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Author Topic: [ANN] MOBILEGO Crowdfund - LARGEST Crypto Crowdsale In History  (Read 96923 times)
invictu$
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February 20, 2017, 08:09:42 PM
 #121

You did not think to hold the sale of tokens on the principle of crowdfunding, as did ICONOMI and WINGS? When the token is becoming more expensive, and its quantity is reduced and distributed to all investors. According to my observation, this method of fundraising does not allow much to lose in the asset price after its release on the market, in contrast to the method of the ICO.
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Jack Kuveke
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February 20, 2017, 08:21:22 PM
 #122

There was talk that the investors who will pay tokens GAME on ICO, will receive a bonus. Already there is information on the size of the bonus?
The tentative bonus will be around ~10-15

To answer your other question. We considered all possibilities, but MobileGo is based on the principle of buy back. In the future as the GameCredits Mobile Store starts to be quite profitable, we will use the funds to buy back MobileGo and reduce the supply.

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February 20, 2017, 08:42:31 PM
 #123

I just found out about this project, i'll definitely support this, looks promising.

П    |⧛ ☛  Join the signature campaign and earn free PI dayli!  ✅ |⧛    П
|⧛         ☛  PiCoin - get in now  ✅     ☛ No ICO!  ✅          |⧛
danielj314
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February 20, 2017, 09:26:42 PM
 #124

Is there a projected date for when your signature bounty campaign will begin? I think I've found the next project I feel good about supporting. Very impressed. Smiley

Jack Kuveke
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February 20, 2017, 09:33:27 PM
 #125

Is there a projected date for when your signature bounty campaign will begin? I think I've found the next project I feel good about supporting. Very impressed. Smiley
The plan is to roll it out in the next day or so! Stay tuned, it's almost here Smiley

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February 20, 2017, 11:29:31 PM
 #126

Is there a projected date for when your signature bounty campaign will begin? I think I've found the next project I feel good about supporting. Very impressed. Smiley
The plan is to roll it out in the next day or so! Stay tuned, it's almost here Smiley


Thanks, Jack! Standing by. Count me in.

Jack Kuveke
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February 21, 2017, 07:00:13 PM
 #127

A new MobileGo article was just published in NewBTC.

MobileGo Tokens to Gamify the Gamecredits Mobile Store

http://www.newsbtc.com/2017/02/21/mobilego-tokens-gamify-gamecredits-mobile-store/


Cubirez
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February 22, 2017, 05:28:08 AM
 #128

Interesting project with immediate use (which is not that common in crypto) and huge potential market. I also really like the dual blockchain design allowing to get the best out of both Waves and Ethereum.

A few questions regarding the whitepaper :

Game developers also have long waiting periods to have their new releases added to these platforms. Our platform allows for quick and easy integration of SDKs. We achieve this by having an integration environment that  allows developers to upload their APK file. Our system then checks Google  Play for verification and downloads the vetted APK from there. In this way,  we avoid any backlog while maintaining quality control. From there our system integrates the SDK and all connections without requiring any development resources from the game developer

=> If i understand properly, to be able to publish a game/new releases on the MobileGo/Gamecredit platform, that game/release has to be existing on Google Play first. So game devs will still have to wait long periods to get added on Google Play first, before being able to add their releases (quickly) on the MobileGo/Gamecredit platform. Will this system be improved in the future?


Even though it's stated in the OP and was developped later by Jack, i had difficulties to understand the interest of holding MobileGo for an investor as I read the Whitepaper first and nothing is clearly stated there: my understanding was that MobileGo would just allow owner to gain access to premium content, while Gamecredit was the backbone of the platform so use cases of MobileGo token seemed quite low in comparison to Gamecredit.
My actual understanding is :
Gamecredit : Used for Players <=> Gamecredit Mobile platform interactions
MobileGo : Used for Players <=> Players interactions (+ allows access to "premium member" features)
Correct?

Thanks for the answers Smiley
xland86
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February 22, 2017, 08:05:44 AM
 #129

It must be promising project! Good luck guys, when a signature and bounty will be avialabe?

Jack Kuveke
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February 22, 2017, 01:19:47 PM
 #130

Interesting project with immediate use (which is not that common in crypto) and huge potential market. I also really like the dual blockchain design allowing to get the best out of both Waves and Ethereum.

A few questions regarding the whitepaper :

Game developers also have long waiting periods to have their new releases added to these platforms. Our platform allows for quick and easy integration of SDKs. We achieve this by having an integration environment that  allows developers to upload their APK file. Our system then checks Google  Play for verification and downloads the vetted APK from there. In this way,  we avoid any backlog while maintaining quality control. From there our system integrates the SDK and all connections without requiring any development resources from the game developer

=> If i understand properly, to be able to publish a game/new releases on the MobileGo/Gamecredit platform, that game/release has to be existing on Google Play first. So game devs will still have to wait long periods to get added on Google Play first, before being able to add their releases (quickly) on the MobileGo/Gamecredit platform. Will this system be improved in the future?


Even though it's stated in the OP and was developped later by Jack, i had difficulties to understand the interest of holding MobileGo for an investor as I read the Whitepaper first and nothing is clearly stated there: my understanding was that MobileGo would just allow owner to gain access to premium content, while Gamecredit was the backbone of the platform so use cases of MobileGo token seemed quite low in comparison to Gamecredit.
My actual understanding is :
Gamecredit : Used for Players <=> Gamecredit Mobile platform interactions
MobileGo : Used for Players <=> Players interactions (+ allows access to "premium member" features)
Correct?

Thanks for the answers Smiley
First of all. The developer can submit their new un-vetted game to us without listing on Google Play. However, we then have to a longer process of making sure the game is safe for player use. This can't be worked around right now for the safety of all of our customers. However, 95% of all game developers upload their games to Google Play right away. It's the largest store on the market and provides the most opportunity for game developers. So the reason we have added this feature is because 95% of the time it will work flawlessly, allowing a developer to be listed on our store in just minutes. To me this system is already a gem, but we will always e working to improve ourselves.

Secondly, MobileGo will be used for exactly the features you described, as well as some other major ones. First of all, MobileGo will be used for virtual item trading (a guy sold an in game house for 600,000$ in the last couple years), player run tournaments, and peer to peer matches. Using MobileGo gamers will have access to all of these features that need smart contracts to function, and therefore can't run using GameCredits. These will be housed inside the GAME Store adding the our market greatly. MobileGo investors will reap the benefits and profits of all of these systems.

Finally, we will be instituting buybacks of MobileGo depending on the GAME Store's profit. This means we would begin to buy coins for a substantial amount more, than when they were issued.

The use cases for MobileGo are actually quite high. The gamification model you spoke about is wonderful, but the virtual item marketplace, tournaments, and peer to peer matches are incredible as well.

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February 22, 2017, 01:21:58 PM
 #131

Developed by core members in Game, it would be very promising, I am in, hope we can have a bright future in game industry.
Alonzo Ewing
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February 22, 2017, 02:13:05 PM
 #132

Developed by core members in Game, it would be very promising, I am in, hope we can have a bright future in game industry.

I am a gamer and like the current ideas of this project.

Wishing for a successful ico

Jack Kuveke
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February 22, 2017, 02:19:40 PM
 #133

Developed by core members in Game, it would be very promising, I am in, hope we can have a bright future in game industry.

I am a gamer and like the current ideas of this project.

Wishing for a successful ico
Thank you for the support! We really appreciate it. If you have any questions, don't hesitate to ask.

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February 22, 2017, 04:54:30 PM
 #134

Do you have more questions about MobileGo? Are you curious about how it'll interact with GameCredits?

Join the MobileGo/GameCredits slack channel and ask the team anything!


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February 22, 2017, 04:57:45 PM
 #135

Do you have more questions about MobileGo? Are you curious about how it'll interact with GameCredits?

Join the MobileGo/GameCredits slack channel and ask the team anything!


Slack has limited storage for message history, may be better to use Ryver?

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🌟 SONM ICO: 15/06/17 🌟


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February 22, 2017, 06:44:03 PM
 #136

join to slak! Grin

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February 23, 2017, 05:20:23 AM
 #137

Croatian Language translation reserve




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Alonzo Ewing
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February 23, 2017, 07:45:37 AM
 #138

the bounty information has not yet been updated it seems,Please create another thread for bounty stuff.

thanks

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February 23, 2017, 09:35:53 AM
 #139

is there any bounty for translator ? if yes i want to reserve philippines translation

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February 23, 2017, 12:57:32 PM
 #140

If the team is planning to conduct a company Twitter, it can be configured to theviralexchange.
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