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Author Topic: New release of MultiCoin client a branch of the BitCoin client  (Read 30270 times)
markm
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August 11, 2011, 04:25:34 AM
 #41

TO run, you only need boost runtime. The libraries. If dynamic libraries then on windows those would likely be .dll files.

But to compile, you will need boost development kit/package.

Quite likely the development stuff is a separate package/install from the runtime.

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twobits
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August 11, 2011, 10:04:48 AM
 #42

I can't seem to get the thing to compile (Windows 7, MinGW)...

Any chance there's a precompiled windows binary out there or, alternately, that someone can tell me how to fix this:

Code:
In file included from main.cpp:4:0:
headers.h:59:29: fatal error: boost/foreach.hpp: No such file or directory
compilation terminated.


http://www.wuala.com/jbw9/pub/BitCoin/multicoin/sacarlson-MultiCoin-93d4144/src/bitcoind.exe/

Compliled but not really tested, so sandboxing it recommended etc...


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August 16, 2011, 04:18:34 PM
 #43

Can anyone besides the author confirm they were able to run both bitcoin and namecoin protocols and do transactions with both using this client?

Ok,  after a bit of delay to play with ixcoin instead, since I did not have any namecoin's available to transact I have now used it with bitcoin and ixcoin.     It did require a new build then the one I posted binaries for.
If anyone wants me to try namecoins send me some @ N7CUfdbr8VCAvipV7qAAkmS5XycfrkhtWJ and I will confirm if that works also.


At this point, what I can say is multicoin does work as a way to try different block chains.  It is not an end user ready client.  It is the currently bleeding edge client though for those that want to experiment with different chains and merged mining . For support you need to be willing to goto the irc channel.



If anyone wants me to update the binaries I provided in an earlier post, or post some for other platforms let me know.

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August 17, 2011, 10:04:41 AM
 #44

Okay, I'm no coder, but definitely willing to try some crazy stuff with alternative block chains in my LAN just to see if it breaks horribly right away (I will report if wanton experimentation causes interesting results)

Does multicoin's ability to start brand new chains allow me to

1) alter per block reward in a new block chain ?

2) alter the rate at which new blocks are generated ?

3) Put "prefabricated" coins into the Genesis block (and how I would have them "controlled" by a given address anyways ? )

Thanks Smiley

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twobits
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August 17, 2011, 02:25:32 PM
 #45

Okay, I'm no coder, but definitely willing to try some crazy stuff with alternative block chains in my LAN just to see if it breaks horribly right away (I will report if wanton experimentation causes interesting results)

Does multicoin's ability to start brand new chains allow me to

1) alter per block reward in a new block chain ?

2) alter the rate at which new blocks are generated ?

3) Put "prefabricated" coins into the Genesis block (and how I would have them "controlled" by a given address anyways ? )

Thanks Smiley


1)  it supports bitcoins & ixcoins,  so, yes.

2)  I heard i0coin support was being working on, so if not yet, soon.

3)  yes,  the authors blockchains including his test 'weeds' chain, generated a large amount of coins at the start.

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August 17, 2011, 05:08:26 PM
 #46

Okay, I'm no coder, but definitely willing to try some crazy stuff with alternative block chains in my LAN just to see if it breaks horribly right away (I will report if wanton experimentation causes interesting results)

Does multicoin's ability to start brand new chains allow me to

1) alter per block reward in a new block chain ?

2) alter the rate at which new blocks are generated ?

3) Put "prefabricated" coins into the Genesis block (and how I would have them "controlled" by a given address anyways ? )

Thanks Smiley


1)  it supports bitcoins & ixcoins,  so, yes.

2)  I heard i0coin support was being working on, so if not yet, soon.

3)  yes,  the authors blockchains including his test 'weeds' chain, generated a large amount of coins at the start.


No 2 is exceptionally interesting

Okay, so now i have to figure out how 1&3 work (easier said than done, though...)

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