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Author Topic: Mining Rpg Game with crypto mining points, feasible?  (Read 1115 times)
Oreganobag
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June 06, 2013, 03:58:46 PM
 #21

All games are faucets. You can play on minecraftcc.com. They pay straight up for mining out any new block. I believe they are free.
The other one is 5 dollars and you're in the game. Free to earn after that. The server admin has stated that is all you need and you can play for free. There is no need to donate after that. The big donaters fuel the servers, but it isn't neccessary.

If you want a game where everyone can get free bitcoins without any sort of donation/pay to play method, how would they ever stay afloat?

If you want a 3d game that allows you to give hashes while you play, I wouldn't expect much graphically while your GPUs are trying to do 2 things at once.

A neat GUI faux RPG like Progress Quest masking a miner... that'd be entertaining.
OneTyper (OP)
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June 06, 2013, 04:06:54 PM
 #22

All games are faucets. You can play on minecraftcc.com. They pay straight up for mining out any new block. I believe they are free.
The other one is 5 dollars and you're in the game. Free to earn after that. The server admin has stated that is all you need and you can play for free. There is no need to donate after that. The big donaters fuel the servers, but it isn't neccessary.

If you want a game where everyone can get free bitcoins without any sort of donation/pay to play method, how would they ever stay afloat?

If you want a 3d game that allows you to give hashes while you play, I wouldn't expect much graphically while your GPUs are trying to do 2 things at once.

A neat GUI faux RPG like Progress Quest masking a miner... that'd be entertaining.

Considering the power of most rigs to the average modern pc, you could just use 10-20% of the gpu to create great graphic, 2 to 4 7950 are overkill even for the top game at 2560x1600, so basically you can create a profiler so get 50% gpu in normal condition (average pc card), or 10% gpu with 4 cards or less, and the rest would be used for mining with a difficulty adjusted to the amount of players, so you always get a balanced number of coins around the world.

It wouldn't be just masking a miner, but create a real rpg gaming experience with all the basic elements and a virtual currency generated within the game, just like any mmorpg virtual currency but with a difference that it's limited overtime and can be easily exchanged with bitcoins or other altcoins.

My point is to bring more rpg players to the cryptocurrency world, because all current games are based on making just tiny bits of bitcoins but there is no real gaming experience behind, no real mmorpg fans would be hooked on this level of poor gameplay. The people who are playing those games, would most likely go through all the web faucets and gamble on the web casinos.

Oreganobag
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June 06, 2013, 08:54:39 PM
 #23

I think the biggest issue you have to address is time. A good RPG takes years to fully develop. A good MMORPG takes many more years. How many will still be into GPU mining then?

What you're saying sounds a lot like entropia online. People invest money into a what is, basically a casino, and some lose big returns, most make small returns or break even, some win big returns. It's a cool idea, though, and it works with Entropia as it is addictive as balls. Instead of money, they're investing hashes, which they could go out and invest in a pool on their own or risk it in the game.

All games are faucets. You can play on minecraftcc.com. They pay straight up for mining out any new block. I believe they are free.
The other one is 5 dollars and you're in the game. Free to earn after that. The server admin has stated that is all you need and you can play for free. There is no need to donate after that. The big donaters fuel the servers, but it isn't neccessary.

If you want a game where everyone can get free bitcoins without any sort of donation/pay to play method, how would they ever stay afloat?

If you want a 3d game that allows you to give hashes while you play, I wouldn't expect much graphically while your GPUs are trying to do 2 things at once.

A neat GUI faux RPG like Progress Quest masking a miner... that'd be entertaining.

Considering the power of most rigs to the average modern pc, you could just use 10-20% of the gpu to create great graphic, 2 to 4 7950 are overkill even for the top game at 2560x1600, so basically you can create a profiler so get 50% gpu in normal condition (average pc card), or 10% gpu with 4 cards or less, and the rest would be used for mining with a difficulty adjusted to the amount of players, so you always get a balanced number of coins around the world.

It wouldn't be just masking a miner, but create a real rpg gaming experience with all the basic elements and a virtual currency generated within the game, just like any mmorpg virtual currency but with a difference that it's limited overtime and can be easily exchanged with bitcoins or other altcoins.

My point is to bring more rpg players to the cryptocurrency world, because all current games are based on making just tiny bits of bitcoins but there is no real gaming experience behind, no real mmorpg fans would be hooked on this level of poor gameplay. The people who are playing those games, would most likely go through all the web faucets and gamble on the web casinos.


OneTyper (OP)
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June 07, 2013, 02:45:40 PM
 #24

I think the biggest issue you have to address is time. A good RPG takes years to fully develop. A good MMORPG takes many more years. How many will still be into GPU mining then?

What you're saying sounds a lot like entropia online. People invest money into a what is, basically a casino, and some lose big returns, most make small returns or break even, some win big returns. It's a cool idea, though, and it works with Entropia as it is addictive as balls. Instead of money, they're investing hashes, which they could go out and invest in a pool on their own or risk it in the game.


Unlike Entropia universe you do not need to invest any money, the game would be free to play and fuelled by the coins mined for both players and owners (that gets a % of the coins mined and transactions in game) as if the game is popular and stable more players will come and the value of the game coin will increase. And again it's not a casino, it's a real rpg system, at least it has the barebone elements of it, but not at all a casino.

There would be a player based economy on a layer to acquire specific items to improve their gameplay speed and effectiveness, all on top on the baseline coin mining within the 3d environment.

While it's true that mmorpgs takes years to develop, nowadays we have toold like HeroEngine, so you have all the technology ready, just need to integrate game assets, gameplay and the cryptocoins system (you can start with a limited amount of gameplay/textures and expand with progressive patches). I have a quite reasonably good idea for the tools, the only missing puzzle I'm weak is if it's feasible and how to adapt and integrate the cryptocoin wallet/generator on top of an existing set of technologies.
capitoljay
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June 13, 2013, 02:05:30 PM
 #25

That's the catch here.  You might be able to do this with something like Unity, but given it's an indie title, you'd probably want to take advantage of more procedurally generated content (possibly even to the point of using hashes as a source)  Lots of possibilities, but it would definitely be an undertaking.  It seems to be on that knife edge between modifying an existing engine and creating a purpose built engine.
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