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Author Topic: Satoshi Client Operation: Node Connectivity  (Read 2478 times)
bitrick (OP)
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September 06, 2011, 03:48:58 AM
Merited by ABCbits (19), Husna QA (1)
 #1

Satoshi Client Operation: Node Connectivity
---------------------------------------------------------------

The Satoshi bitcoin client creates a thread to manage making
connections to other nodes. The code for that thread is in a
function called ThreadOpenConnections2 in net.cpp.

The client also handles accepting new inbound connections and
disconnecting nodes when appropriate in a a thread called
ThreadSocketHandler2, which is also in net.cpp.

The thread making connections does not discover the addresses of other
nodes. That information is gathered in various ways (See the article
on Node Discovery). The connection thread chooses among the available
addresses and makes connections and disconnects nodes when appropriate.
That is all it does.


Node addresses are chosen based on the following set of rules.

-- Outbound Static Addresses --

If the user specified addresses with -connect, the node uses
those addresses only. It tries to establish a connection to each node
and then sleeps for a half second, and then repeats that in a loop
until shut down. The code establishes a connection by calling
OpenNetworkConnection(addr). If the connection is already open,
OpenNetworkConnection just returns.


If the user specified addresses with -node, then connections are
made to those nodes (with a half second delay between each) upon
startup. After those connections are attempted, the code proceeds
to the regular connection handling code.


-- Outbound Limiting --

The connection handling code is one loop that performs various

functions until shutdown. The first thing the loop does is count
the number of outbound connections, and if the maximum has been
reached (8 or -maxconnections), then it goes into a 2 second delay
loop until the count is below the max.


Assuming the number of connections is below the limit, the node attempts
to connect to another node. See the next section.


-- Seed Nodes --

If the node has not been able to learn about other addresses, presumably
because those methods have failed, the node will use an internal list
of 320 node addresses hard coded into the software to populate
the list of known node addresses.

There is code to move away from seed nodes when possible. The presumption
is that this is to avoid overloading seed nodes. Once the local node has
enough addresses (presumably learned from the seed nodes), the
connection thread will close seed node connections.

-- Outbound Random Selection --

First the code puts the addresses into a.b.c.* buckets so only one
connection is made to each 24 bit netmasked network.

Next, it loops through every address and determines whether it is "ready",
and then, using a complex calculation, computes a score for every address.
The address with the highest score wins and OpenNetworkConnection is
called for it. Then the code completes the main loop of the thread and
continues.

In order to determine readiness, the code hashes the IP and other entropy
into a deterministic random number between 1 and 3600. If the address
specifies a nonstandard port, a 2 hour (7200) penalty is added to the number.
This is an adjustment number to the retry interval.

The main retry interval is basically the square root of the last time seen

plus the "random" adjustment from the previous paragraph. If the node
has been seen in the last hour, however, the retry interval is set to
ten minutes.  The following table is in the code:

// Last seen  Base retry frequency
//   <1 hour   10 min
//    1 hour    1 hour
//    4 hours   2 hours
//   24 hours   5 hours
//   48 hours   7 hours
//    7 days   13 hours
//   30 days   27 hours
//   90 days   46 hours
//  365 days   93 hours

After computing the interval, if the address has already been contacted in
the interval, the address is skipped.

If the address is over a day old, we may skip it. If we are successfully
getting IRC addresses, and have node connections, then we skip it with
the assumption that we will see the address advertisement if it is really
active.

Finally, for all addresses that appear to be ready for a retry, the
address that has not been contacted the longest is chosen with a maximum
of 24 hours. However, there is a twist. The calculation for the score is this:
int64 nScore = min(nSinceLastTry, (int64)24 * 60 * 60) - nSinceLastSeen - nRandomizer;
So, the address is penalized for every second since it is last seen (and
a random adjustment).

Commentary:
    The reason for the last seen penalty above is hard to understand.
    I suppose it penalizes over advertised addresses, which might be good?



-- Inbound Accepting and Disconnecting --

The client handles accepting new inbound connections and disconnecting

nodes when appropriate in a a thread called ThreadSocketHandler2,
which is in net.cpp.

The socket thread is simply a loop which disconnects sockets that
have the fDisconnect flag set on them (and have empty buffers),
prepares all sockets for "select" and calls "select". "select" is
a system call which waits for activity on a set of sockets.
When that call returns, the node accepts any new connections,
receives and sends on any ready sockets, and marks any inactive sockets
for disconnect with the fDisconnect flag.

Sockets are disconnected if they are 60 seconds old and have not sent
or received data.

Sockets are disconnected if they have not sent or received data in
the last 90 minutes.

Sockets are disconnected if the current inbound data exceeds a buffer limit.
(Search for: if (nPos > ReceiveBufferSize()) in net.cpp)

Sockets are disconnected if the current outbound data exceeds a buffer limit.
(Search for: if (vSend.size() > SendBufferSize()) in net.cpp)


--
Search on "Satoshi Client Operation" for more articles in this series.
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