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Author Topic: 👽 [ANN] Age of Chains: Trading Card Video Game: Card 015 OUT NOW!  (Read 29864 times)
domob
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October 29, 2018, 07:18:39 AM
 #321

How is the structure of the game actually planned to be?  Have you considered making the game playable in a decentralsed or partially decentralised P2P fashion in addition to providing a server for it?

Also, what do you think about making the game-play provably fair (can also be done with a central server)?  Using commit/reveal schemes, one can implement provably fair, trustless and decentralised card shuffling between two players.  I think that adding this will give the game a bit more "blockchain" touch (even though a blockchain is not the technical solution here).

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October 29, 2018, 04:56:45 PM
 #322

How is the structure of the game actually planned to be?  Have you considered making the game playable in a decentralsed or partially decentralised P2P fashion in addition to providing a server for it?

Also, what do you think about making the game-play provably fair (can also be done with a central server)?  Using commit/reveal schemes, one can implement provably fair, trustless and decentralised card shuffling between two players.  I think that adding this will give the game a bit more "blockchain" touch (even though a blockchain is not the technical solution here).

By structure do you mean the game mechanics? It has similarities with MTG and Hearthstone but we want to have some uniqueness to it, too. So far, we have restrained from making all of our game mechanics publicly available to protect our IP as there are so many copycats in crypto. The digital prototype will provide more clarity for our core community about the gameplay. Also, I am more than happy to show you or anyone else how an AoC match feels through a physical playtesting session. Smiley We want Age of Chains to teach people a little about the crypto universe, making it nice to play both for people that have not much of a clue about crypto but are interested, as well as for crypto OGs.

I know from snailbrain that with XAYA you are looking to enable a more decentralized way of creating the game instead of running it on a server. It certainly sounds interesting but for now we just want to do it the simple, known way. One could think about migrating the backend at a later stage but this is still far out.

Having provably fair card shuffling certainly would be great. Since I am not a coder I do not know how easy that is to implement but I will talk with our CTO. Once we are at that stage and if he has questions about how to get that done, I will come back to you to ask for more details! Smiley

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October 29, 2018, 06:36:58 PM
 #323

I know from snailbrain that with XAYA you are looking to enable a more decentralized way of creating the game instead of running it on a server. It certainly sounds interesting but for now we just want to do it the simple, known way. One could think about migrating the backend at a later stage but this is still far out.

I think what we try to do with Xaya is a bit different, though.  Xaya is all about decentralised, global game state and mechanics - in terms of AoC, that would be more the part that Counterparty does for you.  (And in fact, something like Counterparty could be implemented easily using Xaya.)

For simple player-vs-player games that are not about money as in AoC, you don't need a blockchain at all (except for tracking of card ownership).  You could still build the game in a way that makes the games played in a P2P fashion, simply by having the two players connect directly to each other rather than your server.

But I agree that this is certainly not something very important, especially not for the start.  At a later stage, I think it would fit well to the general decentralisation theme that you try to teach also with AoC, though.  After all, you're a citizen of Milky Way and not Andromeda I assume? Smiley

Having provably fair card shuffling certainly would be great. Since I am not a coder I do not know how easy that is to implement but I will talk with our CTO. Once we are at that stage and if he has questions about how to get that done, I will come back to you to ask for more details! Smiley

I'm not a cryptographer myself, but I've spent quite some time thinking about provable fairness and random numbers in that context for Huntercoin and Xaya (and discussed with snailbrain).  I don't think that provably-fair card shuffling is hard to implement, and there are multiple approaches to achieve it; so yes, let me know if you think you are ready for it and I'm happy to discuss that with your CTO!  (But also here, I don't think this is important for the start - it can be added later anytime you feel like it.)

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November 18, 2018, 10:37:30 AM
 #324

Will the series-2 presale end at a certain time and unsold cards be burnt as with series 1?  If so, when will that be?

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December 10, 2018, 03:42:11 AM
 #325

I know from snailbrain that with XAYA you are looking to enable a more decentralized way of creating the game instead of running it on a server. It certainly sounds interesting but for now we just want to do it the simple, known way. One could think about migrating the backend at a later stage but this is still far out.

I think what we try to do with Xaya is a bit different, though.  Xaya is all about decentralised, global game state and mechanics - in terms of AoC, that would be more the part that Counterparty does for you.  (And in fact, something like Counterparty could be implemented easily using Xaya.)

For simple player-vs-player games that are not about money as in AoC, you don't need a blockchain at all (except for tracking of card ownership).  You could still build the game in a way that makes the games played in a P2P fashion, simply by having the two players connect directly to each other rather than your server.

But I agree that this is certainly not something very important, especially not for the start.  At a later stage, I think it would fit well to the general decentralisation theme that you try to teach also with AoC, though.  After all, you're a citizen of Milky Way and not Andromeda I assume? Smiley

Having provably fair card shuffling certainly would be great. Since I am not a coder I do not know how easy that is to implement but I will talk with our CTO. Once we are at that stage and if he has questions about how to get that done, I will come back to you to ask for more details! Smiley

I'm not a cryptographer myself, but I've spent quite some time thinking about provable fairness and random numbers in that context for Huntercoin and Xaya (and discussed with snailbrain).  I don't think that provably-fair card shuffling is hard to implement, and there are multiple approaches to achieve it; so yes, let me know if you think you are ready for it and I'm happy to discuss that with your CTO!  (But also here, I don't think this is important for the start - it can be added later anytime you feel like it.)

Thank you, domob and sorry for the late reply. These are all great thoughts you have and I hope we will be able to implement some of the ideas. Smiley

Will the series-2 presale end at a certain time and unsold cards be burnt as with series 1?  If so, when will that be?

Great question! Yes, the Series 2 presale will probably end at some point, but first some things have to happen: First, we want to get to 20 published cards and then start our marketing efforts - the burn of the unsold Series 2 presale cards will follow, assuming we hit certain funding milestones through the sale.

Priority number one for us in the moment is to receive funding in order to move the technical development of the game forward. The immediate burn of Series 1 cards from last year left us with a lot of time with little revenue, as our card creation speed slowed down and people have been buying Series 1 cards only from other card holders, not us. We have to make sure we obtain the necessary funding (hopefully through a seed round) and depending on how quickly we achieve that, we will be more flexible with card burns and so forth.

Tomorrow I will be presenting Age of Chains at the Blockchain Masters Cologne event. It would be amazing to see you there! Smiley

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December 10, 2018, 09:08:38 AM
 #326

good luck in Cologne  Smiley

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December 22, 2018, 05:08:54 PM
 #327

Great question! Yes, the Series 2 presale will probably end at some point, but first some things have to happen: First, we want to get to 20 published cards and then start our marketing efforts - the burn of the unsold Series 2 presale cards will follow, assuming we hit certain funding milestones through the sale.

Priority number one for us in the moment is to receive funding in order to move the technical development of the game forward. The immediate burn of Series 1 cards from last year left us with a lot of time with little revenue, as our card creation speed slowed down and people have been buying Series 1 cards only from other card holders, not us. We have to make sure we obtain the necessary funding (hopefully through a seed round) and depending on how quickly we achieve that, we will be more flexible with card burns and so forth.

Yes, I fully understand that - make sure you are able to proceed with the project!  I was just curious to hear about your further presale plans.

By the way, for you and anyone else who might be interested in participating in the presale:  Unfortunately I had a relatively bad experience with my latest orders through Tokenmarkets.  They failed to recognise my payment at first, and then they screwed up the token withdrawal (it tried to send 100,000,000x the correct amount, which then obviously failed).  Their support always fixed things for me and in the end everything was fine, but it was some hassle.  I hope they will be able to fix their stuff soon, but perhaps be careful and just contact support if something is wrong (and they will fix it).

For future card releases, would it be an option to (also) sell some through the Counterparty DEX instead of only through Tokenmarkets?  That is of course not as nice as the shop, but it would make it possible for power users to buy without an intermediary that can screw up like that.  And perhaps you can save some fees on the way as well.

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March 08, 2019, 06:44:51 PM
 #328

How's the project going? Smiley

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March 24, 2019, 01:07:32 PM
Last edit: March 25, 2019, 01:25:03 PM by m4nki
 #329

How's the project going? Smiley

Hey domob!

Thank you so much for your comments in this thread and sorry for the delay in response and the hassle you have been experiencing going through Tokenmarkets as a service. Please PM me your Counterparty address, so I can transfer you some Age of Chains cards as an apology. Tokenmarkets has shut down their service as of end of last year and due to your feedback as well as the shut down of Tokenmarkets, we will switch back to the Counterparty DEX as the main distribution method for our cards.

I have posted an update on the Telegram group a while back which pretty much still sums up our current situation quite well:

Quote
The progress of the game currently mainly happens on the side of character creation as well as the 3D Arena. We have the game mechanics set up but need funding to involve our CTO as he currently has to maintain a full-time position in a different company to sustain a living. Unfortunately, until then, the digital realization of the game is on hold. We need to be able to pay salaries not only to our CTO but also to being able to build a team around him, such as a back-end focused developer since the main specialization of Enrico is the front-end. We want to build the game from the getgo in a scalable way and Enrico has stated he needs development help in order to proceed. Last year, I have been mostly living from my savings and have been financing all costs related to the project from my own savings and I am more than willing to continue so in the future but it is mainly sufficient for paying the costs associated with tax advisor and to tbe financial authorities but not to build a sustainable technical development team. Other crypto projects raise millions of USD - if we could raise approximately 500k, this would enable us the full realization of the game. I will surely expand the effort in that direction to secure us the needed funding, but first I have to get the accounting side of things straight - the least fun thing about the whole project. Once that part is on solid feet, we will expand our efforts to raise money from angel investors. We also thought about creating a Kickstarter campaign as we can create a lot of nice giveaways for donors.

I hope that the accounting related matters will be finished shortly in the future so that we can again focus more on card releases and speed up things drastically. A continuous card release schedule will help strengthen our position when moving towards raising a seed round involving angel investors.

Rare Digital Arts Festival 2019 in NYC

On some other news, the second Rare Digital Arts Festival in New York City will happen on 18th of May, 2019 and having been a presenting project in the first Rare Digital Arts Festival from January 2018, we are invited to exhibit our art at the show. We hope to be seeing you at the event and possibly play a round of Age of Chains on the side.

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March 25, 2019, 07:54:13 AM
 #330

Thanks for the update, it is nice to hear the project is progressing along!  It's clear that you can't go as fast without any funding, so I wish you best of luck for getting some seed investment in the future - this is definitely an awesome project. Smiley

Yes, I heard about Tokenmarkets shutting down.  You are obviously in no way to blame for that and their hickups (but in the end I didn't lose anything, it was just a hassle to get it fixed by their support!).  Preselling cards through the DEX is certainly a good idea - I'm looking forward to new cards being available that way in the future!

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March 25, 2019, 03:52:17 PM
 #331

I see that Gods Unchained is following a Hearthstone-like approach to their gameplay.
What is your plans? Will you compete with Gods Unchained or are you planning to go in a different path, maybe something like Magic The Gathering, Steam's Artifact or something unique?

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