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Author Topic: Altitude graphic design service.  (Read 3981 times)
Altitude
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November 12, 2013, 01:04:44 AM
 #61

ninjaflex, you logo does look very good. what do you guys think of mine?

Altitude,
Simplicity in everything
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Mike Christ
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November 12, 2013, 01:18:39 AM
 #62

Mike, I have modified neo2040's logo, well, actually designed one similar to it, and added some of the details and symmetry, using precise guides, grids, and typography from online tutorials. I now present Mike's Art Shop 3.0:


This faces the same problems as before; the typeset is much too bland and uninteresting, and it doesn't fit well as it's own individual logo; it has no individualistic characteristic that would separate it from another logo; if I were to use this logo, one might mistake me as one who was uninspiring, perhaps "default".  What's worse is the glow; this entirely and thoroughly prevents this logo from sitting by itself; try removing the opaque background to a transparency and the glow easily clips on the top and bottom corners.  If you decide to use a glow, it must be a part of the logo itself; think of the logo as a unit, the entire logo as one whole unit, instead of a combination of parts.  Take another look at the logos I presented in the last critique; there's a staunch difference, right?  There's  many differences; one of which is energy.  There is strength behind those words, there's symbolism; the biker logo is dark, gritty, dangerous, because that's how bikers like to be portrayed; the logo for the band makes perfect sense, the whole thing, being one unit, appears as though it is some kind of aerial craft flying upwards; very fitting.  Although they are a mixture of different bits, they all fit together seamlessly and elegantly, forming one individual logo.

Again, I encourage you to take a long, long look at popular logos; look at the logos of your favorite shows, your favorite bands, your favorite video games, and recognize that there is always a theme to every logo:



For example, let's practice some theory: why does this logo look this way?  What kind of game will you expect out of a logo like this?



And again here: what would you expect from a game with this type of logo?  Why did they choose these specific elements to illustrate what to expect out of this title?

Edit: Just to point out, Eddie's logo was just for laughs; don't try that with any artists, unless not being mainstream is too mainstream for your client Grin

cshelswell
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November 12, 2013, 01:19:34 AM
 #63

Maybe it's worth taking a look at a page like this http://www.smashingmagazine.com/2009/04/30/60-beautiful-logo-design-tutorials-and-resources/ or any tutorial site really. Pick one and try and copy it exactly. It'll really help you learn. It's ok to copy stuff to start with to get a grasp of the software and how to make something look good. After you've got the hang of that then have a go at your own using the things you've just learnt.

Hope that helps

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November 12, 2013, 01:34:28 AM
 #64

Maybe it's worth taking a look at a page like this http://www.smashingmagazine.com/2009/04/30/60-beautiful-logo-design-tutorials-and-resources/ or any tutorial site really. Pick one and try and copy it exactly. It'll really help you learn. It's ok to copy stuff to start with to get a grasp of the software and how to make something look good. After you've got the hang of that then have a go at your own using the things you've just learnt.

Hope that helps
I've been following the tutorials on abduzeedo. Those tutorials are what I followed to get the A underwater, and the WebX design, except i screwed it up with the retro-looking bevel.

Altitude,
Simplicity in everything
cshelswell
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November 12, 2013, 01:44:48 AM
 #65

I just had a quick look at abduzeedo it seems pretty good for more art work kind of things. If you're look to make a logo though it's quite a different process (though of course you might use some of the things you've learnt from abduzeedo). Here's a good article from the site I gave you that walks you through the whole process from initial sketch to final graphic. It's really good to show you how to think about logo creation http://blog.spoongraphics.co.uk/tutorials/logo-design-process-and-walkthrough-for-vivid-ways

Here's another that's probably a bit easier to start with http://abduzeedo.com/brainstorm-9-logo-process see if you can copy it exactly. It doesn't matter if it's a little different but trying to get it as close as possible will improve your skills no end.

Altitude
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November 12, 2013, 02:03:14 AM
 #66

Thanks. I'll have a look.

Altitude,
Simplicity in everything
Altitude
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November 12, 2013, 03:22:10 AM
 #67

Has anyone ever heard of autodesk, the 3d and CAD design software? If you have, do you know of the new "flat ribbon" style logo? I have illustrator now, and im going to try and make a lookalike of that logo.

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Simplicity in everything
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November 12, 2013, 07:40:54 AM
 #68

Why dont you start a thread somewhere else... There are people offering their services here and some make a living from it.

This is just a tutorial thread.

Try https://bitcointalk.org/index.php?board=9.0

Its the off topic thread  Wink

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November 12, 2013, 11:28:29 AM
 #69

Altitude, i think you are making it to hard on yourself
make it more easy, that makes it more classy and simple.

Also, make sure you present you work:

here is a quick example for "mikes art shop"


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b!z
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November 12, 2013, 01:21:35 PM
 #70

Why dont you start a thread somewhere else... There are people offering their services here and some make a living from it.

This is just a tutorial thread.

Try https://bitcointalk.org/index.php?board=9.0

Its the off topic thread  Wink

Take it easy on him, rimbit. It's his thread, and not yours, after all.
Altitude
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November 12, 2013, 08:50:44 PM
 #71

Thank you. I could try to present my work similar to that. I basically need to get the basics of photoshop down, and learn how to make logos attractive and market-ready. Yuor logo is a very nice one by the way.

Altitude,
Simplicity in everything
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November 12, 2013, 09:13:39 PM
 #72

Altitude - It's getting better. You're doing really good for your age keep in mind it takes tons of hours and tons of studying to become good at this stuff. Even if you have an eye for design, being able to use tools like Photoshop efficiently takes a ton of practice.
A good way to start is to look at logos or art direction for products that you like. Whether it's a video game or snack, whatever it is, take some time to look at the artwork for the packaging of the product and see what you like about it. Artwork like that was probably put together by a team of people who spent hours planning before they spent hours designing. Look at what color palate the designers used, the layout, the textures, the fonts and really break down what they did. Trying to completely recreate a logo or art style you like is good practice too. Check out adobe kuler for color palates and dafont.com and whatthefont for fonts and font recognition analysis to find the names of fonts you might like that others have used. These are just a few great free tools for designers.

Professional companies spend hours and hours and have years of experience.
When you said no one appreciates your graphics or software, you'll get there. Don't quit, you're on the right track.
Do you know the difference between vector and bitmap?
Altitude
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November 13, 2013, 01:29:30 AM
 #73

Thank you. Yes, I do know the difference between vector and bitmap. bitmap uses single-bit pixels with color info, vector uses mathematical equations and factoring to increase the size infinitely without pixelation.

Altitude,
Simplicity in everything
cshelswell
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November 13, 2013, 01:33:45 AM
 #74

I'd genuinely be interested in seeing your progress, keep us updated.

I don't think anyone who designs, creates music or any type of art for that matter starts off brilliant. Everyone had to start somewhere. It's how much you love it and how hard you work at it that makes you good in the end.

Good luck!

Mike Christ
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November 13, 2013, 01:35:54 AM
 #75

I'd genuinely be interested in seeing your progress, keep us updated.

I don't think anyone who designs, creates music or any type of art for that matter starts off brilliant. Everyone had to start somewhere. It's how much you love it and how hard you work at it that makes you good in the end.

Good luck!

Precisely; the notion that there are geniuses is false, there are only people with pursued interests and those without Grin

Altitude
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November 14, 2013, 02:37:22 AM
 #76

Indeed.

Altitude,
Simplicity in everything
rimbit
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November 14, 2013, 05:10:32 AM
 #77


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