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Author Topic: Unique Poker Client Help  (Read 238 times)
Zabulus (OP)
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October 31, 2019, 09:50:51 PM
Merited by o_e_l_e_o (1), DiamondCardz (1)
 #1

I am looking for someone or some people that want to help build a unique poker client.

I DO NOT need coding help. I am looking for ideas, out of the box and so forth.

Basically the poker client is a cross between Poker (Texas Holdem) and MMO games. Think World of Warcraft meets Poker.


I am actually pretty far along with the client. It's running and I just started adding the MMO elements to it.


If you are an avid MMO fan and a Poker player, I am interested to hear your ideas with what i have already. I have already made some unique games and have a lot more in store.


I don't know what I am willing to work out in terms of payment, salary, ownership.. But we can discuss.

If this project seems interesting to you, let me know!

This gives you an idea what the poker client looks like in its current state: http://prntscr.com/pqup3h
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October 31, 2019, 10:42:32 PM
 #2

I would personally like to see a real cash poker client added to a RPG like the Witcher 3.

Rather than playing gwent PvP, people would instead play against eachother in games of Poker for either real money or in game items/money.

You could develop your game and integrate it with a major MMORPG, giving the publishers another way to monetize their game while licensing your software.
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October 31, 2019, 10:45:50 PM
 #3

Very interesting. The character designs kind of reminds me of Skyrim.

What kind of ideas are you looking for? You did not mention if this is going to be played on mobiles and handheld devices or PC? Depending on the platform, some unique features could be added. You could also introduce any cryptocurrency as an in game currency that way it becomes a lot like WoW gold.
I would be interested in discussing the various ins and outs and some crazy ideas, since I am not a programmer, I can only think. But depending on your vision, we could take this forward.

Can you tell a little bit more about yourself as well?
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October 31, 2019, 11:19:57 PM
 #4

Very interesting. The character designs kind of reminds me of Skyrim.

What kind of ideas are you looking for? You did not mention if this is going to be played on mobiles and handheld devices or PC? Depending on the platform, some unique features could be added. You could also introduce any cryptocurrency as an in game currency that way it becomes a lot like WoW gold.
I would be interested in discussing the various ins and outs and some crazy ideas, since I am not a programmer, I can only think. But depending on your vision, we could take this forward.

Can you tell a little bit more about yourself as well?
Thats what on this thread is all about.He do seek out help for any ideas to develop such game. Its not mentioned for now if this one
would be played via client or also had a mobile app and since this is just still an idea then alterations could happen along the way.

For Op, get the suggestion above said by Darkdays where i do find its much better to take that path first.

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October 31, 2019, 11:32:03 PM
 #5

Gaming + Gambling. That's always fun, haha.

Is this going to be related to a system where it's like the old CSGO gambling sites (lottery, roulette, coin flips), or is going to be a completely different game - based on those 2 ideas.

There's a lot of RNG in WOW from my experience, for stuff like that, you could easily add a monetary aspect and then you'll be able to make it more gambling focused. Just play through the game and you'll get what I am thinking.

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October 31, 2019, 11:56:50 PM
 #6

Ok a little more background.


The game is running and live. It's played BEST on desktop. It can be played on a phone though (Just not super great).

Basically what I am doing is creating proof of concept via desktop. Everyone that plays it, LOVES it.

I think if this were made into an app, it could be really fun and addicting.



Now, where I am right now is that the client is free to play. Users can earn "Coins" by doing various tasks, watching videos, ads etc..  But that's not the point right now.


Right now, I am looking for someone who has ideas for an MMO \ Poker Client. Right now, it's just me and my ideas. I want to be able to bounce ideas of someone or some people. I want to make this client sweet..


I am in the first stages of turning it into a true mmo. We're talking, adding Helmets, Gloves, Jewlery, Rings to your character which do XYZ (Which is what I want help with ideas, what is XYZ)

Some XYZ examples:

Armor Enhancements Options
•   Big Blind, Small Blind, Ante - Decrease the amount of chips by % you have to pay
•   Start the tournament with Extra Chips by %
•   Take chips from the Ante or Pot. Could be just the pot or ante

You get the START of the idea with that example.
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November 01, 2019, 03:53:20 AM
 #7

Armor Enhancements Options
•   Big Blind, Small Blind, Ante - Decrease the amount of chips by % you have to pay
•   Start the tournament with Extra Chips by %
•   Take chips from the Ante or Pot. Could be just the pot or ante

You get the START of the idea with that example.
I suggest you to hire a designer/graphic artist with good fashion sense or style for your MMO's lore.

You can minimize those "enhancements" as most players don't want P2W (Pay to Win) system and may drag your game down to sink hole.
That's why I suggested you to get an artist because in my observation, players tend to buy even the most expensive items purely because of aesthetics and rarity.

Eg: A very unique headgear that's limited to 10 units and looks very good (or not) when paired with other gears.

Lastly, it should be an open-world game with buildings (like casinos/shops) that you can enter, parks and establishments (eg. trading spots) since players like walking around and socialize (specially streamers).
And it's a very efficient and free advertisement when you encourage streamers/youtubers to play your game.

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.HUGE.
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Zabulus (OP)
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November 01, 2019, 09:44:21 PM
 #8

Armor Enhancements Options
•   Big Blind, Small Blind, Ante - Decrease the amount of chips by % you have to pay
•   Start the tournament with Extra Chips by %
•   Take chips from the Ante or Pot. Could be just the pot or ante

You get the START of the idea with that example.
I suggest you to hire a designer/graphic artist with good fashion sense or style for your MMO's lore.

You can minimize those "enhancements" as most players don't want P2W (Pay to Win) system and may drag your game down to sink hole.
That's why I suggested you to get an artist because in my observation, players tend to buy even the most expensive items purely because of aesthetics and rarity.

Eg: A very unique headgear that's limited to 10 units and looks very good (or not) when paired with other gears.

Lastly, it should be an open-world game with buildings (like casinos/shops) that you can enter, parks and establishments (eg. trading spots) since players like walking around and socialize (specially streamers).
And it's a very efficient and free advertisement when you encourage streamers/youtubers to play your game.


All that would be AWESOME. I am not there yet, with regards to a FULL, walk around and talk to other users. I am still trying to build the client out. And what the loot does \ how they work. I am just now getting ready to redo all the character designs so they are 3D and we'll be able to more easily add items to them.
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November 02, 2019, 01:33:00 AM
 #9

  • an ELO rating system
  • maybe a story mode with quests incorporated in a similar way to the Puzzle Quest
  • gain XP when winning hands/games/ranking up, give bonuses for the XP in the form of character items, pet dragons, whatever
  • dueling between players, betting who wins a game of poker or a game of a coin toss




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November 02, 2019, 03:46:48 AM
 #10

  • an ELO rating system
  • maybe a story mode with quests incorporated in a similar way to the Puzzle Quest
  • gain XP when winning hands/games/ranking up, give bonuses for the XP in the form of character items, pet dragons, whatever
  • dueling between players, betting who wins a game of poker or a game of a coin toss

I like this first idea - elo is huge in MMOs and if that was added to gambling it'll entice a lot more people and make sure that everyone wants to keep playing for extra elo.

I think the biggest aspect you'd want to focus would be PVP fights or flips. Your able to take a direct cut out of it, and they are a lot more fun then just betting against the house - being able to fight someone means your able to basically duel anyone and having fights where damage is RNG would be cool.

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November 02, 2019, 04:06:26 AM
 #11

-snip- And what the loot does \ how they work.
I can only think of a PvNPC (Player vs NPC) system which rewards the player a random/specified reward depending on the result,
Because MMOs doesn't always have to be PvP and some players prefer playing against NPCs than real players.
You can also slip Provably Fair to the NPC's dialogues in a lore-friendly way or in a less noticeable way.

That's isn't something new, perhaps you or someone can think of a better and unique approach in rewarding dedicated players loots.

-snip- I am just now getting ready to redo all the character designs so they are 3D and we'll be able to more easily add items to them.
Yup, 3D character design is a must when it comes with open-world; it won't be much of problem with mobile phones either as the current entry models are powerful enough to render high-poly meshes and medium-high quality textures.
Plus you can easily integrate VR mode as an option.

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Zabulus (OP)
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November 02, 2019, 04:32:02 AM
 #12

  • an ELO rating system
  • maybe a story mode with quests incorporated in a similar way to the Puzzle Quest
  • gain XP when winning hands/games/ranking up, give bonuses for the XP in the form of character items, pet dragons, whatever
  • dueling between players, betting who wins a game of poker or a game of a coin toss





Love this idea. I was thinking about rewarding players with "XP" depending on how aggressive they were in a tournament. Raising, betting, winning a hand.. Which gives them XYZ (not sure yet)

I have to figure out the whole XP, Chests, Loot, Spells system
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November 02, 2019, 04:35:49 AM
 #13

Here's the latest thing that just went live tonight:

"KING" Mode  http://prntscr.com/predis

The "King" which in this case I have created a Gnoll King so far, does the following:

The Gnoll King starts with 400% Extra Chips
The Gnoll King will create his own Last Longer Bet
There will be an INSTANT bounty for whoever knocks out the Gnoll King

Yes, we have Last Longer Betting build into our client.  http://prntscr.com/predxa  http://prntscr.com/pree01

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November 02, 2019, 04:36:52 AM
 #14

-snip- And what the loot does \ how they work.
I can only think of a PvNPC (Player vs NPC) system which rewards the player a random/specified reward depending on the result,
Because MMOs doesn't always have to be PvP and some players prefer playing against NPCs than real players.
You can also slip Provably Fair to the NPC's dialogues in a lore-friendly way or in a less noticeable way.

That's isn't something new, perhaps you or someone can think of a better and unique approach in rewarding dedicated players loots.

-snip- I am just now getting ready to redo all the character designs so they are 3D and we'll be able to more easily add items to them.
Yup, 3D character design is a must when it comes with open-world; it won't be much of problem with mobile phones either as the current entry models are powerful enough to render high-poly meshes and medium-high quality textures.
Plus you can easily integrate VR mode as an option.

We have monsters (NPC's which are bots) that are respectable skill level. I am improving them all the time.
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November 02, 2019, 11:52:39 AM
 #15

How many devs do you have? I always start to get worried when someone says that they are working on an MMO on their own, or even something that just has parts of an MMO.

No-one is able to make an MMO solo. It's far too complex - an online multiplayer game requires too much infrastructure, too many features, too much art, and one person (or even a few people) can't make a game like that on a scale less than years. Then you have the problem that the standard rises over those years and by the end of it whatever you've developed probably looks crap and is outdated.

If you are building an MMO or multiplayer engine from scratch the problems are even worse as that's insanely intensive in terms of coding time required. And if you're using a free or cheap MMO engine for something that's going to be handling gambling...yikes.

All in all, I hope you have a decently sized dev team or are prepared to recruit one.

BA Computer Science, University of Oxford
Dissertation was about threat modelling on distributed ledgers.
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November 02, 2019, 03:30:24 PM
 #16

How many devs do you have? I always start to get worried when someone says that they are working on an MMO on their own, or even something that just has parts of an MMO.

No-one is able to make an MMO solo. It's far too complex - an online multiplayer game requires too much infrastructure, too many features, too much art, and one person (or even a few people) can't make a game like that on a scale less than years. Then you have the problem that the standard rises over those years and by the end of it whatever you've developed probably looks crap and is outdated.

If you are building an MMO or multiplayer engine from scratch the problems are even worse as that's insanely intensive in terms of coding time required. And if you're using a free or cheap MMO engine for something that's going to be handling gambling...yikes.

All in all, I hope you have a decently sized dev team or are prepared to recruit one.


All custom coded. I have 3 devs and 1 full time designer. The game is live, it has elements of MMOs already in it. I keep adding to each day \ week etc.

My new Gnoll designs are going live first of next week: http://prntscr.com/prju7t
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November 03, 2019, 08:43:36 AM
 #17

Love this idea. I was thinking about rewarding players with "XP" depending on how aggressive they were in a tournament. Raising, betting, winning a hand.. Which gives them XYZ (not sure yet)

I have to figure out the whole XP, Chests, Loot, Spells system
I think it'll be very interesting to see this - make it so the players are actually rewarded for being ballsy. XP and getting higher levels can just give you access to more loyalty rewards, betting bonuses, extra coins, daily promotions, entries into raffles, the list goes on. I'm just thinking of a rewards system that casinos and games give out and them combining the 2 for your project.

Here's the latest thing that just went live tonight:

"KING" Mode  http://prntscr.com/predis

The "King" which in this case I have created a Gnoll King so far, does the following:

The Gnoll King starts with 400% Extra Chips
The Gnoll King will create his own Last Longer Bet
There will be an INSTANT bounty for whoever knocks out the Gnoll King

Yes, we have Last Longer Betting build into our client.  http://prntscr.com/predxa  http://prntscr.com/pree01


Amazing mate, the art for the game is actually surprisingly good, I get WOW vibes of them, but it's like a more refined version of WOW characters and their design model, more modernistic.

What's the timeline you have in mind for this project of yours?

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November 03, 2019, 03:44:28 PM
Merited by hello_good_sir (1)
 #18

What's the timeline you have in mind for this project of yours?


It's actually live now. You can play it (For free) at bitgames.io. I am putting it, on its own site soon, neutral name so I can promote it (No gambling in the domain name).


I JUST started adding the MMO Elements to it, but the core game works
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November 03, 2019, 04:58:32 PM
 #19

Some XYZ examples:
There are two ways you can go with things like this. The easiest way to go is that the bonuses/unlocks/items/whatever are purely cosmetic. Ideas which come to mind are obviously clothing styles and colors, but also hair styles and colors, entire new characters, other character features, jewellery, pets, design of the pack of cards, design of the chips, even the background/setting, chairs, table, etc. You could also introduce character animations, like taunts, threats, celebrations, expression, and so forth. This is the easiest way to introduce upgrades like this since they don't actually change the game in anyway.

As soon as you start introducing actual game changing bonuses, like having to pay less in to the blinds or starting with more chips, then you start to make your game less attractive to newcomers the longer that it has been active. As time goes on, there will be a small number of frequent users who can collect multiple upgrades/bonuses and give themselves a huge advantage over newcomers. If you do go down this path, then one way to limit that effect would be to create "level requirements" for various upgrades (so to wear the armor that gives +10% starting chips you need to be at least level 5), and then introduce level restricted tables.

In terms of NPCs that you mentioned, it would be cool to have "team challenges". I'm thinking like a 5 person table where 4 people team up to defeat a boss NPC who starts with 10x the chips of everyone else. The team members need to talk to each other and figure out who they think will have the best hand at each stage of the round (hole cards, flop, turn, river) so they know who should call/raise and who should fold to save their chips. Perhaps with extra bonuses like if you get three of a kind you cast a fireball, and so on.

All in all, this seems like a cool idea.
Zabulus (OP)
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November 08, 2019, 04:11:34 PM
 #20

What do you think about Armor or items that you could get that do the following (These are just examples):

Helmet of XYZ

- Every time the Queen of Spades show up on the flop, you get 10% of the current Small Blind in chips


Gloves of XYZ

- Whenever an Ace shows up on the River, you get 5% of the current Big Blind.



I am trying to figure out more ideas on what items could do for you
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