Not to sound like i'm trolling but it seemed like the graphics took a step backward from the last previews I saw, particularly this video?
https://www.youtube.com/watch?v=TMHIfxLIvvoI know how hard it is making good games i've actually done some game work myself years back, just asking what happened, did the game engine have to change or a team change?
I wasnt actually working on the game before, just directing, now I am the only developer on it, but there is more content in game now. The problem with the version before was they couldn't figure out networking/multiplayer mode in the unreal engine version. That was kalisto showing off before trying to get everyone interested in a new game engine that none of us knew how to work with. The important thing to consider is im pushing forward with this and as the people behind unity3d update their program adding new features and rendering/shading abilities to the editor. the graphics will get better. I currently am not participating in the beta tests for unity 5, but I am keeping up with it and I am quite impressed by what the new version will offer(ps4/xbox one style graphics) and I look forward to upgrading when it is available publicly. Unity3D 4.6.2 is still using ps3 style graphics which I am ok with for now. Give the demo a shot before u knock it. Demo 15 will be available sometime this week, myself and coin2's web designer will be testing it for connectivity on his server today. Also if u haven't noticed, the old versions of the game were actual programs, my version is purely web based, you don't see graphics like this on many web based games.
Also the maps and everything about that unreal engine demo save for the jumper map was stock unreal engine assets.. hardly original..