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Author Topic: A new MMORPG with cryptointegration, collecting ideas  (Read 3297 times)
User365 (OP)
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September 21, 2017, 06:41:09 AM
 #21

Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.

Do you have an idea on how you would continue to generate and build on your story?

I am really a huge fan of universes with much content (Tolkien universe, Warhammer 40k, ...). I will create as much content as possible (backgroundstory for each race available,...).
The story will be dynamic and with huge effects. For exapmle everyone starts as human and depending on his behavior and choices he will convert to another race (do not worry this fits to the content).

For now we focus on making a alpha, after that beta, then publish whole game and then we will have time to think about keeping the players  Cheesy One thing we agreed on is listening to the players what content shall be created. So if anyone has suggestions pls let us know.

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September 21, 2017, 07:18:42 AM
 #22

Have you considered the legal implications yet? A lot of countries has not accepted Crypto currencies as legal tender/currency. In the USA for example, Bitcoin is seen as a commodity, not a currency. To bypass this problem, game developers has been creating their own in-game currencies. < example : Crystals > and they sell bundles of these crystals to gamers. < These Crystals can be bought and paid for with several payment options : CC / Money transfers / Bitcoin etc. >

Do not exclude other payment options that are regulated by governments or you will get trouble. If you want to go the legal route, let people pay for these Crystals via Payment processors. < governments wants paper trails, then they are happy >

Good luck with your project, looking forward to see the results.

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September 22, 2017, 02:51:47 AM
 #23

Oh wow. Not to burst your bubble, but if this is your first time developing a game. You should not start with a MMORPG. It would take years to even develop alpha... You should read a bunch of game dev horror stories about how they were over their heads when choosing such a big project.
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September 22, 2017, 03:05:42 AM
 #24

Oh wow. Not to burst your bubble, but if this is your first time developing a game. You should not start with a MMORPG. It would take years to even develop alpha... You should read a bunch of game dev horror stories about how they were over their heads when choosing such a big project.
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No this is not our first time. Thanks for warning.
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September 22, 2017, 05:01:14 PM
 #25

I am really a huge fan of universes with much content (Tolkien universe, Warhammer 40k, ...). I will create as much content as possible (backgroundstory for each race available,...).
The story will be dynamic and with huge effects. For exapmle everyone starts as human and depending on his behavior and choices he will convert to another race (do not worry this fits to the content).

For now we focus on making a alpha, after that beta, then publish whole game and then we will have time to think about keeping the players  Cheesy One thing we agreed on is listening to the players what content shall be created. So if anyone has suggestions pls let us know.

One of the games which I was really impressed with (in terms of rich content) was this little gem called King of Dragons Pass. It was a boardgame style RPG, but with very intricate stories and "creation myths"... if you spent the hours required to read them, you'd have a better understanding of what worked culturally and socially in the game (it didn't practise what we'd consider as norms in our society). The style was wonderfully maintained throughout the game. The music worked. Even the 2d hand-drawn art was extremely complementary.

I played the PC version when it came out in the late 90s/early 2000s. It was considered a flop at the time, couldn't compete with the age of FPS and action-oriented RPG. But a few years back, they re-released the version for iOS and it was a huge hit. Updated only a few stories, but ported the entire game over and charged I think $5 for the game? Made them a lot of money... not bad for a game over 10 years old!

My point is... there's an entire generation of people who love a good story, now getting on with age. You might find them a huge part of your game if you build good content. And more importantly, that content has to be synonymous with your brand. It has to be consistent. Can't be sci-fi one time and suddenly horror fantasy, and then medieval when the writers change.

Sorry for being long-winded!

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September 22, 2017, 06:13:25 PM
 #26

I would like to say that is nice idea.
Do you have prototype now? or demo/betta version..
If you show this to us it's will be better than text only.
May be do you have pictures?
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September 22, 2017, 08:45:01 PM
 #27

I would like to say that is nice idea.
Do you have prototype now? or demo/betta version..
If you show this to us it's will be better than text only.
May be do you have pictures?

We try to publish a alpha in ~ 1 month.

I am really a huge fan of universes with much content (Tolkien universe, Warhammer 40k, ...). I will create as much content as possible (backgroundstory for each race available,...).
The story will be dynamic and with huge effects. For exapmle everyone starts as human and depending on his behavior and choices he will convert to another race (do not worry this fits to the content).

For now we focus on making a alpha, after that beta, then publish whole game and then we will have time to think about keeping the players  Cheesy One thing we agreed on is listening to the players what content shall be created. So if anyone has suggestions pls let us know.

One of the games which I was really impressed with (in terms of rich content) was this little gem called King of Dragons Pass. It was a boardgame style RPG, but with very intricate stories and "creation myths"... if you spent the hours required to read them, you'd have a better understanding of what worked culturally and socially in the game (it didn't practise what we'd consider as norms in our society). The style was wonderfully maintained throughout the game. The music worked. Even the 2d hand-drawn art was extremely complementary.

I played the PC version when it came out in the late 90s/early 2000s. It was considered a flop at the time, couldn't compete with the age of FPS and action-oriented RPG. But a few years back, they re-released the version for iOS and it was a huge hit. Updated only a few stories, but ported the entire game over and charged I think $5 for the game? Made them a lot of money... not bad for a game over 10 years old!

My point is... there's an entire generation of people who love a good story, now getting on with age. You might find them a huge part of your game if you build good content. And more importantly, that content has to be synonymous with your brand. It has to be consistent. Can't be sci-fi one time and suddenly horror fantasy, and then medieval when the writers change.

Sorry for being long-winded!

Your suggestions are appreciated  Wink

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September 22, 2017, 10:53:34 PM
 #28

For the beginning, do not run this game with "bitcoin" intentional.
As we know players will keep playing if they get a great experience in your game. We will know about it a month later after the game launched.
The thing is; it's only works for gamers, and that's why all stuff inside the game should be more attractive than any other MMORPG games which people usually could trade with fiat currency or using PayPal.
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September 23, 2017, 02:45:27 AM
 #29

I always imagined to see a MMORPG with nice graphics, sober colors/textures/characters/items... I mean more like real life and not crazy huge flaming swords with japanese cartoon characters with their heads bigger than their body, this kind of unreal thing.

Also many skills to train like RuneScape, where one skill is necessary to evolve the next one. With many skills there are many items and stuff to be created by the members, they could sell it, move a solid economy in game, what makes much sense with the Cryptointegration system you want to do. If the game is good there will be people paying to play and other people making profit from the game (if they are really skilled on it).

Good luck with your project, I hope you find the ideas you are looking for.

 
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September 23, 2017, 11:47:45 AM
 #30

How about being able to build mines in-game which generate the actual currency?
We could call it proof-of-achievement.
If you have mines, your game-client will also actively process and encrypt transactions.
The more in-game mines the more client-processing will happen, this should be scaled by being able to add external hardware (cloud miners and asics etc.) which could all be managed from within the game.
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September 23, 2017, 12:18:22 PM
 #31


  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.


How do you plan to do this?
In every game currency generation undergoes hyperinflation, even with a lot of sinks
Do you mean as a premium currency that you cant get by playing the game outside of trading , and have a normal currency below it?

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September 23, 2017, 05:18:14 PM
 #32

This is a very good project, I like playing MMORPG style games since I was young, so it would be very interesting if there is a game that is designed and build around using crypto-currencies as the in game money. It would be good if there is an auction house for weapons, shields and gears.

Players can farm items for different classes while playing the game, and sell them away for crypto-currencies if that item is not suited for use with that specific class hero, and the website can charge some admin fees for every sales of items on the in game auction house to pay for server maintenance and developer fees.

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September 23, 2017, 05:51:15 PM
 #33


  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.


How do you plan to do this?
In every game currency generation undergoes hyperinflation, even with a lot of sinks
Do you mean as a premium currency that you cant get by playing the game outside of trading , and have a normal currency below it?

We have thought a few ways yes. Secondly yes there would be two currencies. A normal currency centralized and a premium currency which would be crypto.
We are welcoming any ideas related to managing crypto and the way it should be in game.
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September 23, 2017, 11:34:03 PM
 #34

It is so cool how these MMORPGs are coming out now centered around cryptos which let you use them in game. Shocked

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September 23, 2017, 11:50:28 PM
 #35


We have thought a few ways yes. Secondly yes there would be two currencies. A normal currency centralized and a premium currency which would be crypto.
We are welcoming any ideas related to managing crypto and the way it should be in game.

I would look into the system Guild Wars 2 had, and League of Legends has.
Meaning cosmetic only things are sold by premium currency. (Thats your currency sink and guaranteed value)

But I think you would have to act as a exchange to sell those coins to players as well, they could trade it with each other for normal items, and even make a living being good at trading/the game.
You will have a lot of engineering to do there, how to make the transactions safely in game, how to hide the complicated stuff behind a layer of obscurity(all the keys and numbers)  so its approachable and still secure
But the thought is kind of exciting.
I would recommend looking into how "Entropia Universe" works, its a game where currency is 1:10 with USD, both in and out. The whole thing is structured like a futuristic-MMO, but its really a casino underneath.
Even doing something like that with crypto would be less fees, more trustworthy

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.LATTICE - A New Paradigm of Decentralized Finance.

 

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cruiser7th
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December 03, 2017, 05:39:10 AM
 #36

Is this game still running or exist...
I going to try it today.
MMORPG affiliated is lowering population this pass days and no payout though
mharz
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December 03, 2017, 08:01:03 AM
 #37

This is a very good project, I like playing MMORPG style games since I was young, so it would be very interesting if there is a game that is designed and build around using crypto-currencies as the in game money. It would be good if there is an auction house for weapons, shields and gears.

Players can farm items for different classes while playing the game, and sell them away for crypto-currencies if that item is not suited for use with that specific class hero, and the website can charge some admin fees for every sales of items on the in game auction house to pay for server maintenance and developer fees.
I love playing MMORPG games, because it is so easy to play and it gives enjoyment to the player. I'm looking forward that MMORPG games will apply to crypto currency. Like faucets that when you play games you can also earn bitcoin or any crypto. I think that is a good idea because together with enjoyment you can also gaining income.
User365 (OP)
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December 03, 2017, 08:28:20 AM
Last edit: December 06, 2017, 06:20:53 PM by User365
 #38

Is this game still running or exist...
I going to try it today.
MMORPG affiliated is lowering population this pass days and no payout though

I finished my part of the deal but the other dev left the team, unfortunately.  Sad

I wont delete my work (Map, wiki, story content (which is almost a book  Cheesy), concept) and wait for another dev, or try to develop it myself when i have time

[could be your ad]
criptix
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December 03, 2017, 08:50:29 AM
 #39

Is this game still running or exist...
I going to try it today.
MMORPG affiliated is lowering population this pass days and no payout though

I finished my part of the deal but the other dev left the team, unfortunately.  Sad

I want delete my work (Map, wiki, story content (which is almost a book  Cheesy), concept) and wait for another dev, or try to develop it myself when i have time

Look at chimaera, it will be released next year and i think you can use it to build your game.

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TimtheYoutuber
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December 03, 2017, 06:09:08 PM
 #40

If you have a plan built and are looking for someone to help manage the business aspects of it I would love to help. I would be able to create the economics of the game play, and work at the financing, budgeting, risk management, and accounting. Feel free to PM me and I would have no problem signing a non disclosure agreement.

Positivebetting
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