ICO Analysis: ULTRAPublished on November 21, 2018
By
Joshua LarsonProof:
https://hacked.com/ico-analysis-ultra/Verdict “Our distribution network has successfully served hundreds of millions of game downloads, totaling countless petabytes of traffic globally, with last mile pipeline acceleration. Our proprietary engine is currently serving billions of advertisements per day and our overlay technology is compatible with well-known games.”
Industry leaders are already using the company’s proprietary engine/distribution network technology.
Risks It looks like they will be using EOS’ block producers. A few other sister-chains are also planning on doing this. It may become a problem if these BPs are overloaded with work. -1
All the game publishers and players are on currently on STEAM. It will be extremely challenging to get them to change their habits and move to Ultra. -2
Although it’s still very early, they only have 1,100 Twitter followers and 2,500 Telegram members. -1
Growth Potential Team Ultra ranks off the charts. +3
There’s over a billion gamers in the world. “The average PC gamer is 35 years old, has been playing 13 years and has strong purchasing power.”+1
Ultra fits 100% of the PC games distribution markets, but also nourishes side markets such as item trading and tournaments. +2
50% of Ultra’s share of game sales revenue is redistributed to players and developers that bring new users to the platform. +1
5% of their game sales profits will go to the “Game Development and Acquisition War Chest”.+1
Their Blockchain services can operate outside of Ultras official clients (portals). Opening doors to new business and revenue streams for 3rd parties. +2
EOS sister-chain with all the advantages of EOS. +2
DispositionA+ team, A+ use case, A+ working product. This almost seems too good to be true.
8/10Very nice result!
8/10