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Author Topic: THIS IS NOT WHAT BITCOIN WAS MADE FOR!  (Read 4347 times)
grondilu
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March 20, 2013, 06:50:16 PM
 #41

First of all opposing DRM is not anarchy, quite the opposite, since DRM is an attack on the property rights of end users since in order for the DRM to kind of work the publisher has to take over control of the end user's computing devices.

This is what happens whenever you execute a non-free software.   So stop complaining.

DRM are absolutely fine.
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Qoheleth
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Spurn wild goose chases. Seek that which endures.


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March 20, 2013, 06:57:30 PM
 #42

DRM is silly, and fundamentally a short-term kludge that tries to patch over fundamental changes in the market.

The proposed DRM mechanism in the article is especially silly, because there's already an attack that breaks it (assuming you control the internet connection of the software being tricked).

If there is something that will make Bitcoin succeed, it is growth of utility - greater quantity and variety of goods and services offered for BTC. If there is something that will make Bitcoin fail, it is the prevalence of users convinced that BTC is a magic box that will turn them into millionaires, and of the con-artists who have followed them here to devour them.
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March 20, 2013, 07:00:19 PM
 #43

Set the value of the BTC too low and one can then pirate that game by simply paying the BTC amount.
If they are going to all this trouble they might as well just make the game pay-to-play and let people copy it as much as they want. Set the price low enough and most people won't bother cracking it and they'll make up the lower markup with increased volume.
deathcode
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March 20, 2013, 07:26:15 PM
 #44

Set the value of the BTC too low and one can then pirate that game by simply paying the BTC amount.
If they are going to all this trouble they might as well just make the game pay-to-play and let people copy it as much as they want. Set the price low enough and most people won't bother cracking it and they'll make up the lower markup with increased volume.

On the contrary. They are using the cryptography of bitcoin to ensure DRM. probably using 1 satoshi per copy. If, on the other hand, one satoshi was worth $10-20 they wouldn't be using bitcoin for DRM because it would be too expensive.

ArticMine
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March 20, 2013, 07:35:10 PM
 #45

First of all opposing DRM is not anarchy, quite the opposite, since DRM is an attack on the property rights of end users since in order for the DRM to kind of work the publisher has to take over control of the end user's computing devices.

This is what happens whenever you execute a non-free software.   So stop complaining.

DRM are absolutely fine.

No DRM is an entirely different issue from Free vs Proprietary software. DRM is way worse than any of the loss of freedom due to proprietary software. In the 1990's I was a loyal customer of Microsoft because Microsoft was one of the few companies that did not infect their products with DRM. In those days DRM consisted among other things of deliberately creating bad sectors on 5.25in floppy diskettes. When Microsoft turned to the dark side with DRM at the turn of the millennium I went with GNU/Linux and Free Software.

Furthermore is possible to infect Free Software with DRM, if the Free Software does not use GPLv3 or AGPLv3. Ever heard of the TIVO or the Kindle?

Concerned that blockchain bloat will lead to centralization? Storing less than 4 GB of data once required the budget of a superpower and a warehouse full of punched cards. https://upload.wikimedia.org/wikipedia/commons/8/87/IBM_card_storage.NARA.jpg https://en.wikipedia.org/wiki/Punched_card
ArticMine
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March 20, 2013, 07:51:35 PM
 #46

Set the value of the BTC too low and one can then pirate that game by simply paying the BTC amount.
If they are going to all this trouble they might as well just make the game pay-to-play and let people copy it as much as they want. Set the price low enough and most people won't bother cracking it and they'll make up the lower markup with increased volume.

On the contrary. They are using the cryptography of bitcoin to ensure DRM. probably using 1 satoshi per copy. If, on the other hand, one satoshi was worth $10-20 they wouldn't be using bitcoin for DRM because it would be too expensive.


The problem with this model is that the pirate just pays 1 satoshi to pirate the game.

Concerned that blockchain bloat will lead to centralization? Storing less than 4 GB of data once required the budget of a superpower and a warehouse full of punched cards. https://upload.wikimedia.org/wikipedia/commons/8/87/IBM_card_storage.NARA.jpg https://en.wikipedia.org/wiki/Punched_card
johnyj
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March 20, 2013, 11:31:13 PM
 #47


What's the difference with existing implementation: By install a copy of game you create an online account, you have to charge the account to play


mobile4ever
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March 21, 2013, 03:41:57 PM
 #48

Bitcoin is a free system, people will use it for what they want.


The freedom to exchange our efforts for what we want was compromised with the present fiat system. Bitcoin can restore that, and rightly so, because people have the right to:

Quote
life, liberty and the pursuit of happiness


Hopefully, we will always have choices when small groups try to take them away.
MysteryMiner
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March 21, 2013, 04:04:31 PM
 #49

This is nothing to be worried about. Game crack or launcher will void any DRM. I don't understand why the bitcoin technology is even needed because with unmodified install the plain old client-server model will be as good as it can be.

If the client is cracked, it can install and launch without any network communication and other artificial restrictions. End of all problems.

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