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Author Topic: Are the console wars killing AAA gaming?  (Read 1114 times)
Chrithu
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May 09, 2014, 11:22:03 PM
 #21

I think the entire digital content stemmed from piracy & them having control and greed.. Bandwidth prob cost lot less than creating millions of disks n cases with paper.

Actually things have to be viewed the other way around: Piracy became the big problem it was in the late 90s early 2000s because the publishers were too slow to go digital. The guy from Oculus Rift recently said it right in a panel discussion on Pax about the future of PC Gaming: The number one reason for pirating back then was that for a 14,15,16 year old just downloading the game was a LOT less of a hassle than asking their parents to get them to a place to pick it up. And companies like Ubisoft just made the problem worse themselves by reacting with copy protection that could just kill your computer completely. I mean how many games needed to patch out the copy protection because it didn't prevent piracy and on top of it prevented paying customers from playing???

And even DRM is disappearing more and more. And I can tell exactly why: Because now that Amazon MP3, Itunes, Steam, GoG and whatnot are established and running mostly flawless, piracy is declining back to the levels it had in the late 80s/early 90s. Because things have turned around completely: Why in hell pirate a MP 3 with abysmal quality or pirate a game and go through the hassle of finding a trojan/virus-free download, when a legal copy is a mouse click away for less than 10$ if you just wait a little?

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May 09, 2014, 11:36:25 PM
 #22

Piracy in main problem nowadays. With Steam sales and other digital promotions like Humble Bundle you can a LOT of great games. So many you would probably won't have time to play it all. There are som many great free to play games as well, like DOTA2 it is the bigger and the most successful game on Steam at this moment with more than 25 millions of users who downloaded it.


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May 12, 2014, 12:52:28 AM
 #23

I wouldn't really say piracy is the main problem, as it's infinately harder to pirate console games than PC games. While piracy is awful and kills great developers (especially Indie ones), I think the culture of "push the bleeding-edge graphics" is hurting the industy more.

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cbeast
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May 12, 2014, 01:08:51 AM
 #24

I've recently returned to Eve. CCP abandoned WoD and will probably have to focus on consoles. They got screwed by M$ over the Xbox port of Dust 514. I think it's just rough times for gamers. Maybe it's time to get away from proprietary hardware and open source game systems.

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May 12, 2014, 12:10:13 PM
 #25

the thing is now a days developers are more focused on the graphics that they dont care if the story is good or bad , and being a gamer i always prefer a game with a good story line instead of better graphics , better graphics is a plus point with a good story ,, like new Call of duty game they ruined the classic franchise by introducing this high tech gadgets ,  Sad

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