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Author Topic: NEW BTC GAME - VIRTUALPUB - Official forum  (Read 111487 times)
tomos81 (OP)
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December 12, 2016, 06:57:25 AM
 #181

Thx!
I think That means for one hour, the max profit is. (3-1)*60+(10-5)*10+(21-10)*6-60=830 satoshi if max lv of warehouse?

If yes, it is a good earning!

Hi,
it's much more, because  4 hour bonus gives you upto 200 satoshis, also 1x per hour you can catch an event + xmas gifts every 12 hours Smiley
Also you can collect tips from sold alcohol and with science uprade you can unlock more buildings and bonuses , also more expensive whisky and wine Smiley
Usually, my faucets paying more than "average" faucets.. That's why i have a bit more ads than usually - i am giving out 90-95% of income
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December 12, 2016, 07:23:50 AM
 #182

Thank you very much, Tomos  Smiley

This time bartender sold all drinks from my warehouse
https://postimg.org/image/wdcs8xg3l/

I`m totally addicted to your game already and its really hight paying) I earned about 30k last week Wink







tomos81 (OP)
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December 12, 2016, 07:30:22 AM
 #183

Thank you very much, Tomos  Smiley

This time bartender sold all drinks from my warehouse
https://postimg.org/image/wdcs8xg3l/

I`m totally addicted for your game already and its really hight paying) I earned about 30k last week Wink



I am happy with you, now i have 150.000 satohsis and making last science upgrades Smiley
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December 12, 2016, 09:55:57 AM
 #184

Thx! I will try urgrading them!

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December 12, 2016, 01:22:31 PM
 #185

hey thank u again for the game  Cheesy ..i just did some maths and found that :
--> if we sell   just the beer we got : 60 sat / hour
--> if we  sell just the wine we got : 40 sat /hour
-->  if we just sell just the wine we got : 60 sat /hour
so the beer profitable than the wine !  Roll Eyes
even if we want mix the drinks ..
for exempl :
--> 5 bottles of wine + 30 L of beer = 50 sat /H (sell only beer still better  Huh )
so beer is enough ! ummm am i right ?  Roll Eyes
tomos81 (OP)
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December 12, 2016, 01:30:33 PM
 #186

hey thank u again for the game  Cheesy ..i just did some maths and found that :
--> if we sell   just the beer we got : 60 sat / hour
--> if we  sell just the wine we got : 40 sat /hour
-->  if we just sell just the wine we got : 60 sat /hour
so the beer profitable than the wine !  Roll Eyes
even if we want mix the drinks ..
for exempl :
--> 5 bottles of wine + 30 L of beer = 50 sat /H (sell only beer still better  Huh )
so beer is enough ! ummm am i right ?  Roll Eyes


You are selling drinks alongside, not only 1 drink at the moment, so the best is to mix them and sell non stop all..
for example, in 1 hour (mixed drinks) you are selling:

60 beers / 5 seats
10 bottles of wine / 5 seats
6 whiskys / 5 seats

the profit is accumulated, so it still worth to combine them, specially after science upgrades, when wine and whisky has higher profit Smiley
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December 13, 2016, 12:22:42 AM
 #187

Hi, the game is going very well, I was some off for some days, but now I'm back saving satoshis to upgrade the final one, Bartender lvl 2. I'm excited to see the Science Points working.

When it will be available for me, will I need to buy all the first pack's features to have access to the second one, or can I buy just one from pack 1 and have access to pack 2 instead?

 
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tomos81 (OP)
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December 13, 2016, 04:00:41 AM
 #188

Hi, the game is going very well, I was some off for some days, but now I'm back saving satoshis to upgrade the final one, Bartender lvl 2. I'm excited to see the Science Points working.

When it will be available for me, will I need to buy all the first pack's features to have access to the second one, or can I buy just one from pack 1 and have access to pack 2 instead?


yes , the uprades are in packs, after finishin the first pack, the second(better) pack will appear Smiley
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December 13, 2016, 05:26:53 AM
 #189

May i know did you are planing to make upgrade level 3 available?

tomos81 (OP)
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December 13, 2016, 05:40:11 AM
 #190

May i know did you are planing to make upgrade level 3 available?



hi, for now not, but in the future i am planning some new buildings or cards Smiley
you have a lot to do with these upgrades + science upgrades Smiley
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December 13, 2016, 09:54:57 AM
 #191

Hello all!

Question for owner of this interesting game:

Do You will to expand Virtual Bar? This game have wonderful potential to be great economy based game. I think, every player have some ideas for it. Here are some of mine.

Question for the players:

What You all think about some upgrades of VirtualBar?

Additional Bartenders:

Second bartender sell half of primary on the same time, but his cost is equal. Third sell half of half and so on... Player must count wheter whether it is cost-effective.

Warehouse for hire:

Place for 1000 bottles. Price: 1000 sat./12h. If no renewed all commodities in warehouse are lost when hiring-time is ended.

Infinite number of seats

Every next 5 seats cost twice more as prior. If we buy second "5" we pay 10k satoshi. for next 5 will be 20k, for next 40k and so on.. ROI of every next seat will be longer and longer. That should work as brakes. This should also work pretty with additional bartenders.

Events

1. Merrymens: All beer/vine/whiskey is sold in the moment at his price.

2. "OctoBeer" Fest - 2 liters of beer is sold every 30sec. (for 5 seats), but his price is lowered to 5 satoshi/2l.

3. Saint Patrick Day - Price of beer is raised to 4/bottle and You sell twice more bottles/min. Unfortunately cleaning bar after cheerful fun cost (random) 10-200 satoshi.

4. Karaoke - If You pay 100satoshi, in next hour You sell all drinks twice faster.

tomos81 (OP)
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December 13, 2016, 10:14:19 AM
 #192

Hello all!

Question for owner of this interesting game:

Do You will to expand Virtual Bar? This game have wonderful potential to be great economy based game. I think, every player have some ideas for it. Here are some of mine.

Question for the players:

What You all think about some upgrades of VirtualBar?

Additional Bartenders:

Second bartender sell half of primary on the same time, but his cost is equal. Third sell half of half and so on... Player must count wheter whether it is cost-effective.

Warehouse for hire:

Place for 1000 bottles. Price: 1000 sat./12h. If no renewed all commodities in warehouse are lost when hiring-time is ended.

Infinite number of seats

Every next 5 seats cost twice more as prior. If we buy second "5" we pay 10k satoshi. for next 5 will be 20k, for next 40k and so on.. ROI of every next seat will be longer and longer. That should work as brakes. This should also work pretty with additional bartenders.

Events

1. Merrymens: All beer/vine/whiskey is sold in the moment at his price.

2. "OctoBeer" Fest - 2 liters of beer is sold every 30sec. (for 5 seats), but his price is lowered to 5 satoshi/2l.

3. Saint Patrick Day - Price of beer is raised to 4/bottle and You sell twice more bottles/min. Unfortunately cleaning bar after cheerful fun cost (random) 10-200 satoshi.

4. Karaoke - If You pay 100satoshi, in next hour You sell all drinks twice faster.



Hi , thanks for your interesting ideas Smiley
I will make changes of events + some interesting upgrades too, but now i am working hard to have the game faster, more smooth and less ads , but with higher income to the players. (it's not a secret, i am keeping around 10% of ads icome to server hosting fee + "profit")

Because everybody is playing this game for money - real money - satoshis. I am working really hard to be better than other faucets and games based on bitcoins.
It means, the players (and their referrers too , of course) will have much better incomes soon.
I just need to nave active players that thinking similar than you Smiley
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December 13, 2016, 10:53:33 AM
Last edit: December 13, 2016, 12:56:11 PM by Groath
 #193

Ads are'nt bad. Ads give money. Money give more satoshi for players. This help increase number of players clicking ads. Ergo: much expensive ads
I really understand You do'nt make games for charity Smiley Or pro bono. And IMHO You should to expect money for Your work. I try to help to improve game, because I'm here: "more satoshi for players" Smiley

Some events should be in "offerwall" style: if You click ads, or if You register somewhere (or do something else) You have access to event (building, skill, ability..)

P.S. 20 years ago I was created few board games (+50k sold), testing few others for other autors (f.E. polish version of Talisman). And 10-12 years ago I has got my own pub ;P

I like games, and I like pubs :]
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December 13, 2016, 01:33:26 PM
 #194

Explain me this, I've disabled ublock and ABP and now, after few days, this shit comes back:
tomos81 (OP)
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December 13, 2016, 01:47:24 PM
 #195

Explain me this, I've disabled ublock and ABP and now, after few days, this shit comes back:


Hi, i removed 3 ad networks today and added my own ad network, that loads faster.
You probably have cached the old ad spaces, try please at first, press F5 and see, if it's working.
If not, try to clear cache, cookies, if still not working, try to change your browser.
I am using Google Chrome and i am a daily frequent player too, but i don't see this anti adblock alert
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December 13, 2016, 02:59:05 PM
 #196

How can we reset forgotten password?

There is no option to do that, and there is no support contact....
tomos81 (OP)
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December 13, 2016, 03:02:29 PM
 #197

How can we reset forgotten password?

There is no option to do that, and there is no support contact....

hi, this forum is support contact...  PM me here your nick, BTC address and new password you want to set, i will set up new password and reply to you.
Please do not send your password here as reply Smiley
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December 13, 2016, 03:04:56 PM
 #198

In my opinion ads don't bother me, it's good to have more of them, extra income for the faucet sustainability.

The events idea is nice, I liked that. Extra features always make the game more interesting and help to bring more users to this.

 
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December 13, 2016, 03:05:56 PM
 #199

if You really considering expand of Your project....

INFINITE WAREHOUSE

The same idea as by seats. Next level of Your own Warehouse (+50) cost twice more as current. Warehouse give big comfort in game - should be expensive Tongue

STOCK OF PERFORMANCES

Sometimes (1-10x per hour) server will display few offers. For example: "Wedding Party for 50 persons.", "Beer Catering - 150l. needed"... Every offer give (partialy

random) income. And player, who meet the conditions (number of seats, quantity of some drink) can click the button. But only one, only FIRST player take the offer. This

should exact frequent observation Smiley

With the same system may be constructed Stock of Commodities. Offers: "100l. beer for 40 satoshi", "5 bottles of vine for 10 sat."... Player, who want to click offer

should have of course money and place in his Warehouse.

Example for prices: PRICE = |QUANTITY * NORMAL_PRICE * (0.25 + 0.75 * FACTOR)|  

where FACTOR is randomised from 0 to 1. QUANTITY is randomised from 1 to 1000 too.

OWNER WORK

When someone accomplish some work for You (for Example: give You fine referral income from links You have on Your site) may use "Owner Work" ability. What this mean? He

must not hire bartender - Player "sell drinks" until his session is unlogged. Of course additional bartenders are still available.

I have much more ideas if You want.

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December 13, 2016, 03:22:36 PM
 #200

if You really considering expand of Your project....

INFINITE WAREHOUSE

The same idea as by seats. Next level of Your own Warehouse (+50) cost twice more as current. Warehouse give big comfort in game - should be expensive Tongue

STOCK OF PERFORMANCES

Sometimes (1-10x per hour) server will display few offers. For example: "Wedding Party for 50 persons.", "Beer Catering - 150l. needed"... Every offer give (partialy

random) income. And player, who meet the conditions (number of seats, quantity of some drink) can click the button. But only one, only FIRST player take the offer. This

should exact frequent observation Smiley

With the same system may be constructed Stock of Commodities. Offers: "100l. beer for 40 satoshi", "5 bottles of vine for 10 sat."... Player, who want to click offer

should have of course money and place in his Warehouse.

Example for prices: PRICE = |QUANTITY * NORMAL_PRICE * (0.25 + 0.75 * FACTOR)|  

where FACTOR is randomised from 0 to 1. QUANTITY is randomised from 1 to 1000 too.

OWNER WORK

When someone accomplish some work for You (for Example: give You fine referral income from links You have on Your site) may use "Owner Work" ability. What this mean? He

must not hire bartender - Player "sell drinks" until his session is unlogged. Of course additional bartenders are still available.

I have much more ideas if You want.



Improving the game this way soon we will have something like this:  Cheesy



About the events, "Happy Hour" would be nice, drinks being sold faster during x minutes.

Maybe add more one drink (brandy, vodka, absinth) and increase the costs of upgrades.

Add a rank spreadsheet could boost the players interest to rise their Pubs faster, so they will play more and more frequently.

 
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