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Author Topic: BLMP - Do you think Virtual gifts are the furture of gift giving ?  (Read 7 times)
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April 04, 2018, 05:38:09 AM

 BLMP ©2018, Singapore

BLMP (Blockchain Licensing Marketplace) is a blockchain technology company working to remove obstacles and facilitate trust in the complex issues surrounding Supply Chain Management transactions in the virtual goods industry.

BLMP Network uses blockchain technology to connect digital platforms around the world with global brands to monetize officially licensed virtual goods across any digital platform; from games to streaming services & social media, allowing millions of users access to a whole new world of branded virtual products.

                                                           ----- How virtual gifts can be the future of gift giving------

Although some people still don’t fully understand cryptocurrency, there is one way to explain the concept of virtual items having financial value that may be easy for them to understand, and that is virtual gifts.

eGift cards have been around awhile and can be purchased for nearly every company you can imagine and the idea of exchanging money for an item like this isn’t all that dissimilar from other types of virtual gifts. Part of the reason eGift cards don’t cause any confusion is that they have a real world equivalent and so it’s easy to ‘see them in action.’

Jumping off from these gifts, there is a range of other items which can be bought and sent to people for all manner of holidays and occasions.

As online communities and virtual reality continue to become more popular, it makes sense that virtual gifts and goods are experiencing similar growth.

There are several versions of gifting virtual presents such as the in-app or in-game versions.

                                                                        ----------  How it works   ------------:

Games, online communities and apps increasingly have their own virtual currency, or accept other cryptocurrencies or real world currency. Cryptocurrencies, both in-app and otherwise are linked to real-world currency values and are usually purchased via credit card or PayPal.

Using in-game currency, users can purchase a wide range of virtual gifts that they can send to other players or streamers. Gifts that are of lesser value may include emojis, such as thumbs up, hearts and happy faces. Larger items, such as skins for avatars and even animations will also cost more. Audiences can also send funds directly to streamers in the form of monthly subscriptions or during donation drives.

The reasons for the sales of virtual gifts outpacing those of real-world ones are layered and in some cases tie into such mundane considerations as not having enough space, worrying that something will sell out (which isn’t the case unless a virtual gift is limited edition) and feeling less pressure when gifting virtual goods instead of tangible ones. But, for other people, virtual gifts are just more practical, and in a world where people are tied into technology as never before in history, the only question is whether or not there are limits to the ways these presents may be delivered and the types of goods available to consumers.

Medium article: -

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