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Author Topic: chopcoin.io - The new interactive Bitcoin game!  (Read 41549 times)
KOZO
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December 05, 2015, 01:08:58 AM
 #401

6000 mBTC (0.00006000)
6000 mBTC is 6.0000000 bitcoin, your units are a bit off ...

Its better to put it in a satoshi or just bitcoin. its easier tho...  Grin Grin Grin
Sir_lagsalot
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December 05, 2015, 05:20:24 AM
 #402

It truly is a fun game, but it's just Agar.io. Nothing else. People get bored of the same old games. Ripoffs the same, too. Do you have any new ideas to bring towards the game? Maybe a new gamemode?
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January 02, 2016, 03:44:40 PM
Last edit: January 02, 2016, 04:00:19 PM by nicklovesBTC
 #403

For some reason I cannot stay logged in at chopcoin. When I attempt to log in if i navigate away from the login page I am logged back out again and cannot make any withdrawals or deposits.

Edit: Ok, I figured out a way to stay logged in somehow, but now I have another issue. I made an attempt to withdraw and chopcoin is informing me that my locked payout address is invalid.

tiCeR (OP)
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January 02, 2016, 04:06:12 PM
 #404

For some reason I cannot stay logged in at chopcoin. When I attempt to log in if i navigate away from the login page I am logged back out again and cannot make any withdrawals or deposits.

Edit: Ok, I figured out a way to stay logged in somehow, but now I have another issue. I made an attempt to withdraw and chopcoin is informing me that my locked payout address is invalid.



Try again please Smiley should be all back to normal now.

.
.DuelbitsSPORTS.
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tiCeR (OP)
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January 02, 2016, 04:06:50 PM
 #405

Dear Chopcoiners,

we wish you a happy 2016 - may it be a great year for Bitcoin and Chopcoin! We would like to celebrate with you tomorrow night at 20.00 UTC and kindly invite you to our next tournament. We will have two rounds of 15 minutes each with a guaranteed price pot of at least 0.1 each. The buy-in is 0.001 and the pot will be shared among all remaining players according to their respective size. Check out chopcoin.io for more information and a countdown timer.

Looking forward to meet you in the playground,

chopcoin.io

.
.DuelbitsSPORTS.
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January 10, 2016, 01:02:17 AM
 #406

I will start off by saying I love this game, and I have loved it since the start. However, as I see it, there is one huge issue: Teams are becoming so large right now that it is almost impossible to play solo. For instance, there is a Spanish-speaking team that have 7 members as of today. How the hell can a single player compete against 7 others that are all against him?

My best guess is that this is making it even harder for anyone who is not in a team, thus making it hard to win anything at all. That effectively removes the money-making incentive to play, which will in turn attract fewer players. It also makes no sense to deposit money when you are at a constant disadvantage, as it more or less equates to betting in a rigged game. Nobody in their right mind would do that.

In theory there is nothing wrong with having teams in a game, but only if everyone were in teams, or if players could choose between a single-player mode or team mode. For instance, if it became illegal to team up in the single-player mode, you could ban people if they were proven to be teaming. If there were two game modes, it could remove the teamers' incentive to spoil the single-player mode.

Also, I can easily live without being able to spectate a game if it means that teamers cannot use a friend who is not playing to spectate and reveal my position. Additionally, we could have a "hardcore" mode where it is not possible to spectate, where blob colours change every few seconds and no skins or names are visible. Even then it is possible to team/cheat, but at least it makes it harder to do so.

In sum, it looks like the teamers are just milking Chopcoin and its players for their money, while providing a less-than-optimal gaming experience for others. Chopcoin could certainly benefit from dealing with this issue.
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January 10, 2016, 10:57:38 AM
Last edit: January 10, 2016, 02:17:46 PM by LoyceV
 #407

Propagandalf: First let me say I still hate you  Wink You're a very good player and I usually run away when I see you  Grin You still eat me (some of my often used names: ARROW/B613/"no name") anyway.

Second: I totally agree with you! I've been thinking about no-names no-colors too, but already it's hard to see who's who when someone with the same color and a lot of blobs gets close or on top of my blobs. But currently I enjoy attacking those teams more than winning...

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January 10, 2016, 01:03:16 PM
 #408


In theory there is nothing wrong with having teams in a game, but only if everyone were in teams, or if players could choose between a single-player mode or team mode. For instance, if it became illegal to team up in the single-player mode, you could ban people if they were proven to be teaming. If there were two game modes, it could remove the teamers' incentive to spoil the single-player mode.


Very hard to stop people helping others in individual mode and there is probably a fine line between helping someone out and creating a team at times.  Would need a very good admin to judge.  Part of the fun is having the power to help or not help people.
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January 10, 2016, 02:54:35 PM
 #409

Propagandalf: First let me say I still hate you  Wink You're a very good player and I usually run away when I see you  Grin You still eat me (some of my often used names: ARROW/B613/"no name") anyway.

Second: I totally agree with you! I've been thinking about no-names no-colors too, but already it's hard to see who's who when someone with the same color and a lot of blobs gets close or on top of my blobs. But currently I enjoy attacking those teams more than winning...

LOL! I am flattered  Grin


In theory there is nothing wrong with having teams in a game, but only if everyone were in teams, or if players could choose between a single-player mode or team mode. For instance, if it became illegal to team up in the single-player mode, you could ban people if they were proven to be teaming. If there were two game modes, it could remove the teamers' incentive to spoil the single-player mode.


Very hard to stop people helping others in individual mode and there is probably a fine line between helping someone out and creating a team at times.  Would need a very good admin to judge.  Part of the fun is having the power to help or not help people.

It's easy to stop them, just ban them. However, I agree with you that part of the fun is having the power to help or not. With that said I don't think it is necessary to have crackdowns on all kinds of teamwork. I don't mind people helping each other by shooting gears all over the place, but there is one particular move that is extremely unfair: When several players suddenly sacrifice themselves and merge into a huge blob, effectively eating anything in their immediate surroundings. If you think about it, the devs already tried to prevent this by making the mass you shoot out NOT increase the size of other players.

So, if the same players continuously do the team-kamikaze move, they could for instance get a warning and finally a ban. Like you said, a good admin to judge would be necessary, and so video proof to mods will help. If you provide say 10+ video clips showing the same offence (easily recordable within a couple of matches), it is not so hard to judge anymore.

I don't see how this can be a negative thing, it will just make the game fair again and a "deadly game of wits" as it claims to be.
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January 10, 2016, 03:34:06 PM
 #410

i can gamble here ? in game like a agario Huh  Shocked fantastic!!!! gread idea.!!! going to deposit.
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January 11, 2016, 11:13:47 AM
 #411

Propagandalf: First let me say I still hate you  Wink You're a very good player and I usually run away when I see you  Grin You still eat me (some of my often used names: ARROW/B613/"no name") anyway.

Second: I totally agree with you! I've been thinking about no-names no-colors too, but already it's hard to see who's who when someone with the same color and a lot of blobs gets close or on top of my blobs. But currently I enjoy attacking those teams more than winning...

LOL! I am flattered  Grin


In theory there is nothing wrong with having teams in a game, but only if everyone were in teams, or if players could choose between a single-player mode or team mode. For instance, if it became illegal to team up in the single-player mode, you could ban people if they were proven to be teaming. If there were two game modes, it could remove the teamers' incentive to spoil the single-player mode.


Very hard to stop people helping others in individual mode and there is probably a fine line between helping someone out and creating a team at times.  Would need a very good admin to judge.  Part of the fun is having the power to help or not help people.

It's easy to stop them, just ban them. However, I agree with you that part of the fun is having the power to help or not. With that said I don't think it is necessary to have crackdowns on all kinds of teamwork. I don't mind people helping each other by shooting gears all over the place, but there is one particular move that is extremely unfair: When several players suddenly sacrifice themselves and merge into a huge blob, effectively eating anything in their immediate surroundings. If you think about it, the devs already tried to prevent this by making the mass you shoot out NOT increase the size of other players.

So, if the same players continuously do the team-kamikaze move, they could for instance get a warning and finally a ban. Like you said, a good admin to judge would be necessary, and so video proof to mods will help. If you provide say 10+ video clips showing the same offence (easily recordable within a couple of matches), it is not so hard to judge anymore.


If its completely obvious cheating then yeah no problems.  You'd need to draw up a list of not cheating/cheating and then a list of all grey area cheating which take human judgement to work out.  Would take time to make all the judgements not a fun task.
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January 11, 2016, 09:09:10 PM
 #412

an interesting game made me want to play again, this is cool at least add additional options to use the payment altcoins

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January 22, 2016, 11:49:56 PM
 #413

Hey devs, mind throwing us a bone about whatever development you got cooking? It almost seems to me as if you have left us chopcoiners to fend for ourselves in the arena. We're having fun of course, but it doesn't hurt to keep us in the loop, and you could attract more players that way too. Win-win.
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January 23, 2016, 12:18:01 AM
 #414

pretty cool, gonna have to try this out.
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January 23, 2016, 12:22:32 AM
 #415

Too bad I just found out about this now Sad
I'm so sick of playing agar already that I just have no interest even though I've spent literally hours on agar..

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January 23, 2016, 03:35:13 AM
 #416

Too bad I just found out about this now Sad
I'm so sick of playing agar already that I just have no interest even though I've spent literally hours on agar..


Then you will love this game, it's amazing  Smiley
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January 23, 2016, 10:01:51 AM
 #417

Hey devs, mind throwing us a bone about whatever development you got cooking? It almost seems to me as if you have left us chopcoiners to fend for ourselves in the arena. We're having fun of course, but it doesn't hurt to keep us in the loop, and you could attract more players that way too. Win-win.
^^ What this guy says Cheesy

I've noticed 2 changes recently:
1. Faucet-arena got like twice as fast, which made the game much more challenging and less boring. But "W" did not work on small balls, as they moved faster than the ejected mass (that speed should have doubled too I guess).
2. The next day it was slower again, but small balls merge in 5 seconds. Big balls still take like 30 seconds. It is still like this today.
It stopped teaming for a few days, but they've adapted fast and are back now.
This mode gives some new advantages and also some disadvantages, so in general it is a nice change.

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January 23, 2016, 11:25:04 AM
 #418

Oh so this is basically a copy of agar.io is this even legal? I mean the game is really good, it's not yours but it's good, the idea is also very good but in the end it can be boring, I played too much agar and after a while it gets boring.

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LoyceV
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Thick-Skinned Gang Leader and Golden Feather 2021


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January 23, 2016, 12:08:35 PM
 #419

but small balls merge in 5 seconds.
I see this is back to 30 seconds again? Too bad Sad

Propagandalf
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January 23, 2016, 03:34:59 PM
 #420

Oh so this is basically a copy of agar.io is this even legal? I mean the game is really good, it's not yours but it's good, the idea is also very good but in the end it can be boring, I played too much agar and after a while it gets boring.

I never played agar.io, but I think that in one of the first pages the devs say chopcoin is based on agar, but with their own modifications... Legal or not? I have no idea, but I am guessing it is. There are other "clones" too, but chopcoin is definitely more fun. Being able to win BTC from playing a great game is why I like it so much, it's a great combo.

If lots of more players joined in the lowroller or the higher playgrounds, we could earn even more BTC. I only hope that the devs manage to work things out so that the business model is sustainable. Again, more communication with the community is key here.
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