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Author Topic: [ANN] [SKC] Skeincoin 0.9.3.1 | Skein-SHA2  (Read 161549 times)
drico
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November 28, 2013, 11:49:53 PM
 #261

cgminer must be parsing the output buffer differently from poclbm (see SETFOUND macro in its kernels), otherwise looks good, at a glance. Please also note the kernel only returns diff 1 shares, for pool you are going to need to either hardcode the target or pass it to kernel.
Yes, cgminer parses it differently. I added this
Code:
// output[OUTPUT_SIZE] = output[nonce & OUTPUT_MASK] = nonce;
    #define FOUND (0x0F)
    #define SETFOUND(Xnonce) output[output[FOUND]++] = Xnonce

    SETFOUND(nonce);
  to your kernel and it should work.
Unfortunately it never reaches this code (on Geforce GT 650) and I don't know why...

You can try a lower diff (uncomment the '& 0xc0ffffff' for example) and see what happens. You can also use printf() in the kernel for debugging if your SDK is at least OpenCL 1.1 compliant.

I'm just wondering how you could compile the kernel for poclbm in python that you showed, to cgminer.
I've looked at the others kernel in cgminer like diablo or phatk, this doesn't look the same at all.
Any explanation would be nice Smiley

thanks
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November 29, 2013, 07:47:18 AM
 #262

Quote
I'm just wondering how you could compile the kernel for poclbm in python that you showed, to cgminer.
I've looked at the others kernel in cgminer like diablo or phatk, this doesn't look the same at all.
Any explanation would be nice Smiley

mmm as far as patching the kernel in the easy stuff has been done.   It hashes with invalid nonce hw errors at this point, not hard to do.  I had the pre stages mixed up, got bent and sick of it, and passed it to redkendra.  Just the last couple days I have been staying away from it.

It took me awhile to appreciate how modular cgminer really is.

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reorder
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November 29, 2013, 07:57:46 AM
 #263

Quote
I'm just wondering how you could compile the kernel for poclbm in python that you showed, to cgminer.
I've looked at the others kernel in cgminer like diablo or phatk, this doesn't look the same at all.
Any explanation would be nice Smiley

mmm as far as patching the kernel in the easy stuff has been done.   It hashes with invalid nonce hw errors at this point, not hard to do.  I had the pre stages mixed up, got bent and sick of it, and passed it to redkendra.  Just the last couple days I have been staying away from it.

It took me awhile to appreciate how modular cgminer really is.

Just hope it is an irony, IMO 'modular' is the least applicable word for it. Though it is very nice in multiple other ways of course. You won't have to "#ifdef SCRYPT" in more than one place in a true modular system.
drico
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November 29, 2013, 09:13:37 AM
 #264

Quote
I'm just wondering how you could compile the kernel for poclbm in python that you showed, to cgminer.
I've looked at the others kernel in cgminer like diablo or phatk, this doesn't look the same at all.
Any explanation would be nice Smiley

mmm as far as patching the kernel in the easy stuff has been done.

Cool but how ? Smiley did you rewrite it to AMD SDK ?
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November 30, 2013, 09:35:11 PM
 #265

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Cool but how ? Smiley did you rewrite it to AMD SDK ?

Reorder's kernel is in opencl, so it should run on anything that knows how to take advantage of the output/input of the code (not me haha).

Quote
Just hope it is an irony, IMO 'modular' is the least applicable word for it. Though it is very nice in multiple other ways of course. You won't have to "#ifdef SCRYPT" in more than one place in a true modular system.

mm It took me about four days before I realized that the precalc was overwriting whatever work I prepped.  I'm certain I'm missing a hex2bin or flip, I was going to draw up the work flow.  Another end is where it checks the work locally, I'm not sure the cpu code path is consistent with the gpu.  I really am an amateur, and it feels like I'm fumbling around.

To get it integrated fully I'm going to have to figure out the cl state variables, and how exactly to prep the skein prestages with the work.  Assuming I could do that, then even debug it, it has to wait for now. I have to work on other stuff.


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November 30, 2013, 09:48:30 PM
 #266

any news from SKC developer ?

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December 01, 2013, 02:17:42 AM
 #267

I would like to buy Skeincoin, if anyone has any for sale. Please message me.
Gunther
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December 03, 2013, 07:41:24 AM
 #268

SKC = dead.
surfer43
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December 03, 2013, 10:10:34 PM
 #269

SKC = dead.
Current diff = 5
diff last week = 2
but man people with a working gpu have a crazy advantage
klintay
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December 04, 2013, 03:10:35 AM
 #270

SKC = dead.
Current diff = 5
diff last week = 2
but man people with a working gpu have a crazy advantage

maybe he was referring to the developer...
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December 04, 2013, 06:07:02 AM
 #271

SKC = dead.
Current diff = 5
diff last week = 2
but man people with a working gpu have a crazy advantage

maybe he was referring to the developer...

Indeed.
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December 04, 2013, 08:09:57 AM
 #272

developer is very quiet

is there some info about SKC? trades?


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December 04, 2013, 10:19:25 AM
 #273

still buying at 1 LTC per 20k
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December 04, 2013, 11:41:26 AM
 #274

WTB Skeincoin.  Please offer at your price. Payment in BTC or LTC
noob4ever
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December 04, 2013, 11:56:55 AM
 #275

Where can download 32bit miner?
AmGfxMarty
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December 06, 2013, 11:36:36 PM
 #276

I have 66 skein I will sell. PM your offer please.
Thanks, Marty
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December 10, 2013, 11:44:10 PM
 #277

Do you think Skeincoin will hit an exchange?
klintay
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December 11, 2013, 12:26:47 AM
 #278

Do you think Skeincoin will hit an exchange?

not at this rate...develop needs to get off his lazy ass or past the project to someone who has passion...i have already sent a message to tell him he is a lazy c**t
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December 11, 2013, 03:31:38 AM
 #279

Do you think Skeincoin will hit an exchange?

not at this rate...develop needs to get off his lazy ass or past the project to someone who has passion...i have already sent a message to tell him he is a lazy c**t

+1 ! Angry
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December 11, 2013, 04:02:51 AM
 #280

keep mining.
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