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Author Topic: A decentralized game could change the world? Similar to Second Life but with BTC  (Read 1269 times)
Erkallys
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December 27, 2015, 01:23:00 PM
 #21

Is it possible to use bitcoin as currency in a centralized game? Will that be allowed by American Law?

I wouldn't care about the American Law. If you don't come from the USA you don't have to worry have this at all.
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December 27, 2015, 03:12:38 PM
 #22

This could have a huge impact on bitcoins userbase. With second life, thousands of house mothers where addicted to the game and were spending serious amounts of cash to play it.

This would be a literal gamechanger for bitcoin. Who is brave enough to create such a game? It would take a ton of recources to get it going.

Decentralization and a fixed supply would be crucial to make it work with bitcoin imo.
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December 27, 2015, 03:30:45 PM
 #23

Is it possible to use bitcoin as currency in a centralized game? Will that be allowed by American Law?

I wouldn't care about the American Law. If you don't come from the USA you don't have to worry have this at all.
But if you come from the USA you have a good reason to ask the question  Smiley

Vous pouvez maintenant refermer ce topic et reprendre une activité normale. À ciao bonsoir.
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December 27, 2015, 03:52:48 PM
 #24

The 'game' doesn't have to be decentralized. In fact it is not that good idea imo. Creating game for idea of decentralization itself is not that appealing for me.
There should be one team of developers with clear aim and goals. I would like to have  good game with bitcoin incorporation in core mechanism.


It has to be decentralized if you want true freedoom in creating the second world, nicely written in OP:


Imagine a second world where you could do anything, such as: own land, build property, buy/sell stuff, open a casino, open an online business, without any US bullsh*t legislation? And all of it with bitcoin.


Now, because the game developpers cannot get revenue from land selling/renting or any other game revenue, it has to be open source project like Bitcoin imo.

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Erkallys
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December 27, 2015, 04:10:01 PM
 #25

Is it possible to use bitcoin as currency in a centralized game? Will that be allowed by American Law?

I wouldn't care about the American Law. If you don't come from the USA you don't have to worry have this at all.
But if you come from the USA you have a good reason to ask the question  Smiley

It is only if the developer(s) come from the USA. The government won't know what you're doing. The aim of such a game is to escape from control (like Bitcoin).
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December 27, 2015, 04:32:38 PM
 #26

Is it possible to use bitcoin as currency in a centralized game? Will that be allowed by American Law?

I wouldn't care about the American Law. If you don't come from the USA you don't have to worry have this at all.
But if you come from the USA you have a good reason to ask the question  Smiley

It is only if the developer(s) come from the USA. The government won't know what you're doing. The aim of such a game is to escape from control (like Bitcoin).


If your serving US customers, you have to follow US laws. If your centralized service in online poker industry for example, it is best to dont allow playing US players, and the bigest poker rooms really doing this.

Decentralized + Bitcoin = problem solved
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December 27, 2015, 10:54:37 PM
 #27

Hi Everyone,

Don't know if you guys remember, but back in 2006 there was a huge hype with Second Life.

Basically for those who don't know it is a game where you can have a second life literally. (It still exists today)

This game, has it own currency, called Linden. You could buy stuff, own land, property, etc. Back in 2006 there was a huge hype with this game, such a huge hype, that even banks, BIG banks, were literally creating virtual banks inside the game, where people could deposits their Lindens.

Of course this game is centralized and so is its currency, so back in 2006, the US jumped in to impose regulations on the company owning the game.

This generated some changes, like restrictions with their currencies, ban of casinos and other stuff inside the game, etc. (All the US legislation bullshit basically was forced upon the game)

And so the hype died.

Now I'm wondering, what if we had a similar game, but this time, decentralized (no centralized servers for anything), using bitcoin as its currency?

Imagine a second world where you could do anything, such as: own land, build property, buy/sell stuff, open a casino, open an online business, without any US bullsh*t legislation? And all of it with bitcoin.

What do you guys think?

Some entreprenuer with a large war chest will do it sooner or later.
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December 28, 2015, 04:56:03 AM
 #28

I think it's a good idea but is it feasible to create a decentralized game with the same quality of graphic,etc.? I don't even know of any decentralized game..

Most of Second Life is FOSS as far as the server is concerned, and various viewers are also FOSS. OpenSim is just one of several decentralized metaverses based largely on the Linden Lab codebase. Years ago, when they were looking at choosing a currency, I advocated Bitcoin. They went another direction. Of course, OpenSim is a ghost town anyway. But you could always fork the project, and change the currency module.

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December 29, 2015, 11:37:06 AM
 #29

What is the advantage for the game to be decentralised ? If it is good enough, I think it could still attract people. Your idea is good. I think this could bring a lot of people in the Bitcoin game (literally this time Cheesy).

the problem is, that one company is control of the whole game and the ressources in that game. they can make things useless over night. they can ban people. in my game there is a free market and evertyhing has to be solved naturally by the community / the players. for example: players get killed all the time? we need police forces! etc etc  Smiley

a bad example is World of Warcraft, where the gold supply is controlled by blizzard and gold in 2005 was more valuable than in 2015 = inflation. blizzard can make stuff worthless which costs thousands of dollars just in a second too if they want that.

---------

not the game i would imagine but here is an interesting concept:

http://techcrunch.com/2015/02/25/high-fidelity-raises-11m-to-build-deployable-virtual-worlds/#.zxx92xe:NBcH

https://de.reddit.com/r/Bitcoin/comments/3ylxhb/so_i_was_reading_through_the_source_code_of_high/


n2004al
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December 29, 2015, 03:23:54 PM
 #30

Hi Everyone,

Don't know if you guys remember, but back in 2006 there was a huge hype with Second Life.

Basically for those who don't know it is a game where you can have a second life literally. (It still exists today)

This game, has it own currency, called Linden. You could buy stuff, own land, property, etc. Back in 2006 there was a huge hype with this game, such a huge hype, that even banks, BIG banks, were literally creating virtual banks inside the game, where people could deposits their Lindens.

Of course this game is centralized and so is its currency, so back in 2006, the US jumped in to impose regulations on the company owning the game.

This generated some changes, like restrictions with their currencies, ban of casinos and other stuff inside the game, etc. (All the US legislation bullshit basically was forced upon the game)

And so the hype died.

Now I'm wondering, what if we had a similar game, but this time, decentralized (no centralized servers for anything), using bitcoin as its currency?

Imagine a second world where you could do anything, such as: own land, build property, buy/sell stuff, open a casino, open an online business, without any US bullsh*t legislation? And all of it with bitcoin.

What do you guys think?

Why must problem to create it. In other words which make you think that this kind of game is a risk and it will be hard to be made. If you find some developer (maybe the developers of the game mentioned by you) and pay them to do reality this your idea I think that cannot be any problem or difficulty to realize and "bring" it in "life".

And only for curiosity the linden dollars exist yet and are real. If you go at virwox and use this exchange you for sure will need to use the linden dollars whatever can be your change. So you first are obligated to buy linden dollars and then with those buy the currency you want to have from your change.
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December 29, 2015, 05:01:00 PM
 #31

That dragon.tl game I doubt runs ina decentralized way over the blockchain, I guess it's just servers, which is what OP is addressing. I think it's simply impossible to host a game in the blockchain, maybe throught layer work or something, but not directly on the blockchain. A decentralized game + the currency is what would be cool, a game with Bitcoin is also cool, but not that groundbreaking.
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December 29, 2015, 06:44:27 PM
 #32


So the High Fidelity (Philip Rosedale -- the creator of Second Life -- this is his current project) codebase has the following:

Code:
void Application::domainSettingsReceived(const QJsonObject& domainSettingsObject) {
    // from the domain-handler, figure out the satoshi cost per voxel and per meter cubed
    const QString VOXEL_SETTINGS_KEY = "voxels";
    const QString PER_VOXEL_COST_KEY = "per-voxel-credits";
    const QString PER_METER_CUBED_COST_KEY = "per-meter-cubed-credits";
    const QString VOXEL_WALLET_UUID = "voxel-wallet";

    const QJsonObject& voxelObject = domainSettingsObject[VOXEL_SETTINGS_KEY].toObject();

    qint64 satoshisPerVoxel = 0;
    qint64 satoshisPerMeterCubed = 0;
    QUuid voxelWalletUUID;

    if (!domainSettingsObject.isEmpty()) {
        float perVoxelCredits = (float) voxelObject[PER_VOXEL_COST_KEY].toDouble();
        float perMeterCubedCredits = (float) voxelObject[PER_METER_CUBED_COST_KEY].toDouble();

        satoshisPerVoxel = (qint64) floorf(perVoxelCredits * SATOSHIS_PER_CREDIT);
        satoshisPerMeterCubed = (qint64) floorf(perMeterCubedCredits * SATOSHIS_PER_CREDIT);

        voxelWalletUUID = QUuid(voxelObject[VOXEL_WALLET_UUID].toString());
    }

    qCDebug(interfaceapp) << "Octree edits costs are" << satoshisPerVoxel << "per octree cell and" << satoshisPerMeterCubed << "per meter cubed";
    qCDebug(interfaceapp) << "Destination wallet UUID for edit payments is" << voxelWalletUUID;
}

Fascinating. Inferring from what I know of Second Life, it looks like they are planning on including a per-primitive cost on each rezzed object, and each volume of virtual space instantiated, denoted in satoshis per.

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