Bitcoin Forum
June 15, 2025, 01:20:14 PM *
News: Pizza day contest voting
 
   Home   Help Search Login Register More  
Pages: « 1 [2]  All
  Print  
Author Topic: Revolutionizing Crash Games: SkyControl PvP Multiplayer Is Here! 🚀  (Read 492 times)
AmoreJaz
Legendary
*
Offline Offline

Activity: 3500
Merit: 1105


Leading Crypto Sports Betting & Casino Platform


View Profile
January 20, 2025, 03:15:52 PM
Last edit: January 20, 2025, 06:24:08 PM by AmoreJaz
 #21

Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

..Stake.com..   ▄████████████████████████████████████▄
   ██ ▄▄▄▄▄▄▄▄▄▄            ▄▄▄▄▄▄▄▄▄▄ ██  ▄████▄
   ██ ▀▀▀▀▀▀▀▀▀▀ ██████████ ▀▀▀▀▀▀▀▀▀▀ ██  ██████
   ██ ██████████ ██      ██ ██████████ ██   ▀██▀
   ██ ██      ██ ██████  ██ ██      ██ ██    ██
   ██ ██████  ██ █████  ███ ██████  ██ ████▄ ██
   ██ █████  ███ ████  ████ █████  ███ ████████
   ██ ████  ████ ██████████ ████  ████ ████▀
   ██ ██████████ ▄▄▄▄▄▄▄▄▄▄ ██████████ ██
   ██            ▀▀▀▀▀▀▀▀▀▀            ██ 
   ▀█████████▀ ▄████████████▄ ▀█████████▀
  ▄▄▄▄▄▄▄▄▄▄▄▄███  ██  ██  ███▄▄▄▄▄▄▄▄▄▄▄▄
 ██████████████████████████████████████████
▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄
█  ▄▀▄             █▀▀█▀▄▄
█  █▀█             █  ▐  ▐▌
█       ▄██▄       █  ▌  █
█     ▄██████▄     █  ▌ ▐▌
█    ██████████    █ ▐  █
█   ▐██████████▌   █ ▐ ▐▌
█    ▀▀██████▀▀    █ ▌ █
█     ▄▄▄██▄▄▄     █ ▌▐▌
█                  █▐ █
█                  █▐▐▌
█                  █▐█
▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀█
▄▄█████████▄▄
▄██▀▀▀▀█████▀▀▀▀██▄
▄█▀       ▐█▌       ▀█▄
██         ▐█▌         ██
████▄     ▄█████▄     ▄████
████████▄███████████▄████████
███▀    █████████████    ▀███
██       ███████████       ██
▀█▄       █████████       ▄█▀
▀█▄    ▄██▀▀▀▀▀▀▀██▄  ▄▄▄█▀
▀███████         ███████▀
▀█████▄       ▄█████▀
▀▀▀███▄▄▄███▀▀▀
..PLAY NOW..
Etranger
Hero Member
*****
Offline Offline

Activity: 938
Merit: 1591



View Profile
January 22, 2025, 01:33:49 PM
 #22


These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

First of all, they need to think about how they will maintain the influx of regular customers. These should be people loyal to a particular casino and who play regularly and more or less due to a schedule. So that a player who enters a PvP game is sure that he will have someone to play with. And such players should agree on time, and also more or less coincide in the scale of their desire to play as much as another player wants to play. Yes, it is difficult, but the idea of ​​PvP itself sounds interesting and promising. It just requires thinking through the details.

delfastTions
Legendary
*
Offline Offline

Activity: 3094
Merit: 1599


View Profile
January 27, 2025, 01:43:34 PM
 #23


These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

First of all, they need to think about how they will maintain the influx of regular customers. These should be people loyal to a particular casino and who play regularly and more or less due to a schedule. So that a player who enters a PvP game is sure that he will have someone to play with. And such players should agree on time, and also more or less coincide in the scale of their desire to play as much as another player wants to play. Yes, it is difficult, but the idea of ​​PvP itself sounds interesting and promising. It just requires thinking through the details.
In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.
AmoreJaz
Legendary
*
Offline Offline

Activity: 3500
Merit: 1105


Leading Crypto Sports Betting & Casino Platform


View Profile
January 27, 2025, 04:09:16 PM
 #24


These days, hard to sustain a pvp-type of game as you need to find players who are willing to wait for another player to continue their respective game. Also, it would take time before you can really gauge your opponent, and that means, you need good amount of bankroll if you have such goal in mind.

The offering may be sound interesting but later on, the owners will find out that sustaining such type of business is quite hard. Unless, they will find a way how to maintain or sustain the interest of the players. Several pvp-type casinos have been introduced here but no single one I believe really survived or got popular. So that's one thing they need to think about. The continuity of their business agenda and how they can really compete in the online gambling arena.

First of all, they need to think about how they will maintain the influx of regular customers. These should be people loyal to a particular casino and who play regularly and more or less due to a schedule. So that a player who enters a PvP game is sure that he will have someone to play with. And such players should agree on time, and also more or less coincide in the scale of their desire to play as much as another player wants to play. Yes, it is difficult, but the idea of ​​PvP itself sounds interesting and promising. It just requires thinking through the details.

Implementing this type of game maybe easy but the sustenance of the interest from the players would be a challenge here as I've mentioned in my earlier post. Players are loyal to their casinos for some reason but when it comes to a pvp-type of game, would be hard to maintain the interest especially if you are waiting for some players just to proceed the game. Now, the site can employ some bots that can replace players if there will come a time that there will be no players. However, the thought that the bot is quite good would pose an issue for the actual player because they may think that they won't win if they are playing against a bot.

..Stake.com..   ▄████████████████████████████████████▄
   ██ ▄▄▄▄▄▄▄▄▄▄            ▄▄▄▄▄▄▄▄▄▄ ██  ▄████▄
   ██ ▀▀▀▀▀▀▀▀▀▀ ██████████ ▀▀▀▀▀▀▀▀▀▀ ██  ██████
   ██ ██████████ ██      ██ ██████████ ██   ▀██▀
   ██ ██      ██ ██████  ██ ██      ██ ██    ██
   ██ ██████  ██ █████  ███ ██████  ██ ████▄ ██
   ██ █████  ███ ████  ████ █████  ███ ████████
   ██ ████  ████ ██████████ ████  ████ ████▀
   ██ ██████████ ▄▄▄▄▄▄▄▄▄▄ ██████████ ██
   ██            ▀▀▀▀▀▀▀▀▀▀            ██ 
   ▀█████████▀ ▄████████████▄ ▀█████████▀
  ▄▄▄▄▄▄▄▄▄▄▄▄███  ██  ██  ███▄▄▄▄▄▄▄▄▄▄▄▄
 ██████████████████████████████████████████
▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄
█  ▄▀▄             █▀▀█▀▄▄
█  █▀█             █  ▐  ▐▌
█       ▄██▄       █  ▌  █
█     ▄██████▄     █  ▌ ▐▌
█    ██████████    █ ▐  █
█   ▐██████████▌   █ ▐ ▐▌
█    ▀▀██████▀▀    █ ▌ █
█     ▄▄▄██▄▄▄     █ ▌▐▌
█                  █▐ █
█                  █▐▐▌
█                  █▐█
▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀█
▄▄█████████▄▄
▄██▀▀▀▀█████▀▀▀▀██▄
▄█▀       ▐█▌       ▀█▄
██         ▐█▌         ██
████▄     ▄█████▄     ▄████
████████▄███████████▄████████
███▀    █████████████    ▀███
██       ███████████       ██
▀█▄       █████████       ▄█▀
▀█▄    ▄██▀▀▀▀▀▀▀██▄  ▄▄▄█▀
▀███████         ███████▀
▀█████▄       ▄█████▀
▀▀▀███▄▄▄███▀▀▀
..PLAY NOW..
Hispo
Legendary
*
Offline Offline

Activity: 1610
Merit: 2587


Leading Crypto Sports Betting & Casino Platform


View Profile WWW
January 27, 2025, 04:30:26 PM
 #25

Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

I am not sure how this Player versus player version of crash is supposed to work yet, though. I am assuming the game starts with both players wagering an equal amount of money and then the round starts, there is a random number generator which will decide when each one of the planes of both gamblers are going to crash. From the beginning one of the gamblers is set to win over his foe, because the nature of the RNG, but the appealing part comes when there is a possibility for that favored gambler to decide to cash out earlier than his competitor (which was unfavored by the RNG), so the unfavored gambler would end up taking all the money.

Perhaps I am still missing something on the rules of this game and whether the house as well is supposed to put money at stake to pay for multipliers or not. my guess it is not, as this is a PVP, after all.

..Stake.com..   ▄████████████████████████████████████▄
   ██ ▄▄▄▄▄▄▄▄▄▄            ▄▄▄▄▄▄▄▄▄▄ ██  ▄████▄
   ██ ▀▀▀▀▀▀▀▀▀▀ ██████████ ▀▀▀▀▀▀▀▀▀▀ ██  ██████
   ██ ██████████ ██      ██ ██████████ ██   ▀██▀
   ██ ██      ██ ██████  ██ ██      ██ ██    ██
   ██ ██████  ██ █████  ███ ██████  ██ ████▄ ██
   ██ █████  ███ ████  ████ █████  ███ ████████
   ██ ████  ████ ██████████ ████  ████ ████▀
   ██ ██████████ ▄▄▄▄▄▄▄▄▄▄ ██████████ ██
   ██            ▀▀▀▀▀▀▀▀▀▀            ██ 
   ▀█████████▀ ▄████████████▄ ▀█████████▀
  ▄▄▄▄▄▄▄▄▄▄▄▄███  ██  ██  ███▄▄▄▄▄▄▄▄▄▄▄▄
 ██████████████████████████████████████████
▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄
█  ▄▀▄             █▀▀█▀▄▄
█  █▀█             █  ▐  ▐▌
█       ▄██▄       █  ▌  █
█     ▄██████▄     █  ▌ ▐▌
█    ██████████    █ ▐  █
█   ▐██████████▌   █ ▐ ▐▌
█    ▀▀██████▀▀    █ ▌ █
█     ▄▄▄██▄▄▄     █ ▌▐▌
█                  █▐ █
█                  █▐▐▌
█                  █▐█
▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▀█
▄▄█████████▄▄
▄██▀▀▀▀█████▀▀▀▀██▄
▄█▀       ▐█▌       ▀█▄
██         ▐█▌         ██
████▄     ▄█████▄     ▄████
████████▄███████████▄████████
███▀    █████████████    ▀███
██       ███████████       ██
▀█▄       █████████       ▄█▀
▀█▄    ▄██▀▀▀▀▀▀▀██▄  ▄▄▄█▀
▀███████         ███████▀
▀█████▄       ▄█████▀
▀▀▀███▄▄▄███▀▀▀
..PLAY NOW..
Etranger
Hero Member
*****
Offline Offline

Activity: 938
Merit: 1591



View Profile
January 30, 2025, 04:50:56 PM
 #26

In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.

fanstudio (OP)
Copper Member
Newbie
*
Offline Offline

Activity: 15
Merit: 0


View Profile WWW
February 01, 2025, 07:09:06 AM
Last edit: May 08, 2025, 11:20:38 AM by mprep
 #27

Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

Thank you for your thoughtful observation and interest in SkyControl! You’re absolutely correct: SkyControl is designed to be a B2B solution that can be integrated into multiple casinos. This flexibility allows operators to offer the PvP mode to their players, creating a network of casinos where users can experience this unique gameplay.

We’re thrilled that you found the concept of playing against real opponents more engaging. That’s precisely the idea behind SkyControl—to bring a personalized, social, and skill-based experience to crash gaming. Competing against another player adds a strategic layer that’s absent when playing against a random number generator. Observing your opponent’s cashout behavior and timing your moves can give you an edge, making each round an exciting and dynamic challenge.



You are welcome. At the moment I can't play your game because when I click on Play Demo button, a new windows pops up but the loading bar freezes and the game doesn't start. I'll try it again when it will be available. I want to say that I liked landing page.

✔️ Massive RTP (96%) – Fair returns with a skill-based edge.
Are you sure that 96% RTP is massive. For example, house edge of crash game on Chips is 1%, which is basically 99% RTP. In your case, RTP is 96%, that's not competitive. If you keep RTP 99% on original game but 96% on PvP version, it might be okay because you don't have a competitor in PvP mode.

Thank you for trying out SkyControl and for your feedback! We’re sorry to hear about the loading issue (try to refresh the page when it's getting stuck); our team is actively working on optimizing the demo to ensure a smooth experience for everyone.

Regarding the RTP, you’re absolutely right that 96% might seem lower compared to some other crash games with 99% RTP. However, when you compare it to other segments in the iGaming industry, such as slot games where the RTP typically ranges from 85%-95%, our game stands out as offering a massive return rate.

Additionally, SkyControl's PvP mode adds a layer of strategy and social interaction that isn’t present in traditional RNG-based games, which we believe provides an engaging and rewarding experience for players, beyond just the RTP value.

We appreciate your thoughts and are always happy to discuss more!

[moderator's note: consecutive posts merged]
Etranger
Hero Member
*****
Offline Offline

Activity: 938
Merit: 1591



View Profile
February 01, 2025, 04:02:12 PM
 #28

Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

Thank you for your thoughtful observation and interest in SkyControl! You’re absolutely correct: SkyControl is designed to be a B2B solution that can be integrated into multiple casinos. This flexibility allows operators to offer the PvP mode to their players, creating a network of casinos where users can experience this unique gameplay.

We’re thrilled that you found the concept of playing against real opponents more engaging. That’s precisely the idea behind SkyControl—to bring a personalized, social, and skill-based experience to crash gaming. Competing against another player adds a strategic layer that’s absent when playing against a random number generator. Observing your opponent’s cashout behavior and timing your moves can give you an edge, making each round an exciting and dynamic challenge.

Could you tell us more about how pairs of players will be selected, and will it be announced that the partner in the game has changed and you are already playing with another person? I am also interested in how long you will have to wait for a new opponent to be selected. We discussed this in the thread above, it is interesting to know your views on these issues.

delfastTions
Legendary
*
Offline Offline

Activity: 3094
Merit: 1599


View Profile
February 01, 2025, 08:10:06 PM
 #29

In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
What you are talking about is of course a variant of using such a game more smoothly and effectively.
But even with the implementation of some algorithms of continuous, smooth play, changing the opponent leads to approximately the same result as, roughly speaking, the game with a random number generator, which OP mentioned above. In such games, the main thing is to predict the actions of a specific person - your opponent.
In this I see their uniqueness and a serious difference from playing with a computer or even playing with a group of people.
Synchronice
Legendary
*
Offline Offline

Activity: 1260
Merit: 1060



View Profile
February 01, 2025, 10:00:01 PM
 #30

Thank you for trying out SkyControl and for your feedback! We’re sorry to hear about the loading issue (try to refresh the page when it's getting stuck); our team is actively working on optimizing the demo to ensure a smooth experience for everyone.
Of course I tried refreshing but it didn't work. I tried it again today and it worked perfectly well. I like the visuals, it looks beautiful and engaging, I really enjoyed playing here.

Regarding the RTP, you’re absolutely right that 96% might seem lower compared to some other crash games with 99% RTP. However, when you compare it to other segments in the iGaming industry, such as slot games where the RTP typically ranges from 85%-95%, our game stands out as offering a massive return rate.
Your competitor are casinos with crash game, those who offer 99% RTP on crash game. Slots and other games aren't your direct competitors, they are indirect competitors but to my mind, you shouldn't be comparing your RTP to RTP of slots. So, think about it, if I'm playing Crash, I'd play one on website that offers me 99% RTP, I'd only play on your website for PvP mode but to my mind your strategy should be to bring both, normal and PvP player of crash game. So, in order to attract them, you just have no option but to offer 99% RTP. It's just my opinion, you know it better for your business.

Additionally, SkyControl's PvP mode adds a layer of strategy and social interaction that isn’t present in traditional RNG-based games, which we believe provides an engaging and rewarding experience for players, beyond just the RTP value.

We appreciate your thoughts and are always happy to discuss more!
Yes, your PvP mode is good and I think you can take more than 1% commission from each bet in PvP mode.

▄▄███████████████████▄▄
▄███████████████████████▄
████████▀░░░░░░░▀████████
███████░░░░░░░░░░░███████
███████░░░░░░░░░░░███████
██████▀░░░░░░░░░░░▀██████
██████▄░░░░░▄███▄░▄██████
██████████▀▀█████████████
████▀▄██▀░░░░▀▀▀░▀██▄▀███
███░░▀░░░░░░░░░░░░░▀░░███
████▄▄░░░░▄███▄░░░░▄▄████
▀███████████████████████▀
▀▀███████████████████▀▀
 
 CHIPS.GG 
▄▄███████▄▄
▄████▀▀▀▀▀▀▀████▄
███▀░▄░▀▀▀▀▀░▄░▀███
▄███
░▄▀░░░░░░░░░▀▄░███▄
▄███░▄░░░▄█████▄░░░▄░███▄
███░▄▀░░░███████░░░▀▄░███
███░█░░░▀▀▀▀▀░░░▀░░░█░███
███░▀▄░▄▀░▄██▄▄░▀▄░▄▀░██
▀███
░▀░▀▄██▀░▀██▄▀░▀░██▀
▀███
░▀▄░░░░░░░░░▄▀░██▀
▀███▄
░▀░▄▄▄▄▄░▀░▄███▀
▀█
███▄▄▄▄▄▄▄████▀
█████████████████████████
▄▄███████▄▄
███
████████████▄
▄█▀▀▀▄
█████████▄▀▀▀█▄
▄██████▀▄▄▄▄▄▀██████▄
▄█████████████▄████████▄
████████▄███████▄████████
█████▄█████████▄██████
██▄▄▀▀▀▀█████▀▀▀▀▄▄██
▀█████████▀▀███████████▀
▀███████████████████▀
██████████████████
▀████▄███▄▄
████▀
████████████████████████
3000+
UNIQUE
GAMES
|
12+
CURRENCIES
ACCEPTED
|
VIP
REWARD
PROGRAM
 
 
  Play Now  
fanstudio (OP)
Copper Member
Newbie
*
Offline Offline

Activity: 15
Merit: 0


View Profile WWW
February 02, 2025, 08:40:49 AM
Last edit: May 08, 2025, 11:20:27 AM by mprep
 #31

Am I right in understanding that the OP is offering software that can be used by different casinos? And that such a PvP mode will be available not only in one place, but in different casinos, if they are interested and implement such a practice?

At the start, it sounds quite interesting, somehow more personalized. It's one thing to play against a faceless random number generator and quite another - against the pretty much the same player as yourself. It seems to me that this gives more chances to win, because there is an opportunity to analyze the behavior of another player. Which is missing in the game against the machine.

Thank you for your thoughtful observation and interest in SkyControl! You’re absolutely correct: SkyControl is designed to be a B2B solution that can be integrated into multiple casinos. This flexibility allows operators to offer the PvP mode to their players, creating a network of casinos where users can experience this unique gameplay.

We’re thrilled that you found the concept of playing against real opponents more engaging. That’s precisely the idea behind SkyControl—to bring a personalized, social, and skill-based experience to crash gaming. Competing against another player adds a strategic layer that’s absent when playing against a random number generator. Observing your opponent’s cashout behavior and timing your moves can give you an edge, making each round an exciting and dynamic challenge.

Could you tell us more about how pairs of players will be selected, and will it be announced that the partner in the game has changed and you are already playing with another person? I am also interested in how long you will have to wait for a new opponent to be selected. We discussed this in the thread above, it is interesting to know your views on these issues.

Thank you for your question! Let me clarify how the PvP private rooms and Pool Betting public rooms work in our game:

PvP Private Rooms:
These are peer-to-peer games designed for playing with someone you know, like your friends.
To start a match, one player creates a private room and shares the Room ID with their chosen opponent(s). Only players who have the Room ID can join the game, making it an exclusive, personalized experience.
Private rooms are ideal for those who want to enjoy a head-to-head challenge or play in a more controlled and friendly environment.

Pool Betting Public Rooms:
These are open rooms where anyone can join. All players who enter the room pay an entry fee for every round, and the game begins once the minimum required number of players is reached.
In Pool Betting, you compete against all the players in the room rather than just one opponent. The goal is to outlast or strategically cash out to maximize your chances of winnin the prize pool, which consists of all the players' entry fees.

Matchmaking in Public Rooms:
For Pool Betting rooms, there is no matchmaking. Players who join are added to the pool, and the round begins when the room reaches the minimum required number of players' bets.

If the room is already running a game, you'll be queued for the next round, ensuring a steady flow of gameplay.



In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
What you are talking about is of course a variant of using such a game more smoothly and effectively.
But even with the implementation of some algorithms of continuous, smooth play, changing the opponent leads to approximately the same result as, roughly speaking, the game with a random number generator, which OP mentioned above. In such games, the main thing is to predict the actions of a specific person - your opponent.
In this I see their uniqueness and a serious difference from playing with a computer or even playing with a group of people.

Thank you for your insightful comment! You’ve perfectly captured the essence of what makes PvP mode unique and exciting compared to playing against a random number generator or even in a group setting.

In PvP private rooms, the focus is indeed on outsmarting and predicting the actions of your specific opponent. This human element of strategy and psychology is what sets SkyControl apart from traditional crash games or RNG-based mechanics. The ability to anticipate your opponent’s decisions—whether they will cash out early or risk it all for a higher multiplier—adds a layer of skill and engagement that’s impossible to replicate with AI.

That being said, public Pool Betting rooms introduce a different kind of thrill, where you’re competing against a broader group of players. Here, it’s about timing and making the best decisions in a more dynamic environment with many variables at play.

We designed SkyControl to cater to both types of players:

Those who love the personalized, strategic challenge of PvP duels.
And those who enjoy the fast-paced, group-oriented excitement of Pool Betting.
Both modes are driven by the same idea: putting players in control and making every decision matter, ensuring a truly engaging and skill-based experience.

Thanks again for your comment, and feel free to share more thoughts or questions—we love discussing these ideas!



[moderator's note: consecutive posts merged]
Etranger
Hero Member
*****
Offline Offline

Activity: 938
Merit: 1591



View Profile
February 02, 2025, 09:36:10 AM
 #32

Quote
PvP Private Rooms:
These are peer-to-peer games designed for playing with someone you know, like your friends.
To start a match, one player creates a private room and shares the Room ID with their chosen opponent(s). Only players who have the Room ID can join the game, making it an exclusive, personalized experience.
Private rooms are ideal for those who want to enjoy a head-to-head challenge or play in a more controlled and friendly environment.

I really like this option, as it fully corresponds to what I understand by a personalized game against another player, and not a random machine. The only thing that confuses me here is playing with your friends. After all, one of you will win, and one will lose. If you know your opponent personally, then this can entail the consequences of the fact that you can take out the problem with the loss beyond the game into real life and this can ruin your relationship.

I would keep this option as you presented it, but at the same time I would introduce an anonymity factor. So that the player can see the nickname of the person he is playing against, could identify him among many other players, but at the same time not know the real identity of the player hiding behind the nickname. In this case, he will know that he is playing with a specific person, but their game relationship will not be carried out beyond the playing field into the real world. This will be a safer and more thoughtful option, in my opinion.

delfastTions
Legendary
*
Offline Offline

Activity: 3094
Merit: 1599


View Profile
February 02, 2025, 12:02:25 PM
 #33

In addition, in this version of the game there are too many unforeseen situations, for example, an urgent need for one of the players to stop playing due to some urgent life circumstances. Thus, the game often becomes chaotic and unpredictable simply due to the freedom of choice of behavior of each of the players and this naturally irritates the players. All these difficulties lead to the fact that such games are implemented with great difficulty and, in principle, are not very much in demand by clients of gaming services. And for the services themselves, most likely, the implementation of the ability to play like this does not give the necessary monetary profit.

I think that such situations could be solved quite easily. We are not talking about the fact that only two players always play. There can be many games between pairs of players in parallel, at the same time. And these pairs can change, someone leaves the game, someone new appears. The algorithm should determine those players who are left without a partner and organise a new pair for them quite quickly, so that the game is not interrupted for a long time.
What you are talking about is of course a variant of using such a game more smoothly and effectively.
But even with the implementation of some algorithms of continuous, smooth play, changing the opponent leads to approximately the same result as, roughly speaking, the game with a random number generator, which OP mentioned above. In such games, the main thing is to predict the actions of a specific person - your opponent.
In this I see their uniqueness and a serious difference from playing with a computer or even playing with a group of people.

Thank you for your insightful comment! You’ve perfectly captured the essence of what makes PvP mode unique and exciting compared to playing against a random number generator or even in a group setting.

In PvP private rooms, the focus is indeed on outsmarting and predicting the actions of your specific opponent. This human element of strategy and psychology is what sets SkyControl apart from traditional crash games or RNG-based mechanics. The ability to anticipate your opponent’s decisions—whether they will cash out early or risk it all for a higher multiplier—adds a layer of skill and engagement that’s impossible to replicate with AI.

That being said, public Pool Betting rooms introduce a different kind of thrill, where you’re competing against a broader group of players. Here, it’s about timing and making the best decisions in a more dynamic environment with many variables at play.

We designed SkyControl to cater to both types of players:

Those who love the personalized, strategic challenge of PvP duels.
And those who enjoy the fast-paced, group-oriented excitement of Pool Betting.
Both modes are driven by the same idea: putting players in control and making every decision matter, ensuring a truly engaging and skill-based experience.

Thanks again for your comment, and feel free to share more thoughts or questions—we love discussing these ideas!


Yeah. You are certainly right that such games can be safely attributed to another category of games in which psychology and human emotions, logic and prediction of the opponent's actions begin to play a major role. These sensations are not standard in common games, which we consider as, roughly speaking, with a random number generator. And of course, such sensations really change the general atmosphere and charm of such a game for any person.

That is, in fact, they lead to the origins of gambling, when only man played with man.
In this I see the value of such an initiative.
fanstudio (OP)
Copper Member
Newbie
*
Offline Offline

Activity: 15
Merit: 0


View Profile WWW
April 25, 2025, 11:59:31 AM
 #34

Hi everyone,

Thank you so much for the thoughtful feedback and kind words: it’s incredibly rewarding to see such insightful engagement with what we’re building at SkyControl!

You’ve perfectly captured the core of what makes our PvP mode unique: the human layer of strategy, anticipation, and unpredictability that simply isn’t present in RNG-driven experiences.
Whether you’re playing in public lobbies or private rooms, the idea is to make every decision matter and to add emotional weight to each round - especially when facing friends or direct opponents.

We absolutely agree that maintaining a balance between personalization and anonymity is key. Your suggestions around showing nicknames while protecting player identity are great, and we’ll be taking this on board as we continue refining the experience.
We’re constantly iterating on the UX to make sure the fun of competing never crosses into discomfort or pressure, and your comments help us shape that vision.

At the end of the day, our mission with SkyControl is to introduce a new dynamic to crash games—one where timing, psychology, and skill create a richer, more memorable experience.
We’re excited about what’s ahead and deeply appreciate your thoughts as we evolve the game.

Thanks again, and we look forward to hearing more from the community!

Best regards,
The SkyControl Team
Magoo8
Newbie
*
Offline Offline

Activity: 104
Merit: 0


View Profile
April 25, 2025, 01:30:59 PM
 #35

A pvp crash game, that's introsting, I have some questions about how It works.

Can both users lose in the same match? I mean, users only bet against them or the house is involved in the bet?

Can both players win if they Cash out before the crash?

I have no idea how the lógica behind the game works, but I love the pvp idea, It has some potential. I will take a look to the casino when I have some free time.


It's a nice idea. It features crisp graphics, the animation is perfect, and I appreciate the option to play in either classic or PvP mode. However, the PvP mode only works if your friend is signed up with the same online casino as you. That's the biggest disadvantage and challenge of the game.
ultraBTC
Member
**
Offline Offline

Activity: 224
Merit: 34


View Profile WWW
April 26, 2025, 08:55:28 AM
Last edit: April 26, 2025, 09:09:51 AM by ultraBTC
 #36

Hi Fanstudio,

Good job overall & very interesting concept.
The PvP model definitely brings a fresh twist and adds some competitive dynamics compared to traditional crash games.

The math models, however, are a little bit confusing at first glance.

✔️ Massive RTP (96%) – Fair returns with a skill-based edge.

   3.   How does it work?
Players bet directly against each other, and the house takes no role other than managing the game and collecting the 10% fee.


   1.   Betting Options for Pool Betting:
 Each player places an equal bet into the pool, and the last player to cash out wins the combined pot (after a 10% casino fee).

For both Pool Betting and PvP modes, a 10% fee is deducted from the pot (essentially a classic fix-fee, rake-style model).

What exactly is the 96% tRTP referring to?
What is the base-game tRTP before the deduction?

Assuming a base 100% tRTP, applying a 10% fee would naturally lower the tRTP to around 90%.

In order to align with a 96% effective tRTP after the 10% fee, the underlying base-game tRTP would need to operate at approximately:

tRTP = 96/0.9= 106.67%

I assume the 10% fixed fee is not being deducted after the 96% tRTP payout, because in that case the effective tRTP would drop to around 86.4%, which would be a significant difference from the stated expectation. It would be great if you could share some insight into how the 96% tRTP is structured and whether it includes any base game adjustments.


fanstudio (OP)
Copper Member
Newbie
*
Offline Offline

Activity: 15
Merit: 0


View Profile WWW
June 06, 2025, 08:46:14 AM
 #37

Hi there,

Thanks so much for the thoughtful analysis and kind words — really appreciate the deep dive! 🙌
Let me help clarify how we handle tRTP and the structure behind the PvP Pool Betting model:

Our RTP is close to 97%, and this applies specifically to the Classic Mode.
The 10% house edge (which functions like a rake or tournament fee, similar to poker) applies only to the PvP modes.

So there’s no need to reverse-engineer or inflate the base RTP to 106.67% to account for a 10% deduction — our system is already designed to deliver (close to) 97% to players in Classic Mode.

⚙️ Here’s how it works for PvP Pool Betting:
   •   The house has no influence on the outcome.
   •   Players compete against each other, and the last to eject before the crash wins.
   •   The pot collected from all bets is reduced by 10%, and the remaining 90% goes to the winner.

🎯 For example:
   •   10 players join with $1 each → total pool = $10
   •   10% ($1) is taken as the house fee
   •   $9 goes to the winner (last player standing)

This structure is closer to a skill-based tournament than a traditional RNG casino game. It’s designed to drive fair competition, strategic gameplay, and strong player retention — while still offering a sustainable model for operators.

Let me know if you’d like any further breakdown or want to explore more of the mechanics — always happy to continue the conversation. ✌️
Pages: « 1 [2]  All
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2006-2009, Simple Machines Valid XHTML 1.0! Valid CSS!