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Author Topic: [ANN] MOBILEGO Crowdfund [$53 Million] - Decentralized Mobile Gaming Solutions  (Read 406953 times)
tuvok007
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February 19, 2017, 06:48:26 PM
 #81

So the ICO starts in april ? I predict a lot of btc collected cause gamecredits team is behind like biggest roi ever in cryptosphere, like 10 000 fold increase ,unbelievable  Shocked
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Golova4lena
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February 19, 2017, 06:54:48 PM
 #82

I will follow the development of this project and will participate in the MOBILEGO Crowdfund. Mobile game store its a really good business with the great future. 

                                                              
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Jack Kuveke (OP)
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February 19, 2017, 06:57:59 PM
 #83

So the ICO starts in april ? I predict a lot of btc collected cause gamecredits team is behind like biggest roi ever in cryptosphere, like 10 000 fold increase ,unbelievable  Shocked
We're definitely the highest percent wise, and there's a reason for that! We never had a ICO/fund for GameCredits, instead we self funded ourselves for 3 years with over 2 million dollars. Over those three years we developed, built connections in the gaming world, launched on over 10 exchanges (including several big ones in China and Japan), and continuously worked towards improving the GameCredits experience for game developers.

Only now after three years, and just months away from the launch of our nearly completed mobile store have we decided to raise funds. We truly believe that was the best approach, and we can't wait to be used by million of gamers in just a couple months Smiley
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February 19, 2017, 07:08:58 PM
 #84

So the ICO starts in april ? I predict a lot of btc collected cause gamecredits team is behind like biggest roi ever in cryptosphere, like 10 000 fold increase ,unbelievable  Shocked
We're definitely the highest percent wise, and there's a reason for that! We never had a ICO/fund for GameCredits, instead we self funded ourselves for 3 years with over 2 million dollars. Over those three years we developed, built connections in the gaming world, launched on over 10 exchanges (including several big ones in China and Japan), and continuously worked towards improving the GameCredits experience for game developers.

Only now after three years, and just months away from the launch of our nearly completed mobile store have we decided to raise funds. We truly believe that was the best approach, and we can't wait to be used by million of gamers in just a couple months Smiley

I will wait for the start of the Mobilego ICO. It is a very good and necessary for the game industry project. It will be great to participate in it.
Jack Kuveke (OP)
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February 19, 2017, 07:10:57 PM
 #85

Based on intense market research, we determined it will cost between .83-1.71 US dollars to acquire a single gamer via marketing.

The average gamer in North America spends 3.87 dollars a month on in-game purchases and 4.4 dollars a month in Western Europe (other parts of the world spend less, however we believe the average will likely be around 3 dollars).

If the MobileGo fund raises 3 million dollars, a minimum of 1.5 million will go to acquiring gamers through marketing. Based on those numbers, we could get about 1 million people to start using the GameCredits Store.

By those numbers the Mobile Store could begin taking in 3 million dollars a month in revenue, and that's if we raise 3 million in the fund. The gaming market is nearing 150 billion dollars and the opportunity for the first blockchain based mobile game store is incredible.

(Taken from our whitepaper)
davide72
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February 19, 2017, 07:13:52 PM
 #86

looks promising project , dev please reserve for me italian translations , just sent you pm! thanks
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February 20, 2017, 05:46:23 AM
 #87

waiting every bounty.
kingorbust
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February 20, 2017, 06:29:57 AM
 #88

this is really impressive,not sure how this ANN only has 5 pages so far... people should be all over this.


 
 
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snakey
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February 20, 2017, 08:09:35 AM
 #89

this is really impressive,not sure how this ANN only has 5 pages so far... people should be all over this.

shhh, more for us  Wink
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February 20, 2017, 08:48:09 AM
 #90

http://finance.yahoo.com/news/blockchain-smart-contract-token-developed-044600366.html

 Wink
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February 20, 2017, 09:17:42 AM
 #91


I don't believe all this paid for article, Ascendancy too was in the news like this and ended up scamming people.

I think the project looks interesting and I will be watching this space for more information


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BETAWI
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February 20, 2017, 09:25:12 AM
 #92

Reserved! Abount bounty, participants will be pay with BTC or MobileGo tokens?
icorating
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February 20, 2017, 09:29:01 AM
 #93

Hello all,

We are the ICOrating team.

We’re creating the most detailed database of every company that is having, or planning to have, an ICO. We’re also developing ratings and analytical reports that will increase potential investors’ awareness on such companies.

We’re happy to announce that MOBILEGO is now listed on our website. Check it out here http://icorating.com/project/58/MobileGo

We appreciate any feedback. Please feel free to contact us if there are any additions/corrections you want to insert.

snakey
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February 20, 2017, 09:31:44 AM
 #94


I don't believe all this paid for article, Ascendancy too was in the news like this and ended up scamming people.

I think the project looks interesting and I will be watching this space for more information

That is your right to have doubts, we should all have doubts but my personal opinion after researching and reading up is that this team is here to change the mobile game industry and I believe they can do it.

Good luck guys.
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February 20, 2017, 09:59:58 AM
 #95

And who will moderate the application? Even in the appstore and Google Play have been scandals with applications that were trojans.
Pietpiraat
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February 20, 2017, 10:27:52 AM
 #96

Wondering how MobileGo tokens can earn money, by revenue share ?
alex.migiko
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February 20, 2017, 10:31:59 AM
 #97

And who will moderate the application? Even in the appstore and Google Play have been scandals with applications that were trojans.
Right now we are using a simple process to avoid any issues. When a developer wants to upload the game to the store we basically check it against Play Market, and if there is the same application with the same name - we just get the same APK version from the Play Market and use it in our store. Basically we let Google do all the job for us Smiley Also we are targeting to simplify the process even more. For example the developer will need to just verify himself (f.i. register with the same email or domain that is used on Play Market) and we will automatically drag all the applications that he has in the Play Market, then he will just need to select the ones he wants to publish. We will copy the APK, descriptions in all languages, screenshots and publish the game, and will even monitor the updates to automatically sync our store with the Play Market's version.
The only complicated part is to track the applications that will be Gamecredits-first, but again there are known procedures for that, although it will involve some manual checks and so on, but we will be making this variation of the process simple as well because in the end of the day that's our goal - to make Gamecredits store the first platform of choice for game developers.
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February 20, 2017, 10:38:45 AM
 #98


Wondering how MobileGo tokens can earn money, by revenue share ?
Yes exactly. We will be offering higher payouts (compared to Google and Apple) and of course all the regular benefits of crypto currencies are quite attractive for the game developers, but in general we will be generating the profits from the revenue share.
Also additional systems we are working on should affect revenue streams dramatically. For example social and tournament systems, bidding system - platform will charge some fees for such kinds of activities. Every user will have an avatar that he can customize with different types of collectibles that can be also purchased - we call it "metagame", so basically it's a game that is universal for the entire platform, and obviously all the revenue generated by the metagame will go to the platform.
Pietpiraat
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February 20, 2017, 11:07:07 AM
 #99


Wondering how MobileGo tokens can earn money, by revenue share ?
Yes exactly. We will be offering higher payouts (compared to Google and Apple) and of course all the regular benefits of crypto currencies are quite attractive for the game developers, but in general we will be generating the profits from the revenue share.
Also additional systems we are working on should affect revenue streams dramatically. For example social and tournament systems, bidding system - platform will charge some fees for such kinds of activities. Every user will have an avatar that he can customize with different types of collectibles that can be also purchased - we call it "metagame", so basically it's a game that is universal for the entire platform, and obviously all the revenue generated by the metagame will go to the platform.

Does owning MobileGo Tokens give revenue to investors or only increase in value due to demand and burning of tokens ?
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February 20, 2017, 11:07:49 AM
 #100

When viewed in terms of investment, which of the assets will be interesting financially in the long run? GameCredits or MobileGo? I'm not a player, I am in search of promising assets. Do I understand that MobileGo can promote appreciation of GameCredits in the future?
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