Dragon's Tale - a Massively Multiplayer Online RPG/Casino

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Boelens:
Quote from: TradeFortress on August 07, 2013, 09:20:37 AM

Yes, Teppy.


That's.. horrible. Guess I'm never playing here.

teppy:
We did do the Malaki event, but you need to understand the context: A Tale in the Desert II was a non-combat game about building a perfect society in the face of social challenges constructed by the developers. There were challenges that required game-wide cooperation (building the Seven Great Works), while a mysterious stranger ("Gharib," played by me) did things to cause turmoil among players. Malaki was (as many players suspected) one of Gharib's agents, though the event was constructed to make this uncertain.

Players had a number of tools to deal with Malaki, including the lawmaking process and the power of the Demi-Pharaoh. Either of these could have banned Malaki from the game, but players were reluctant to do so because there was a chance that the rare goods he offered would somehow advance (shortcut) the technology tree. It was a genuine case of moral ambiguity. More details about the event itself are here:

    http://web.archive.org/web/20081203221126/http://wiki.atitd.net/tale2/TheTraderMalaki

Though neither formal tool was used, community leaders created enough social pressure on would-be defectors to run Malaki out of town, thereby "winning" the scenario.

ATITD explored all sorts of socially difficult puzzles, including the acquisition of power ("The Test of the Demi-Pharaoh,") online trust ("The Test of Marriage,") Monopolies ("The Test of the Funerary Temple"), the tragedy of the commons (mushroom ecology) and addiction (Speed of the Serpent.)

A Tale in the Desert, now in it's 6th telling, still runs, though most of my attention these days is on Dragon's Tale.

BitcoinVideoPoker:
Quote from: ranlo on June 28, 2013, 04:44:57 AM

Quote from: Telera on June 28, 2013, 02:06:12 AM

yeah, I'm unable to get to the login screen at all.

Is there some other place besides this to get the status of DT?


I don't believe so. Any time I've had issues I was told to just pm Di, lol. The site really needs central forums or something.


They're pretty active on the Grindabit Discussion Forum http://grindabit.discussioncommunity.com/

Micon:
Quote from: teppy on August 08, 2013, 03:19:11 PM

We did do the Malaki event, but you need to understand the context: A Tale in the Desert II was a non-combat game about building a perfect society in the face of social challenges constructed by the developers. There were challenges that required game-wide cooperation (building the Seven Great Works), while a mysterious stranger ("Gharib," played by me) did things to cause turmoil among players. Malaki was (as many players suspected) one of Gharib's agents, though the event was constructed to make this uncertain.

Players had a number of tools to deal with Malaki, including the lawmaking process and the power of the Demi-Pharaoh. Either of these could have banned Malaki from the game, but players were reluctant to do so because there was a chance that the rare goods he offered would somehow advance (shortcut) the technology tree. It was a genuine case of moral ambiguity. More details about the event itself are here:

    http://web.archive.org/web/20081203221126/http://wiki.atitd.net/tale2/TheTraderMalaki

Though neither formal tool was used, community leaders created enough social pressure on would-be defectors to run Malaki out of town, thereby "winning" the scenario.

ATITD explored all sorts of socially difficult puzzles, including the acquisition of power ("The Test of the Demi-Pharaoh,") online trust ("The Test of Marriage,") Monopolies ("The Test of the Funerary Temple"), the tragedy of the commons (mushroom ecology) and addiction (Speed of the Serpent.)

A Tale in the Desert, now in it's 6th telling, still runs, though most of my attention these days is on Dragon's Tale.



That is some special shit right there.

Teppy, I love to see someone dedicated to their game.  Clearly Dragons Tale is your love and I think that's fantastic.

keep weaving the web.  Your flock loves it.

Financisto:
@teppy

Congratulations for turning your previous brainstorming into reality!

I appreciate people that are not afraid to try their ideas out.

I'd like to know some possibilities:

I'm about to start a kind of periodic raffle contest. It will be a provably fair contest as well. Is it possible to run a contest like that in your MMORPG? Would be nice to run it into that virtual reality, updating the progress of all bets and showing the results there. Something like a gamblers 2nd Life virtual reality.

Another question:

I've just seen at the main page where it shows "eGaming Licensed".

Where (which country) did you get that license?

Was it easy to get?

Is it worthwile?

Keep on the good work and best of luck in your gambling business!

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