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Alternate cryptocurrencies => Announcements (Altcoins) => Topic started by: swartzfeger on February 19, 2014, 10:38:09 AM



Title: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 10:38:09 AM
Please see original bounty announcement here (https://bitcointalk.org/index.php?topic=345619.msg5233802#msg5233802).

---

Goal: create a MMORPG built on-top of the NXT network, using elements such as the Asset Exchange, Arbitrary Messages and Parallel Blockchains.

Details: https://nxtforum.org/general-discussion/(ann)-lith/  (updated April 14, 2014)

We're currently collecting a bounty to assemble a development team.

Ideas and opinions are welcome!

---

Nxtopia donation address: 13776816462073143763

If you donate (which is GREAT!), include your transaction id so it makes it easier for our community fund manager to keep track of incoming transactions. Thank you!


UPDATE: April 17, 2014

Please go see our new announcement and thread here:

https://nxtforum.org/general-discussion/(ann)-lith/

Thank you for your support! We went from 41,000 NXT in February to now a little over 1,600,000 NXT when we revealed new details on April 14! We're holding off on more donations for now, please see the new updated forum (https://nxtforum.org/general-discussion/(ann)-lith/) for continued news. :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 10:40:32 AM
What is the donation address?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: jl777 on February 19, 2014, 10:45:53 AM
Please see original bounty announcement here (https://bitcointalk.org/index.php?topic=345619.msg5233802#msg5233802).

---

Goal: create a MMORPG built on-top of the NXT network, using elements such as Arbitrary Messages, Parallel Blockchains, and the Asset Exchange.

Details: https://docs.google.com/presentation/d/1AddOidhyg7PwdCnejywEf7Gk7p0Yo1ZMBIf6ES5QVwc/

We're currently collecting a bounty to assemble a development team.

Ideas and opinions are welcome!
I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.

Also, please update OP with donation address. My donation is coming from the NXTcommunityfund, so the money is already there, no need for txid


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 11:06:43 AM
Sent 3000 via TX ID: 5658009271669858297 (i think) from 3323287590575539129


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 11:10:49 AM
Nxtopia -- MMORPG built on-top of the NXT network

current bounty: 10,000 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834)
3000 - chanc3r (Transaction id: 5658009271669858297)
1000 - MyZhre (Transaction id:   )

This is an opportunity to support an online game that leverages many of Nxt's advanced features. Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: stereotype on February 19, 2014, 11:20:10 AM
I think the game angle is valid and a natural progression for virtual currencies on more than one level. But initially, i would like to see a virtual 3D high st. of vendors, exchange facilitators, service providers etc, that i can 'walk' into and interact and/or trade with, as well as other participants.
Last time i tried Second Life was years ago, so have no idea how doable or in-vogue this may be. Did they run into regulatory problems?
I just think it would serve the non gamers amongst us, and possibly offer an interesting slant for exchanging and moving value around, as well as exchanging information.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: bitcoinpaul on February 19, 2014, 11:24:17 AM
I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.

imho no one is working on it.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 11:24:27 AM
I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.

We will try that. This means that all operations will be done server side. However, the game will interface directly with the Asset Exchange, which will let player trade their items directly in real life, even when they are not in the game.

Hopefully the min. fee goes down to 0.01 soon.

Looking for talented devs and artists! ;)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 11:30:23 AM
I think the game angle is valid and a natural progression for virtual currencies on more than one level. But initially, i would like to see a virtual 3D high st. of vendors, exchange facilitators, service providers etc, that i can 'walk' into and interact and/or trade with, as well as other participants.

Stereotype, this is excellent stuff. Just based on my own experience, there should always be a 'game within a game'. In other words, if you wanted to be a merchant, you could always look for arbitrage opportunities on the asset exchange and chat in game with other vendors. Your hands would never have to lift a sword or dodge dragon fire. Stay comfy by the inn's hearth, striking deals and building your own little empire. :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 11:34:13 AM
BTW, we should vote for which name is best (listed on 1st page of the doc).


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: MyZhre on February 19, 2014, 11:35:33 AM
1000 nxt sent from 8045498363545361273,
hope i can help more  :D

EDIT: txid 8826881503135433086


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 11:37:32 AM
Panda and I have chatted a little in regards to implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 11:39:26 AM
I recommend designing the first version without Parallel blockchains, as I dont even know the timeframe for that.

imho no one is working on it.

Do you think CfB or BCNxt may be more willing if there's a project like this that could leverage a parallel chain?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: extro24 on February 19, 2014, 11:48:57 AM
Why don't you just clone Huntercoin?

The game has been up for several weeks now.

www.huntercoin.org


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 11:57:52 AM
Why don't you just clone Huntercoin?

The game has been up for several weeks now.

www.huntercoin.org

Not to diminish huntercoin, but Nxtopia is all about Nxt's Asset Exchange. A completely user-driven crafting economy.

And... Vorpal Swords


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: stereotype on February 19, 2014, 11:58:16 AM
I think the game angle is valid and a natural progression for virtual currencies on more than one level. But initially, i would like to see a virtual 3D high st. of vendors, exchange facilitators, service providers etc, that i can 'walk' into and interact and/or trade with, as well as other participants.

Stereotype, this is excellent stuff. Just based on my own experience, there should always be a 'game within a game'. In other words, if you wanted to be a merchant, you could always look for arbitrage opportunities on the asset exchange and chat in game with other vendors. Your hands would never have to lift a sword or dodge dragon fire. Stay comfy by the inn's hearth, striking deals and building your own little empire. :)
Sounds great.  :) Might even open a room out the back of the inn, for beer, hog roast, and wenches.....for a nxt fee, of course!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 12:10:25 PM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 23,500 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id:   )
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 011638676023709764)
0500 - EvilDave (Transaction id: 1103023256425459700)
2500 - LiQio (Transaction id: 17259695350230030848)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 12:19:54 PM
Things should be for sale in the game but there should also be a concept of work or time spent to create them and this should not just be possible to be bypassed by people with lots of currency.

i.e. someone can craft an item and its value would be based on how hard it would be to craft (time, chance of failure, complexity etc)

of course someone can then buy that item but the person who put the effort into creating it gets the benefit.

so someone with a big-wallet can get the item without spending the time and the person without the wallet can benefit from the time they spent crafting the item - which they can move into NXT and use in RL or re-use in the game for example.

Where games lose out is where people with the big wallets can jump in, bypass the hard work bit with no benefit to the people who are doing it the hard way.. This is why a lot of games lose out and eventually become unpopular.

I would like to see us solve this so people who can spend to advance, do this BUT the benefit goes to the people working in the game not the game owners/producers who can instantly create as many items as they like...


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 12:25:40 PM
Things should be for sale in the game but there should also be a concept of work or time spent to create them and this should not just be possible to be bypassed by people with lots of currency.

i.e. someone can craft an item and its value would be based on how hard it would be to craft (time, chance of failure, complexity etc)

of course someone can then buy that item but the person who put the effort into creating it gets the benefit.

so someone with a big-wallet can get the item without spending the time and the person without the wallet can benefit from the time they spent crafting the item - which they can move into NXT and use in RL or re-use in the game for example.

Where games lose out is where people with the big wallets can jump in, bypass the hard work bit with no benefit to the people who are doing it the hard way.. This is why a lot of games lose out and eventually become unpopular.

I would like to see us solve this so people who can spend to advance, do this BUT the benefit goes to the people working in the game not the game owners/producers who can instantly create as many items as they like...

Chanc3r, I think both Panda and I are close to going to bed (I'm east coast, he's west, and it's already 7:30 AM), but sometime today/soonish you should really start bouncing ideas with us on IRC. You raise critical points.

edit -- just using EVE as an example, a rich player would not be able to spam space stations or titans on his own. Anything of value takes a commensurate amount of resources to craft. Some assets, like a fort, would require a corporation (guild) in order to reach material requirements.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 12:29:37 PM

Chanc3r, I think both Panda and I are close to going to bed (I'm east coast, he's west, and it's already 7:30 AM), but sometime today/soonish you should really start bouncing ideas with us on IRC. You raise critical points.

I'm UK and at work :)
If someone cane tell me how to reach you on IRC - I'm not really a user of it..
I'll get set up while you sleep.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Sh1n on February 19, 2014, 12:36:46 PM
Wow this is awesome :D I've been thinking about using NXT in gaming too. But more in the sense of micro transactions using NXT.

Good luck guys! Please set up a kickstarter like page if you have the time and the efforts. Would be very handy ^^


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 12:37:13 PM

Chanc3r, I think both Panda and I are close to going to bed (I'm east coast, he's west, and it's already 7:30 AM), but sometime today/soonish you should really start bouncing ideas with us on IRC. You raise critical points.

I'm UK and at work :)
If someone cane tell me how to reach you on IRC - I'm not really a user of it..
I'll get set up while you sleep.

I wasn't either, until today :)

server: irc.foonetic.net

#nxtopia is the room


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 12:42:56 PM
Things should be for sale in the game but there should also be a concept of work or time spent to create them and this should not just be possible to be bypassed by people with lots of currency.

i.e. someone can craft an item and its value would be based on how hard it would be to craft (time, chance of failure, complexity etc)

of course someone can then buy that item but the person who put the effort into creating it gets the benefit.

so someone with a big-wallet can get the item without spending the time and the person without the wallet can benefit from the time they spent crafting the item - which they can move into NXT and use in RL or re-use in the game for example.

Where games lose out is where people with the big wallets can jump in, bypass the hard work bit with no benefit to the people who are doing it the hard way.. This is why a lot of games lose out and eventually become unpopular.

I would like to see us solve this so people who can spend to advance, do this BUT the benefit goes to the people working in the game not the game owners/producers who can instantly create as many items as they like...

Yes, I should be sleeping as well, but a quick answer before I log off:

The goal is to have a player driven economy, so I think Crafter A who busted his butt making "Supersword" should be allowed to sell his weapon for a hefty sum. So like you said, the crafter is rewarded (in real NXT!)

To elaborate:

The only time a big whale can jump ahead of other players with no work is if the game has a "cash shop". In this case, the money goes directly to the company, while cheating the players.

Because literally all of the game's items (minus things that have no market value) can be sold on the Asset Exchange, there will be no cash shop. A big whale would have to purchase this "Supersword" directly from the crafter. And I think we can all agree that if the crafter put in a lot of time hunting down the materials, recipes, etc. he should be rewarded. A crafter is reward, and a whale is happy with his new sword.

The same goes for consumables such as food, potions, etc. all of these must be purchased from gatherers and crafters. Therefore, the people who put in the time and energy are fairly rewarded.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 12:45:05 PM
Things should be for sale in the game but there should also be a concept of work or time spent to create them and this should not just be possible to be bypassed by people with lots of currency.

i.e. someone can craft an item and its value would be based on how hard it would be to craft (time, chance of failure, complexity etc)

of course someone can then buy that item but the person who put the effort into creating it gets the benefit.

so someone with a big-wallet can get the item without spending the time and the person without the wallet can benefit from the time they spent crafting the item - which they can move into NXT and use in RL or re-use in the game for example.

Where games lose out is where people with the big wallets can jump in, bypass the hard work bit with no benefit to the people who are doing it the hard way.. This is why a lot of games lose out and eventually become unpopular.

I would like to see us solve this so people who can spend to advance, do this BUT the benefit goes to the people working in the game not the game owners/producers who can instantly create as many items as they like...

Yes, I should be sleeping as well, but a quick answer before I log off:

The goal is to have a player driven economy, so I think Crafter A who busted his butt making "Supersword" should be allowed to sell his weapon for a hefty sum. So like you said, the crafter is rewarded (in real NXT!)

To elaborate:

The only time a big whale can jump ahead of other players with no work is if the game has a "cash shop". In this case, the money goes directly to the company, while cheating the players.

Because literally all of the game's items (minus things that have no market value) can be sold on the Asset Exchange, there will be no cash shop. A big whale would have to purchase this "Supersword" directly from the crafter. And I think we can all agree that if the crafter put in a lot of time hunting down the materials, recipes, etc. he should be rewarded. A crafter is reward, and a whale is happy with his new sword.

The same goes for consumables such as food, potions, etc. all of these must be purchased from gatherers and crafters. Therefore, the people who put in the time and energy are fairly rewarded.

Yesss this is what we need :)
sleep well.
finding IRC client :D


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: allwelder on February 19, 2014, 12:59:07 PM
cannt wait to see the updated info. :D


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 19, 2014, 02:45:05 PM
You want to raise some dev funds for this?

PRE SELL some Assets, IE Vorpal Swords (whatever these are..) Shield of NX, AE Armor, for example.

Say you make a whole set of 1000NXT armor and items,  these items would have a value of 1500NXT once the game starts. Pre investors could put theirs up for sale, and therefore individual investors could make a profit and help the game get started

I'm sending 1000NXT too, for my Vorpal Sword purchase.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: superresistant on February 19, 2014, 02:52:07 PM

Create an incentive to fund the game by providing special items that doesn't give advantage in the game (like League-of-Legend does).
Do not fall into the pay-to-win scheme.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 19, 2014, 03:04:21 PM


You want to raise some dev funds for this?

PRE SELL some Assets, IE Vorpal Swords (whatever these are..) Shield of NX, AE Armor, for example.

Say you make a whole set of 1000NXT armor and items,  these items would have a value of 1500NXT once the game starts. Pre investors could put theirs up for sale, and therefore individual investors could make a profit and help the game get started

Might be one day the most expensive digital items in the world :)

I love the concept!

Yeah it would have to be pre game only, irreplaceable, and even make each one different, so that there isn't just 100 pre game Vorpal World Killers, that no one else can get..


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 19, 2014, 03:06:36 PM

Create an incentive to fund the game by providing special items that doesn't give advantage in the game (like League-of-Legend does).
Do not fall into the pay-to-win scheme.


They don't have to be any more powerful than available items, but what about letting the bounty donator NAME the item.

it could linger, and be sold across the game, but the lore would remain..

Jefdiesel's Sword of Greenspan Slayer


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: rdanneskjoldr on February 19, 2014, 03:25:34 PM
sent 500
txid 91193539943795488

Is there no chance of just introducing the nxt system to an already made game like wow,where objects could have a real value?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 04:25:25 PM
sent 500
txid 91193539943795488

Is there no chance of just introducing the nxt system to an already made game like wow,where objects could have a real value?

Sure, but legality would be questionable, and there's the escrow question (think of Diablo and ebay).


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 04:33:50 PM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 25,500 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id: 7928426557842646935 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=7928426557842646935))
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 3011638676023709764 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=3011638676023709764))
0500 - EvilDave (Transaction id: 1103023256425459700 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=1103023256425459700))
2500 - LiQio (Transaction id: 17259695350230030848 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17259695350230030848))
1000 - Pandaisftw (Transaction id: 16708576594121402630 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=16708576594121402630))
1000 - eb101 (Transaction id: 11083404370711498345 (http://11083404370711498345))

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 04:36:48 PM

Create an incentive to fund the game by providing special items that doesn't give advantage in the game (like League-of-Legend does).
Do not fall into the pay-to-win scheme.


They don't have to be any more powerful than available items, but what about letting the bounty donator NAME the item.

it could linger, and be sold across the game, but the lore would remain..

Jefdiesel's Sword of Greenspan Slayer

This is a great idea, but since players will be able to craft (issue) their own item (asset), being able to name something isn't really a perk.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: superresistant on February 19, 2014, 04:39:03 PM
Create an incentive to fund the game by providing special items that doesn't give advantage in the game (like League-of-Legend does).
Do not fall into the pay-to-win scheme.
They don't have to be any more powerful than available items, but what about letting the bounty donator NAME the item.
it could linger, and be sold across the game, but the lore would remain..
Jefdiesel's Sword of Greenspan Slayer
This is a great idea, but since players will be able to craft (issue) their own item (asset), being able to name something isn't really a perk.

If players can name their own items, rules must be set.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: kwest on February 19, 2014, 04:49:55 PM
So, what exactly is the vision for this game? What will the gameplay be like?
I don't have that much experience with MMOs on smartphones.. but when I think of simpler graphics I imagine something like Ragnarok Online or Graal. Or is even that too advanced?

Anyway, personally I like real time battles more than turn based.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 04:59:24 PM
So, what exactly is the vision for this game? What will the gameplay be like?
I don't have that much experience with MMO's on smartphones.. but when I think of simpler graphics I imagine something like Ragnarok Online or Graal. Or is even that too advanced?

Anyway, personally I like real time battles more than turn based.

The vision is a completely user-driven crafting economy. There will be no binding -- anything can be sold. Proof of Burn may also be used to refine raw materials.

After that, we need developers, writers, artists, ideas from the community and more hours in the day.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: kwest on February 19, 2014, 05:04:17 PM
Well, I will keep an eye on this project. If I like what I see I'll be glad to donate or invest some NXT at a later stage.
I can say that I absolutely stand behind the idea itself, and I've been waiting for a serious crypto currency based game project. Zynga accepting BTC is a good start (although they're a little bit of a dying company sadly).

It can revolutionize the free to play model if done right.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Bfljosh on February 19, 2014, 05:12:37 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please. Also no elves and fairies please.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 05:27:51 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please.

Anyone can use anything. You can cast a fireball, wearing plate mail (don't have a heart attack, purists!). There will be logical modifiers to doing unusual things like that, but if a player wants to do it, we want them to do it as long as game balance isn't unreasonably skewed.

Super hardcore, as in the nudity/cannibalism featured in Mortal? I have zero interest in it because I find most virtual 'gore' to be puerile and comical. The community may think differently than me.

Dismembering a player after defeating them in PvP, and selling their 'parts' on the AE? No, that wasn't discussed.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 05:41:03 PM
As promised, I just donated 1k NXT to the fund. Tx ID: 16708576594121402630


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Bfljosh on February 19, 2014, 05:42:27 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please.

Anyone can use anything. You can cast a fireball, wearing plate mail (don't have a heart attack, purists!). There will be logical modifiers to doing unusual things like that, but if a player wants to do it, we want them to do it as long as game balance isn't unreasonably skewed.

Super hardcore, as in the nudity/cannibalism featured in Mortal? I have zero interest in it because I find most virtual 'gore' to be puerile and comical. The community may think differently than me.

Dismembering a player after defeating them in PvP, and selling their 'parts' on the AE? No, that wasn't discussed.

 no I don't mean the nude stuff. I mean the full player loot only :)

All players should be able to kill each other, also from same factions.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 05:53:44 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please. Also no elves and fairies please.

Super hardcore - what you mean - after we kill you we steal ALL your crypto?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 06:01:55 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please.

Anyone can use anything. You can cast a fireball, wearing plate mail (don't have a heart attack, purists!). There will be logical modifiers to doing unusual things like that, but if a player wants to do it, we want them to do it as long as game balance isn't unreasonably skewed.

Super hardcore, as in the nudity/cannibalism featured in Mortal? I have zero interest in it because I find most virtual 'gore' to be puerile and comical. The community may think differently than me.

Dismembering a player after defeating them in PvP, and selling their 'parts' on the AE? No, that wasn't discussed.

 no I don't mean the nude stuff. I mean the full player loot only :)

All players should be able to kill each other, also from same factions.

This will be polarizing; some players love it, some like it but hate when they get ganked, some are care bears that wanna role-play outside the Inn.

We may issue a conditional asset upon character creation -- RP (role-play). This asset can then be traded for PvE and PvP flag assets.

If you're flagged as RP, you can't be touched. If you're killed in PvP, I'm not sure how it would be handled. There should be some penalty/reward, possibly one random item dropped from your inventory. Full inventory drop? That's brutal.

We could possibly have an asset that would mitigate item loss on death (not unlike EVE's insurance).

It's an interesting mechanic and worthy of hearing lots of opinions. I've always been borderline PvP/PvE... in my eyes, if you're flagged PvP, prepare to be punished. But endless ganking can kill a game for a lot of people.

We could have full drop arenas, random item player drop in most PvE areas.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 06:03:13 PM

Create an incentive to fund the game by providing special items that doesn't give advantage in the game (like League-of-Legend does).
Do not fall into the pay-to-win scheme.


Yep - agreed, pre-buy cannot give unfair advantage to early investors - some scarce / comemorative items would be ok though.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 06:05:07 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please. Also no elves and fairies please.

Super hardcore - what you mean - after we kill you we steal ALL your crypto?

We would have people throwing their phones after getting kited by some asshole. No drops from player coin purse.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: EvilDave on February 19, 2014, 06:21:16 PM
I'm in....even tho I'm very fond of every one of my NXTs, I'll drop 500 on Nxtopia.
It'll be an hour or 3 before I can do the transfer, but count me in.

Anyone already suggested using the SPECIAL character generation system ?
Dave-the-thick-as-pigshit-but-very-lucky-Barbarian coming up......


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 06:32:15 PM
I'm in....even tho I'm very fond of every one of my NXTs, I'll drop 500 on Nxtopia.
It'll be an hour or 3 before I can do the transfer, but count me in.

Anyone already suggested using the SPECIAL character generation system ?
Dave-the-thick-as-pigshit-but-very-lucky-Barbarian coming up......

I think the initial direction is -- completely equal character generation (stat wise). So you would load up on pigshit and luck charm assets. :D

You could even craft and sell your own EvilDave Pigshit Hair Pomade.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 06:59:48 PM
I'm in....even tho I'm very fond of every one of my NXTs, I'll drop 500 on Nxtopia.
It'll be an hour or 3 before I can do the transfer, but count me in.

Anyone already suggested using the SPECIAL character generation system ?
Dave-the-thick-as-pigshit-but-very-lucky-Barbarian coming up......

I think the initial direction is -- completely equal character generation (stat wise). So you would load up on pigshit and luck charm assets. :D

You could even craft and sell your own EvilDave Pigshit Hair Pomade.

Not sure if the 2nd is possible (the custom name). But we are planning to make items very flexible, so you can add special effects and stuff. So you can indeed load your Pomade with a lot of Pigshit.

We are also just talking about being able to make your own "special effects" that when slotted into an item, would function as a normal addition, but with your name on it. Of course, the user would have to pay the AE issuance fee and we would make sure to filter inappropriate names.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: EvilDave on February 19, 2014, 07:28:11 PM
For Croms sake...take my money, now!!!

Heres my 500 NXT

TX ID: 1103023256425459700

From my account below: 1580825311588963305


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: LiQio on February 19, 2014, 07:33:53 PM
I'm in  ;D

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 08:44:33 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please.

Anyone can use anything. You can cast a fireball, wearing plate mail (don't have a heart attack, purists!). There will be logical modifiers to doing unusual things like that, but if a player wants to do it, we want them to do it as long as game balance isn't unreasonably skewed.

Super hardcore, as in the nudity/cannibalism featured in Mortal? I have zero interest in it because I find most virtual 'gore' to be puerile and comical. The community may think differently than me.

Dismembering a player after defeating them in PvP, and selling their 'parts' on the AE? No, that wasn't discussed.

 no I don't mean the nude stuff. I mean the full player loot only :)

All players should be able to kill each other, also from same factions.

This will be polarizing; some players love it, some like it but hate when they get ganked, some are care bears that wanna role-play outside the Inn.

We may issue a conditional asset upon character creation -- RP (role-play). This asset can then be traded for PvE and PvP flag assets.

If you're flagged as RP, you can't be touched. If you're killed in PvP, I'm not sure how it would be handled. There should be some penalty/reward, possibly one random item dropped from your inventory. Full inventory drop? That's brutal.

We could possibly have an asset that would mitigate item loss on death (not unlike EVE's insurance).

It's an interesting mechanic and worthy of hearing lots of opinions. I've always been borderline PvP/PvE... in my eyes, if you're flagged PvP, prepare to be punished. But endless ganking can kill a game for a lot of people.

We could have full drop arenas, random item player drop in most PvE areas.

I am very much in favour of a system like Eve's, but with a much softer learning curve.

Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to.
I've spend months in safe Empire just trading and building, never venturing in nullsec.

And after all these years, Eve still is the to-beat benchmark.

If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity.
In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background.
Eve much the same.

Guess I'm a trader at heart  ;D

Also love these kinds of games, but that's probably not an option, because not a lot of people like these: http://virtonomics.com/  :)

By the way, simple graphics are good enough for me. I like content over looks :)



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 19, 2014, 08:46:14 PM
I just thought of a pretty cool idea:

Because items are bound to the Asset Exchange as a general platform, this means that it is possible to transfer items from one game to a completely different game (if the devs of the other game allow it). This can allow us to build multiple games in canon, all persisting in the same universe, but perhaps representing different realities.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 08:52:27 PM
I am very much in favour of a system like Eve's, but with a much softer learning curve.

Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to.
I've spend months in safe Empire just trading and building, never venturing in nullsec.

And after all these years, Eve still is the to-beat benchmark.

If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity.
In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background.
Eve much the same.

Guess I'm a trader at heart  ;D

Also love these kinds of games, but that's probably not an option, because not a lot of people like these: http://virtonomics.com/  :)
I think the problem is that you have no real goal. No special activities, nothing you can strive to. Humans needs special little things they can care about. Awards, contests, races, special places to do special things you can't do nowhere.

You need generic/repeatable stuff on the one hand side and you need uniqueness on the other hand side.

For instance: possibly infinite numbers of dungeons is okay. But if there is one special dungeon or one special group of dungeons, that's interesting. Because that dungeon or that group is also special to others and you can compete with others on that.

By the way, simple graphics are good enough for me. I like content over looks :)

Me, too.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 08:59:50 PM
I would like to see quests, i.e. everybody could script a quest and others could trigger it need to pass through some stages until they finished it.

Several statistics could be possible:
 - time
 - ressources spent on a quest
 - places visited
 - etc.

Several rewards could be possible:
 - when finishing quest => an asset from a box (can be depleted, could be refilled)
 - only limit number of successful executions of that quest possible => reward: being one of them; or special asset from a box (cannot be refilled)
 - crafting an asset for free/lower price


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 09:00:01 PM
I am very much in favour of a system like Eve's, but with a much softer learning curve.

Eve is a HARSH environment, but it's very possible to never encounter it if you don't want to.
I've spend months in safe Empire just trading and building, never venturing in nullsec.

And after all these years, Eve still is the to-beat benchmark.

If possible, i would choose for a game that is developed in steps. First something that people get into easily and then gradually adding layers of complexity.
In WoW, I initially started out just hacking and slashing, but eventually developed almost all of my characters into traders who basically ran a show from the background.
Eve much the same.

Guess I'm a trader at heart  ;D

Also love these kinds of games, but that's probably not an option, because not a lot of people like these: http://virtonomics.com/  :)
I think the problem is that you have no real goal. No special activities, nothing you can strive to. Humans needs special little things they can care about. Awards, contests, races, special places to do special things you can't do nowhere.

You need generic/repeatable stuff on the one hand side and you need uniqueness on the other hand side.

For instance: possibly infinite numbers of dungeons is okay. But if there is one special dungeon or one special group of dungeons, that's interesting. Because that dungeon or that group is also special to others and you can compete with others on that.

By the way, simple graphics are good enough for me. I like content over looks :)

Me, too.

Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 09:06:36 PM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 09:14:43 PM
Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 09:14:53 PM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 09:15:38 PM
Can you make the MMORPG super hardcore like Mortal online? Full player loot please. Also no elves and fairies please.

Perhaps the game should have zones where different levels of danger exist...
Damage through theft / accident etc should perhaps be possible anywhere.
There is also the possibility of natural disaster...
But full on combat / war etc should be restricted to specific game zones and people can then choose which part of the game they want to play.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: EvilDave on February 19, 2014, 09:16:31 PM
First things first......what background ?

Generic fantasy ?
Space trading ?
Post-apocalyptic vehicle combat ?
Horror?
Detective?
Superhero?
etc.......


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: TwinWinNerD on February 19, 2014, 09:16:48 PM
This is really cool, i will promote it on reddit!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 09:17:21 PM
Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.

A kind of augmented reality rpg - cool that means we get to 3d print a vorpal sword and hide it somewhere maybe.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 09:17:35 PM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. :)

Oh, isn't that playable?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 09:19:17 PM
First things first......what background ?

Generic fantasy ?
Space trading ?
Post-apocalyptic vehicle combat ?
Horror?
Detective?
Superhero?
etc.......

Don't know. Maybe, it can be everything. Separated worlds, you play in the world you like.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 09:20:06 PM
Another idea, I have, is integrating some sort of geo-caching as a quest.

Or, even funnier, integrating real geo-caches to be found in NXTopia.

A kind of augmented reality rpg - cool that means we get to 3d print a vorpal sword and hide it somewhere maybe.

That is cool! NXT caches.

You are great, chanc3r.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 09:25:18 PM
A favourite of mine from about 30 years ago

http://en.wikipedia.org/wiki/Well_World_series

I think some of the rules and dynamics of this are really cool especially considering the author came up with this in the 70s...
Probably not to everyone's tastes but I would hope we can take some elements from it like;

The different environments in each tile
Races that are hostile because they are biologically incompatible.
Different realities/physics e.g. tech works or not, magic works or not, nothing works.
When you die you randomly come back as a different species
Natural disaster can make a zone uninhabitable and everyone has to leave and the zone is recycled.
Some zones are trading zones, some are arenas
etc


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 09:33:46 PM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

In Star Trek Online scripting "episodes" earns you in-game cash and resources. :)

Oh, isn't that playable?

I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Of course, the game is crap to begin with as all Star Trek games ;)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 09:41:08 PM
Why not use "monoliths" as a theme in the game?  :)

https://dl.dropboxusercontent.com/u/18301977/gvans%20monolith%20proto1%20small.jpg


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 09:54:27 PM

Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 09:55:15 PM

Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come

Immediately adds possibilities for character development or story arcs.  :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 10:19:06 PM
Hmmm I like it the NXT Dark Monolith - an updated Kubrick theme - great idea... some mystery to come

Apropos mysteries...

Do you remember this project where somebody set up a game with building proteins to have distinct properties?

I could imagine such thing here, too. Where people in NXTopia solves real-world problems and then earn some in-game assets for that. Wrapped up in a quest, this would make a wonderful addition to NXTopia.

For instance, one could add a mini-game for increasing the security of NXT and therefore provide solutions which NXTers are seeking.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 19, 2014, 10:22:58 PM
I believe payment is based on how well a particular episode is rated by players.
Of course there is some "Vote for ME" action, but it seems to have worked for the past years without upsetting the economy.

Okay, I see. Although, we should pay attention not to let only a few scripters dominate the quest 'market'. It should be open and affordable to everyone. :) Creativity counts.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 10:28:31 PM

I had just read about the Russian 'Stonehedge' and thought monoliths would be cool.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 10:29:33 PM
"Open to everyone" is a good benchmark anyway :)

We were just discussing Real World crossover games in IRC

http://www.parallelkingdom.com/guide/en/page1.aspx
http://www.escapistmagazine.com/news/view/118302-Human-Element-to-Use-Real-World-Resource-Gathering

Just as inspiration of what are cool game concepts :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: bitcoinpaul on February 19, 2014, 10:32:07 PM
I'm in  ;D

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




2 capes and 1 cuap. this will become the pizza story of nxt! ;D


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: eB101 on February 19, 2014, 10:57:33 PM
I like it
Just sent 1000 to see this kicking
Tx ID: 11083404370711498345
From: 5629477397208681336


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 19, 2014, 11:06:30 PM
I'm in  ;D

2500 NXT sent just now, TXID 17259695350230030848
sent from 17554870974799505420




2 capes and 1 cuap. this will become the pizza story of nxt! ;D

You did not just do that. Yes, you did. :)

We've moved past the 23,000 NXT mark. Which is a lot of loot in just under one day!

We're over at irc.foonetic.net, #nxtopia throughout the day, formulating ideas.

The primary need right now is a developer and artist and I'm not sure if we can attract two talented people for 23,000 NXT (that's more or less what we raised for the reddit tipbot). If we could more than double this to 50,000 NXT, that would certainly be an impressive milestone and one we could use to attract talented people.

For those who have donated, THANK YOU!

We have a beginning game logic flow charted, and I will be working on an asset hierarchy tonight. If you have any ideas, share them here or on IRC!

Particularly worldbuilding/story ideas... Chanc3r has developed some neat angles, but we could use more input. Anyone with gm/dunegeonmaster skills from pen and paper games are certainly welcome to apply as well as regular gamers with 'just an idea.' Please share!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 19, 2014, 11:25:36 PM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 23,500 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id:   )
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 011638676023709764)
0500 - EvilDave (Transaction id: 1103023256425459700)
2500 - LiQio (Transaction id: 17259695350230030848)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.

my TX 7928426557842646935
thanks


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 19, 2014, 11:34:40 PM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.

 The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..

 This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.

 Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%

 









Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 19, 2014, 11:39:25 PM

Particularly worldbuilding/story ideas... Chanc3r has developed some neat angles, but we could use more input. Anyone with gm/dunegeonmaster skills from pen and paper games are certainly welcome to apply as well as regular gamers with 'just an idea.' Please share!

Some great ideas coming in here (along with any donations)- please keep them coming and will try to pull them together into an overall concept.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 19, 2014, 11:56:57 PM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.

 The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..

 This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.

 Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%


Just WOW!

I love the idea of stories/quests being Assets!

This will keep me awake tonight :-\


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 12:00:03 AM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 26,000 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id: 7928426557842646935 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=7928426557842646935))
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 3011638676023709764 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=3011638676023709764))
0500 - EvilDave (Transaction id: 1103023256425459700 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=1103023256425459700))
2500 - LiQio (Transaction id: 17259695350230030848 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17259695350230030848))
1000 - Pandaisftw (Transaction id: 16708576594121402630 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=16708576594121402630))
1000 - eb101 (Transaction id: 11083404370711498345 (http://11083404370711498345))
xxxx - ChuckOne [will support once mixing/zerocoin is in place]
0500 - apenzi (Transaction id: 15260598453647834729)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: snailbrain on February 20, 2014, 12:04:25 AM
Why don't you just clone Huntercoin?

The game has been up for several weeks now.

www.huntercoin.org

Not to diminish huntercoin, but Nxtopia is all about Nxt's Asset Exchange. A completely user-driven crafting economy.

And... Vorpal Swords

sounds awesome..

I take it it's not actually a crypto currency, it's just a game?

what would be the advantage of putting it on the NXT network other than just having a normal server based mmorpg? (apart from it being much slower?)

---

Note: Huntercoin is more of a Human Mining Crypto Currency than an actual game. Although war/strategy and skill is still involved.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 12:08:03 AM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.

 The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..

 This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.

 Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%


Just WOW!

I love the idea of stories/quests being Assets!

This will keep me awake tonight :-\

Wow, yeah... the story asset would act as a key to access an area where the story/quest script is executed.

I think this would have to be instantiated and not persistent, but that's just a guess.

Part of the bounty would be a separate app where players can generate their own story/quest/modules. These could be instantiated in pre-defined areas, like going to a theater to watch a movie (or in Star Trek, entering the holodeck).

One hurdle I see is how do we vet user-crafted content? Not in the sense of profanity or quality, but in the sense that's it's scripted properly, it works as intended, and can be sold on the AE for VAST SUMS OF FILTHY LUCRE!!!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Uniqueorn on February 20, 2014, 12:12:47 AM
A lot of great ideas in here.
I've been busy today with the eSport NXT showmatch and other stuff, I got a little more work to do, but I'll keep a close eye on the development and slowly, but surely add more of my own ideas :) Great job everyone


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 12:15:42 AM
Why don't you just clone Huntercoin?

The game has been up for several weeks now.

www.huntercoin.org

Not to diminish huntercoin, but Nxtopia is all about Nxt's Asset Exchange. A completely user-driven crafting economy.

And... Vorpal Swords

sounds awesome..

I take it it's not actually a crypto currency, it's just a game?

what would be the advantage of putting it on the NXT network other than just having a normal server based mmorpg? (apart from it being much slower?)

---

Note: Huntercoin is more of a Human Mining Crypto Currency than an actual game. Although war/strategy and skill is still involved.

Hi snail!

The details aren't locked down, but the in-game currency would be translated into and out of NXT. Also, all things crafted and sold in the game will generate a NXT transaction fee.

The advantage here, vs just putting a game on a server, is leveraging Nxt's asset exchange. The players will, in effect, run the auction house.

The lunatics will run the asylum. As long as the logic is in place, it will be a brilliant piece of gaming (for those like me that enjoy 4x games). With enough gamers, market volume, smart resource gathering, arbitrage, etc, a gamer could earn income via NXT.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 12:18:29 AM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.

 The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..

 This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.

 Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%


Just WOW!

I love the idea of stories/quests being Assets!

This will keep me awake tonight :-\

Wow, yeah... the story asset would act as a key to access an area where the story/quest script is executed.

I think this would have to be instantiated and not persistent, but that's just a guess.

Part of the bounty would be a separate app where players can generate their own story/quest/modules. These could be instantiated in pre-defined areas, like going to a theater to watch a movie (or in Star Trek, entering the holodeck).

One hurdle I see is how do we vet user-crafted content? Not in the sense of profanity or quality, but in the sense that's it's scripted properly, it works as intended, and can be sold on the AE for VAST SUMS OF FILTHY LUCRE!!!

listen i was blowing my own mind as i wrote that..

im thinking minecraft and las vegas.

I think as far as user crafted items, why not figure out an algo, the more value of goods you put into something, the more powerful it is, with time as a factor as well

say you do enough dungeon quests, and you find 100 diamonds, you can forge(ha) those into a helm, or a dagger or whatever and since diamonds are hard they dagger is harder. 1000 diamonds is 100times as hard as 100 diamonds but takes 100x as long.

gold is heavy so it does more damage
magic is magic so it makes it lighter and swings faster

100 diamond, 100gold 1000 magic would be hard, cause damage and be fast as hell

1000 diamond would be hard as hell but cause less damage

1000 gold would be heavy as hell and slow but cause massive damage



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Bfljosh on February 20, 2014, 12:39:17 AM
Real economy..

-Buy able spots to build houses on, interesting for investors or companies (maybe a tax for game development)
-Complex crafting systems with really rare recipes, so you can invest in making rare items to earn real money with
-Auction houses all in real crypto, all loot able items should have a function to create a really rich trading environment
-Quests rewards in crypto but also skill upgrades or items in crypto so you can create some balance
- You can start a company like an armor maker or a gem cutter and new players can be employed by you to start the game.
- It would be awesome if you could make a living out of this game like it is possible in Huntercoin.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 12:48:10 AM
All,

I'd like to share some of the more interesting ideas that have been bounced in IRC and give a little more than what's been shared already:

Nxtopia is a MMORPG that will feature a user-driven crafting economy. Crafting an item is essentially issuing an asset that can be sold on the exchange.

Crafting requires materials (mats), so resource gathering will be a very important part of the game. There will also be a 'refining' process that will transform raw resources into mats that will be more useable for crafting, i.e., 20 wood>5 timber>1 plank. (these assets are refined in a Proof of Burn manner)

Crafting also requires a schematic, which is an asset that acts as a blueprint or a recipe.

Theoretically, a group of players could buy a Fort schematic (very expensive) -- the Fort schematic calls for 200,000 planks, 100,000 bricks, etc. The guild could then build the fort once material requirements are met. A fort could be a cool place for gamers to hang out and chat... or it could act as an outpost or strategic position near a valuable resource.

Structures such as factories, smelters, mills, etc could be crafted, that would make the refining process more efficient. Players that owned these structures could make money from other players via refining contracts.

One idea that was floated is particularly cool -- world 'events' that occur at certain points in the block chain. i.e., Astrologers predict a brilliant comet will appear at block 100,000, causing effect XYZ and other unknown and possibly dangerous effects.

Another idea that could be a PITA to implement but super cool would be user-generated stories/quests. These scripted, instantiated events could be triggered by players owning the quest asset and entering a defined location (similar to a holodeck).

Obviously, right from the start, resource balance has to be right. A player should have the ability to gather resources and craft a simple weapon in a single session. Players need to be rewarded with progress. On the flip side, massive structures such as forts or castles should require a group of people months, possibly a year or more, to earn the money to buy the schematic and gather the resources to build the structure.

That's a sort of unofficial brain dump (for now!)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 12:57:59 AM


I think as far as user crafted items, why not figure out an algo, the more value of goods you put into something, the more powerful it is, with time as a factor as well

say you do enough dungeon quests, and you find 100 diamonds, you can forge(ha) those into a helm, or a dagger or whatever and since diamonds are hard they dagger is harder. 1000 diamonds is 100times as hard as 100 diamonds but takes 100x as long.

gold is heavy so it does more damage
magic is magic so it makes it lighter and swings faster

100 diamond, 100gold 1000 magic would be hard, cause damage and be fast as hell

1000 diamond would be hard as hell but cause less damage

1000 gold would be heavy as hell and slow but cause massive damage



but what gives the diamonds, gold and wealth their values?  they need equivalent NXT put in.
It would be fine in the private Asset Exchange run Worlds, If I charge you 10NXT to enter, you can find some items, some people will find items worth 2 or 3 NXT, some will lose and drop items, and some will slay the level boss and win the big prize, say a sword, or something. Another reason for AE's to be funded with IPOs, so they could build some awesome prizes.

IDEA: I create an asset DiamondSwordQuest, sell shares and use the funds purchase supplies and to craft a 1000 diamond sword, then list all its stats and offer it at the end of the quest. I craft the story and set a difficulty level. users send 10nxt to enter the level and take part in the challenge. Along the way, they win battles and find items, and lose battles and drop items.
Question: when you die, do you respawn in the same level? losing all the items you may have found plus 10% (or more as specified by the story) or do you dump out, and have to pay again?
2nd Question: What happens if the first user beats the Big Boss and wins the 1000diamond sword right away? Maybe the value of the prize is determined by the cumulative admission fee, plus the Original Item as a One off award?

Since this is MONEY, and decentralized, there could be some bad quests written that give out prizes too easy, and there could be some that cost too much and never pay out and users hate. ALTHOUGH< isn't that just capitalism? We all pay the same for a movie, 2 hours entertainment and some are just SHIT, while others are life changing events.




Remember this is real money. Is that all the seed money we offered for bounties? Could be these items be dropped by when players lose a battle?

Or its a PoW coin on top, but how does that translate to NXT?






Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 01:08:19 AM
Remember this is real money. Is that all the seed money we offered for bounties? Could be these items be dropped by when players lose a battle?

Or its a PoW coin on top, but how does that translate to NXT?

I don't think a definitive solution has been found yet. We need help with this.

An in game currency needs to be translatable into/out of NXT.

Issuing/selling assets generates tx fee (a real, honest-to-god NXT)

Tx fees would have to cover development costs but also be translated into a stored value that backs resources. So say there is a tx fee of .1 NXT... .050 goes to Nxt network, .025 goes to development fund, and .025 gets 'burned' into an in-game currency to back resources?

I'm not an economist. Obviously, this is the most important piece of the puzzle.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 01:33:28 AM
Damelon (or whomever) --

This is a plea for help.

I sense that you've logged more hours than I have in EVE. I've played more WoW than any human should be allowed.

Either the WoW dev team, or the EVE team (I think it was EVE) before game launch hired a respected economist to dissect and audit their in-game economy.

Before we move forward, this really needs to be solved. We don't want Weimar Republic, Zimbabwe style hyper inflation with toilet paper shortages and a common iron shortsword costing a character 100x his monthly wages.

So in-game currency <-> NXT or a separate PoW coin, burning etc -- this is critical.

It's critical because we ignore our relationships, our hygiene, and our careers in order to game. Gamers making sacrifices and using NXT make this the number one issue with Nxtopia right now.

I'm done dicking around with asset and resource spreadsheets for tonight, I need to find that EVE/WoW economist interview.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 01:48:17 AM
Some food for thought:

http://www.cbsnews.com/news/eve-online-its-economist-on-the-power-virtual-economies/
http://io9.com/5057849/real-economist-studies-virtual-economy-in-eve-online
http://www.fastcompany.com/3024392/meet-the-alan-greenspan-of-virtual-currency-in-eve-online

And David Friedman (a libertarian/Austrian school guy) on WoW, antitrust and cartels:
http://www.tentonhammer.com/node/61371



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 02:03:10 AM
One thing I learned from reading those links above; it would behoove us to run frequent analytics and develop a Player Price Index.

This in turn would determine if we needed to lower/raise loot drops, mining/resource gathering rates, etc.

The guy was mocked/scorned, but GWB gave a succinct answer to a question at a press event in late 2008, in regards to 'what's wrong with the economy': "We have too much capital chasing too few assets."


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: MyZhre on February 20, 2014, 02:42:26 AM
Sorry if this sound stupid, but how many player can we handle simultaneously?
do i need sign a transaction and wait confirm when i move from (x,y) to (x+1, y)?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: apenzl on February 20, 2014, 02:57:17 AM

In Star Trek Online scripting "episodes" earns you in-game cash and resources. :)


What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.


I'm in! I'll donate another 1K tomorrow. Gotta go sleep now :)

[edit] made it 500. Will follow.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 03:22:36 AM
I'm no economist, although I subscribe to the magazine and read it daily on the toilet..

What if the algo was a function of the Asset Exchange Quest entry price, and difficulty.

Servers could adjust their difficulty, payout reward percentage (Resources, dropped items percent, or "known items"), fee, etc and the games would all adjust the levels of baddies you fight per this algorithm.

Say you Char Strength with items and level is 10.

If you entered a level 1 quest with 0.1 fee (must have some transaction to prevent spam), it would be a cakewalk for the game play, and you could grind out a percent (20?) of dropped items, and 1 in every 15 quests you might earn 1NXT item. good for newbs, and grinding out EXP, which would level you up and improve your char.

The other percent dropped items would be sold for transaction fees, sold for resource purchases, or paid out as profit to server admins, creators, etc.

If you entered a level 1 quest with a 1NXT fee, you could expect to find a 1NXT item every 1.5 quests and game play could be the same

If you entered a level 10 quest with .01NXT fee you could expect a much harder game, but those 20% dropped items would be of higher quality, because higher players were dropping items and more of them

If you entered a level 10 quest with 1NXT the game play would be the same, but the dropped items could be converted to more gold, diamonds, and jewels with a higher payout due to higher items, or the 1NXT server could payout 40% dropped items

We talk about Zimbabwe style inflation, but since the server admins could set their payouts  
________________________
Server operators could retain the dropped items, and there is the chance that a higher level player could drop a valuable item on a stupid or unlucky move, and the server would gain this item. .  Server admin could then sell it for NXT on the exchange and buy resources to stock his server with, or list it as a "known item" so people would want to take the chance for that † Vorpal Sword †

Imagine this server is a public Asset, it could be even sold and paid it out as a dividend to asset holders,


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 20, 2014, 03:29:34 AM
Sorry if this sound stupid, but how many player can we handle simultaneously?
do i need sign a transaction and wait confirm when i move from (x,y) to (x+1, y)?

Most of the operations will be done serverside, only items (armor, schematics, etc) can be stored as assets, which makes sense because you can trade them. Originally we wanted to to do it all on the chain, but unless parallel chains are implemented (James said not in the near future) the fees would be way too high.

but what gives the diamonds, gold and wealth their values?  they need equivalent NXT put in.
It would be fine in the private Asset Exchange run Worlds, If I charge you 10NXT to enter, you can find some items, some people will find items worth 2 or 3 NXT, some will lose and drop items, and some will slay the level boss and win the big prize, say a sword, or something. Another reason for AE's to be funded with IPOs, so they could build some awesome prizes.

IDEA: I create an asset DiamondSwordQuest, sell shares and use the funds purchase supplies and to craft a 1000 diamond sword, then list all its stats and offer it at the end of the quest. I craft the story and set a difficulty level. users send 10nxt to enter the level and take part in the challenge. Along the way, they win battles and find items, and lose battles and drop items.
Question: when you die, do you respawn in the same level? losing all the items you may have found plus 10% (or more as specified by the story) or do you dump out, and have to pay again?
2nd Question: What happens if the first user beats the Big Boss and wins the 1000diamond sword right away? Maybe the value of the prize is determined by the cumulative admission fee, plus the Original Item as a One off award?

Since this is MONEY, and decentralized, there could be some bad quests written that give out prizes too easy, and there could be some that cost too much and never pay out and users hate. ALTHOUGH< isn't that just capitalism? We all pay the same for a movie, 2 hours entertainment and some are just SHIT, while others are life changing events.




Remember this is real money. Is that all the seed money we offered for bounties? Could be these items be dropped by when players lose a battle?

Or its a PoW coin on top, but how does that translate to NXT?

Gold, diamonds and all other in-game currency will have value because they will be used to make things. If the best weapon in the game "Supersword" costs 100 Crystals and 50 Unobtainium Bars, you can be sure those materials will be extremely expensive and extremely hard to get.

We discussed extremely cool ideas on the IRC, just a few here:

There can be a central island where PvP is enabled. However, the best resources spawn here, so there will be massive competition to mine these raw resources. In addition, we can make random monsters spawn as well have natural disasters every 100 blocks or so. In short, this place will be extremely hectic. And if you die, because we are using the "coin" concept for raw materials, you will drop the resources you just mined. So there will be a huge incentive for entire guilds (or even factions) to work together and protect their miners while attacking the opponent's miners to steal their resources.

Another great idea is to introduce the idea of supply lines, aka trade routes. If you have to send resources from Iron Smelter to Armor Smith, it won't just instantly transport there. A caravan will set out, and there is always a risk that someone may loot it. So you have to protect it. If your business is big enough, you can even built forts along your trade route to protect your goods. This will remove the tedium of "Click this button" from crafting, and add a strategic aspect (you cannot just send your caravans wherever willy-nilly without checking, you have to research and pick the best and most safe route).

As for the player-made quest idea, obviously there would have to be extremely strict guidelines. One solution that I can think of it not to have an arbitrary reward for the quest. The game would determine what kind of monsters (the more difficult, the more reward), how long it takes (rather, how big the dungeon is, time can be gamed), and how much the player contributed to that particular run.

IMO, player-made quests should be added later. Most games don't have it now, so it's definitely not an easy thing to balance.



The coins in game could be generated using PoC + PoA + PoL (Proof of Character + Proof of Asset + Proof of Location). With this system, you have to have a valid character in the right place with the right tool (next to a "rock" with a "pick" to mine ore). Every block you would have some % chance to mine a coin ("ore"). You then have to take this ore-coin to a smelter and refine it through Proof of Burn and then the player will be rewarded with the refined asset.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: twistelaar on February 20, 2014, 03:29:51 AM
what happens if I make a donation? Can I make a ROI, or is it just a donation?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 20, 2014, 03:38:51 AM
what happens if I make a donation? Can I make a ROI, or is it just a donation?

We are considering to give donors (depending on how much they donated) cosmetic items. So 100 NXT would get you a hat, 1000 NXT a cape, etc. These items will be assets, and they will be very rare after game launch. So take it how you will.

We have not set in stone what we will be offering yet. Personally, I prefer to have at least some progress made before making promises to people. Right now, anything donated is just that, a donation. These donations will help entice quality and talented devs + artists to join our team and bring this project into reality.

To make it clear, if you donate now, we will retroactively apply these bonuses to you if/when we do start this type of fundraiser.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 03:54:38 AM
One thing I learned from reading those links above; it would behoove us to run frequent analytics and develop a Player Price Index.

This in turn would determine if we needed to lower/raise loot drops, mining/resource gathering rates, etc.

The guy was mocked/scorned, but GWB gave a succinct answer to a question at a press event in late 2008, in regards to 'what's wrong with the economy': "We have too much capital chasing too few assets."

totally agree on PPI, lets back of the envelope some numbers...

What if you could expect to "earn" 50% back from playing in the short term. That is, you go into a quest and should expect to make 50% on average of what it cost you to enter the level. Remember this is a game. For fun. Not profit the first minute you play.

However once you improve your char, you could expect an increase on your ROI for playing, and with chance, even take a profit by finding, winning, or forging some special items.

I guess if you forged a "Vorpal Sword of Power +10" with 1000 diamonds (1NXT each), and 1000 magic beans (9NXT each) taking 2 weeks time, for combined value of 10000NXT, you would be burning those items, and PoW creating that item. The item would have a default value of 10000NXT but its rareness would push up the value on the buyers market.

Speculators could buy 10000 Diamonds 10000 Beans for 100,000 NXT and burn those items to make "Vorpal Oppenheimer Sword of Death +100", but if no one will pay more than 100,000NXT thats the creators loss. The more an item costs, the longer it should take to make, so your early adopter deep pocket type will still have to wait 6 months for this +100 sword, and many things may change in the meantime.  

The fees paid would cover network, and fund the growth and allow for profit taking

Question about the game play, It won't be reliant on NXT transactions, other than for payouts, so their wont be a need for thousands of NXT transactions, or waiting for next blocks right?





Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 04:03:41 AM
what happens if I make a donation? Can I make a ROI, or is it just a donation?

i think its safe to say this is a donation to the bounty fund for the hard workers building this, but I think an important part of the development will be to create a "server template" where anyone can make their own quest, realm, or world.

Since this is decentralized it should be free for anyone to issue an asset and create a server.

The servers can all pay a small fee to link to the "central island"

On the central island people can open armor shops, mercenaries etc..

Through these add ons we can make our ROI>..


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: dhankitsu on February 20, 2014, 04:05:53 AM
waiting for release date


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 05:00:04 AM
what happens if I make a donation? Can I make a ROI, or is it just a donation?

ROI would be optimal, but honestly -- I don't think we're anywhere near where we need to be, bounty-wise.

Twin raised 25k for the reddit tipbot, the same amount we have now.

Our client will be at least 3-4x the amount of work as the reddit project (and I'm probably wildly underestimating that number). And that's just code. We need quality artwork as well.

I think the minimum we need is 75,000 -- 50,000 for development, 25,000 for artwork.

And that wouldn't cover story/worldbuilding, project design/management, community manager, server and other miscellanea. Ideally, I think 100,000 would be a solid starting point.

ROI? I don't think we can expect returns at this point, and only hope for cool, unique swag that no one else will have.

Maybe I'm being a sourpuss and someone will step up and take the 25,000. So far no takers, but we haven't really pushed it either.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ChuckOne on February 20, 2014, 05:49:24 AM
Oh, I agree with the fact that people need goals.
On the one hand I loath "Achievement" systems when badly implemented, but when done correctly (ie. in line with the game context) I admire the grace of such a simple but effective idea. Ánd I fall for it everytime.

Quests, assignments etc. are important. However, I also like them to be embedded in some kind of story.

It's the difference between "Slay n X's to advance" and "Safe my village by exploring the Unholy Cave of Nrgrn!", in which you álso slay n X's, but also are presented with a nice narrative to identify with. Seeing as we have some DM's and D&D players here, thinking up some nice storylines to implement should be doable :)

Indeed. I love stories and story-telling.

How can we incent the scripting of such a story? Any ideas? It should be an incentive that would encourage the scripting of good stories even after the start of NXTopia.

What about crafting stories as AE traded items?, could a "story" be quest?, The author issues it as an asset, and it costs 1-10nxt for the gamer to embark upon, with the chance to win NXT and prizes, the admission fee goes to the AE, for funding the quest payouts and the shareholders.

 so if you craft a GREAT story, and lots of people want to battle for your Prizes, your AE makes money.

 The nature of assets, is they are transferable, so if you LOVE a certain quest, you can buy shares in it, and maybe earn NXT in the real world. and you could back a good story teller with his next story.

 The quests could even be their own games, that you play by logging into certain servers. Some are free, walk around town, slaying wild dogs, asking people for news from far away lands, and the harder quests could be decentralized, some fee, some free, with the user deciding on how they wish to play, risk ad all that..

 This would encourage great story tellers, who would also have to craft great items and prizes. So awesome if this was all DIY and decentralized.

 Riffing here, but you could issue a Battle Royal Asset / Quest, where people all come and fight with great prizes and total inventory loss upon dropping. You could go in and fight, you take 80% of all items you win, the Battle Royal Asset retains the 20%


Just WOW!

I love the idea of stories/quests being Assets!

This will keep me awake tonight :-\


Do you know what this means? This is really helping creative people!

This is no pathetic try like intellectual property laws or societies like GEMA (Germany).

It's real reimbursement for real artists. Great.

+1000


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 05:57:10 AM

Do you know what this means? This is really helping creative people!

This is no pathetic try like intellectual property laws or societies like GEMA (Germany).

It's real reimbursement for real artists. Great.

+1000

Agreed. This will be OUR game. Particular servers could compete for certain players that become well-known for their well crafted story-quests. Maybe even a little famous (in our own little fish bowl), like a hollywood director or bestselling author.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 05:59:59 AM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 25,500 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id: 7928426557842646935 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=7928426557842646935))
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 3011638676023709764 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=3011638676023709764))
0500 - EvilDave (Transaction id: 1103023256425459700 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=1103023256425459700))
2500 - LiQio (Transaction id: 17259695350230030848 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17259695350230030848))
1000 - Pandaisftw (Transaction id: 16708576594121402630 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=16708576594121402630))
1000 - eb101 (Transaction id: 11083404370711498345 (http://11083404370711498345))
xxxx - ChuckOne [will support once mixing/zerocoin is in place]

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ^[GS]^ on February 20, 2014, 06:39:50 AM
I have several years of experience in the development of mmorpg games.
But there are some things I am not convinced:

1) Using the Arbitrary Messages to store the player, that means one NXT by every time you play? is unfeasible.
2) Asset Exchange to trade items? would be easier if I had an own exchange system with NPC trading.
3) Not meant as mining work.

I have not seen a concept of how the game should look. Points of the expectations of the idea are, in my opinion, very little practical.

Regards :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 20, 2014, 06:55:28 AM
I have several years of experience in the development of mmorpg games.
But there are some things I am not convinced:

1) Using the Arbitrary Messages to store the player, that means one NXT by every time you play? is unfeasible.
2) Asset Exchange to trade items? would be easier if I had an own exchange system with NPC trading.
3) Not meant as mining work.

I have not seen a concept of how the game should look. Points of the expectations of the idea are, in my opinion, very little practical.

Regards :)

Agree with point 1, disagree with point 2, don't understand point 3.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 20, 2014, 07:37:29 AM
I have several years of experience in the development of mmorpg games.
But there are some things I am not convinced:

1) Using the Arbitrary Messages to store the player, that means one NXT by every time you play? is unfeasible.
2) Asset Exchange to trade items? would be easier if I had an own exchange system with NPC trading.
3) Not meant as mining work.

I have not seen a concept of how the game should look. Points of the expectations of the idea are, in my opinion, very little practical.

Regards :)

1) AMs will only be used to store misc. data if the player wants to export/import data. Most likely (with the current min. fee) we'll keep most data on the server. Only items will be tied to the asset exchange.
2) Imo, interfacing directly with the AE provides a very unique link between the economies. Plus, all asset trading, distribution, etc. is public. Assets can even be traded even if you are not in-game, as long as the asset is in your account.
3) Not sure what you mean here.

You're welcome to contribute your ideas! We're still very much looking for talented devs :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ^[GS]^ on February 20, 2014, 08:07:01 AM
1) I understand that for every AM're obligated to pay 1 NXT, you can not "free replace" the content.
2) It is possible that if the AE can be adapted to the exchange of objects, but how do you plan to do that with the NPCs of the game?
3) I do not either, so ask! How mining work?

Regards!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: pandaisftw on February 20, 2014, 10:37:08 AM
1) I understand that for every AM're obligated to pay 1 NXT, you can not "free replace" the content.
2) It is possible that if the AE can be adapted to the exchange of objects, but how do you plan to do that with the NPCs of the game?
3) I do not either, so ask! How mining work?

Regards!

1) AM's will be used very irregularly. Probably like once if you update your nick-name, guild-name, stuff like that.
2) This is not a problem. All "hot" assets are stored server-side. In order to sell an asset, you have to transfer that asset to your personal NXT account.
3) Mining will work by PoC + PoA + PoL (Proof of Character + Proof of Asset + Proof of Location). For example, you need a valid NXT account with a character attached, with a mining pick, in order to mine some ore.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: alpha_one_x86 on February 20, 2014, 11:48:57 AM
I'm the dev of: http://catchchallenger.first-world.info/
MMORPG with internal currency and crypto currency support.
Some tips:
Don't forget good async to support I2P/TOR
Support the encrypted connexion
Anti DDOS/brute force

Cheers,


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 20, 2014, 12:21:29 PM
Damelon (or whomever) --

This is a plea for help.

I sense that you've logged more hours than I have in EVE. I've played more WoW than any human should be allowed.

Either the WoW dev team, or the EVE team (I think it was EVE) before game launch hired a respected economist to dissect and audit their in-game economy.

Before we move forward, this really needs to be solved. We don't want Weimar Republic, Zimbabwe style hyper inflation with toilet paper shortages and a common iron shortsword costing a character 100x his monthly wages.

So in-game currency <-> NXT or a separate PoW coin, burning etc -- this is critical.

It's critical because we ignore our relationships, our hygiene, and our careers in order to game. Gamers making sacrifices and using NXT make this the number one issue with Nxtopia right now.

I'm done dicking around with asset and resource spreadsheets for tonight, I need to find that EVE/WoW economist interview.

I have played a lot, but haven't come across this before. Sorry.

I sense that we are becoming feature creeped at the moment, and it's beginning to affect the discussion. Is that a shared sentiment?
Maybe it's time to split efforts in separate directions: one going towards a first attainable plan, and on the other hand to keep brainstorming.

It's still very new, but we now have ideas to work for years!

How's the idea to start planning on the one hand and keep gathering ideas on the other where both efforts feed each other?

This is the stage where normally writers would start on very rough first drafts to make sure they don't stay in "dreaming" stage.

Nothing set in stone yet, but a first draft would give some structure. :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: apenzl on February 20, 2014, 01:24:07 PM
500 sent
tx 15260598453647834729


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 01:43:32 PM
I have several years of experience in the development of mmorpg games.
But there are some things I am not convinced:

1) Using the Arbitrary Messages to store the player, that means one NXT by every time you play? is unfeasible.
2) Asset Exchange to trade items? would be easier if I had an own exchange system with NPC trading.
3) Not meant as mining work.

I have not seen a concept of how the game should look. Points of the expectations of the idea are, in my opinion, very little practical.

Regards :)

Agree with point 1, disagree with point 2, don't understand point 3.

If you are going to win items that are worth NXT then you will need to put in NXT to pay for these items.
Its not like the producers are going to load a server with 1000NXT worth of prices and just give them all away? Somehow there needs to be funding for this.



AE should be properly considered for items. IF lumber, gold, stone, steel, etc are issued assets. There will have to be a FINITE supply, and if we are talking proof of burn for forging, then forget running out of toilet paper, we could run out of steel, glass, etc.

I think for resources we should consider the minecraft example, with infinite raw resources that you can earn. sand, dirt, wood, rock, ore, silver, gold and diamonds. Just remove the grinding nature of hammering bricks, and in its place make a time setting, like

"you have come across a vein of ore, do you wish to mine it?" and it will put according wear on your shovel, pick or sword and take a factor of time (24 hours say) and at the end of that produce Xgold, Xiron, etc..  

Def need a ASIC Pick Axe +1. works well but gets hot and is outdated quickly. ha.


Then same with forging items. There can be certain workshop sets, that can build all kinds of items, but they will be specialized.
Lvl 1 Workshop costs 1000 lumber 1000 stone and can produce simple things. Wood logs, stone blocks, good for castles.
This workshop can be upgraded, with a choice of specialties, that lead to more and more specific and advanced technologies
Logs to Lumber Mill can split to furniture, or arrows leading to fine carpentry or war machines, etc.
A player could hire NPCs to run these things even. A NPC could gain skills in specific trades and you could maybe even sell a well trained NPCs contract if say he was a Lvl10 blacksmith.


I know i'm over brainstorming this whole thing but ideas are flooding in.. I think an important thing is make a roadmap for features, and we do not have to have them prepared, but planned to roll out if needed.








Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 20, 2014, 02:06:53 PM
I know i'm over brainstorming this whole thing but ideas are flooding in.. I think an important thing is make a roadmap for features, and we do not have to have them prepared, but planned to roll out if needed.

There is no such thing :D



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 02:13:50 PM
I know i'm over brainstorming this whole thing but ideas are flooding in.. I think an important thing is make a roadmap for features, and we do not have to have them prepared, but planned to roll out if needed.

There is no such thing :D



I dont want to swamp you people, but if you can create a mallable, scriptable game play world, then I will write and create some GIANT AMAZING DM QUESTS


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 20, 2014, 03:16:51 PM
I know i'm over brainstorming this whole thing but ideas are flooding in.. I think an important thing is make a roadmap for features, and we do not have to have them prepared, but planned to roll out if needed.

There is no such thing :D


We just need to brainstorm - so far 48hrs?? i don't think this is too long - maybe not much longer.
Prioritise / Rationalise into initial concept incorporating some USP features.
Make sure we have enough bounty / investment.
Get on with it.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 04:23:59 PM
I know i'm over brainstorming this whole thing but ideas are flooding in.. I think an important thing is make a roadmap for features, and we do not have to have them prepared, but planned to roll out if needed.

There is no such thing :D


We just need to brainstorm - so far 48hrs?? i don't think this is too long - maybe not much longer.
Prioritise / Rationalise into initial concept incorporating some USP features.
Make sure we have enough bounty / investment.
Get on with it.

ok clearing up my brain storm posts


quests are modular. even on their own servers, run by anyone who wants to add one if possible

game resources and game play mechanics are universal. XP earned, items found, etc.

Themes, stories, and baddies are quest specific, the author can create them using a template. with random encounters and item drops based on a per turn random roll with decreased chances for harder fights and then accordingly decreased chances for value of drops and special items

servers can set difficulty and reward payout levels, with posted difficulty


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: guigui371 on February 20, 2014, 09:11:56 PM
Guys why not modifiy the existing game priston tale and adding the features about the merchant and creating objects.

there is the official game but also copies running on private servers.


Sorry if it's irrelevant

this project is awesome !


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 20, 2014, 09:24:40 PM
ideas for open form attribute trees:

users arent just "warrior, archer, mage etc"
 but learn and grow through everyday actions. reading, digging, drinking, hunting all give various pluses and minuses

all users can fight wolves and thieves, but if you adventure more and read less you won't increase intelligence.

all non-questing actions will be given random NPC encounters when performed long enough. ie you go to a temple., you read a book, there is a chance you learn something new, which increases your intelligence. its a "roll" of difficulty vs your attributes. if you win, then you now know a new skill, and have an increase in according attributes. if you lose, no harm, nothing gained.

The new things would be from many real world skills. You could learn a foreign word, find a map, a new song, or a recipe.

These first steps will then start to form your skills, and if you use them, you will be more likely to continue to grow in that direction.

If you found a recipe for chili, you could open a restaurant. Then when you studied next, you would be offered more suitable recipes, where as if you went on more adventures, your chili recipe would come in handy to sustain you and grow your constitution.


anyways  https://docs.google.com/presentation/d/1aw-Y8q6m08kZybKaO_WoG9fVK2bOolzaqt0kkpj5JRM/edit?usp=sharing (https://docs.google.com/presentation/d/1aw-Y8q6m08kZybKaO_WoG9fVK2bOolzaqt0kkpj5JRM/edit?usp=sharing)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 20, 2014, 09:53:37 PM
ideas for open form attribute trees:

users arent just "warrior, archer, mage etc"
 but learn and grow through everyday actions. reading, digging, drinking, hunting all give various pluses and minuses

all users can fight wolves and thieves, but if you adventure more and read less you won't increase intelligence.

<snip>


Nice build...
Going to try to incorporate into the main spec we are trying to put together here



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 20, 2014, 10:22:06 PM
Guys why not modifiy the existing game priston tale and adding the features about the merchant and creating objects.

there is the official game but also copies running on private servers.


Sorry if it's irrelevant

this project is awesome !

thanks for the lead, rumours are this game is dying but the tech is interesting.
looks like its based on the unreal gaming engine which is interesting.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 20, 2014, 10:43:23 PM
anyone any experience with Blender;

http://www.blender.org

Its a GPL 3D Rendering and game platform...
Lots of open stuff
Could be a good place to build from.

If anyone else has the time please check it out and post what you think.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: mvag on February 21, 2014, 12:21:17 AM
Sent 5,000

Trans. ID: 10050795682594553764

:)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Uniqueorn on February 21, 2014, 01:36:32 AM
What if we made a genuine induced alternate reality ?
I have been toying around with this idea for a couple of years and with Google's latest announcement it would be SO much easier.

There are a infinite number of games already out on the market, we have to think of something completely new to get attention and I think a virtual reality game that anyone can participate with through their phone would be a stroke of sheer genius marketing. Couple this with the cutting edge cryptocurrency technology and you have something everyone should want to try out and EVERY tech magazine should want to write articles about.


Google project tango: http://www.youtube.com/watch?v=Qe10ExwzCqk


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 21, 2014, 03:56:40 AM
What if we made a genuine induced alternate reality ?
I have been toying around with this idea for a couple of years and with Google's latest announcement it would be SO much easier.

There are a infinite number of games already out on the market, we have to think of something completely new to get attention and I think a virtual reality game that anyone can participate with through their phone would be a stroke of sheer genius marketing. Couple this with the cutting edge cryptocurrency technology and you have something everyone should want to try out and EVERY tech magazine should want to write articles about.


Google project tango: http://www.youtube.com/watch?v=Qe10ExwzCqk

I think the killer angle is that people can play and have fun and be creative and at the end of the day, earn real money for their hard work.

It could be a WORLD changer. You could be poor and have no chance in a real rough part of the world, but with effort and dedication, you could craft a useful and in demand item, even just a song or a book, that everyone wants, or a serious special sword, fort, or spell and sell it.

What i'm fleshing out is a trillion dollar economy!;) and good for NXT too

and the best part, is its not about your real world skills. don't have to be an athlete or a math wiz. Your character would have the chance to succeed, and with the right luck and timing, develop some powerful ideas, abilities, and become really good at SOMETHING VALUABLE


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 21, 2014, 08:56:38 AM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 41,000 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id: 7928426557842646935 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=7928426557842646935))
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 3011638676023709764 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=3011638676023709764))
0500 - EvilDave (Transaction id: 1103023256425459700 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=1103023256425459700))
2500 - LiQio (Transaction id: 17259695350230030848 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17259695350230030848))
1000 - Pandaisftw (Transaction id: 16708576594121402630 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=16708576594121402630))
1000 - eb101 (Transaction id: 11083404370711498345 (http://11083404370711498345))
xxxx - ChuckOne [will support once mixing/zerocoin is in place]
0500 - apenzi (Transaction id: 15260598453647834729)
5000 - mvag (Transaction id: 10050795682594553764)
10000 - Lawmaker (Transaction id: 11549104422599917111)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 21, 2014, 09:18:58 AM
We're now at 31,000 NXT, and another tentative 10,000 was offered via PM (redirected them to the community fund). So we could be at 40,000 very soon.

Deep breath moment (aaaaaah)

Drafting is going surprisingly well. It's only day 3 and I'm not sure we'll have something final to share quite yet, but the coalescing blob we had yesterday is gelling quite nicely thanks to Pandaisftw and Chanc3r (if I forgot anyone else, I apologize, I was offline for almost 24 hours)

More to come...


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 21, 2014, 09:38:29 AM
What if we made a genuine induced alternate reality ?
I have been toying around with this idea for a couple of years and with Google's latest announcement it would be SO much easier.

There are a infinite number of games already out on the market, we have to think of something completely new to get attention and I think a virtual reality game that anyone can participate with through their phone would be a stroke of sheer genius marketing. Couple this with the cutting edge cryptocurrency technology and you have something everyone should want to try out and EVERY tech magazine should want to write articles about.


Google project tango: http://www.youtube.com/watch?v=Qe10ExwzCqk

Nice - we would like to do some reality augment stuff - like switching on the app in a grocery store gets you food/resources etc.
Any ideas like this most welcome.

The tango stuff is really cool and if google ever release it as long as we have a reality link already we could then adopt it.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: chanc3r on February 21, 2014, 09:39:59 AM
We're now at 31,000 NXT, and another tentative 10,000 was offered via PM (redirected them to the community fund). So we could be at 40,000 very soon.

Deep breath moment (aaaaaah)

Drafting is going surprisingly well. It's only day 3 and I'm not sure we'll have something final to share quite yet, but the coalescing blob we had yesterday is gelling quite nicely thanks to Pandaisftw and Chanc3r (if I forgot anyone else, I apologize, I was offline for almost 24 hours)

More to come...

I stole some stuff (quite a bit) from brooklyn's post aka Jeff... :D


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Uniqueorn on February 21, 2014, 09:57:00 AM
What if we made a genuine induced alternate reality ?
I have been toying around with this idea for a couple of years and with Google's latest announcement it would be SO much easier.

There are a infinite number of games already out on the market, we have to think of something completely new to get attention and I think a virtual reality game that anyone can participate with through their phone would be a stroke of sheer genius marketing. Couple this with the cutting edge cryptocurrency technology and you have something everyone should want to try out and EVERY tech magazine should want to write articles about.


Google project tango: http://www.youtube.com/watch?v=Qe10ExwzCqk

Nice - we would like to do some reality augment stuff - like switching on the app in a grocery store gets you food/resources etc.
Any ideas like this most welcome.

The tango stuff is really cool and if google ever release it as long as we have a reality link already we could then adopt it.

Yes I honestly think this is the way we should go. It's ambitious as hell, but so is NXT.
When we first started this project a few days ago me, panda and swartzfeger started pitching random ideas and I think everyone of us agreed that it should be at least esotherically connected to the cryptorevolution and decentralization somehow.
I think creating the first "parallel reality" that people can enter with their phones would be a great, great step in that direction.
It might be a bit too ambitious, but I don't think doing the "just another game" is the way to get attention


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 21, 2014, 11:16:10 AM
We've hit 41,000!

---

Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 41,000 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id: 7928426557842646935 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=7928426557842646935))
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 3011638676023709764 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=3011638676023709764))
0500 - EvilDave (Transaction id: 1103023256425459700 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=1103023256425459700))
2500 - LiQio (Transaction id: 17259695350230030848 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17259695350230030848))
1000 - Pandaisftw (Transaction id: 16708576594121402630 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=16708576594121402630))
1000 - eb101 (Transaction id: 11083404370711498345 (http://11083404370711498345))
xxxx - ChuckOne [will support once mixing/zerocoin is in place]
0500 - apenzi (Transaction id: 15260598453647834729)
5000 - mvag (Transaction id: 10050795682594553764)
10000 - Lawmaker (Transaction id: 11549104422599917111)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: gmoneycoin on February 21, 2014, 02:28:35 PM
1000 sent
tx 2875792133538808493

Great ideas from everyone. I especially love the augmented/virtual reality angle. Thank you and best of luck with this project!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Damelon on February 21, 2014, 04:33:12 PM
CAPES FOR EVERYONE!

http://www.maggiesemple.com/blog/wp-content/uploads/2012/03/img-from-dailymail.co_.uk_.jpg


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 22, 2014, 07:44:30 AM
Nxtopia -- MMORPG built on-top of the NXT network (https://bitcointalk.org/index.php?topic=474535)

current bounty: 42,000 NXT

5000 - jl777
1000 - swartzfeger (Transaction id: 12550164158045962834 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=12550164158045962834))
3000 - chanc3r (Transaction id: 5658009271669858297 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5658009271669858297))
1000 - MyZhre (Transaction id: 8826881503135433086 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=8826881503135433086))
3000 - Damelon (Transaction id: 17094914052077797717 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17094914052077797717))
1000 - DrearyUrbanite (Transaction id: 5539495976647418930 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=5539495976647418930))
1000 - brooklynbtc (Transaction id: 7928426557842646935 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=7928426557842646935))
0500 - rdanneskjoldr (Transaction id: 91193539943795488 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=91193539943795488))
5000 - msin (Transaction id: 3011638676023709764 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=3011638676023709764))
0500 - EvilDave (Transaction id: 1103023256425459700 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=1103023256425459700))
2500 - LiQio (Transaction id: 17259695350230030848 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=17259695350230030848))
1000 - Pandaisftw (Transaction id: 16708576594121402630 (http://blocks.nxtcrypto.org/nxt/nxt.cgi?action=2000&tra=16708576594121402630))
1000 - eb101 (Transaction id: 11083404370711498345 (http://11083404370711498345))
xxxx - ChuckOne [will support once mixing/zerocoin is in place]
0500 - apenzi (Transaction id: 15260598453647834729)
5000 - mvag (Transaction id: 10050795682594553764)
10000 - Lawmaker (Transaction id: 11549104422599917111)
1000 - gmoneycoin (Transaction id: 2875792133538808493)

This is an opportunity to support an online game that leverages many of Nxt's advanced features, one of the highlights being a user-driven crafting economy.

Donations can be sent to 13776816462073143763; please include tx id so I can include it when updating this post and making it easier for James to keep track of incoming transactions.

We're also considering implementing a kickstarter-style tier system for bounty donators. These would be cosmetic rewards that wouldn't be available after game launch. Something like:

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Uniqueorn on February 22, 2014, 08:30:18 AM
I think everyone who donates 1000 should get beta access. After all, more beta testers = less bugs.



Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 22, 2014, 09:22:30 AM
I think everyone who donates 1000 should get beta access. After all, more beta testers = less bugs.



I think the 10,000 = beta was an idea quickly kicked about in IRC during the kickstarter tier discussion, but yes... initial beta will probably include all bounty donators.

For the 'open' beta (anyone can sign up), there should be benefits exclusive to bounty participants.

Personally, I think we need to come up with more benefits for donators than just swag, but those additional benefits may become more obvious as development starts.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Alohaboy?! on February 22, 2014, 09:28:17 AM
I think everyone who donates 1000 should get beta access. After all, more beta testers = less bugs.



+1


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Uniqueorn on February 23, 2014, 12:38:51 AM
Everyone should listen to this: http://letstalkbitcoin.com/e86-virtual-worlds-real-money/#.UwlCmvldVwt


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: brooklynbtc on February 24, 2014, 06:40:28 PM
This thread has been moved to a google plus community for better tracking.

Please message me if you wish to be included

jef


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Sanglotslongs on February 25, 2014, 07:05:30 PM
We can make a game like Divine Divinity :
http://www.rpgfan.com/reviews/divinedivinity/divine_divinity-1b.jpg

Easier to draw/program I think.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: allwelder on February 26, 2014, 03:16:24 AM
This is an important project ,we have listed on Chinese forum with a special column http://www.nxts.info/forum.php?mod=viewthread&tid=160&extra=page%3D1 (http://www.nxts.info/forum.php?mod=viewthread&tid=160&extra=page%3D1) and keep updating related info.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: mingophoria on February 26, 2014, 06:54:26 AM
any updates? can i be included in the discussion in google plus ? Please PM me the link. thanks.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on February 27, 2014, 04:57:31 AM
any updates? can i be included in the discussion in google plus ? Please PM me the link. thanks.

Mingo,

We have a Nxtopia brainstorming group setup over here (https://plus.google.com/u/0/communities/118433838277548456981?cfem=1).


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Redawn on March 14, 2014, 12:44:02 PM
Hi,

Can someone please add me to the Google brainstorm session! Thank you! I have subscribe for it.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Meizirkki on March 14, 2014, 04:23:51 PM
could somebody take the brainstorming off google.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: ComPared on March 14, 2014, 04:50:39 PM
Look nice!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: eB101 on March 20, 2014, 03:50:02 AM
This thread has been moved to a google plus community for better tracking.

Please message me if you wish to be included

jef

I'd like to be included, please pm me the link. thanks!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: TwinWinNerD on March 22, 2014, 09:13:31 PM
I hope this project does not die!


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: Corleone1918 on March 26, 2014, 12:40:32 PM
what happens if I make a donation?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: TwinWinNerD on March 26, 2014, 06:53:06 PM
what happens if I make a donation?

Not much at this moment, the project seems to be on "hold" ?!?


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: -Greed- on April 05, 2014, 08:42:21 PM
Watching and looking forward.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: lucky88888 on April 07, 2014, 11:32:21 PM

10 NXT - badge
100 NXT - cap
1000 NXT - cape
10000 NXT - beta access (?)

Depending on how we handle character death/respawning, these items may be also confer a quicker resurrection.

Hi, how about few limited spots for donors to become game moderators (GM) with limited dev functions for maybe 50,000nxt or simply for the top 3 donors or something?

eg.
GM's -are able to teleport to players
       -can send global msgs
       -are not able to attack players just to kill but can accept a pvp battle when asked.
       -ability to do short term bans on players (max 1hr)
       -can be banned when acting inappropriate.

EDIT:
I also think the graphical part of the game should be better than the proposed "less graphic intense", i doubt any smartphones now days are not able to support even WoW like graphics.

how do game developers make games anyway?
do they buy a game engine licence like unreal engine? if so how much would this cost?
we can set a bounty to buy the licence for our developers so we can speed up the graphical part and actually make something that is really nice looking.
save up all those time for game mechanic coding instead. and of-course trading system coding most importantly.


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: swartzfeger on April 17, 2014, 08:15:35 AM
UPDATE: April 17, 2014

Please go see our new announcement and thread here:

https://nxtforum.org/general-discussion/(ann)-lith/

Thank you for your continued support! We went from 41,000 NXT in February to now a little over 1,600,000 NXT when we revealed new details on April 14! We're holding off on more donations for now, please see the new updated forum for continued news. :)


Title: Re: [ANN] Nxtopia -- a MMORPG built on-top of the NXT network
Post by: LiQio on April 21, 2014, 01:58:17 PM
We went from 41,000 NXT in February to now a little over 1,600,000 NXT when we revealed new details on April 14!

Holy hell! Congrats guys, great stuff  :)