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Author Topic: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK  (Read 37698 times)
MPD
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August 14, 2018, 06:49:12 AM
 #261

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?
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fufufuwu (OP)
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August 14, 2018, 09:04:34 AM
 #262

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley
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August 14, 2018, 09:57:50 AM
 #263

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
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August 14, 2018, 10:30:43 AM
 #264

I am at the third cave. It shows that I have 67% chance dropping Stone, 25% chance Copper and 17% chance dropping Tin . 67 + 25 + 17 = 109%  But sometimes  I still received nothing . That's so weird. Maybe a typo, 57% Stone?
How you can calculate probability like this o_O ? "67 + 25 + 17 = 109%" this is not the good formula to calculate probability Smiley
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August 14, 2018, 02:17:53 PM
 #265

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

I know you've mentioned it changes but pretty much everyone wants to at least know the formula for when you buy the drop rate increase so we can at least plug in our player level, upgrade level, etc.


It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
Agreed. If you've upgraded stone to oblivion, even after they're going to reduce the upgrade limit, it still nerfs other minerals if it picks stone first.
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August 14, 2018, 05:58:47 PM
 #266

This is not a typo, the chances does not sum to a total value, means you can still receive nothing from that.
Based on the data you provided:
- First you have 67% chance for getting Stone.
- If it fails, you have 25% chance for getting Copper.
- If it fails as well, you have 17% chance for getting Tin.
If you didn't receive Tin as well, you get nothing.

I hope you understand Smiley

I know you've mentioned it changes but pretty much everyone wants to at least know the formula for when you buy the drop rate increase so we can at least plug in our player level, upgrade level, etc.


It means that improving the stone drop is actually nerfing the rarer components drops? it seems very punishing from a user PoV. Shouldn't drop rate be computed with the rarer first ? (thats how most RPGs compute drops for example)

If it stays that way, we could use a "sell" button for upgrades. Also, could we know what's the relation between increased drop rate upgrades and the % drop rate in a cave. Is it a flat 1% per level ? A proportional 1% compared to the base drop value ? something more exotic? Its hard to decide whether an upgrade is interesting w/o that kind of information
Agreed. If you've upgraded stone to oblivion, even after they're going to reduce the upgrade limit, it still nerfs other minerals if it picks stone first.
I don't know if it's only me,but eachtime I level up I struggle to break even when buying energy fillups,I don't know what I'm doing wrong though,I'm upgrading the most I can.






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t0000036
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August 14, 2018, 06:04:01 PM
 #267

Too many button clicks and ADs, becomes very boring.

I'm on Starter Cave LVL 1: +1 Stone on every Stone drop-
When I enter Starter Cave, it tells me that I am in LVL 3
In store, I can purchase items for LVL 1, LV2 and LV3. For example: Level Upgrades: More XP LVL 2. But it's supposed I'm o LVL3.
Really I don't understand anything.  Grin
It would be nice if someone can clarify this a bit.

Thanks, regards
MPD
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August 15, 2018, 01:03:30 AM
 #268

Too many button clicks and ADs, becomes very boring.

I'm on Starter Cave LVL 1: +1 Stone on every Stone drop-
When I enter Starter Cave, it tells me that I am in LVL 3
In store, I can purchase items for LVL 1, LV2 and LV3. For example: Level Upgrades: More XP LVL 2. But it's supposed I'm o LVL3.
Really I don't understand anything.  Grin
It would be nice if someone can clarify this a bit.

Thanks, regards

If you are Lv3 then you can move to the next cave: Copper cave
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August 16, 2018, 07:48:48 PM
 #269

Any updates comming this week?
MPD
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August 17, 2018, 04:26:53 AM
 #270

Maybe add a option for player to choose shortlink services
Xanderpitz1
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August 17, 2018, 05:19:57 AM
 #271

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
MPD
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August 17, 2018, 11:31:31 AM
 #272

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
I mean ignore a few services which don't work for me
fufufuwu (OP)
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August 17, 2018, 08:34:29 PM
 #273

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
I mean ignore a few services which don't work for me

Can you specify which services doesn't work for you? We can always try to help with that Smiley
MPD
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August 18, 2018, 07:48:57 AM
 #274

Maybe add a option for player to choose shortlink services

This fundamentally wouldn't work because they need a variety of sources to make income from. They can only make income from so many repeated visits per day by the same person to the same site, so you need to visit them all.
I mean ignore a few services which don't work for me

Can you specify which services doesn't work for you? We can always try to help with that Smiley
After I clean my cache and cookies, everything works fine now.  anyway thanks for your notice
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August 18, 2018, 08:12:17 AM
 #275

was using this website a while ago, was good at that time
fufufuwu (OP)
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August 29, 2018, 06:20:57 AM
 #276

Hello! Sorry for the silence lately.
We had some troubles with the hardware, but we managed to cover it up, we hope you didn't experience any major outage on the website. Smiley

All payments will be done in up to 2-3 days, we also had some troubles with advert networks, but everything is going back to normal.
We hope you will still use our service!  Grin


Will post more updates soon.
fufufuwu (OP)
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August 29, 2018, 06:30:37 AM
 #277

All payments cleared!

Proof Smiley
itzjaq
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September 04, 2018, 03:01:57 PM
 #278

Can someone post a screen where he got the withdrawn money?
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September 04, 2018, 08:39:11 PM
 #279

Hello. A few things i want to ask.

1. add a banner to promote better your site please.
2. add a place on your site that we can see if the withdraw was already processed or still pending.

Now a Question: is the Very annoying (x4 resources) really working? or not yet?

thx for your anwser.
fufufuwu (OP)
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September 05, 2018, 03:44:33 AM
 #280

Hello. A few things i want to ask.

1. add a banner to promote better your site please.
2. add a place on your site that we can see if the withdraw was already processed or still pending.

Now a Question: is the Very annoying (x4 resources) really working? or not yet?

thx for your anwser.

1. We will try do our best in that Smiley
2. That's a neat idea, we can work on it!

Yes, x4 resources is working from the very beginning. Mine up some resource just once, and you will see x4 of them in your inventory.
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