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Author Topic: [TESTNET] Monopoly Game | Smart Contract | Fork Nxt  (Read 497 times)
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smartcomet
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November 20, 2017, 02:48:35 AM
 #1

Monopoly is a block chain game based on Nxt 1.3.5 codebase with smart contract named FSM(Final State Machine), which is new design of AT(Automated Machine).

50% coins will be distributed by Airdrop FSM , after players jump to the location of the coins in next block, they will share the coins. There are lands in the game too, so players can buy lands(Asset) to build hotel, restaurants, which can be traded in asset market in the game also.

Features:
Total supply: 1 000 000 000
Premine:
   10%: NxtAT Asset holders.  (10 NxtAT Asset swap 1 FSMCoin)
   10%: HZ holders. (10 HZ swap 1 FSMCoin)
   20%: Development (UI design), Testing.
   10%: Marketing (website, nodes).

Block time: 1 minute
Distribution per 10 blocks: 6*100 (100 to FSM Foundation)
Map: 100*100
Lands: 68 (4 for hotels, 4 restaurants, 1 notary office, 1 court of justice…)
Role of player: collector (collect coins), worker (build hotels and so on).

source at github

Bounties:
UI design 5,000,000
Testing 1,000,000
Node 100,000/per year

Road Map:
2018 Q1 guess game
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btc2nxt
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November 20, 2017, 02:54:06 AM
 #2

thanks smartcomet for your suggestions. Grin
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November 20, 2017, 03:02:05 AM
 #3

I like your project allocation mechanism, as long as my NXT in the wallet, I can get Monopoly Game? I do not have to submit any application, right?

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November 20, 2017, 03:15:31 AM
 #4

I like your project allocation mechanism, as long as my NXT in the wallet, I can get Monopoly Game? I do not have to submit any application, right?


sorry it is NxtAT asset, not Nxt holding.
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November 20, 2017, 03:21:40 AM
 #5

Smart contract based on NXT asset? One of a few (if any) that has the courage to go on in a cryptoworld.
I understand that it's just a TESTNET but it's best to include every needed informations so we can be aware on what's this project is all about.

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November 20, 2017, 03:39:14 AM
 #6

Smart contract based on NXT asset? One of a few (if any) that has the courage to go on in a cryptoworld.
I understand that it's just a TESTNET but it's best to include every needed informations so we can be aware on what's this project is all about.

smart cotract on Nxt1.3.5 code
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November 22, 2017, 01:15:37 AM
 #7

How to Test

FSM(Finite State Machine) is new design of AT(Automated Machine). Two years past, FSM still slept in the bitbucket and didn't improve. That is why i want to develop a game or some use cases to push FSM to real world or  solve some problem of businesses. When i have been coding , i found many bugs of FSM and need to improve.
Last week, i reached the first milestone which succeeded in aridropping coins, distributing dividend to asset holders.
Because i am not good at UI design, all tests are on http and offline. Actually I use Nxt1.3.5 NRS, and sometime the 1.3.5 UI too.

1. set nxt-default.properties file
nxt.apiServerEnforcePOST=false
nxt.isOffline=true

2. pre-distribute the coordinator(x,y)

http://127.0.0.1:9776/nxt?requestType=createATProgram&secretPhrase=1&atVersion=1&name=predistributeFSM&description=test&runType=SYSTEM_AT&machineCode=1e000000003d350103000000003203030113000000010000000000000033160101000000331701020000003500011200000034500412000000130000000413000000331601030000003317010400000035010112000000345004120000001300000004130000003316010500000033170106000000350201120000003450041200000013000000041300000033160107000000331701080000003503011200000034500412000000130000000413000000331601090000003317010a00000035000114000000061200000014000000345004120000001300000028&machineData=0000000000000000000000000000000000000000000000003c00000000000000000000000000000000000000000000003c000000000000003c000000000000003c00000000000000280000000000000028000000000000000200000000000000&variables=01000000050000000a000000000c00000048000000&feeNQT=200000000000&deadline=1440

variables means: will start run at height 12. After sleep 10 blocks, will run again at height 22.

account id of predistributeFSM  is 1, which is hardcoded in the source.
This FSM  will generate 5 coordinators for Airdrop FSM to delivery coins to the collectors.
http api: getPredistributeCoordinates  can show them.

version reserved
0100 0000
delayBlocks/ sleepBetween/ freezeWhenSameBalance/ startBlockHeight/ varBytes(72)
05000000 0a000000 00 0c000000 48000000

3. Airdrop FSM
http://127.0.0.1:9776/nxt?requestType=createATProgram&secretPhrase=btc2nxtTest1&atVersion=1&name=airdropFSM&description=test&runType=SYSTEM_AT&machineCode=1e000000001f35000300000000070000000003000000070000000003000000374903110000000000000001000000261100000035000100000000020f00000000000000060f0000000400000002100000000000000006100000000500000002140000000300000026140000003448031100000014000000375203120000000f0000001000000005140000001b12000000dc021300000002000000091300000012000000010a0000000000000000000000040a0000003447030f000000100000003302041300000005120000001e12000000e42a2114000000030000000f1a6700000028&machineData=00000000000000000100000000000000005cb2ec220000000500000000000000000000000100000000000000070000000000000000000000&variables=01000000050000000a000000001500000070000000&feeNQT=200000000000&deadline=1440

account of Airdrop FSM is 2, which's balance is zero, so must send many coins to it.

4. Be a collector
http://127.0.0.1:9776/nxt?requestType=gameEnter&secretPhrase=1&statusName=Collector&map=1&x=1&y=1&amountNQT=30000000000&feeNQT=100000000&deadline=1440

5. collect coin
http://127.0.0.1:9776/nxt?requestType=gameMove&secretPhrase=1&actionName=Collect&x=5&y=22&feeNQT=100000000&deadline=1440

6. issue an asset of a land
http://127.0.0.1:9776/nxt?requestType=issueAsset&secretPhrase=btc2nxt2&name=hotel&description=test&quantityQNT=270000000000&deadline=1440&decimals=8&feeNQT=1000000000000&landId=8

landId=5..8 are hotels
landId=9..12 are restaurants

After issue assets, lands of town bind to assets.

7.Be a workder
http://127.0.0.1:9776/nxt?requestType=gameEnter&secretPhrase=btc2nxt2&statusName=Worker&x=1&y=41&feeNQT=100000000&deadline=1440

8.Build a single room
http://127.0.0.1:9776/nxt?requestType=gameBuild&secretPhrase=btc2nxt2&asset=535298268338500849&x=6&y=41&feeNQT=100000000&deadline=1440

the asset id must be the id of land's asset.

The room need 5 Builds to finish.

9. shareRedeemFSM
http://127.0.0.1:9776/nxt?requestType=createATProgram&secretPhrase=btc2nxtTest1&atVersion=1&name=shareRedeemFSM&description=test&runType=SYSTEM_AT&machineCode=1e000000000f020400000001000000354603000000000205000000000000003753030300000004000000050000001b030000003501060000000000000000000000040600000034540304000000050000003351040900000005030000001e03000000e4020400000000000000040400000028&machineData=000000000000000005000000000000000000000000000000&variables=01000000000000000a000000001000000040000000&feeNQT=200000000000&deadline=1440

shareRedeemFSM will auto send shares to workers, depends on workers' works. Because the asset is not create by shareRedeemFSM, we have to transfer asset to it, which has account id 3.

hareRedeemFSM will run at height 16, and continue to run in 10 blocks.

version reserved
0100 0000
delayBlocks/ sleepBetween/ freezeWhenSameBalance/ startBlockHeight/ varBytes 8*8=
00000000 0a000000 00 10000000 40000000

10. Check in
http://127.0.0.1:9776/nxt?requestType=gameConsume&secretPhrase=2&actionName=CheckIn&x=6&y=41&amountNQT=3000000000&asset=535298268338500849&feeNQT=100000000&deadline=1440

A player's CollectPower will restore to 100 after check in, and has to sleep 4 hours. All amountNQT goes to dividendFSM's account, which id is 4.

11. dividendFSM
http://127.0.0.1:9776/nxt?requestType=createATProgram&secretPhrase=btc2nxtTest1&atVersion=1&name=dividendFSM&description=test&runType=SYSTEM_AT&machineCode=1e000000000f02040000000100000035460300000000020500000000000000010600000000000000000000003755030300000004000000050000001e030000000b1ac900000004060000003456030400000005000000020b000000080000001b0b0000005f3757030c0000000b0000000200000009070000000c000000020c00000007000000010d0000000000000000000000040d0000003458030b0000000d0000001b070000001b08080000000c000000330204080000001a9300000005030000001e0300000083020400000000000000040400000028&machineData=000000000000000005000000000000000300000000000000&variables=01000000000000000a000000002000000058000000&feeNQT=200000000000&deadline=1440

dividendFSM will run at height 32 to distribute dividend to the workers by their shares of the asset.

version reserved
0100 0000
delayBlocks/ sleepBetween/ freezeWhenSameBalance/ startBlockHeight/ varBytes 11*8=
00000000 0a000000 00 20000000 58000000
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November 22, 2017, 01:37:02 AM
 #8

When will we be able to play the game?
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November 22, 2017, 02:57:50 AM
 #9

When will we be able to play the game?

we need several nodes, and somebody test it.
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November 22, 2017, 02:58:44 PM
 #10

smartcomet, Thanks for you work.
I will have a good look of this project this weekend.


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GiorgosK
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December 23, 2017, 01:17:17 PM
 #11

Dev Any progress on this ?

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Web Markeplace coming Fall 2018
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