.3 billion coins, however it it took almost all of it as a network transaction fee, I think only a few coins made it to the destination
Im not sure that is normal cause I lost all my coins
I think I found the offending code, but I am not sure
int64 CTransaction::GetMinFee(unsigned int nBlockSize, bool fAllowFree,
enum GetMinFee_mode mode) const
{
// Base fee is either nMinTxFee or nMinRelayTxFee
int64 nBaseFee = (mode == GMF_RELAY) ? nMinRelayTxFee : nMinTxFee;
unsigned int nBytes = ::GetSerializeSize(*this, SER_NETWORK, PROTOCOL_VERSION);
unsigned int nNewBlockSize = nBlockSize + nBytes;
int64 nMinFee = (1 + (int64)nBytes / 1000) * nBaseFee;
if (fAllowFree)
{
// There is a free transaction area in blocks created by most miners,
// * If we are relaying we allow transactions up to DEFAULT_BLOCK_PRIORITY_SIZE - 1000
// to be considered to fall into this category. We don't want to encourage sending
// multiple transactions instead of one big transaction to avoid fees.
// * If we are creating a transaction we allow transactions up to 1,000 bytes
// to be considered safe and assume they can likely make it into this section.
if (nBytes < (mode == GMF_SEND ? 1000 : (DEFAULT_BLOCK_PRIORITY_SIZE - 1000)))
nMinFee = 0;
}
// This code can be removed after enough miners have upgraded to version 0.9.
// Until then, be safe when sending and require a fee if any output
// is less than CENT:
if (nMinFee < nBaseFee && mode == GMF_SEND)
{
BOOST_FOREACH(const CTxOut& txout, vout)
if (txout.nValue < CENT)
nMinFee = nBaseFee;
}
// Raise the price as the block approaches full
if (nBlockSize != 1 && nNewBlockSize >= MAX_BLOCK_SIZE_GEN/2)
{
if (nNewBlockSize >= MAX_BLOCK_SIZE_GEN)
return MAX_MONEY;
nMinFee *= MAX_BLOCK_SIZE_GEN / (MAX_BLOCK_SIZE_GEN - nNewBlockSize);
}
if (!MoneyRange(nMinFee))
nMinFee = MAX_MONEY;
return nMinFee;
}
Does it seem normal under any circumstances to return MAX_MONEY as the fee? cause that's the onlt think that I think could have happened, cause now if I try send sa 100million coins it says the amount is too small, I assume because its trying to take a fee larger than the actual transaction.
Any devs out there have an idea if this coin is broken?