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Author Topic: Reasons that Metaverse still has huge potential , but not at $sand $gala  (Read 221 times)
jamkesmas
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December 31, 2021, 10:06:58 AM
 #21

The problem is to apply VR equipment massively, the cost will be too high and hard to realize I think.
if people really interested they will do what ever it takes and you know because of curiosity as well there's no impossible when it comes such problems. Buy yeah let's see what will be results in the future.. In fact at the first place if their views isn't that good about releasing such project, perhaps they will keep it secret. Because its a failure for them once bad things happened or it didn't become successful.  Just saying.
I agree that people are interested in price is not the main thing. I think the reason why Virtual equipment is expensive is because there are very few items on the market, that's the reason why things are expensive. I'm sure in a few years there will be more virtual tools on the market, so they will definitely be cheaper. As a result, people easily play the metaverse. I think the metaverse becomes a necessity to reach global.

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December 31, 2021, 01:07:21 PM
 #22

SAND is just a standalone game imho that doesn't have too much to do with the Metaverse.

A lot of projects are getting hyped just because they have something tangentially related to the Metaverse, when in reality they are probably pretty useless outside of allowing the owners to flex the pretty virtual things they have.

Diversify your investments. Don't get caught up with the hype.

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January 09, 2022, 07:37:40 PM
 #23

I agree that people are interested in price is not the main thing. I think the reason why Virtual equipment is expensive is because there are very few items on the market, that's the reason why things are expensive. I'm sure in a few years there will be more virtual tools on the market, so they will definitely be cheaper. As a result, people easily play the metaverse. I think the metaverse becomes a necessity to reach global.
It's not always the case because expensive items are not solely because they are rare but there are also expensive items because many are interested so that he becomes the item that is most liked by everyone and those who own it very easily make the price as he wants.

What makes me most curious about metaverses is that we will find experts in metaverses anywhere in the world, those users who gain more experience and learn so much that they teach those who know less about it. Another promising thing is NFT games. in metaverses, how can it be treated? will they be reliable? since normal NFT games do not give as much security as it should, in this sense I think things will go another way, a way where they provide enough confidence for investors to be encouraged to enter.

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January 09, 2022, 11:27:01 PM
 #24

Im currently working on a project like this Smiley

https://bitcointalk.org/index.php?topic=5203331.msg58917761#msg58917761

It use the unity engine to support a maximum of different hardware and also some Web client. Its still heavily work in progress though Smiley

Im also big fan of vr, the controllers with 6 degree of freedom clearly improve the experience of interacting in a 3d environnement, especially compared to let say an android Phone who hasnt even any buttons at all. Especially if it has good physics etc connecting the 3d world with physical motion throught touch controller is really a whole different exeprience than using a single 2 axis mouse or touch screen on smart Phone.

The headset could be less usefull, but if you want two hands + look direction vr equipement is a must Smiley

But i still try to work unity input system at its maximum to support for all kind of input control android with screen touch / computer mouse + keyboard and vr headset, plus some web interface.


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