With all the nice developments in crypto world, I'm always on the lookout for projects that truly innovate and push boundaries. Lately, I've been particularly drawn to how some of these projects are tackling real-world problems using blockchain and gamification concepts. That's how I came across Apeiron, and it seems to be tackling a unique issue in the gaming world.
Apeiron describes itself as the world's first NFT-based god game where you get the power to shape and control an entire world like a god, but with the added thrill of action RPG elements and true ownership of the things you create within the game. This ownership is powered by NFTs and built on the Ronin blockchain. It's solving the problem of in-game assets ultimately being controlled by the game developers, giving power back to the players.
The potential here is like a supercharged version of the 'play-to-earn' model, where players can earn through in-game currency and by owning and trading their unique creations on the marketplace. Share your thoughts – is this a problem the crypto gaming space needs solving?
Look if any project is doing something that is benefitting the people in this world then it will surely be a successful project. These kind of projects only needs a minimal marketing and after that they grow on their own because of the use case and problem solving fundamentals they have.
This is what we call as marketing based on word of mouth an it's the strongest one. So if any project no matter the one you're taking about or any other else is solving some problem and proposing a unique solution then it'll be successful one for sure.
But the project the OP is talking about is only just a game ( a play to earn one ) even though games can't totally solve the people's problem, it can still help them forgot it somehow and the game that we are talking about here, isn't just a simple game only but like I said earlier, it was a kind of play to earn. It can help us to make money and we know that money solves almost all of our problems.
This isn't only new though and it's a bit late. It goes out when the hype of play-to-earn games is already over. There are many good play-to-earn games in the past, however their success didn't continue this long, but let us see if what this project's luck have in store for them.