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Author Topic: [CLOSED] BTC Guild - Pays TxFees+NMC, Stratum, VarDiff, Private Servers  (Read 902902 times)
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eleuthria (OP)
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September 26, 2013, 04:15:20 PM
 #3861

Pool luck 62% ?? I've never seen it this low with BTCGuild. Did difficulty change or something?

This isn't unusual.  Luck is now shown on a per-shift basis in the chart, rather than a per 10-shift basis.  Even so, we've had perios where TEN shifts averaged out to under 60% luck before.  We've also had luck at 180% for 10-shifts.  You'll notice our average is still quite a bit above neutral at the moment.

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September 26, 2013, 04:25:31 PM
 #3862

Pool luck 62% ?? I've never seen it this low with BTCGuild. Did difficulty change or something?

Yes, diff just jumped from 112M to 148M.

Code:

Blocks 260250
Total BTC 11.756M
 
Difficulty 148819200
Estimated 152406811 in 1830 blks
 
Network total 1225.272 Thash/s
Blocks/hour 6.90 / 522 s
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September 26, 2013, 04:56:52 PM
 #3863

Pool luck 62% ?? I've never seen it this low with BTCGuild. Did difficulty change or something?

This isn't unusual.  Luck is now shown on a per-shift basis in the chart, rather than a per 10-shift basis.  Even so, we've had perios where TEN shifts averaged out to under 60% luck before.  We've also had luck at 180% for 10-shifts.  You'll notice our average is still quite a bit above neutral at the moment.
Still pretty good and I see it is improving too. I want to see 180% for 10 shifts again... can you press the easy button?

Yes, diff just jumped from 112M to 148M.

Code:

Blocks 260250
Total BTC 11.756M
 
Difficulty 148819200
Estimated 152406811 in 1830 blks
 
Network total 1225.272 Thash/s
Blocks/hour 6.90 / 522 s


Means I need to get more ASICs.

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September 27, 2013, 12:56:44 AM
 #3864

"A picture tells a story of 1000 words."

Thanks for the new graph at the bottom of the PPLNS Stats page, it makes it much easier to see how things have been tracking with luck.

 Wink

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September 27, 2013, 01:02:19 AM
 #3865

"A picture tells a story of 1000 words."

Thanks for the new graph at the bottom of the PPLNS Stats page, it makes it much easier to see how things have been tracking with luck.

 Wink

I'm going to be playing with the charts even more this weekend.  Now that we're on the new DB server, I can start playing with a lot more data without worrying about the poor thing having a seizure.

RIP BTC Guild, April 2011 - June 2015
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September 27, 2013, 02:19:05 AM
Last edit: September 27, 2013, 04:36:23 AM by demonmaestro
 #3866

I'm going to be playing with the charts even more this weekend.  Now that we're on the new DB server, I can start playing with a lot more data without worrying about the poor thing having a seizure.

You know you're a server admin when...  Cheesy

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September 27, 2013, 04:26:57 AM
 #3867


You know you're a server admin when...  

FTFY

....never sleeps Huh
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September 27, 2013, 04:35:43 AM
Last edit: September 27, 2013, 05:12:43 AM by demonmaestro
 #3868

Thanks.. Grin

I guess this is wrong.. lol
Thus confirms my speculation that eleuthria never sleeps.  Cheesy

No fret!  Cool

Eleuthria: Just an idea but could you possibility have a total hashing power line on the user charts?

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September 27, 2013, 05:26:29 AM
 #3869

Thanks.. Grin

I guess this is wrong.. lol
Thus confirms my speculation that eleuthria never sleeps.  Cheesy

No fret!  Cool

Eleuthria: Just an idea but could you possibility have a total hashing power line on the user charts?

I'm definitely looking at updates/revisions to the charts.  Only issue with a "total speed" line is it won't be on the same y-axis scale, otherwise accounts with many workers will just have all their workers flattened at the bottom due to having to fit a total line in there.  Makes things a little confusing IMO.

RIP BTC Guild, April 2011 - June 2015
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September 27, 2013, 05:28:39 AM
 #3870

Pool luck 62% ?? I've never seen it this low with BTCGuild. Did difficulty change or something?

60%? I have seen 38%. may be you want to try out PPS.
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September 27, 2013, 05:30:27 AM
 #3871

I'm definitely looking at updates/revisions to the charts.  Only issue with a "total speed" line is it won't be on the same y-axis scale, otherwise accounts with many workers will just have all their workers flattened at the bottom due to having to fit a total line in there.  Makes things a little confusing IMO.

Good point. I like the graph for the PPLNS!  Shocked

BTW i see 130.61%     Grin Grin Grin Grin

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September 27, 2013, 05:41:33 AM
 #3872

One thing I think the chart will highlight is how PPLNS smooths variance.  You won't see big spikes/cliffs of luck that only last a short burst and go way positive/way negative.  Instead you'll see it trend positive for a while, then negative, since PPLNS is designed to basically even out per-round variance by stretching it over the last N shares (in this case, broken up into shifts).

RIP BTC Guild, April 2011 - June 2015
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September 27, 2013, 05:43:48 AM
Last edit: September 27, 2013, 06:42:09 AM by demonmaestro
 #3873

I like the overall average. and I really like the luck having as of currently.

However with my wopping 12GH/s i aint going nowhere fast.. lol  Cheesy Come on KNC.

Holy snake batman. 149% and climing!

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September 27, 2013, 09:04:46 AM
 #3874

Nice chart - good change.  Presents luck well.
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September 28, 2013, 06:55:58 AM
 #3875

One thing I think the chart will highlight is how PPLNS smooths variance.  You won't see big spikes/cliffs of luck that only last a short burst and go way positive/way negative.  Instead you'll see it trend positive for a while, then negative, since PPLNS is designed to basically even out per-round variance by stretching it over the last N shares (in this case, broken up into shifts).

That's a great chart - the only comment I have is that you should probably have it on a log scale rather than linear - on your scale luck can be infinitely high, but can not reach 0. Using a linear scale gives more weight to the positive luck.


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eleuthria (OP)
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September 28, 2013, 07:02:57 AM
 #3876

One thing I think the chart will highlight is how PPLNS smooths variance.  You won't see big spikes/cliffs of luck that only last a short burst and go way positive/way negative.  Instead you'll see it trend positive for a while, then negative, since PPLNS is designed to basically even out per-round variance by stretching it over the last N shares (in this case, broken up into shifts).

That's a great chart - the only comment I have is that you should probably have it on a log scale rather than linear - on your scale luck can be infinitely high, but can not reach 0. Using a linear scale gives more weight to the positive luck.



Bad luck is already going to be disproportionately represented on a graph due to bad luck being defined as "long time without blocks", so either way it's going to be biased.  Given BTC Guild's settings (N ~= 2,500,000,000), I think linear will work out fairly well.  The real important part (IMO) is the two lines cutting across showing the average vs neutral.

I will look at some alternate scaling methods, but like I said, with such a high N value, there is an "effective" ceiling on how high luck can possibly go (outside of struck by lightning 19 times while holding a winning lottery ticket types of luck).

RIP BTC Guild, April 2011 - June 2015
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September 28, 2013, 07:18:11 AM
 #3877

Okay, after playing with it, I went with a log scale on the graph Smiley.

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September 28, 2013, 07:32:05 AM
Last edit: September 28, 2013, 08:08:16 AM by organofcorti
 #3878

One thing I think the chart will highlight is how PPLNS smooths variance.  You won't see big spikes/cliffs of luck that only last a short burst and go way positive/way negative.  Instead you'll see it trend positive for a while, then negative, since PPLNS is designed to basically even out per-round variance by stretching it over the last N shares (in this case, broken up into shifts).

That's a great chart - the only comment I have is that you should probably have it on a log scale rather than linear - on your scale luck can be infinitely high, but can not reach 0. Using a linear scale gives more weight to the positive luck.



Bad luck is already going to be disproportionately represented on a graph due to bad luck being defined as "long time without blocks", so either way it's going to be biased.  

Well, that's another problem with averaging luck over time instead of blocks. Over a longish period of time there's no significant effect, but over a day averaged luck will be, on average, a few percent lower than the real luck. The only way around that problem is to average over "n" blocks and but label it with dates. The only problem is changing the number of blocks over which the luck is averaged if the pool loses or gains large percentages of the network.


Edit:
Okay, after playing with it, I went with a log scale on the graph Smiley.


Disregard most of the last part - I have another look at your chart and it already is labelled with blocks solved. Sorry about that.

Anyway, having the x axis scaled to blocks solved and the y-axis log scaled means that luck will be represented without bias in either direction. Nice job, mate.

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September 28, 2013, 07:36:35 AM
 #3879

Disregard most of the last post - I have another look at your chart and it already is labelled with blocks solved. Sorry about that.

Anyway, having the x axis scaled to blocks solved and the y-axis log scaled means that luck will be represented without bias in either direction. Nice job, mate.


X-axis is actually not scaled to blocks solved.  Y-axis is the luck (% of payout vs expectation), X-axis is shift ID (roughly time since shifts are normally the same length).

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September 28, 2013, 01:07:19 PM
 #3880

Disregard most of the last post - I have another look at your chart and it already is labelled with blocks solved. Sorry about that.

Anyway, having the x axis scaled to blocks solved and the y-axis log scaled means that luck will be represented without bias in either direction. Nice job, mate.


X-axis is actually not scaled to blocks solved.  Y-axis is the luck (% of payout vs expectation), X-axis is shift ID (roughly time since shifts are normally the same length).

OK, you could keep it as is but scale the distance between the tick-marks to the number of blocks solved within a shift - that would make the luck graph as accurate as possible and eliminate the influence of the increased round durations during times of bad luck. It might make the charts less intuitively understandable though, and I'm not sure how easy it is to create a custom scale transform in js.




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