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Author Topic: latest rally started with Diablo3 open beta opening  (Read 4617 times)
waspoza
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April 21, 2012, 02:06:07 PM
 #21

Hmm maybe ill give it a try then. Drops in hc mode are better quality than in normal, right?
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April 21, 2012, 02:39:19 PM
 #22

Hmm maybe ill give it a try then. Drops in hc mode are better quality than in normal, right?

They are the same items I suppose, except only hc items work on hc chars. So, sc items are useless and pretty much worthless imo. I once bought an item on ebay back in the days because I died while my friends didn't. I wanted to join up with them as fast as possible (low level chars can hardly play along with the big guys) so I bought a charm to give me x-amount of gained experience to level up much faster. Yes, it's cheating in a way but I died as a Lvl 65 and Lvl 93 Sorc and the last thing you want to do then is to start the game over again without a pimped char. Those items that can really help you to get back in the game quickly are extremely rare. You'd have to have a powerful team equipped with clothes for magic, and having finished the entire game three times on all difficulty levels in order to hunt sellable items. But in the end it is possible to make gaming a day (and night)time job. Got laid off? Oh come on, put a frozen pizza in the oven and play some Dia, make some cash.

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April 21, 2012, 07:05:08 PM
 #23

bitcoin has potential to be used for trade of diabloIII items. I don't think it has to be restricted to the hardcore niche. (Hardcore players will be less prone to paying for items anyway). Blizzards RMAH will be too cumbersome to use properly without a credit card, and you are at mercy of Blizzards quirks if you use it.
Fees are a pain, so here can bitcoin shine.

It will take a while though till the first practical solution will come up, my guess is a few months to a year.
The current spike has nothing to do with it imo. It is the self-fulfilling prophecy of 4.20, pretty crappy in general without fundamental effect. Since we are going down straight away it seems some guys were too gullible. Classical pump & dump.

For a sustained thing we'll have to wait till 15. may, the release date and there after, and watch.

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April 21, 2012, 11:42:39 PM
 #24

How much do u all think ogrr.com will profit from the new diablo THIS TIME? Because there is this new blizzard facilitated auction house:

http://eu.battle.net/d3/en/services/auction-house/

http://www.youtube.com/watch?v=4ir6zrHXuO0

In contrast to outside-of-battle.net trading (e.g. with Bitcoins), it offers lots of filters, like those that only show you what your character would be able to wear, instant use after purchase and great visual presentation.
In addition one or two barriers less, because players dont have to sign up with another community if they use the battle.net option and wont have to deal with Bitcoin.

On the other hand: There will be some fees charged by blizzard

and according to the guy on the video: there will be NO TRADE in hardcore mode (dont ax me Y).
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April 22, 2012, 04:44:32 AM
 #25


and according to the guy on the video: there will be NO TRADE in hardcore mode (dont ax me Y).

Obviously because Blizzard doesn't want to deal with complaints from crazy people who spend real money on HC items and immediately die and lose the items. 

So there's a stress test going on right now or something?
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April 22, 2012, 01:47:19 PM
 #26

How much do u all think ogrr.com will profit from the new diablo THIS TIME? Because there is this new blizzard facilitated auction house:

I think there will be a lot of use for more mundane things under $10. Right now Blizzard charges $1.25 for each item sold (not sure on PayPal fees in addition), so there isn't much point in selling cheaper items. like perhaps crafting materials. If there is a market for $50+ items, then those will most likely go through the RMAH due to the security of paying Blizzard and letting them handle the transaction.

The biggest advantage to the RMAH is there is 0 chance to be scammed. There is no "you send first" or reputation, its all handled by Blizzard.
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April 22, 2012, 08:27:36 PM
 #27


and according to the guy on the video: there will be NO TRADE in hardcore mode (dont ax me Y).

Obviously because Blizzard doesn't want to deal with complaints from crazy people who spend real money on HC items and immediately die and lose the items.  

So there's a stress test going on right now or something?

Yep.

I was able to play 2 characters, till the first boss (skeleton king) seems a pretty well though out game.
Judging what items are worth is difficult now since only about 20min of the game is available and the item details aren't accessible on the battle.net website either.
But considering that Blizzard built their revenue model around the items it is conceivable that some of them will be traded for quite a few BTC.

It will depend on whenever there are going to be duping exploits or not. I heard there was one in the beta for a while but it was fixed quickly.

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April 22, 2012, 09:14:44 PM
 #28

Quote
.. If you could just start over and revive your char, noone would spend real money on the game in trading. Also, this applies to real life as well. Life wouldn't mean shit if it wasn't limited.

Quote
and according to the guy on the video: there will be NO TRADE in hardcore mode (dont ax me Y).

Obviously because Blizzard doesn't want to deal with complaints from crazy people who spend real money on HC items and immediately die and lose the items.

So there's a stress test going on right now or something?

I would agree to the first quote as well: hardcore players are the ones that really get into the game and are willing to spend money on it. Often they keep their main characters for weeks if not month!

So to me that statement given by Blizzard and stated in the video, not wanting to upset hc players to me is just an excuse to test the waters with the auction house. Because the real money is in the hc mode! If everything goes well with the standard mode, they can open trade as well for hc without risking a real image damage.
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April 22, 2012, 10:19:10 PM
 #29

I would agree to the first quote as well: hardcore players are the ones that really get into the game and are willing to spend money on it. Often they keep their main characters for weeks if not month!

So to me that statement given by Blizzard and stated in the video, not wanting to upset hc players to me is just an excuse to test the waters with the auction house. Because the real money is in the hc mode! If everything goes well with the standard mode, they can open trade as well for hc without risking a real image damage.

Have you ever played DiabloII hardcore mode?
I did quite extensively and at times exclusively and can tell you you are totally wrong.

Hardcore players play the game in such a way that the character builds are using their items they are likely to find or found with a previous character.
This has gone to the point where you played areas which according to the statistics from datamined game files will give you the items for your next characters.
Besides for items for lowlevel dueling I wouldn't have payed a cent.

You will find this attitude common on all DII hardcore players and my guess is DIII will be no different.

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April 22, 2012, 11:00:50 PM
 #30

Wow, imagine what will happen when Diablo4 will release?!

Bitcoin won't exist in 2040.
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April 23, 2012, 01:03:12 AM
 #31

I would agree to the first quote as well: hardcore players are the ones that really get into the game and are willing to spend money on it. Often they keep their main characters for weeks if not month!

So to me that statement given by Blizzard and stated in the video, not wanting to upset hc players to me is just an excuse to test the waters with the auction house. Because the real money is in the hc mode! If everything goes well with the standard mode, they can open trade as well for hc without risking a real image damage.

Have you ever played DiabloII hardcore mode?
I did quite extensively and at times exclusively and can tell you you are totally wrong.

Hardcore players play the game in such a way that the character builds are using their items they are likely to find or found with a previous character.
This has gone to the point where you played areas which according to the statistics from datamined game files will give you the items for your next characters.
Besides for items for lowlevel dueling I wouldn't have payed a cent.

You will find this attitude common on all DII hardcore players and my guess is DIII will be no different.

You r right, I have never played DII but maybe you have a different player mentality than others players, who dont mind paying some dollars for cool new stuff?
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April 23, 2012, 01:07:09 AM
 #32

Diablo 2 players played hardcore for a challenge and the rush you get from having "risks". Buying items would contradict that.

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April 23, 2012, 02:35:58 AM
 #33

Diablo 2 players played hardcore for a challenge and the rush you get from having "risks". Buying items would contradict that.

if i can pay someone .50cents to gear me up a bit when i'm lvl 12... ill to it

when you die (and you know you will) paying a few dollors for a rush or something will be temping


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April 23, 2012, 08:03:26 AM
 #34

Diablo 2 players played hardcore for a challenge and the rush you get from having "risks". Buying items would contradict that.
As well as being able to revive when you die by paying a fee.
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April 23, 2012, 08:36:54 AM
 #35

Diablo 2 players played hardcore for a challenge and the rush you get from having "risks". Buying items would contradict that.
As well as being able to revive when you die by paying a fee.

You'd still have to put in a lot of effort to level up again. So, it's not like you can pay a fee and have you old char back. Gaining experience (points) takes a long time. It's just a matter of either days, or otherwise weeks of playing.

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April 23, 2012, 12:09:10 PM
 #36

Diablo 2 players played hardcore for a challenge and the rush you get from having "risks". Buying items would contradict that.
As well as being able to revive when you die by paying a fee.

This has been shot down by Blizz, and it also helps to illustrate my point. 

Quote
This concept was initially floated in a forum post by Blizzard's Diablo 3 Community Manager Bashiok, in July 2009. [4]. Reaction from the Hardcore community was fairly outraged and almost entirely negative[5], and when the issue came up again in April 2010, Bashiok said it had been pretty much ruled out.[6]

        ...I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.


People who play hardcore play for the challenge and risks associated with it. Making it easier by reviving your character or buying gear just makes it pointless. People who would do that just play softcore.

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April 23, 2012, 12:18:14 PM
 #37

Diablo 2 players played hardcore for a challenge and the rush you get from having "risks". Buying items would contradict that.
As well as being able to revive when you die by paying a fee.

This has been shot down by Blizz, and it also helps to illustrate my point. 

Quote
This concept was initially floated in a forum post by Blizzard's Diablo 3 Community Manager Bashiok, in July 2009. [4]. Reaction from the Hardcore community was fairly outraged and almost entirely negative[5], and when the issue came up again in April 2010, Bashiok said it had been pretty much ruled out.[6]

        ...I have though heard Jay (who is lead designer) say that paying to bring back hardcore is pretty much a horrible idea.


People who play hardcore play for the challenge and risks associated with it. Making it easier by reviving your character or buying gear just makes it pointless. People who would do that just play softcore.
Maybe almost everyone feels that way, but some people (even if not the majority or even >1% of players) may seek to appear "hardcore" (or have a better chance of achieving something worth talking about in hardcore mode) among those who have actually taken the risk and put in the effort to be "hardcore." For those people, it may seem more valuable to have the Staff of Ultimate Sheep Herding (or whatever) on a hardcore server than a normal server. *shrug* I don't doubt there'll be a market -- I'd guess it won't be particularly large. As long as there's demand to buy items on hardcore servers for currency which doesn't have to be earned in-game, there'll be a way to buy it, and if you can't use the Blizz service, consumers will go elsewhere.

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April 23, 2012, 12:34:59 PM
 #38

Oh sure there will be some, quite a few probably especially at release and a few months afterward. People who don't really want to play HC but do it cause their friends are, or people who think they want to play HC (because it's hardcore  Roll Eyes) but really don't, or people playing it as a status symbol, etc. Just keeping y'all grounded in reality.

I got in the beta for D3, played one char to lvl 12, "beat" the beta and then never played it again. I just don't have the time or motivation for video games I used to have. So many other things to do.  

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April 23, 2012, 01:05:16 PM
 #39

I don't really get the point of the whole hardcore discussion.

Don't you think BTC will be able to compete with Blizzards RMAH system? To get an idea on what's possible: RMAH will be ebay, Bitcoin craigslist. (hopefully)

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April 23, 2012, 01:28:34 PM
 #40

TBH I don't either, I had to look back to see why the discussion even veered that way. There's definitely room for bitcoin in trading. OGRR is a good start.

Hardcore players are a minority, no need to focus on them anyway.

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