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Author Topic: Crash Game Reseeding Event @ BC.Game  (Read 2168 times)
BC.GAME (OP)
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June 19, 2020, 05:45:30 AM
Merited by MixTum.io (33), Stunna (4), AB de Royse777 (4)
 #1

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


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Reply with quote  #2

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June 19, 2020, 06:03:21 AM
 #2

woww thats goods, best formula Shocked
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June 19, 2020, 06:05:56 AM
 #3

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.





coco asked me to quote this. So I'm quoting this and fuck coco btw
BC.GAME (OP)
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June 19, 2020, 06:12:06 AM
 #4

https://imgur.com/a/3briosC

BC.GAME (OP)
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June 19, 2020, 07:19:29 AM
 #5

Block 635,380 has been mined, so we have our salt: 0000000000000000000e3a66df611d6935b30632f352e4934c21059696117f28
https://btc.com/0000000000000000000e3a66df611d6935b30632f352e4934c21059696117f28

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June 19, 2020, 09:04:02 AM
 #6

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.



coco asked me to quote this. So I'm quoting this and fuck coco btw
BC.GAME (OP)
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June 19, 2020, 09:26:46 AM
 #7

We made the decision to update Crash using a salted hash as requested by our players in order to provide the most randomized and fair results possible after Bet # 2561902
For further details, please visit https://bcsnproject.github.io/bcgame-crash/

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June 19, 2020, 06:07:30 PM
 #8

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:
Although I cannot understand the technical changes in your site details, but I appreciate upgrading your site system based on community feedback. This shows how much you value your customers  Cheesy Also, it is rare for me to see casinos publishing their algorithms publicly on this forum  Cheesy Hope you will have more and more customers  Wink

CharityAuction
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ColdScam
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June 19, 2020, 09:21:47 PM
 #9

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:
Although I cannot understand the technical changes in your site details, but I appreciate upgrading your site system based on community feedback. This shows how much you value your customers  Cheesy Also, it is rare for me to see casinos publishing their algorithms publicly on this forum  Cheesy Hope you will have more and more customers  Wink
Indeed, when a company is serving the customers first is one of the things that I want to a company or a platform which in my opinion will greatly improve the platform but also the reputation rather than not doing at all. I notice you did change some of the codw but I am not exoert at it so it is best that you did explained which you did and it help some to check the game fairness.

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June 21, 2020, 11:35:41 AM
 #10

Can i get a shit code.. but a good shit code.
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June 21, 2020, 06:00:05 PM
Last edit: June 21, 2020, 06:20:42 PM by Saint-loup
 #11

We made the decision to update Crash using a salted hash as requested by our players in order to provide the most randomized and fair results possible after Bet # 2561902
For further details, please visit https://bcsnproject.github.io/bcgame-crash/
Hello
Are you using a hash chain for your seeds?
If yes, why don't you post it like you've done for your other games :

Keno
Starting with a secret I've generated a chain of 10,000,000 SHA256 hashes. Each element is the hash of the lowercase, hexadecimal string representation of the previous hash. The hash of the chain's last element is 54fe30623823224ef8379e00f3d88a02ed3333937862ee0383b9cbb3d1e43763

Roulette game
Starting with a secret I've generated a chain of 10,000,000 SHA256 hashes. Each element is the hash of the lowercase, hexadecimal string representation of the previous hash. The hash of the chain's last element is
f6c4a94c4a2dd2912fbef23fb68aa56488313a343c9cf6c95e52b8ef74230991 .

If no, could you tell us how you are choosing your seeds please?

TYVM

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October 18, 2020, 08:05:02 AM
 #12

Thank you so much guys:))
BC.GAME (OP)
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October 18, 2020, 08:19:37 AM
 #13

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.



coco asked me to quote this. So I'm quoting this and fuck coco btw

LMAO af. I can't believe I didn't see this endearing comment!.

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October 18, 2020, 08:43:44 AM
 #14

Good to see you update the code for the crash game but why you need to create a separate thread for its announcement.
It could have been done on the main thread of BC.Game  🔴🔴🔴BET RED IN CRASH!🔴🔴🔴 Find More Unique Games in BC.Game
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October 21, 2020, 01:04:43 AM
 #15

Good to see you update the code for the crash game but why you need to create a separate thread for its announcement.
It could have been done on the main thread of BC.Game  🔴🔴🔴BET RED IN CRASH!🔴🔴🔴 Find More Unique Games in BC.Game

So it could be easily found and referenced by anyone rather than being lost somewhere in the middle of our main thread. This has been the most common way of doing these seeding events here at the forum.

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October 23, 2020, 12:09:58 PM
 #16

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


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December 30, 2020, 06:42:48 PM
 #17


lets us all make 100% profit per month..
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January 01, 2021, 05:46:30 PM
 #18


lets us all make 100% profit per month..
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January 06, 2021, 04:52:08 AM
 #19

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.



lets us all make 100% profit per month..
Celina14493
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January 21, 2021, 04:59:51 PM
 #20

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Vyrine
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February 08, 2021, 06:06:09 AM
 #21

We made the decision to update Crash using a salted hash as requested by our players in order to provide the most randomized and fair results possible after Bet # 2561902
For further details, please visit https://bcsnproject.github.io/bcgame-crash/
Can I know what hash is used after the bet #2561902?
Taisoon00
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May 01, 2021, 01:39:50 PM
Last edit: May 01, 2021, 01:52:25 PM by Taisoon00
 #22

سلام،خسته نباشید.اگر شما صادقانه حرف میزنید چرا با بیتکوین حساب میکنید،بروید با ترتل حساب کنید،ارز مرکزی است،اولین ارز است ،خواهش میکنم چند دقیقه با وژدان خود تنها باشید.اگر با بیتکوین شما نتیجه انصاف را اعلام می کنید در این صورت فقط ثروتمندان می توانند بردهای خوبی داشته باشند،من که جزو قشر ضعیف جامعه هستم چه،،باید فقط بیاورم در سایت شما خالی کنم و شاهد  بردهای ثروتمندان باشم،این را انصاف نام نگذارید،انصاف این است گوش کن،اول همین که من در این سایت سرمایه گذاری می کنم،دوم همین که مشتری وکاربر فعال سایت شما هستم،همین که در سالن گفتگوهای سایت شرکت میکنم، انصاف این است همین که به هر تقاضای شما احترام کذاشتم،این را هم به من نگویید در عوضش شما ارز می گیرید،اگر من در عوض فعالیت در این سایت ارزی دریافت کرده باشم،همش ثبت شده آی دی من هم مشخص است ،پیگیری کنید متوجه می شوید،عزیز من ما مگر خواستیم به ما کمک کنید،خنده دار است کمک دیکر کجا بود شما به قول های که داده اید عمل کنید کمک بر سر من بخورد،تیم محترم وبزرگ قبل از میلاد آنقدر از کیف پولم در این سایت سرمایه گذاشتم که حسرت یک برد شیرین برایم مانند یک سرطان در گلویم گیر کرده،میدانم این را می خواهید،ولی عاقبت خوش در انتظار شما نیست
mehdipik
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June 05, 2021, 06:29:07 AM
 #23

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Tonu
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June 05, 2021, 05:30:52 PM
 #24

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Damian1989
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May 06, 2022, 02:06:55 AM
 #25

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


zanno
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June 19, 2022, 07:34:27 AM
 #26

Hi all!

I'm currently going through the games at BC.game and among other things going through the steps to manually verify bets.

I'm not sure if the information about how to manually verify has been updated, because it doesn't add up for me.

Take this bet for example:

Bet id: 148106383
Bet link: https://bc.game/sd/?sd=10MYTKABGPT3BN

https://i.imgur.com/FODaesG.png

Verify link: https://bcgame-project.github.io/verify/crash.html?hash=c5e105efa0dd9f960cc77ebf43decf6f1dfd9a0d67e4acd5b84602b9ca9ebd5c

Hash: c5e105efa0dd9f960cc77ebf43decf6f1dfd9a0d67e4acd5b84602b9ca9ebd5c

13 first character of hash and add 0x in front

0xc5e105efa0dd9

Convert to decimal - 3481124126461401

Divide by (HEX) 0x10000000000000 - (DEC) 4503599627370496

3481124126461401 / 4503599627370496 = 0.77296483135

99/(1-0.77296483135) = 99/0.22703516865

99/0.22703516865 = 436.055790778

Round the decimals = 436

Divide by 100

436/100 = 4.36


Something isn't right.

https://i.imgur.com/CdXLAb9.png





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October 12, 2022, 12:22:40 AM
 #27

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


one owner
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November 16, 2022, 03:07:31 AM
 #28

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


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February 13, 2023, 07:44:59 PM
 #29

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


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February 17, 2023, 05:29:43 PM
 #30

Thank you for sharing this piece of valuable information with us.
However, many of us here might not be familiar with these code-based formulae, but it can be beneficial for the rest of the others who are well-known about it.
kramtogo21
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February 22, 2023, 12:37:10 AM
 #31


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase   const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use
 
    // 1. HMAC_SHA256(message=seed, key=salt)
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);
 
    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
 
    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
 
    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);
 
    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };
 

Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 758,160. This block has not been mined yet as of this pos
Reuf
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September 05, 2023, 05:13:07 PM
 #32

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Shiendyhana
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September 15, 2023, 03:31:31 AM
 #33

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


ngocloi93
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September 25, 2023, 04:15:21 AM
 #34

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Ayush23
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October 17, 2023, 08:56:34 AM
 #35

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block
Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Ayush23
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October 21, 2023, 07:13:30 AM
 #36

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Ayush23
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October 21, 2023, 01:46:36 PM
 #37

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Ayush23
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October 23, 2023, 03:51:43 AM
 #38

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


ngocloi93
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December 06, 2023, 09:21:50 PM
 #39

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Dancer teja
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December 17, 2023, 05:04:47 AM
 #40

 Cheesy
Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Monicaann0o
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January 12, 2024, 10:06:16 PM
 #41

Agbe
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January 13, 2024, 07:16:36 PM
 #42

~
Have you contact the customer service because they have the best answer to give if the Manuel verification has been added to the site or not. Or you send them email to know anything you want to. Though I am not a fan of Crash Game so I can't input anything thing here.

Thank you for sharing this piece of valuable information with us.
However, many of us here might not be familiar with these code-based formulae, but it can be beneficial for the rest of the others who are well-known about it.

Exactly and that what I also noticed. I have heard Crash Game before but I have not played it to know the outcome. I also really appreciate the Op for bringing this here foe people to participate.
Cristiano Luiz de Almeida
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April 02, 2024, 11:48:26 PM
 #43

woww thats goods, best formula :o
Cristiano Luiz de Almeida
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April 02, 2024, 11:56:44 PM
 #44

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt)  
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Cristiano Luiz de Almeida
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April 03, 2024, 12:20:01 AM
 #45

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


We made the decision to update Crash using a salted hash as requested by our players in order to provide the most randomized and fair results possible after Bet # 2561902
For further details, please visit https://bcsnproject.github.io/bcgame-crash/
Can I know what hash is used after the bet #2561902?
Cristiano Luiz de Almeida
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April 04, 2024, 01:27:09 AM
 #46

woww thats goods, best formula Shocked
Cristiano Luiz de Almeida
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April 09, 2024, 05:39:33 AM
 #47

Hello world,

Based on community feedback, we're currently in the process of upgrading the Crash game algorithm with salting as requested. The purpose of this post is to describe the new changes within the game result algorithm in addition to publicizing our reseeding event for Crash. Below are the differences in how the game results are generated:

OLD GAME RESULT FORMULA
Code:

  const gameResult = (seed) => {
    const nBits = 52; // number of most significant bits to use
    // 1. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);
    // 2. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));
    // 3. X = 99 / (1-X)
    X = 99 / (1 - X);
    // 4. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };


NEW GAME RESULT FORMULA
Code:

  const gameResult = (seed, salt) => {
    const nBits = 52; // number of most significant bits to use

    // 1. HMAC_SHA256(message=seed, key=salt) 
    const hmac = CryptoJS.HmacSHA256(CryptoJS.enc.Hex.parse(seed), salt);
    seed = hmac.toString(CryptoJS.enc.Hex);

    // 2. r = 52 most significant bits
    seed = seed.slice(0, nBits / 4);
    const r = parseInt(seed, 16);

    // 3. X = r / 2^52
    let X = r / Math.pow(2, nBits); // uniformly distributed in [0; 1)
    X = parseFloat(X.toPrecision(9));

    // 4. X = 99 / (1-X)
    X = 99 / (1 - X);

    // 5. return max(trunc(X), 100)
    const result = Math.floor(X);
    return Math.max(1, result / 100);
  };



Prior to being used for calculation, each game hash is salted with the lowercase + hexadecimal string representation of the hash from pre-selected Bitcoin block 635,380. This block has not been mined yet as of this post, proving that we have not deliberately selected a mined block with a hash that could be favorable to the house. Once block 635,380 has been mined, the results will be posted to this thread as a reply. The game this post is referencing is at https://bc.game/crash.


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