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Author Topic: walletscrutiny: the majority of "wallets" are either custodial or closed source  (Read 1616 times)
n0nce
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July 29, 2023, 11:46:37 PM
 #61

In theory that is not what they are looking for.
Is it open source and is it reproducible. Beyond that, I see it as 'out of scope' as to tell people good idea / bad idea to use it.
I do agree; I'm also totally fine with them showing which mobile wallets are reproducible, as they definitely have their place and use case.
WalletScrutiny themselves write in their FAQ that reproducibility and open-source is only one part of the puzzle.

It's just that having Square as a sponsor raises slight concerns e.g. whether Bitkey code will be checked more frequently than other wallets, or maybe even promoted on the front page; just some things that could happen and make the site less objective. But it's all hypothetical.

Let's hope that they just put the money to good use and continue doing a great job. Smiley

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August 27, 2023, 02:27:19 PM
 #62

There are:

- 2790 in Cryptocurrency apps in Google Play
- 651 in the Apple Store
- 288 hardware wallets
- 44 bearer tokens
Roughly 3,770 ways, to HODL.

The fact that there are 4x the number of Android wallets than iOS wallets indicate that a large percentage of them are either counterfeits or outright malicious apps. Same for the App Store, but at a smaller scale. So I wouldn't include all those apps as legitimate wallets if I were you.

Make some leeway and put the headcount at about 70% of them being malicious, and then we'd be at a more accurate count.

It's an old post but I just wanted to point that out. Also you left out desktop wallets.

Either I missed this earlier or I just forgot to comment.

It's more likely also about cost. Apple wants $99 a YEAR + a cut of the sales at a minimum to keep your app in their store. And getting the account setup is a lot more work. Google wants a $25 fee once and a lot smaller cut of the sales if they even take a cut. So for smaller / hobby projects it just might be that. Also, in poorer parts of the world Android phones due to their lower cost tend to be more popular.

And Android has a much larger market share as in 70% vs 28%

https://www.bankmycell.com/blog/android-vs-apple-market-share/

So a higher cost for less then 1/2 the userbase.
Oh, and IMO writing for IOS is a bigger pain then Android, but YMMV on that depending on what you know and how good a programmer you are.

-Dave

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