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Author Topic: Interest in a Bitcoin integrated chess website?  (Read 1673 times)
Gleb Gamow
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January 21, 2017, 04:44:36 AM
 #21

I was actually thinking of implementing something like this. To stop cheating it will have to be a speed game. Each player has 3 minutes total before they run out of turns and the game ends. The game will be over in 6 minutes tops. This way the players barely have time to follow another chess game and input their opponent's moves. Cheating can't be avoided in a chess game unless the players are face to face.

Anybody interested in purchasing a program that reads a screen depicting a game of chess as it offers up ultimate moves in real time? It's an extension of doing the same for online poker. It's detection proof due to the screen is being read by another device not connected to the same device depicting the chess game, the same way it's not detected by online poker sites when in use.
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samthephysicsguy (OP)
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January 21, 2017, 08:12:09 PM
 #22

I have yet to see any anti-cheat system to detect computer assisted play. Roll Eyes ... The only way this might work, would be to force speed chess.

This way the user will be penalized, while he inputs his opponents moves on a electronic device and waiting for the computer to make the

moves for him. People find ingenious solutions to cheat, so a smaller prize pot, would reduce the incentive to cheat.  Huh

Well cheating would be hard to stop during the game, however algorithms and machine learning models exist to analyze games for possible cheating retroactively. Thus, ban users cheating. Organize games/tournaments such that they are based on skill and rep.
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January 22, 2017, 03:39:05 AM
 #23

I have yet to see any anti-cheat system to detect computer assisted play. Roll Eyes ... The only way this might work, would be to force speed chess.

This way the user will be penalized, while he inputs his opponents moves on a electronic device and waiting for the computer to make the

moves for him. People find ingenious solutions to cheat, so a smaller prize pot, would reduce the incentive to cheat.  Huh

Well cheating would be hard to stop during the game, however algorithms and machine learning models exist to analyze games for possible cheating retroactively. Thus, ban users cheating. Organize games/tournaments such that they are based on skill and rep.
Do you have the budget and knowledge to implement such algorithms in a makeshift website? I doubt it, but then again, this makes such hypothetical scenarios pointless to discuss when we all know this can't be feasible. Bitcoin chess would only be fun among friends or people that trust each other beforehand.

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