teguh54321
Jr. Member

Activity: 144
Merit: 1
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July 12, 2025, 04:59:40 PM Last edit: July 13, 2025, 08:29:28 PM by Mr. Big |
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In my view 1000 gpu for 7 days enough to find 71 puzzle, You always calc full range search, maybe that's wrong 7days with 1000 gpu with logic search could be resulted
Give me 1000 gpu access, hope I could find earlier
I think not enough... probably need atlest 10000 gpu 🙃🙏 What kind of logic search 🤔. If 1000 gpu can solve in 7 day , that mean 40gpu can solve in +-5 month ? Hmm
In my view 1000 gpu for 7 days enough to find 71 puzzle, You always calc full range search, maybe that's wrong 7days with 1000 gpu with logic search could be resulted
Give me 1000 gpu access, hope I could find earlier
You need a baller gambler that bet for you... Rent price ..5090 $0.6x24x1000x7 =$100,800
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kTimesG
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July 12, 2025, 06:34:18 PM |
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In my view 1000 gpu for 7 days enough to find 71 puzzle, You always calc full range search, maybe that's wrong 7days with 1000 gpu with logic search could be resulted
Give me 1000 gpu access, hope I could find earlier
Enlighten us on the "logic search" that trims down the time by a factor of 285x while guaranteeing the key isn't found inside one of the other skipped 284 alternatives. And why do you need 7 days, and not just one, I'm sure there are 7000 available GPUs right at this moment, waiting for your logical search.
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jonematt
Newbie

Activity: 14
Merit: 3
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July 12, 2025, 07:36:10 PM |
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The solution is available only in periods 6-7. It saves time and effort and eliminates space 4-5
BIP39 Mnemonic : 17 +
abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon abandon about
Seven words remain to solve the puzzle 17+7 = 24 word
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Akito S. M. Hosana
Jr. Member

Activity: 462
Merit: 8
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July 12, 2025, 09:10:46 PM |
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Seven words remain to solve the puzzle 17+7 = 24 word
That's approximately 4.79 billion years. 
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benjaniah
Jr. Member

Activity: 54
Merit: 3
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July 13, 2025, 04:37:29 AM |
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Roughly how long would it take to solve puzzle 135 with 8 x RTX-5090 using RCKangaroo, or something similar?
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snes22
Newbie

Activity: 1
Merit: 0
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July 13, 2025, 05:13:10 AM |
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What to do if I found the Public Key and Private Key?
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Geshma
Newbie

Activity: 19
Merit: 0
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July 13, 2025, 05:45:58 AM |
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use mara slipstream
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mahmood1356
Newbie

Activity: 77
Merit: 0
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July 13, 2025, 06:13:56 AM |
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What to do if I found the Public Key and Private Key?
I give you one piece of advice: If you manage to solve the puzzle, do not trust intermediary websites for transferring your funds under any circumstances—this is the only way to keep your assets safe. The best option is to use the Electrum wallet, but make sure to download it from the official website. Then, send the funds like you normally do using the maximum allowed network fee. Don’t pay attention to the nonsense from users who are only trying to mislead others. Good luck!
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dextronomous
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July 13, 2025, 07:21:09 AM |
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yeah right,
obviously dont use electrum at all only if you want to be playing around with your funds safety, and yes tramsfer trough mara, many non trustworthy links for electrum wallets, and goodluck.
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Wanderingaran
Newbie

Activity: 47
Merit: 0
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July 13, 2025, 07:27:48 AM |
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What to do if I found the Public Key and Private Key?
Let the bots and thieves take everything. 
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teguh54321
Jr. Member

Activity: 144
Merit: 1
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July 13, 2025, 08:01:32 AM |
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What to do if I found the Public Key and Private Key?
Let the bots and thieves take everything.  Good idea 🤪😅
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teguh54321
Jr. Member

Activity: 144
Merit: 1
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July 13, 2025, 08:17:13 AM |
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I have a question. Each address theoritically can be generated by how many different private key ?
Since h160 is less than the private key hex
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kTimesG
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July 13, 2025, 11:52:54 AM |
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I have a question. Each address theoritically can be generated by how many different private key ?
Since h160 is less than the private key hex
Number of private keys: ~2**256 Number of SHA256 hashes: 2**256 Number of H160 hashes: 2**160 Naive answer: on average around 2**96 private keys for every address (one key in every other 2**160 tries, on average). Better answer: since SHA256 is uniform, only around 63.4% of all possible SHA hashes will come up after 2**256 hash operations (any given hash has only a 63.4% probability to show up at least once or more). 36% of all possible SHAs won't make it. 28% will show up at least twice, etc. So, around 0.63 * 2**256 unique SHA hashes go into RIPEMD-160. Since RIPEMD-160 is also uniform, but the number of hash ops is much larger than 2**160, almost every possible H160 hash is likely to be seen at least once (but the average goes down a tiny little bit from the naive 2**96). So, final answer: an address may be generated by no private key at all, or by a ton more of private keys than is expected, but the sweet spot of 99.9999% confidence is some small interval around the <2**96 average. If you plan to find an address collision (this is what your idea sounds like, right?) best of luck. You'll likely need much more than 2**160 hashing ops before you can reach some 99.999% chances to get a collision. That's equivalent to solving Puzzle 71 several billion septillion times, instead of just once. If you take a billion RTX 4090 and start today, it would still take 10**21 years before you get a collision. That's 500 billion times more time than the age of our Universe.
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saeedxxx
Jr. Member

Activity: 31
Merit: 7
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July 13, 2025, 11:55:24 AM |
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I have a question. Each address theoritically can be generated by how many different private key ?
Since h160 is less than the private key hex
~~ 2^97
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teguh54321
Jr. Member

Activity: 144
Merit: 1
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July 13, 2025, 12:04:37 PM |
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I have a question. Each address theoritically can be generated by how many different private key ?
Since h160 is less than the private key hex
Number of private keys: ~2**256 Number of SHA256 hashes: 2**256 Number of H160 hashes: 2**160 Naive answer: on average around 2**96 private keys for every address (one key in every other 2**160 tries, on average). Better answer: since SHA256 is uniform, only around 63.4% of all possible SHA hashes will come up after 2**256 hash operations (any given hash has only a 63.4% probability to show up at least once or more). 36% of all possible SHAs won't make it. 28% will show up at least twice, etc. So, around 0.63 * 2**256 unique SHA hashes go into RIPEMD-160. Since RIPEMD-160 is also uniform, but the number of hash ops is much larger than 2**160, almost every possible H160 hash is likely to be seen at least once (but the average goes down a tiny little bit from the naive 2**96). So, final answer: an address may be generated by no private key at all, or by a ton more of private keys than is expected, but the sweet spot of 99.9999% confidence is some small interval around the <2**96 average. If you plan to find an address collision (this is what your idea sounds like, right?) best of luck. You'll likely need much more than 2**160 hashing ops before you can reach some 99.999% chances to get a collision. That's equivalent to solving Puzzle 71 several billion septillion times, instead of just once. If you take a billion RTX 4090 and start today, it would still take 10**21 years before you get a collision. That's 500 billion times more time than the age of our Universe. Haha just imaginary adress collision for experiment 😅. Btw you always say h160 is always uniform. But im scanning over 256 trilions keyspace in h160 prefix . several private key position / range , and the result is vary , some even differ bout +10% 🤔. Or it just a part of a bigger prefix cycle ? 🤔, anyone go on this path ?
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saeedxxx
Jr. Member

Activity: 31
Merit: 7
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July 13, 2025, 12:06:42 PM |
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I have a question. Each address theoritically can be generated by how many different private key ?
Since h160 is less than the private key hex
Number of private keys: ~2**256 Number of SHA256 hashes: 2**256 Number of H160 hashes: 2**160 Naive answer: on average around 2**96 private keys for every address (one key in every other 2**160 tries, on average). Better answer: since SHA256 is uniform, only around 63.4% of all possible SHA hashes will come up after 2**256 hash operations (any given hash has only a 63.4% probability to show up at least once or more). 36% of all possible SHAs won't make it. 28% will show up at least twice, etc. So, around 0.63 * 2**256 unique SHA hashes go into RIPEMD-160. Since RIPEMD-160 is also uniform, but the number of hash ops is much larger than 2**160, almost every possible H160 hash is likely to be seen at least once (but the average goes down a tiny little bit from the naive 2**96). So, final answer: an address may be generated by no private key at all, or by a ton more of private keys than is expected, but the sweet spot of 99.9999% confidence is some small interval around the <2**96 average. If you plan to find an address collision (this is what your idea sounds like, right?) best of luck. You'll likely need much more than 2**160 hashing ops before you can reach some 99.999% chances to get a collision. That's equivalent to solving Puzzle 71 several billion septillion times, instead of just once. If you take a billion RTX 4090 and start today, it would still take 10**21 years before you get a collision. That's 500 billion times more time than the age of our Universe. I think you forgot that each private key can generate 2 addresses (compressed and uncompressed in legacy version), so I believe that you have to take this fact into account as well.
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kTimesG
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July 13, 2025, 12:17:31 PM |
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I think you forgot that each private key can generate 2 addresses (compressed and uncompressed in legacy version), so I believe that you have to take this fact into account as well.
True. You're right, the average is 2**96.78 private keys / address. Btw you always say h160 is always uniform.
But im scanning over 256 trilions keyspace in h160 prefix . several private key position / range , and the result is vary , some even differ bout +10% 🤔.
You're analyzing a grain of sand and making assumptions about the entire beach.
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teguh54321
Jr. Member

Activity: 144
Merit: 1
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July 13, 2025, 12:45:21 PM Last edit: July 13, 2025, 01:06:24 PM by teguh54321 |
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I think you forgot that each private key can generate 2 addresses (compressed and uncompressed in legacy version), so I believe that you have to take this fact into account as well.
True. You're right, the average is 2**96.78 private keys / address. Btw you always say h160 is always uniform.
But im scanning over 256 trilions keyspace in h160 prefix . several private key position / range , and the result is vary , some even differ bout +10% 🤔.
You're analyzing a grain of sand and making assumptions about the entire beach. So you suggest the entire beach should be uniform ? Howbout a "beach" compare to the next "beach" eg 10 quantilion keyspace? 😅. Or there might be something we can use 🤔 I believe there some kind of tiny bias , but still figure out how to use it 🙃
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kTimesG
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July 13, 2025, 01:04:30 PM |
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So you suggest the entire beach should be uniform ? Howbout a "beach" compare to the next "beach" eg 10 quantilion keyspace? 😅. Or there might be something we can use 🤔
I believe there some kind of tiny bias , but still figure out how to use it 🙃
No, the beach isn't more or less uniform than some other beach, or the island that contains it, or the planet that holds the island. Maybe a dog pissed over the sand you're looking at, it doesn't say anything about the whole picture. That is the whole point: randomness. If you flip a coin 2 quadrillion times, it won't get to exactly 1 quadrillion heads and 1 quadrillion tails, even after quadrillions of repeats. If it does end up like that more times than expected, it doesn't make it a fair coin, it makes it a rigged coin (since you can predict the results in your favor). Even if H160 is rigged (the beach is "uniform", or prefixes are spread out predictably in other words), it would only mean you can rig the input (the SHA256), but then you have another problem: how to find the public key (if one even exists) that hashes to that particular SHA256. And assuming you do find it, you'll then need to find the corresponding private key, which is itself a 2**124 bits problem anyway.
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