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Author Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE}  (Read 109672 times)
pcjob
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November 10, 2016, 08:52:11 PM
 #721

ehi toecutter, maybe this could come in handy if you wish to add/change banner service for your website.

http://www.alternativesitessimilarto.com/coinad-alternatives-sites-similar-coinad/

I previously suggested also the adf .ly service, maybe in the link above you may have more choice.

Best regards

PcJob
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toecutter (OP)
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November 10, 2016, 10:49:05 PM
 #722

ehi toecutter, maybe this could come in handy if you wish to add/change banner service for your website.

http://www.alternativesitessimilarto.com/coinad-alternatives-sites-similar-coinad/

I previously suggested also the adf .ly service, maybe in the link above you may have more choice.

Best regards

PcJob

Thanks, that's quite a list. I'll pass it along, maybe there's some good stuff in there.



Update!

  • [BUG] Cloaking devices weren't showing up at stations. (@?)
  • [ENC] Increase burn rates for CPUs and Industrial Motherboards.
  • [ENC] Change recipe for ION torpedoes and CPUs.
  • [ENC] Add second Repair Ray.
  • [ENC] Add dirt-cheap used equipment.* (@Przemax)

This last one looks super-scary to me. It will probably mess up the economy big time. Please post your comments.

SatoshiGalaxy - MMORPG Faucet - No investments - Satoshi payouts.
toecutter (OP)
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November 10, 2016, 11:28:46 PM
 #723

now i can try out rocket luncher before buy new one:)
NPC market become crazy Grin http://prntscr.com/d5q85z
Price goes even higher
Yay! Crafted 8 CPU - sell them and lose 2k Smiley

Sorry, I'm not sure I follow.

Are you saying there is something wrong with NPC pricing (in general), or are you saying that the CPUs crafted before the update became worthless after it? Or something else?



Super evil (and long-standing!) bug was fixed just now. NPC were not taking durability into account when you were selling damaged equipment to them. Was pretty hard to notice when the gear stayed in 98/99 (and the like) range, but with 2/2 gear it became painfully obvious.

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toecutter (OP)
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November 10, 2016, 11:57:26 PM
 #724

selling items not influence on price, right?

It should. It's been like that since forever. If it doesn't there's a bug...

after update very hard get profit from CPUs Smiley was crafted 8 CPUs and after selling them lose 2k, but almost return money back when continue crafting

Yeah, that's the general idea. If it doesn't help, we'll have to implement the crafting cooldown timer, but that would piss so many people off, we're holding this option off as a last ditch resort...



Re: all the hate mail. I get it, guys, nerfs are a pain. But watching our wallet balance going further and further down is not exciting either.

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toecutter (OP)
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November 11, 2016, 06:23:25 AM
Last edit: November 11, 2016, 06:34:55 AM by toecutter
 #725

There is no description for used items on stations, but when i bought one i can see it Smiley

Filed, thank you!



Quote
When the inventor of chess showed it to the emperor of India, the emperor was
so impressed by the new game, that he said to the man:

"Name your reward!"

The man responded,

"Oh emperor, my wishes are simple. I only wish for this. Give me one grain
of rice for the first square of the chessboard, two grains for the next square,
four for the next, eight for the next and so on for all 64 squares."

This seemed to the ruler to be a modest request, so he called for his servants
to bring the rice. How surprised he was to find that the rice quickly covered
the chess board, then filled the palace!

In a similar fashion, our durability formula (100 + 99 + 98 .. + 1), did not add up to what we intuitively expected.

Code:
100 + 99 + 98 + 97 + 96 + 95 + 94 + 93 + 92 + 91 + 90 + 89 + 88 + 87 + 86 + 85
 + 84 + 83 + 82 + 81 + 80 + 79 + 78 + 77 + 76 + 75 + 74 + 73 + 72 + 71 + 70 + 69
 + 68 + 67 + 66 + 65 + 64 + 63 + 62 + 61 + 60 + 59 + 58 + 57 + 56 + 55 + 54 + 53
 + 52 + 51 + 50 + 49 + 48 + 47 + 46 + 45 + 44 + 43 + 42 + 41 + 40 + 39 + 38 + 37
 + 36 + 35 + 34 + 33 + 32 + 31 + 30 + 29 + 28 + 27 + 26 + 25 + 24 + 23 + 22 + 21
 + 20 + 19 + 18 + 17 + 16 + 15 + 14 + 13 + 12 + 11 + 10 + 9 + 8 + 7 + 6 + 5 + 4
 + 3 + 2 + 1 + 0
= 5050

5050 whooping durability points!

Then, we had something like a 1 in 1000 chance of breakage (i.e. applying the durability damage).

Code:
5050 * 1000 = 5050000

That's 5 million points!

Given that the breakage only happens on use, and average cooldown for item use is 5 minutes, we get

Code:
5050000 * 5 = 25250000 minutes of item lifetime

If your head is not spinning yet, 25250000 minutes is 420833 hours or 17534 days  or 48 years.

Not a bad investment for a piece of equipment!

The guy responsible for this was scolded harshly.

We're bringing this in line with what was actually expected...



And we're going to experiment with "speed zoom", by making everything work faster x2 times.

This is going to be active from each Friday evening to Monday morning (UTC).

The yields for everything are NOT halved during this time, so it's essentially double earnings.

Please, please, report anything that goes wrong. We have been testing this for quite some time, but we probably still missed a lot.

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kakucis006
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November 11, 2016, 07:30:55 AM
 #726

Numbers looks pretty good! But, I don't know maybe is something wrong, but i'm loosing durability points very fast and it started beck then when I get first Enforcer. So at the end I decide just not to repair ships, reactors and engines. It works nice with used equipment now, if you shoot with damaged beam, you get only 1 damage point, or mine 1 ore. I think that's is how it's supposed to be, and I think is right. But how it works on engines? Or reactors? Maybe it will be much better if damaged item just has longer cooldown time? For example: new engine - 10 min., at 50% - 15min, 10% - 20min.? Same with reactors, just produce lower amount of energy per minute...
 And back again, i'm not sure that my durability works correct. I need to be killed maybe 3 or 4 times and my ship durability drops down to 0/100. And similar with equipment....
toecutter (OP)
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November 11, 2016, 08:48:10 AM
 #727

Numbers looks pretty good!

No, no, they look pretty bad! It should be around 6 months now instead of 48 years.

But, I don't know maybe is something wrong, but i'm loosing durability points very fast and it started beck then when I get first Enforcer. So at the end I decide just not to repair ships, reactors and engines.

Yeah, I remember that. I also remember it had something to do with Slicing Lasers (or maybe not). To be honest, we haven't looked into it, but I'll make sure we do now, as lots of durability-related bugs have been exposed after today's update.

And back again, i'm not sure that my durability works correct. I need to be killed maybe 3 or 4 times and my ship durability drops down to 0/100.
And similar with equipment....

Hmm, it should never go directly to zero, should be a more gradual thing, that's for sure. Same bug, it seems.

It works nice with used equipment now, if you shoot with damaged beam, you get only 1 damage point, or mine 1 ore. I think that's is how it's supposed to be, and I think is right. But how it works on engines? Or reactors? Maybe it will be much better if damaged item just has longer cooldown time? For example: new engine - 10 min., at 50% - 15min, 10% - 20min.? Same with reactors, just produce lower amount of energy per minute...

By the way -- used equipment SHOULD NOT be useless from the get go, that's a bug.

Here's how it's supposed to work. A piece of equipment with 2/2 durability should be just as useful as one with 50/50 or 100/100 -- as all those values give you 100%. But a 1/2 item (or 50/100) gives you a 50% chance of failure (or "fizzle"). When an item fizzles, it reduces the output to the lowest possible value of it's kind. So, yeah, mining lasers, energy beams, etc only deal 1 point of damage, engines simply fail the jump, and reactors... I'm not sure what happens to those, probably nothing (yet another bug).

This is not something new, by the way, we assumed this worked correctly all this time. Apparently not.

Your idea of increased cooldowns is rather good, we'll probably adjust it to be like that in the future. But let's iron out all the bugs first.



after buying equipment page scroll down to Shipyard (/dock#equipment and /dock#shipyard identical).

Filed, thank you!

wrong NPC price for used item on market http://prntscr.com/d5uign

Should be fixed now.



OK, I'm losing track here, the devs are pushing live updates all day long. Is everything still broken, or are we getting there?

SatoshiGalaxy - MMORPG Faucet - No investments - Satoshi payouts.
toecutter (OP)
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November 11, 2016, 09:59:08 AM
 #728

after claim from storage used reactor Smiley http://prntscr.com/d5uvcm

This looks worse, than it actually is. Those popups are not getting relevant information after AJAXified claims. Refreshing your page should give you the up-to-date info.

Thanks for the report!

My advise is remove used items and replace them with 'n' mark like newbies ship/engine/mining laser

The "Failing" (and similar marks) are just a textual representation of the durability state.
I believe it goes gradually from "[no mark]" to "new" to "mint" to "used" to "failing" to "broken", depending on the value.

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pcjob
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November 11, 2016, 01:42:23 PM
 #729

Hi,

a head up: since about a few hour ago it happens more often that my energy rate makes fake recharge, and after refresh it looses depleting it down even without making any actions.

Example now it's second time I keep waiting energy bar and when it reach 60-70 I press F5 to refresh and it drop down back to 42
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November 11, 2016, 05:00:45 PM
 #730

Hi, so that is a great idea about halved equipment cooldowns on weekends.  Is the energy recharge speed also doubled to suit?

If it's not, the faster cooldown time might not matter too much Tongue
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November 12, 2016, 01:38:22 AM
Last edit: November 12, 2016, 01:53:28 AM by Quellzar
 #731

Just wanted to mention that reactors for a few of us at least and possibly everybody seem to be loosing durability at a very rapid rate that would see them broken within a week or two by what we have been guessing though i haven't done the exact math.  At this rate we will all likely be in a spot of trouble or need to stop playing to avoid it before the end of the weekend if not before.....

(edit)Seems this was under discussion while i was writing it, so it can be ignored Smiley
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November 12, 2016, 03:00:32 AM
 #732

There are misunderstands with which stuff can be used for crafting/building.
When i bought used MLK-I mining laser i can't manufacture MLK-Iz from it (not enough mining lasers Smiley).
In this case a little help in http://www.satoshigalaxy.com/help/manual#durability-e section about possible actions with damaged equipment will be helpful[?].

Yeah, that's reasonable, the manual will be updated.

SpeedZoom not working Smiley engine/scaner/MLK-Iz cooldown on its usual time

Should be all good now. Thanks for the report!



Hi, so that is a great idea about halved equipment cooldowns on weekends.  Is the energy recharge speed also doubled to suit?

If it's not, the faster cooldown time might not matter too much Tongue

No... I mean yes. Sorry for the false-start earlier today, looks like it wasn't as smooth as planned.



Just wanted to mention that reactors for a few of us at least and possibly everybody seem to be loosing durability at a very rapid rate that would see them broken within a week or two by what we have been guessing though i haven't done the exact math.  At this rate we will all likely be in a spot of trouble or need to stop playing to avoid it before the end of the weekend if not before.....

(edit)Seems this was under discussion while i was writing it, so it can be ignored Smiley

For people not following the in-game chat, please don't worry too much about your durability rates. We had some more bugs to work out, and it should be fine now.

But if it all comes down crashing and burning, we'll restore everyone's equipment.

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Quellzar
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November 12, 2016, 03:06:08 AM
 #733

ok, I broke something else Smiley

When i landed on a planet all of the mining and refining etc. tabs show up at once underneath each other. also, i can no longer click on the equipment in the ship screen to see the item info. and i also cant use the the chat function, i cant click on the text space and all the buttons are greyed out. I also cant get off the planet now......

I tried reloading the page a couple times and no change, i also tried logging out and back in without any success....... I'm kinda stuck like that now.

Sorry for bringing more good news Wink


(edit) when i click on the undock arrow it changes colour as if selected but doesnt do anything. if i click on info,modules etc. tabs itscycleslikeits gonna load anew page but goes right back to where i started.
toecutter (OP)
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November 12, 2016, 03:13:56 AM
 #734

ok, I broke something else Smiley

When i landed on a planet all of the mining and refining etc. tabs show up at once underneath each other. also, i can no longer click on the equipment in the ship screen to see the item info. and i also cant use the the chat function, i cant click on the text space and all the buttons are greyed out. I also cant get off the planet now......

I tried reloading the page a couple times and no change, i also tried logging out and back in without any success....... I'm kinda stuck like that now.

Sorry for bringing more good news Wink


(edit) when i click on the undock arrow it changes colour as if selected but doesnt do anything. if i click on info,modules etc. tabs itscycleslikeits gonna load anew page but goes right back to where i started.


Hehe, I think the devs are conspiring to make my weekends as painful as possible.

Please try refreshing your cache (like Ctrl+F5).

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Quellzar
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November 12, 2016, 03:22:26 AM
 #735


Hehe, I think the devs are conspiring to make my weekends as painful as possible.

Please try refreshing your cache (like Ctrl+F5).

Does seem to be working now thanks. not sure what did it because it changed just before i checked back here to see your reply but i will be armed and ready with it if it happens again.

I'm in complete support of your conspiracy theory after the last few hours but no worries, we all know your up to the challenge by now Wink
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November 12, 2016, 06:56:32 PM
 #736

Energy rate stuck at 15 since an hour from now
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November 12, 2016, 07:13:33 PM
 #737

Same for me. Though, for me it was 9 in the beginning. After that, it was 19. And now it is 7.
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November 12, 2016, 07:30:32 PM
Last edit: November 12, 2016, 07:45:13 PM by pcjob
 #738

is there maybe a limit a player can play?

I was having a break and when I came back my energy was apparently 132, so I pressed F5 and surprise it went back to 13
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November 12, 2016, 07:47:54 PM
 #739

My impression is that energy is actually growing on the game server side, but something like 10 times slower instead of 2 times faster.
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November 12, 2016, 08:31:42 PM
 #740

My impression is that energy is actually growing on the game server side, but something like 10 times slower instead of 2 times faster.

agreed, I had a shower (about 30 mins) and my energy went about to 23... I could mine once or twice before depleting again
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