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Alternate cryptocurrencies => Altcoin Discussion => Topic started by: Ignatius on May 03, 2014, 08:43:32 PM



Title: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 03, 2014, 08:43:32 PM
Buy Counter-Strike v1.6 Here, or preferably from a forum user with coins! (http://store.steampowered.com/app/10/)

The traditional CS currency system has been replaced. When a new user enters the server they are given 1 BLC to get started. The server supports the depositing and withdrawal of Blakecoins. Blakecoins deposited are placed into the players wallet in the game. Players may set a BLC withdrawal address in game, and request withdrawals to that address. There are currently bots running around with fat wallets and low difficulty settings. The bots leave the server when enough players have joined (set to 8 currently). When only 2 players remain alive on oppossing teams dead players are presented with a menu which allows them to bet BLC on which player will win the round. There is also a bounty system, where players can place a BLC bounty on another players head. The person who kills the target first will receive the bounty.

Currently bonuses are given out to players who complete game objectives, such as:
1 BLC bonus for planting the bomb
1 BLC bonus for the bomb exploding
2 BLC bonus for defusing the bomb

A variety of other bonuses are enabled from time to time, such as a bonus for the first,second, and third killer in the round. Round Win bonuses, etc...

When you kill a player you receive 1 BLC, the victim LOSES 1 BLC.
When you kill a player with a headshot you receive 2 BLC, the victim LOSES 2 BLC.
When you kill a player with an HE Grenade you receive 2 BLC, the victim LOSES 2 BLC.
When you kill a player with a knife you receive 3 BLC, the victim LOSES 3 BLC.
If you are killed you LOSE coins per the above. The coins are taken from your wallet balance. You have been warned ;) Of course, this also opens up the possibility to profit from game play. If you kill a target who's wallet is empty or does not have enough coin to take you will not receive any coin, and they will not lose any coins and will not go negative wallet.

If you see the error in chat:
There was an error loading your wallet, please try re-connecting to the server.

Reconnect to the server and if it still fails, call an admin with the /calladmin command.

Owners of Counter-Strike 1.6 can test the server: 207.210.117.83:27015
Helpful commands:
blc_help
rank
/guns
/bounty
/calladmin

Screenshot, Blakecoin logo's added to a few maps. Some original BLC logos and some by bzyzny (nice work).

Please note, no coins are actually stored on the server at that IP ::)

http://blc.microngaming.com/cs-small.jpg

You can open the console by pressing ~. The command to bind keys is:
bind "key" "action"

So:
bind "b" "say_team /guns"
And/Or:
bind "F10" "say /bounty"

It is possible to vastly improve performance via various client side settings. Inside my steamapps/common/half-life/cstrike directory I have created a file named userconfig.cfg. That file is automatically executed when the game client is run.
Code:
gl_vsync "0"               //allows for higher then the default fps
fps_max "98.5"           //sets your fps in game
cl_updaterate "100"   //sets the command rate in game

//BEGIN CODE
echo "rate settings on F8 and keywords: dslow,vslow,slow,norm,norm2;fast,vfast,lfast,and rates"
unbind "F8"

alias "dslow" "rate 15000;cl_updaterate 15;cl_cmdrate 15; bind F8 vslow;echo 15000-15-15-256K Symmetrical"
alias "vslow" "rate 20000;cl_updaterate 20;cl_cmdrate 20; bind F8 slow;echo 20000-20-20-512K Symmetrical"
alias "slow" "rate 30000;cl_updaterate 30;cl_cmdrate 30; bind F8 norm;echo 30000-30-30-1MB Symmetrical"
alias "norm" "rate 40000;cl_updaterate 40;cl_cmdrate 40; bind F8 norm2;echo 40000-40-40-2MB Symmetrical"
alias "norm2" "rate 50000;cl_updaterate 50;cl_cmdrate 50; bind F8 fast;echo 50000-50-50-5MB Symmetrical"
alias "fast" "rate 60000;cl_updaterate 60;cl_cmdrate 60; bind F8 vfast;echo 60000-60-60-5+MB Symmetrical"
alias "vfast" "rate 98000;cl_updaterate 98;cl_cmdrate 98; bind F8 lfast;echo  98000-98-98-10MB down 5MBup or better"
alias "lfast" "rate 100000;cl_updaterate 101;cl_cmdrate 101; bind F8 dslow;echo 100000-100-100-Best with no packet loss"

bind "F8" "dslow"
rate 20000
cl_updaterate 20
cl_cmdrate 20
echo Rates set to 20000-20-20-512K Symmetrical

This sets my rates to 20000-20-20-512K Symmetrical, and also binds the F8 key. Everytime I press F8 a new set of rates are applied, allowing me to test the different values and see which results in the best performance.

Cheating is NOT allowed in this server. Admins have the ability to spectate game play without being visible on the scoreboard. If you require assistance or think someone is cheating use the /calladmin command. In the event a player is not obviously cheating you may opt to put up 500 Blakecoins and open a cheat resolution case. An admin will *secretly* spectate the accused player and make use of the ability to take screenshots and demo's on the targets client. If the accused player refuses to upload the recorded screenshots, demo's, etc, or if they are otherwise found to be cheating they will be permanently banned and you will receive your 500 BLC back. If after a thorough review by an admin an accused player is not found to be cheating you will forfeit the 500 BLC you paid and the accused player will receive 400 BLC.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: cinnamon_carter on May 03, 2014, 10:29:55 PM
forgive me , i want to try to game , but i am totally clueless as to how you play

do i download the game from somewhere or do i have to buy it ?

also do i need any special controls,  i know a lot of people into bitcoin and coins are into gaming,  not me.

but it sounds really cool and I would like to test it out ,

also thanks for the make file i merged your gitpull into photon source,   still a mystery why i could not get that to show up glad it's corrected now....


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 03, 2014, 11:03:53 PM
forgive me , i want to try to game , but i am totally clueless as to how you play

do i download the game from somewhere or do i have to buy it ?

also do i need any special controls,  i know a lot of people into bitcoin and coins are into gaming,  not me.

but it sounds really cool and I would like to test it out ,

also thanks for the make file i merged your gitpull into photon source,   still a mystery why i could not get that to show up glad it's corrected now....

You would need to own or purchase a game named Counter-Strike version 1.6. It is a very old game and many people already own it so the server is intended mostly for advertising the existence of BLC. Players see the server in a list with other servers and may choose to join it, once they do they are bombarded with Blakecoin related information and given 1 free Blakecoin.

The game has a built in text chat system. Pressing Y lets you type a text message, hitting enter sends it. Pressing U lets you send a text based message to only the other members of your team, there are 2 teams. The only "command" one would need right away is to say "/guns" either to everyone (with Y) or to their team (with U). This opens a menu which allows you to get guns and equipment. It is helpful to bind this to a key, so every time you want to buy guns you don't have to hit Y then type /guns then hit enter. You can bind a key by hitting the ~ key, this opens up the console. In the console type:
Code:
bind "b" "say_team /guns"

Now every time you press B the gun menu opens. You can replace b with any other key.

A friend is making a video explaining all of this, hopefully he does a better job than I do.

The Blakecoin related stuff has a help page, you can pop it up by saying "blc_help". Either hit Y, type blc_help, hit enter, or put blc_help into the console.
It's all fairly basic. If you wanted to deposit coins you would issue the blc_deposit command. If you enter that command in console it will return a unique BLC deposit address, valid for one use. If you send coins (whole amounts only) to that address, they are added to your wallet in game. In order to withdraw coins you need to first use the blc_address command. By entering blc_address <your-blc-address> into console it will set your withdrawal address to <your-blc-address>. Once you have set a withdrawal address you can request a withdrawal. This is done with the blc_withdraw command. By entering blc_withdraw <#amount> into console, it will initiate a withdrawal request. Sending <#amount> to <your-blc-address>.

That's really all there is to it. I wouldn't necessarily recommend buying the game, as it is very old. At some point Steam will run a sale and a newer version of Counter-Strike will be available for as little as $5, I may very well buy that deal and set this whole thing up on the newer version of the game, with its improved graphics. (Though I will likely be keeping this 1.6 version server around, as it's my favorite version of the game)

Special controllers are not needed, most people play with their keyboard and a mouse. The WASD keys control forward, strafe left,back, strafe right movement of your character in the game. Your aim is controlled by your mouse, and left clicking fires your weapon. Many (all?) first person shooter style games use this control scheme.

Unrelated-related note: The bots are set at a difficulty of 50 on a 1-100 scale, 100 being the hardest. For someone new to the game this could be painful, for someone who has played CS for a while this is very easy. When admins have noticed players struggling they have lowered the difficulty of the bots. Ideally, 8 real human players or more are in the server which automatically causes all bots to leave.

EDIT: Added new commands:
blc_listwit -- Lists your withdrawal history
blc_listdep -- Lists your deposit history


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: ShXnot on May 03, 2014, 11:31:59 PM
nice explain
love 1.6


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: cinnamon_carter on May 03, 2014, 11:35:18 PM
thanks, i will try it this week !!


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Jude Austin on May 04, 2014, 02:56:30 PM
Server down?

I can't seem to connect.


Firewall, duh, lol.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: BlueDragon747 on May 07, 2014, 03:01:27 AM
Updated main site added games excellent work Ignatius  ;D


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: OSYA on May 09, 2014, 03:57:06 PM
Please help ... When you connect to the server issues


Connecting to 207.210.117.83:27015 ...
STEAM validation reject

How to deal with it?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 09, 2014, 07:59:50 PM
Please help ... When you connect to the server issues


Connecting to 207.210.117.83:27015 ...
STEAM validation reject

How to deal with it?


I have no problems connecting. Do you own a copy of Counter-Strike or are you trying to connect with a "Non-Steam" version? The server only works with legitimate copies of CS.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: brokedummy on May 09, 2014, 08:35:34 PM
Really cool. Too bad I suck at counter strike.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: gweedo on May 09, 2014, 08:39:22 PM
I played a bit this was fun, didn't make any blakecoins but I have no use for them anyway LOL


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: PeaMine on May 12, 2014, 05:27:45 PM
This is a really smart idea, plans on doing this with other games?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 13, 2014, 08:49:43 PM
This is a really smart idea, plans on doing this with other games?

No plans currently. People have asked me to do a similar setup with a person vs environment style game, rather than this person vs person setup in CS.

Did you have anything specific in mind?

Unrelated note: You can now see your withdrawal and deposit history in game via the blc_listwit and blc_listdep commands.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: billotronic on May 13, 2014, 09:01:23 PM
oh man you mean I have to actually find my disk? shit.

Port this to cs:source and I will dry hump your leg


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 13, 2014, 09:13:48 PM
oh man you mean I have to actually find my disk? shit.

Port this to cs:source and I will dry hump your leg

If you added it to Steam you can just download CS via Steam. I don't know where any of my discs are so this is mandatory  ;)

I would also like to see this implemented in source, I'm waiting on a steam sale which would make CS:S cost $5 or so. I'm a cheap bastard.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: mezmerizer9 on May 13, 2014, 11:07:20 PM
The traditional CS currency system has been replaced. When a new user enters the server they are given 1 BLC to get started. The server supports the depositing and withdrawal of Blakecoins. Blakecoins deposited are placed into the players wallet in the game. Players may set a BLC withdrawal address in game, and request withdrawals to that address. There are currently bots running around with fat wallets and low difficulty settings. The bots leave the server when enough players have joined (set to 8 currently). When only 2 players remain alive on oppossing teams dead players are presented with a menu which allows them to bet BLC on which player will win the round. There is also a bounty system, where players can place a BLC bounty on another players head. The person who kills the target first will receive the bounty.

Currently bonuses are given out to players who complete game objectives, such as:
1 BLC bonus for planting the bomb
1 BLC bonus for the bomb exploding
2 BLC bonus for defusing the bomb

A variety of other bonuses are enabled from time to time, such as a bonus for the first,second, and third killer in the round. Round Win bonuses, etc...

When you kill a player you receive 1 BLC, the victim LOSES 1 BLC.
When you kill a player with a headshot you receive 2 BLC, the victim LOSES 2 BLC.
When you kill a player with an HE Grenade you receive 2 BLC, the victim LOSES 2 BLC.
When you kill a player with a knife you receive 3 BLC, the victim LOSES 3 BLC.
If you are killed you LOSE coins per the above. The coins are taken from your wallet balance. You have been warned ;) Of course, this also opens up the possibility to profit from game play. If you kill a target who's wallet is empty or does not have enough coin to take you will not receive any coin, and they will not lose any coins and will not go negative wallet.

If you see the error in chat:
There was an error loading your wallet, please try re-connecting to the server.

Reconnect to the server and if it still fails, call an admin with the /calladmin command.

Owners of Counter-Strike 1.6 can test the server: 207.210.117.83:27015
Helpful commands:
blc_help
rank
/guns
/bounty
/calladmin

Screenshot, Blakecoin logo's added to a few maps. Some original BLC logos and some by bzyzny (nice work).

Please note, no coins are actually stored on the server at that IP ::)

http://blc.microngaming.com/cs-small.jpg

You can open the console by pressing ~. The command to bind keys is:
bind "key" "action"

So:
bind "b" "say_team /guns"
And/Or:
bind "F10" "say /bounty"

It is possible to vastly improve performance via various client side settings. Inside my steamapps/common/half-life/cstrike directory I have created a file named userconfig.cfg. That file is automatically executed when the game client is run.
Code:
gl_vsync "0"               //allows for higher then the default fps
fps_max "98.5"           //sets your fps in game
cl_updaterate "100"   //sets the command rate in game

//BEGIN CODE
echo "rate settings on F8 and keywords: dslow,vslow,slow,norm,norm2;fast,vfast,lfast,and rates"
unbind "F8"

alias "dslow" "rate 15000;cl_updaterate 15;cl_cmdrate 15; bind F8 vslow;echo 15000-15-15-256K Symmetrical"
alias "vslow" "rate 20000;cl_updaterate 20;cl_cmdrate 20; bind F8 slow;echo 20000-20-20-512K Symmetrical"
alias "slow" "rate 30000;cl_updaterate 30;cl_cmdrate 30; bind F8 norm;echo 30000-30-30-1MB Symmetrical"
alias "norm" "rate 40000;cl_updaterate 40;cl_cmdrate 40; bind F8 norm2;echo 40000-40-40-2MB Symmetrical"
alias "norm2" "rate 50000;cl_updaterate 50;cl_cmdrate 50; bind F8 fast;echo 50000-50-50-5MB Symmetrical"
alias "fast" "rate 60000;cl_updaterate 60;cl_cmdrate 60; bind F8 vfast;echo 60000-60-60-5+MB Symmetrical"
alias "vfast" "rate 98000;cl_updaterate 98;cl_cmdrate 98; bind F8 lfast;echo  98000-98-98-10MB down 5MBup or better"
alias "lfast" "rate 100000;cl_updaterate 101;cl_cmdrate 101; bind F8 dslow;echo 100000-100-100-Best with no packet loss"

bind "F8" "dslow"
rate 20000
cl_updaterate 20
cl_cmdrate 20
echo Rates set to 20000-20-20-512K Symmetrical

This sets my rates to 20000-20-20-512K Symmetrical, and also binds the F8 key. Everytime I press F8 a new set of rates are applied, allowing me to test the different values and see which results in the best performance.

Cheating is NOT allowed in this server. Admins have the ability to spectate game play without being visible on the scoreboard. If you require assistance or think someone is cheating use the /calladmin command. In the event a player is not obviously cheating you may opt to put up 500 Blakecoins and open a cheat resolution case. An admin will *secretly* spectate the accused player and make use of the ability to take screenshots and demo's on the targets client. If the accused player refuses to upload the recorded screenshots, demo's, etc, or if they are otherwise found to be cheating they will be permanently banned and you will receive your 500 BLC back. If after a thorough review by an admin an accused player is not found to be cheating you will forfeit the 500 BLC you paid and the accused player will receive 400 BLC.

how do you withdraw coins?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: vc888888 on May 14, 2014, 02:58:54 AM
This looks good, hope to have more plans,love 1.6 :D


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 14, 2014, 08:28:00 AM
how do you withdraw coins?

Set an address for coins to be sent to with the blc_address command. Doing so in console (press ~) is easier since it allows for copy and pasting. You only need to set your address once. You can request multiple withdrawals to the address after setting one.
Code:
blc_address Bf82oPfZM3ewgvDQHcsaby9WgJJMJbyXbK

The server then says "Your Blakecoin withdrawal address has been set to Bf82oPfZM3ewgvDQHcsaby9WgJJMJbyXbK"

Now you can use the blc_withdraw command to request a withdrawal.
Code:
blc_withdraw 10

Assuming you have 10 or more coins in game, the server will then say "Your Blakecoin withdrawal request will be processed during the next batch payout!"
You will be unable to request another withdraw until that withdrawal has been sent out. 10 coins will be sent to Bf82oPfZM3ewgvDQHcsaby9WgJJMJbyXbK.

If you say blc_listwit in chat it will open the in game browser and list your withdrawals that have been processed, date, time, and transaction id linked to the blockchain explorer.
http://blc.microngaming.com/cs_wit.jpg

If you have a problem let me know. All of this is explained in game. Read the MOTD shown when you join the server. In game chat say blc_help, this has multiple pages of info.
http://blc.microngaming.com/blc_help.jpg


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: billotronic on May 14, 2014, 07:30:52 PM
oh man you mean I have to actually find my disk? shit.

Port this to cs:source and I will dry hump your leg

If you added it to Steam you can just download CS via Steam. I don't know where any of my discs are so this is mandatory  ;)

I would also like to see this implemented in source, I'm waiting on a steam sale which would make CS:S cost $5 or so. I'm a cheap bastard.

CS 1.6 is the best CS:S is just a skin of CS 1.6

RAmen to that! Could not agree more!


oh man you mean I have to actually find my disk? shit.

Port this to cs:source and I will dry hump your leg

If you added it to Steam you can just download CS via Steam. I don't know where any of my discs are so this is mandatory  ;)

I would also like to see this implemented in source, I'm waiting on a steam sale which would make CS:S cost $5 or so. I'm a cheap bastard.

Shit I wish that I had... though I picked up Source a few years back on sale for $5 so maybe they will run it again... then again, mayhaps if you posted a donation address for porting to source I'm sure folks would throw down



Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: ecoinspro on May 14, 2014, 09:32:21 PM
that is an instresting idea
but how does one get to play this game ?
where do we download it ?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 14, 2014, 11:15:02 PM
that is an instresting idea
but how does one get to play this game ?
where do we download it ?

http://store.steampowered.com/app/10/


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 14, 2014, 11:34:00 PM
RAmen to that! Could not agree more!

Agreed here as well 1.6 is my fav.

Shit I wish that I had... though I picked up Source a few years back on sale for $5 so maybe they will run it again... then again, mayhaps if you posted a donation address for porting to source I'm sure folks would throw down

I'm pretty sure I own one or more copies of source, I just can't figure out what the steam info for them is. That's why I planned to just pick it up once on sale, CS:GO as well as it is very high population at the moment.

I can post up a donation address but what about server fees and coins to cover the bots until players populate the server? All bonuses can be disabled making it a zero sum game for the server itself, giving bots 0 balances. A server will run ~$28USD/month. So far I am just covering these costs.

If I open a CS:S and or CS:GO server I would need another server to run them from, I am out of resources. It would be a couple of weeks work for me to get it going in source, I estimate. I will need to start from scratch, but I assume with the similarities between engines it is possible.

I'm not sure which way to go with other games. I see a demand for a survival type game with a coin wallet. I'd personally like a really nice website for the CS 1.6 game as it is. Better display of player stats, ladders, tournaments with prizes, video stream of the game in progress, ability to create a private match with members of the site, match creator or each party agreeing to join the match via the site and paying some coins in. Private password protected server being automatically spun up in the cloud just for their match. It would be nifty ;) How many thousands of dollars does that cost, gweedo? I think I could do it all but I am fairly lazy and it sounds like a ton of work.



Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: defaced on May 15, 2014, 12:03:18 AM
ohhhh many days and nights on this game


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Evilish on May 15, 2014, 12:23:51 AM
Sounds great. Is it possible for you to set up servers like this for other coins too? :P


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: billotronic on May 15, 2014, 12:33:23 AM
RAmen to that! Could not agree more!

Agreed here as well 1.6 is my fav.

Shit I wish that I had... though I picked up Source a few years back on sale for $5 so maybe they will run it again... then again, mayhaps if you posted a donation address for porting to source I'm sure folks would throw down

I'm pretty sure I own one or more copies of source, I just can't figure out what the steam info for them is. That's why I planned to just pick it up once on sale, CS:GO as well as it is very high population at the moment.

I can post up a donation address but what about server fees and coins to cover the bots until players populate the server? All bonuses can be disabled making it a zero sum game for the server itself, giving bots 0 balances. A server will run ~$28USD/month. So far I am just covering these costs.

If I open a CS:S and or CS:GO server I would need another server to run them from, I am out of resources. It would be a couple of weeks work for me to get it going in source, I estimate. I will need to start from scratch, but I assume with the similarities between engines it is possible.

I'm not sure which way to go with other games. I see a demand for a survival type game with a coin wallet. I'd personally like a really nice website for the CS 1.6 game as it is. Better display of player stats, ladders, tournaments with prizes, video stream of the game in progress, ability to create a private match with members of the site, match creator or each party agreeing to join the match via the site and paying some coins in. Private password protected server being automatically spun up in the cloud just for their match. It would be nifty ;) How many thousands of dollars does that cost, gweedo? I think I could do it all but I am fairly lazy and it sounds like a ton of work.



Man I hear ya.

Ok, so I've got to find me a copy of 1.6 I can live with that.

Let me ask you this, how would you label your project? Is this still beta or a launchable project?

Could you make it play to pay? I would think most folks who would want to play 1.6 are already in the mindset of maybe helping share the costs (I know I've payed my fair share of server costs over the years) and might be worth pursuing.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on May 15, 2014, 12:56:49 AM
Sounds great. Is it possible for you to set up servers like this for other coins too? :P

It would be trivial to replace BLC with any other crypto which has the same/similar Bitcoin RPC interface which almost all coins that I know of use. I've questioned what BTC would be like, maybe a satoshi per kill or similar. CS 1.6 itself does not want to play nicely with floating point numbers for the wallet. This could be resolved by making 1 game coin == 1 satoshi or similar.

Man I hear ya.

Ok, so I've got to find me a copy of 1.6 I can live with that.

Let me ask you this, how would you label your project? Is this still beta or a launchable project?

Could you make it play to pay? I would think most folks who would want to play 1.6 are already in the mindset of maybe helping share the costs (I know I've payed my fair share of server costs over the years) and might be worth pursuing.

The CS 1.6 as is I would label a launchable project. It has been launched and runs 24/7 for a few now. I have fixed a variety of bugs and expect more to surface. The server has taken in and paid out hundreds of BLC.

Pay to play? I believe that could be setup. As is someone could come in and earn coins without depositing any, they could earn coins from those who have deposited coins and from the server itself. My intention here was not just to provide players for the server but to try and find a better solution to current game currency practices. In some games people who live in economically depressed areas play, bot, and exploit games so that they can trade the earned game currency for their real world needs. In this CS mod such a person could play professionally and earn a living, assuming those players can be offset by players in more affluent locations who don't mind losing $5 or equivalent here or there in return for the game experience.

I will definitely keep thinking about it and trying to come up with ideas. There are so many ways to potentially go with it. Currently CS servers are rented and run mostly by groups for fun, not profit. There are several networks of servers run by people who offer in game perks in exchange for money, some of them do quite well. If the server needs to turn a  profit in order to pay a hosting bill or otherwise the cost of guns and equipment could be set accordingly. Currently guns and various equipment costs 1 BLC (around 0.012 USD) in game. When players die they drop the weapon they were carrying, so buying a weapon is not mandatory you could pick one up off the ground. If the server has some other purpose and doesn't need to turn a profit itself that opens up new options. All guns and equipment could be free, the only coins changing hands from bonuses and combat.

This could be turned into a Pay to Win game within a few minutes...by adding health packs for sale. As is the gun and equipment menu can be opened at any time during the round. A simple bind later and a player with a fat wallet could hit a key to buy and use a healthpack, "healing" instantly.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: PeaMine on May 15, 2014, 06:26:30 PM
This is a really smart idea, plans on doing this with other games?

No plans currently. People have asked me to do a similar setup with a person vs environment style game, rather than this person vs person setup in CS.

Did you have anything specific in mind?

Unrelated note: You can now see your withdrawal and deposit history in game via the blc_listwit and blc_listdep commands.

I know 7 days to die is popular but I don't think it would be possible in Alpha?
Minecraft?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: bzyzny on May 29, 2014, 09:33:14 PM
I am interested in trying out this CS mod once i get a copy of it. thank you ignatius for this awesome community to the blakecoin community :) anyways, if you are open to suggestions for other games to mod like this, I have a few.

Unreal Tournament (I'm thinking either the original 1999 version or UT3)
Neverwinter Nights (tons of mods and tools available for that one)
Nexuiz (great open source FPS based originally on Quake engine)
Minetest (open source game like minecraft)
Cube/Cube2 (a quality open source FPS)


the first two are my fav games of all time, but i have not tried the Minetest it just looked interesting. I think it is a great that you are footing the bill for servers but i dont see why you should have to. should be some way to at least partially cover your costs by charging a small entrance fee to the server, or preferably in a less obvious way. for example, some items purchased in game are not reusable, or like in casinos where players win often but over all the house always comes out on top by a percentage that is statistically predictable.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: revilo on June 08, 2014, 09:48:36 AM
I would love to play on the CS server more but I'm getting a really high ping :( like over 100 !


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on June 08, 2014, 06:58:52 PM
I would love to play on the CS server more but I'm getting a really high ping :( like over 100 !

Where are you located? The server is in Atlanta Georgia USA. My ping to the server is very low (30ms) but geographical location has a lot to do with it.

Edit: Did you try adjusting your rates as described in the first post?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: revilo on June 09, 2014, 09:43:49 AM
I'm in UK :(

Also I'm interested in hosting a UK based server using another kind of coin.

Bitcoin or Litecoin would be better but I understand it's easier to work with integers.
Maybe Primecoins?

Have you got plans to take this concept further?
I'm willing to invest in you :)




Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on June 09, 2014, 05:51:41 PM
I'm in UK :(

Also I'm interested in hosting a UK based server using another kind of coin.

Bitcoin or Litecoin would be better but I understand it's easier to work with integers.
Maybe Primecoins?

Have you got plans to take this concept further?
I'm willing to invest in you :)

There is not much we could do to lower your ping given the distance between you and the server:(

Using Bitcoin or Litecoin would make the game more accessible to players I believe, it's easier to acquire those coins than most altcoins. As I mentioned earlier in the thread I think Bitcoin and other coins would be usable, it would just be necessary to make one in game coin equal to 1 satoshi or similar. Obviously that is not the cleanest approach but it could work.

I have several ideas for what I would like to see done to improve the game as it is, though none of them are related to the actual game play itself. The response to the game has been extremely positive however there are not enough active players to justify putting in the hours needed to create a proper website and etc. If the server were full of players most of the time I would certainly launch more servers in new locations and tackle other related improvements. It's a bit wrong of me to expect such a player base to form without me putting any money into advertising.

I tried to setup a computer that would stream the server live to twitch.tv and similar sites. I thought this would bring in new players and act as advertisement. The spare hardware I have available was unable to handle running the game and streaming it in HD at the same time.

There is a very large, very competitive CS player base which regularly plays for money. I believe if they were made aware of this game they would quickly join in to make some coin.

If you would like a server setup in the UK with a different coin I am sure we can work something out, pm me with details.

@PeaMine @bzyzny Thank you for the suggestions. I am definitely open to suggestions, the limiting factor for me is time and money. I haven't come up with a fun way to monetize minecraft yet. I have gotten several requests for a custom Team Fortress 2 server which allows players to buy various in game perks with coins. Nexuiz and Minetest are new to me, I will have to check them out.

Is anyone else old enough to remember video arcades? Wouldn't it be neat if things went full circle and we soon found ourselves pumping "coins" into games again:)

Another thank you to the server "regulars". There are a handful of players who play the game almost daily.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Evilish on June 09, 2014, 06:17:44 PM
I'm in UK :(

Also I'm interested in hosting a UK based server using another kind of coin.

Bitcoin or Litecoin would be better but I understand it's easier to work with integers.
Maybe Primecoins?

Have you got plans to take this concept further?
I'm willing to invest in you :)

There is not much we could do to lower your ping given the distance between you and the server:(

Using Bitcoin or Litecoin would make the game more accessible to players I believe, it's easier to acquire those coins than most altcoins. As I mentioned earlier in the thread I think Bitcoin and other coins would be usable, it would just be necessary to make one in game coin equal to 1 satoshi or similar. Obviously that is not the cleanest approach but it could work.

I have several ideas for what I would like to see done to improve the game as it is, though none of them are related to the actual game play itself. The response to the game has been extremely positive however there are not enough active players to justify putting in the hours needed to create a proper website and etc. If the server were full of players most of the time I would certainly launch more servers in new locations and tackle other related improvements. It's a bit wrong of me to expect such a player base to form without me putting any money into advertising.

I tried to setup a computer that would stream the server live to twitch.tv and similar sites. I thought this would bring in new players and act as advertisement. The spare hardware I have available was unable to handle running the game and streaming it in HD at the same time.

There is a very large, very competitive CS player base which regularly plays for money. I believe if they were made aware of this game they would quickly join in to make some coin.

If you would like a server setup in the UK with a different coin I am sure we can work something out, pm me with details.

@PeaMine @bzyzny Thank you for the suggestions. I am definitely open to suggestions, the limiting factor for me is time and money. I haven't come up with a fun way to monetize minecraft yet. I have gotten several requests for a custom Team Fortress 2 server which allows players to buy various in game perks with coins. Nexuiz and Minetest are new to me, I will have to check them out.

Is anyone else old enough to remember video arcades? Wouldn't it be neat if things went full circle and we soon found ourselves pumping "coins" into games again:)

Another thank you to the server "regulars". There are a handful of players who play the game almost daily.


How about making a new coin specifically for this system.. where the players are actually human miners who earn coins by playing on the server?
Would be great to play on such servers where you are actually getting something to play rather than just wasting your time. :P I myself would invest some money and buy a server if you can pull something off like this, I can get the coin developed as well.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on June 09, 2014, 07:12:05 PM
How about making a new coin specifically for this system.. where the players are actually human miners who earn coins by playing on the server?
Would be great to play on such servers where you are actually getting something to play rather than just wasting your time. :P I myself would invest some money and buy a server if you can pull something off like this, I can get the coin developed as well.

It's definitely possible to make a coin just for this game, but I looked at that as hurting more than helping. For any of the current or future altcoins to gain traction there would need to be a demand for them. The odds of one game, any game, being popular enough to sustain a coin seem very low to me. To me it seems it would be better to have thousands of games which use the same coin. This would remove the need to make one game which outperforms 99.99% of other games in terms of popularity. It's a fairly difficult situation, since there is no way everyone would agree on one coin and work together, and it is improbable I would create the next WoW.

That said, what if the only way to mine the coin was by playing the game? That could potentially remove the cryptocurrency aspect of all this...I doubt it is any more possible to create a coin which can only be mined in a game than it is possible to create a coin which could *never* be asic mined. You could have a large premine and use that coin to pay the players in the game, but that is not a very popular option. You could have players cpu or gpu mine coins while they play, but I don't think that would work out long term, if the coin were to be popular at all mining farms of gpus, fpgas, and asics would make those players mining almost worthless.

Any thoughts on these issues, Evilish?

I could claim the current players on my server are "mining" coins, and just send them coins acquired via other means. How would one do that in a legitimate way though?

EDIT: I forgot to mention, you should probably check out the Blakecoin thread (http://bitcointalk.org/index.php?topic=306894.0). The developer of BLC is developing an FPS and an MMO which will use BLC, and be mined by players in the games. I have no idea how he plans to implement that, but I'm definitely long BLC.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: daywalkerneo on June 15, 2014, 02:10:44 AM
I know some CS professionals from my modern warefare ans cs days that will love this. s4 toxic

very very very very cool fn way to set up a coin i am glad to get in on mining early. and learn that i can play these games now


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: revilo on June 15, 2014, 08:49:53 AM
How about making a new coin specifically for this system.. where the players are actually human miners who earn coins by playing on the server?
Would be great to play on such servers where you are actually getting something to play rather than just wasting your time. :P I myself would invest some money and buy a server if you can pull something off like this, I can get the coin developed as well.

It's definitely possible to make a coin just for this game, but I looked at that as hurting more than helping. For any of the current or future altcoins to gain traction there would need to be a demand for them. The odds of one game, any game, being popular enough to sustain a coin seem very low to me. To me it seems it would be better to have thousands of games which use the same coin. This would remove the need to make one game which outperforms 99.99% of other games in terms of popularity. It's a fairly difficult situation, since there is no way everyone would agree on one coin and work together, and it is improbable I would create the next WoW.

That said, what if the only way to mine the coin was by playing the game? That could potentially remove the cryptocurrency aspect of all this...I doubt it is any more possible to create a coin which can only be mined in a game than it is possible to create a coin which could *never* be asic mined. You could have a large premine and use that coin to pay the players in the game, but that is not a very popular option. You could have players cpu or gpu mine coins while they play, but I don't think that would work out long term, if the coin were to be popular at all mining farms of gpus, fpgas, and asics would make those players mining almost worthless.

Any thoughts on these issues, Evilish?

I could claim the current players on my server are "mining" coins, and just send them coins acquired via other means. How would one do that in a legitimate way though?

EDIT: I forgot to mention, you should probably check out the Blakecoin thread (http://bitcointalk.org/index.php?topic=306894.0). The developer of BLC is developing an FPS and an MMO which will use BLC, and be mined by players in the games. I have no idea how he plans to implement that, but I'm definitely long BLC.

It could be possible to make a fully pre-mined GameCoin. The coin itself would obviously not be de-centralised but could be used in game and possibly could be exchanged on a site to and from BTC or LTC ?
Or *** it. Just create a brand new coin called COUNTER-STRIKE COIN and make it Blake based!! sick.. let's do that!!


Title: enemy spotted
Post by: Spoetnik on June 15, 2014, 09:59:09 AM
My account(s) for 1.6 was disabled loooong ago lol for running steam Cracks i made myself and posted at cs.rin.ru almost 10 years ago now

I got CSS and CS:GO though.. i ran CS:GO cracked with a steam emulator a few times but after i bought it i never loaded it once lol
They really need to do Vehicles like on BF2 or something !

Go double doors you camping chicken shit noobs jeez ! go go go !! you take the point !! Need back up !!!


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on June 15, 2014, 05:49:12 PM
I know some CS professionals from my modern warefare ans cs days that will love this. s4 toxic

very very very very cool fn way to set up a coin i am glad to get in on mining early. and learn that i can play these games now

There are a lot of CS and FPS players who regularly play for money. If they were made aware of this option I think it could be very successful.

It could be possible to make a fully pre-mined GameCoin. The coin itself would obviously not be de-centralised but could be used in game and possibly could be exchanged on a site to and from BTC or LTC ?
Or *** it. Just create a brand new coin called COUNTER-STRIKE COIN and make it Blake based!! sick.. let's do that!!

I considered a CS coin. I would not be able to have it merge mined in the Blake chain unfortunately, there is a rule against copyrighted coins.

good job!!!!!!!!!!!!!! :) :) :)

Thank you :D


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Scott J on June 15, 2014, 05:56:06 PM
Great idea  ;D

I used to run counter-strike.uk.net many years ago, but it's been ages since I've played CS

Would definitely be up for trying this at some point.



Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: PeaMine on August 04, 2014, 07:51:08 PM
Sorry to bump an old thread, but anything new with this?
New games?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on August 05, 2014, 12:00:30 AM
Sorry to bump an old thread, but anything new with this?
New games?

Hi,

There is also a HYPER based 1.6 which gives away HYPER, there is no way to lose HYPER.

https://bitcointalk.org/index.php?topic=654249.0

And a CS:GO HYPER based server, both of which are currently under a competition where the top 3 ranked players win large sums of HYPER.

https://bitcointalk.org/index.php?topic=670820

First place over 4 weeks gets around 0.11BTC at current exchange rates.


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: PeaMine on September 11, 2014, 06:31:13 PM
Thanks! Keep me in the loop, or is there a master thread somewhere?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: creepland on July 05, 2015, 09:14:35 PM
Is this working?


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: cinnamon_carter on July 22, 2015, 05:47:16 AM
warning to all , i now own video gaming gear, top notch stuff too,  i may try it out some night , maybe on this


Title: Re: Blakecoin based Counter-Strike 1.6 Server
Post by: Ignatius on July 23, 2015, 01:36:35 AM
Is this working?

Should be. The concept was also expanded to other games including monthly competitions with prizes for the top ranking players. www.cashncarry.info

warning to all , i now own video gaming gear, top notch stuff too,  i may try it out some night , maybe on this

Hi, it has been a while since we spoke I hope you are well. You should consider grabbing the CS collection which includes CS 1.6, CSGO, and CSS. Counter-Strike Global Offensive is the newest incarnation of the game and I have implemented cryptos into it as well. As soon as my air conditioner is fixed the live stream should return, it supports betting, tipping, and chatting with players inside the game.

http://twitch.microngaming.com/after.png