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Author Topic: [ANN][HUC] HunterCoin - Human Mine-able Crypto Currency GameWorld  (Read 38429 times)
Carra23
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October 16, 2013, 10:54:32 AM
 #21

Sounds very interesting.
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ASICSRUS
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October 16, 2013, 05:02:51 PM
 #22


Which map do you like best? (or none?)

i like the second one!~will there eventually be animated elements?what about hexegon type grid?..hmm  Cool looking dope keep it up!/\

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October 16, 2013, 05:57:08 PM
 #23


Which map do you like best? (or none?)

i like the second one!~will there eventually be animated elements?what about hexegon type grid?..hmm  Cool looking dope keep it up!/\


I also like Map number 2.. the 2 choke points would be good areas to "camp".. we are just a bit worried that the entire central area could be controlled... if we used Map 2, there would be only 2 banks in the opposite corners of the entrance to the centre square areas.. so it would be a massive long journey to get the coins from centre to the bank..

probably not animated.. maybe there can be 2 different sprites for facing left ..

Hexagon grid is possible, but we aren't going to do it in this

MAYBE it will look something like this:




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October 16, 2013, 06:09:02 PM
 #24


Which map do you like best? (or none?)

i like the second one!~will there eventually be animated elements?what about hexegon type grid?..hmm  Cool looking dope keep it up!/\


I also like Map number 2.. the 2 choke points would be good areas to "camp".. we are just a bit worried that the entire central area could be controlled... if we used Map 2, there would be only 2 banks in the opposite corners of the entrance to the centre square areas.. so it would be a massive long journey to get the coins from centre to the bank..

probably not animated.. maybe there can be 2 different sprites for facing left ..

Hexagon grid is possible, but we aren't going to do it in this

MAYBE it will look something like this:





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October 16, 2013, 08:29:24 PM
 #25


Reserved.
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November 05, 2013, 06:26:51 PM
Last edit: November 05, 2013, 06:41:02 PM by snailbrain
 #26

New Huntercoin Video no2

Mapsize Increase -- 502x502 (4x bigger) - (half a day to get to the centre and back)
Pathfinding with Obstacle Avoidance.
Added Sprites
Customized Map Visualizer (much faster.. video does not do it justice)
and more

http://www.youtube.com/watch?v=QhB7wGX1CSk

excuse grammatical errors

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November 05, 2013, 07:03:28 PM
 #27

Looks very interesting...keeping my eye on this one
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November 05, 2013, 09:33:28 PM
 #28

Will there be some beta-testing phase (testnet) or we are about to immidiately jump onto live blockchain?

it's being tested atm.. (probably for another week or 2.. estimate).

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November 11, 2013, 02:44:02 AM
 #29

Will there be some beta-testing phase (testnet) or we are about to immidiately jump onto live blockchain?

Decided to go ahead with an open beta

https://bitcointalk.org/index.php?topic=330533.0

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November 12, 2013, 12:05:54 PM
 #30


I hate trying to watch youtube videos.  Could you please provide a torrent or some kind of download link?

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November 12, 2013, 01:26:53 PM
 #31


I hate trying to watch youtube videos.  Could you please provide a torrent or some kind of download link?


the video is a bit outdated but i will try to upload for you later

maybe is easier to install? Smiley https://bitcointalk.org/index.php?topic=330533.0

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November 12, 2013, 02:07:26 PM
 #32


_____

New Video Demo 05/11/13
http://www.youtube.com/watch?v=QhB7wGX1CSk


where can i get the soundtrack for this video ?

pretty cool little idea there !

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November 12, 2013, 02:18:22 PM
 #33


_____

New Video Demo 05/11/13
http://www.youtube.com/watch?v=QhB7wGX1CSk


where can i get the soundtrack for this video ?

pretty cool little idea there !

was going to put this one on.. but decided to keep it silent.. http://www.youtube.com/watch?v=g58pbxh_Exg

thanks, you can download/compile client and test now if you have time

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November 14, 2013, 12:53:55 PM
Last edit: November 14, 2013, 01:14:34 PM by sdp
 #34

I did a 'git pull' and I noticed something of a problem when the change came.
It reported    
Code:
2fb5b16..f51c05c  master     -> origin/master

I did a 'git diff' and I see that:

GetDataDir() now never gets called.   It seems like it is something you need for new installs.


Code:
--- a/src/init.cpp
+++ b/src/init.cpp
@@ -171,11 +171,7 @@ bool AppInit2(int argc, char* argv[])
             }
         }
     }
-
-    GetDataDir();    // Force creation of the default datadir directory, so we can create /testnet subdir in it
-
-    // Force testnet for beta version
-    if (VERSION_IS_BETA && !GetBoolArg("-testnet"))
+    else if (VERSION_IS_BETA)  // Force testnet for beta version
         mapArgs["-testnet"] = "";
 
     // Set testnet flag first to determine the default datadir correctly
diff --git a/src/util.cpp b/src/util.cpp
index 71a370f..ee5d39d 100644
--- a/src/util.cpp
+++ b/src/util.cpp
@@ -630,7 +630,10 @@ void ParseParameters(int argc, char* argv[])
 
     // Enforce testnet mode for BETA version
     if (VERSION_IS_BETA && !GetBoolArg("-testnet"))
+    {
         mapArgs["-testnet"] = "";
+        fTestNet = true;
+    }
 }
 

EDIT: the command was 'git diff -r f51c05c 2fb5b16'
EDIT: Is 2fb5b16 really the HEAD?  I have used other revision systems before.  Should 'git pull && git checkout' be enough to update the sources?

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November 14, 2013, 01:31:28 PM
 #35

The git diff command seems to work backwards to what I expected.  The created diff was a reverse diff of the last change. Smiley

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December 03, 2013, 11:35:30 PM
 #36

New very short video showing where we are up to

http://www.youtube.com/watch?v=uYkXoFahtdo&feature=youtu.be

Changes Include:

Player (NAME) Cost is now much more expensive - 1 HUC - When you create a player it will create 3 Characters, labelled snailbrain, snailbrain.1, snailbrain.2 (1 name = multiple characters, to try to reduce number of transactions). Characters in a "name" will be queued then the user will click "GO" to initiate the move/transaction for all characters.
If a character dies, he will die permanently - (you would have 1 less character). If your MAIN character dies, i.e. snailbrain, then ALL your characters in that name will die. Protect your main character.
Auto Attack has been removed (for now)
Destruct has been Added - This will auto destruct your character and any surrounding enemies (we may amend this to having a 10-25% chance of killing friendlies). If a main Character Destructs, he will destroy a larger Radius (but all your characters under that name will be killed).
Moving Many characters or chatting will incur transaction fees.
HEARTS added to the Map - If you collect a Heart on the map, that name will gain 1 extra character, each Name can hold/control up to 50 Characters (expect higher transaction fees).
Algo is more likely to be Script (Merged Mined with LTC or probably ANY other script coin). This is not entirely set yet. If we get any support from some big sha256 pools we MAY stay with it.
Retarget Algo may retarget every block.

Map has been updated

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December 17, 2013, 09:44:37 AM
 #37

BUMP because this is very innovative.
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December 23, 2013, 03:26:58 AM
 #38

BUMP because this is very innovative.

that an understatement... game changer pun intended. Merge mining this will be sick.

Farmville/ travia of crypto IMO

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December 29, 2013, 12:03:53 PM
 #39

While everyone is playing around with stupid shit coins, any update for this promising one ?
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December 29, 2013, 12:11:05 PM
 #40

Lets wait and see

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