Who do we need?
Stakeholders, just people interested in this project to contribute ideas and flaws.
Voluntary Developers, We are looking for enthusiasts who in exchange for helping with development will be issued shares inside Playbit.
Investors, People who support the idea and want to prebuy tokens or shares. Your investment can be 0.01€ or 1'000'000€. Every cent counts.
Game developers, people willing to implent our token in the game in the future.
Before any of these groups of people start to get excited about an actual idea (or spend money pre-buying junk),
please list the game developers supporting Playbit.Right now it seems you want to copy a token/coin, restrict it further, and expect it to become more popular than the original.
What can I do with your token I cannot do with the one it is copied from?
and before coming here w that hate, read again. This js a CONCEPT in DEVELOPMENT looking for DEVElOPERS and GAME DEVELOPErs for FUTURE implementation
Vod is talking about what is your difference with a lot of gaming tokens out there such as Itchiro(JEM)
[1] and what would be your advantage agaisnt them? Honestly, upon reading your concept, it seems that it is already a common one, adding that there are no such thing as VOLUNTARY developers as it is too hard to develop something without any assurance of having any salary after all. Also, if you would want to HIRE developers, why not look on Fiverr? It is too hard to trust an anonymous user with just a CONCEPT to hold on to. Take it as my suggestion only
Thank you, noted.
First of all, i didnt know tokens like this existed, and after researching this Ichiro, Playbit isnt planning to rely on the blockchain and only be implemented through Dapp games.
Most video games allow you to get currency inside their game and only use it there. Our goal is to have one currency for (most) games. Allowing verified game developers to be issued/sold coins, which they can sell in there game store, or allow players to purchase in game items with them, therefore making money to the devs.
We would also plan on integrating all supported games into one engine (Playbit Launcher) where they could directly play games, depending on playtime & achievements they could recieve extra tokens.
The goal is to correctly market and advertise your token to game developers, showing them the benefits. I may have been a bit optimistic finding a free developer
.
Lastly, my partner has a PhD in psychology, based on own studies and existing studies, we clearly see that rewarding players with tokens of even the slightest monetary value can motivate gamers.
Playbit could also solve the problem of, Spending 1000s of hours on a game, stopping to play and losing all the money spent on tokens / earned tokens, since they could be transfered onto other games and restarting the cycle.
The key to the success of Playbit would be a succesfull outreach and marketing camping to well known/ popular indie developers.