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Author Topic: [ANN][ICO] MARK.SPACE - 3D/VR ecosystem on blockchain  (Read 162091 times)
batako
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January 08, 2018, 03:15:57 PM
 #2561


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

200$ is not that expensive for that kind of hardware. Sure, it's still not mainstream, but it will come, that for sure.
I do not think cost is issues. Everyone buy iPhone or android today without looking cost. Just need more application available in VR. Mark.Space can definitely help.

The price for such hardware is make sense. I think VR will be more popular in the next couple years. Nice to see mark space will offer the feature to us.
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cevap
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January 08, 2018, 03:37:11 PM
 #2562


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

200$ is not that expensive for that kind of hardware. Sure, it's still not mainstream, but it will come, that for sure.
I do not think cost is issues. Everyone buy iPhone or android today without looking cost. Just need more application available in VR. Mark.Space can definitely help.

It's not cheap yet but I agree, I believe also the main reason for VR not being mainstream aren't the costs but the lacking applications. As soon as there are more projects like Mark.space and people become aware of them, people will be in VR very quickly.

It really is not cost guilt the little use currently, there is plenty of space to be busy and possibilities of application in various areas of activity, we will still see many successful Icos applying VR, and Mark.Space certainly will have its reputation for this

Yes but if you compare it to phone applications and computer games, VR is still far behind when it comes to diversity of usage. You really cant yet get a lot of useful things to do every day in VR but that means there is a lot of space for improvement and this is where mark.space comes in.

areschen
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January 08, 2018, 03:45:25 PM
 #2563

Hi  Dev,

Do you have any comparsion table with another blockchain VR/3D projects? I know aboutr VIBE and Cappacity, but I'm sure that I have missed some projects. So could you specify original points of your project?

If they have a comparison, I also want to know the comparison table.
MARK.SPACE, more emphasis on the retail

mandibleclaw
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January 08, 2018, 05:14:57 PM
 #2564

Hi  Dev,

Do you have any comparsion table with another blockchain VR/3D projects? I know aboutr VIBE and Cappacity, but I'm sure that I have missed some projects. So could you specify original points of your project?

If they have a comparison, I also want to know the comparison table.
MARK.SPACE, more emphasis on the retail

I'm into Vibe because I was attracted by the steady price increasing since ICO, I can tell one thing, you can't really compare them, one is a marketplace for concerts, educational content etc...mark.space instead is like a VR "city" like decentraland

SEELE^^01
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January 08, 2018, 05:46:12 PM
 #2565

Hi  Dev,

Do you have any comparsion table with another blockchain VR/3D projects? I know aboutr VIBE and Cappacity, but I'm sure that I have missed some projects. So could you specify original points of your project?

If they have a comparison, I also want to know the comparison table.
MARK.SPACE, more emphasis on the retail

I'm into Vibe because I was attracted by the steady price increasing since ICO, I can tell one thing, you can't really compare them, one is a marketplace for concerts, educational content etc...mark.space instead is like a VR "city" like decentraland

i think that it is quiet possible to integrate vibehub into mark.space. lets hope that they maybe going to partnering in future, this could benefit both of them very very much ><" and us, ofc.
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January 08, 2018, 06:20:09 PM
 #2566


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

200$ is not that expensive for that kind of hardware. Sure, it's still not mainstream, but it will come, that for sure.
I do not think cost is issues. Everyone buy iPhone or android today without looking cost. Just need more application available in VR. Mark.Space can definitely help.

The price for such hardware is make sense. I think VR will be more popular in the next couple years. Nice to see mark space will offer the feature to us.

I think that people still not understand the VR idea, and as is not so evolved, are needed some years to pass in order to people really understand this universe.
 
tudor_simion
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January 08, 2018, 06:55:53 PM
 #2567


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

200$ is not that expensive for that kind of hardware. Sure, it's still not mainstream, but it will come, that for sure.
I do not think cost is issues. Everyone buy iPhone or android today without looking cost. Just need more application available in VR. Mark.Space can definitely help.

The price for such hardware is make sense. I think VR will be more popular in the next couple years. Nice to see mark space will offer the feature to us.

I think that people still not understand the VR idea, and as is not so evolved, are needed some years to pass in order to people really understand this universe.
 

I don't agree with you about that. VR increases its popularity every day. I don't think they don't understand VR. Maybe they didn't experience VR as it is evolved now. It is quite evolved. Better say they can't afford the new VR gadgets to experiment with the latest technology.

ImTotya
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January 08, 2018, 07:08:35 PM
 #2568

Mark.Space is going to help bring VR to main stream specially for VR applications. Demo looks great and like this project

I think you're expecting a bit too much. Mainstream VR will be happening when the hardware is cheap, comfortable and not dorky. MarkSpace has its place but remember it's all prerendered, not realtime, so there are limits to interactivity.

For computers I agree with you, but for the phones i disagree ,there are also cheap VR devices for phones. For now all "MARK.SPACE" locations are 3D zones fully operating in any browser and compatible with all VR headsets. I think anyone can afford a phone and a VR helmet at the lowest price.
Prices will get a lot cheaper over the next months. I believe in a few years even people from developing countries can afford VR headsets.
I believe that too! I believe that the time will soon come! and we will be able to feel all the possibilities and realities of VR!
CryptoCutie
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January 08, 2018, 07:34:50 PM
 #2569

yes vr on the blockchain will come and thats awesome! I love when a project is out actually making PROGRESS even during their ICO  Wink
bitcoin-shark
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January 08, 2018, 08:14:34 PM
 #2570

Mark.Space is going to help bring VR to main stream specially for VR applications. Demo looks great and like this project

I think you're expecting a bit too much. Mainstream VR will be happening when the hardware is cheap, comfortable and not dorky. MarkSpace has its place but remember it's all prerendered, not realtime, so there are limits to interactivity.

For computers I agree with you, but for the phones i disagree ,there are also cheap VR devices for phones. For now all "MARK.SPACE" locations are 3D zones fully operating in any browser and compatible with all VR headsets. I think anyone can afford a phone and a VR helmet at the lowest price.
Prices will get a lot cheaper over the next months. I believe in a few years even people from developing countries can afford VR headsets.
I believe that too! I believe that the time will soon come! and we will be able to feel all the possibilities and realities of VR!

vr has had a growth and an exponential evolution in the last time, i believe that in the near future there will be the technical skills to improve the platform and the interaction with the 3D world and lower prices by making technology accessible to everyone, mark.space will be one of the reference points of this technology...
Axcel-m
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January 08, 2018, 08:25:59 PM
 #2571

Hello project,
looks awesome your project. I used 3d/VR to provide information to enduser in IT security topics.
Wat do you think about the hardware. Will tere more and more 3d headsets even at home or do you focus
also solution usable with TV or normal monitor?
Korsakopf
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January 08, 2018, 08:51:50 PM
 #2572

Hi  Dev,

Do you have any comparsion table with another blockchain VR/3D projects? I know aboutr VIBE and Cappacity, but I'm sure that I have missed some projects. So could you specify original points of your project?

If they have a comparison, I also want to know the comparison table.
MARK.SPACE, more emphasis on the retail

To be honest, it would be smart for them to make one image in which they compare their project to the competition. These days there are few people who dig through the whitepaper and fully read it. To market the project and really emphasize it's USPs a info-graph is perfect.
haxllega
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January 08, 2018, 08:54:25 PM
 #2573

Hello project,
looks awesome your project. I used 3d/VR to provide information to enduser in IT security topics.
Wat do you think about the hardware. Will tere more and more 3d headsets even at home or do you focus
also solution usable with TV or normal monitor?
I think they will only make a VR environment and with all those VR headsets from big developers in the process we will see a huge increase of graphics quality and so on in the following months.

Trrrt
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January 08, 2018, 09:06:07 PM
 #2574

Yes MARK.SPACE will create an ecosystem to make possible a lot of different application on many VR devices. I think in the following month we will see an increase of the VR market, it will profit to the project I think.
multinova
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January 08, 2018, 09:34:38 PM
 #2575


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

There needs to be a lot more quality applicatopns and use cases before VR becomes mainstream
Lets hope Markspace can add something to that

I'm still doubting to buy the VR set for playstation... the downside is see is that it's only for games .. Could MARK.SPACE eventually come to this network.
Amelie Poulain
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January 08, 2018, 09:40:41 PM
 #2576

Hi  Dev,

Do you have any comparsion table with another blockchain VR/3D projects? I know aboutr VIBE and Cappacity, but I'm sure that I have missed some projects. So could you specify original points of your project?

If they have a comparison, I also want to know the comparison table.
MARK.SPACE, more emphasis on the retail

To be honest, it would be smart for them to make one image in which they compare their project to the competition. These days there are few people who dig through the whitepaper and fully read it. To market the project and really emphasize it's USPs a info-graph is perfect.
The above-mentioned projects are fundamentally different from each other concept. I do not think that any compare will be appropriate.
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January 08, 2018, 09:50:38 PM
 #2577

Mark.Space is going to help bring VR to main stream specially for VR applications. Demo looks great and like this project

I think you're expecting a bit too much. Mainstream VR will be happening when the hardware is cheap, comfortable and not dorky. MarkSpace has its place but remember it's all prerendered, not realtime, so there are limits to interactivity.

For computers I agree with you, but for the phones i disagree ,there are also cheap VR devices for phones. For now all "MARK.SPACE" locations are 3D zones fully operating in any browser and compatible with all VR headsets. I think anyone can afford a phone and a VR helmet at the lowest price.

I understand MarkSpace will make high fidelity VR possible on underpowered devices which is both a blessing and a curse. It's still very static and lifeless because it's pre-rendered, you know. That lifelessness is my main problem with this. Maybe the team can combine the hi def pre-rendered scenes with lo fi interactive objects that can still run on mobiles.

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PS92
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January 08, 2018, 11:19:35 PM
 #2578


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

There needs to be a lot more quality applicatopns and use cases before VR becomes mainstream
Lets hope Markspace can add something to that

I'm still doubting to buy the VR set for playstation... the downside is see is that it's only for games .. Could MARK.SPACE eventually come to this network.

I doubt Sony will let a player like Mark.Space join their network any time soon!

cmg12
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January 08, 2018, 11:31:39 PM
 #2579


As far as I know VR headsets is getting cheaper and cheaper nowadays so most of people will be able to afford buying one

Current price of a Occulus VR headset is 200$

VR still isn’t mainstream, but Oculus thinks its new $200 headset could fix that: https://www.recode.net/2017/10/12/16463464/oculus-facebook-vr-virtual-reality-headsets-rift-santa-cruz-go-cost-samsung
I think its cheap enough for crypto people  Grin
What was the price when its launched? and when was it?

There needs to be a lot more quality applicatopns and use cases before VR becomes mainstream
Lets hope Markspace can add something to that

I'm still doubting to buy the VR set for playstation... the downside is see is that it's only for games .. Could MARK.SPACE eventually come to this network.

I doubt Sony will let a player like Mark.Space join their network any time soon!
Why would they ever want to join to Sony entertainment network anyway? Markspace will crate their own platform without any intermediaries
carnitastaco
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January 09, 2018, 01:19:47 AM
 #2580

I understand all the calculations will be decentralized?
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