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101  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: August 18, 2016, 05:51:07 PM
PD down for me

can't login,  Error "Something in the Server Broke"

There was a notification on the site that we will have quick update. Should not take to long.


30 minutes later...

This downtime will take a bit more time than we expected.

Sorry for the inconvenience guys.


6 hours later still nothing  Roll Eyes Roll Eyes Roll Eyes


PD language: A bit more time = come back tomorrow.
102  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: August 18, 2016, 02:41:46 PM
bruh still down? where is pd when you have money to burn

If it is time dependant simply light your PC on fire. Burning money accomplished.
103  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: August 18, 2016, 12:22:42 PM
This downtime will take a bit more time than we expected.

Sorry for the inconvenience guys.

Thank you MICRO  Smiley
104  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: August 18, 2016, 11:36:04 AM
After 4 versions and almost 4 years you guys finally figured out how to create a simple notification for when the site is about to go down  Grin

CONGRATULATIONS!! *Party hats engage!*
105  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 18, 2016, 11:16:44 AM
What is going on with the UI?

Everything is wrapping to the left of the screen and getting pushed down.
106  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 17, 2016, 10:23:32 AM
Hooray for UPDATES!  Grin
107  Economy / Gambling / Re: Primedice | Most Popular & Trusted | Huge Community | Free BTC on: August 12, 2016, 07:18:02 AM
Wow, I am surprised to get to see the first post as at 2013 and still active till now i am sure not many threads could boast of this, even with so much arguments, complains, resolutions etc... I guess I'm gonna give this a run for my coins and hopefully I win because that is the motive....

Leave the "this" out of that sentence and just plain run with your coins  Wink
108  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 12, 2016, 07:12:21 AM
I see that there is a market MARKUP cap. Could you perhaps inform us at what percentage of the NPC average value it is capped at?
I am guessing it is around 150%  Huh

I believe it's 200%. Any particular comments regarding this?


I do indeed. I see a number of pros and cons with having a markup cap but I would rather discuss that side of things through a private message before people get any funny ideas  Smiley
109  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 10, 2016, 08:14:59 AM
Hi toecutter,

I see that there is a market MARKUP cap. Could you perhaps inform us at what percentage of the NPC average value it is capped at?
I am guessing it is around 150%  Huh


Regards,
5leepyJoe
110  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 08, 2016, 05:29:40 PM
Something extremely peculiar that I have noticed is that the asteroid Tracking Time decreases when I use the MLK-Inz Mining Laser to attack pirate ships.

Is this working as intended? If so, is it only applicable to the MLK-Inz and MLK-Iz Mining Lasers, or does it apply to all weapons?

Yup, as explained here http://www.satoshigalaxy.com/help/manual#tracking

The asteroids are tracked by the scanner for a certain amount of "virtual minutes". Those minutes are subtracted each time a piece of equipment (with a cooldown) is used. Once that tracking number reaches zero, the asteroid is lost.


Thus, yes, applies to all kinds of equipment. The points are in direct relation, i.e. when you use something with a cooldown value of 20 you lose 20 virtual minutes worth of tracking.

Thank you for the info.

I did read that in the manual but I wasn't sure if it would be applicable to something like a rocket launcher.
111  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 08, 2016, 12:58:14 PM
Something extremely peculiar that I have noticed is that the asteroid Tracking Time decreases when I use the MLK-Inz Mining Laser to attack pirate ships.

Is this working as intended? If so, is it only applicable to the MLK-Inz and MLK-Iz Mining Lasers, or does it apply to all weapons?


EDIT: To give more scope to the question: I scan a sector, then use a regular mining laser to mine ore which makes the tracking time decrease by 5. After that I switch to the Ships tab and use my MLK-Inz to attack a pirate, but this then also decreases the asteroid tracking time by 5 as if I used my laser for mining.
112  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 08, 2016, 10:11:03 AM
Hey toecutter,

I have been speaking with przemax who has been playing SG for a long time. He says that when hunting pirates (or just destroying them for fun) you have to hang around in space for a while or you won't get any loot. If for example you immediately jump to a station after killing a pirate then looting does not happen. But there is no visual indication to show that looting is in progress, which is rather frustrating because you think you aren't getting any loot even when killing pirates by the dozen.

Would it be possible to add some sort of visual indication to show that looting is in progress, so that players don't get frustrated with the looting system because they expect it to be instant?


Regards,
5leepyJoe
113  Economy / Gambling / Re: Primedice 4 🎲 | Most Popular & Trusted | Huge Community | Free BTC on: August 07, 2016, 08:25:00 PM

 Yes and yes .

 Why is it a bad idea?

Instead of focusing on wagering 10btc just to increase your faucet amount, its better for you to focus on how you gamble your btc in order to get profit. Thats why it is a bad idea if you risking your btc just for faucet instead of profit.

Quite true ,
Its very hard to wager 1 BTC from faucet so you will have to deposit a big amount to wager 10 BTC and enable 2k+ Satoshi Faucet /

The reason why pd is earning big amount is because of the users who deposit btc to wager 10 BTC.

But mostly it fails and they end up loosing everything.




I'm pretty sure that is not the goal for 90% of the people that deposit.

That's like saying people in poor African countries don't eat because they want to be skinny.
114  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 07, 2016, 10:50:21 AM
...
I have seen this happen with multiple other functions as well such as docking at a station and selling goods.
...
Regards,
5leepyJoe

Right, I suspected something like that. We're thinking hard about reducing server load.

With regards to bounties:

Will there be a cooldown of say 24-48 hours after someone was successfully hunted? Otherwise players might be permanently hunted and never get a chance to actually play the game because they have to fend off attackers constantly. Also it would be a good idea to have a 1 bounty limit per player. If someone already placed a bounty for me for example then someone else won't be able to place a bounty for me until the first bounty has been completed or has been removed by the original poster.

Well, we envisioned slightly different result: bounties accumulating slowly over time, being claimed occasionally. After all, you probably wouldn't go into trouble of finding and killing someone, if it's only worth 100 satoshi. On the other hand, not many people are going to pay hounded thousands just for the satisfaction of a single wreck.

All conjecture, on both our parts. Personally, I'm betting whole feature goes unused Smiley Let's see how it plays out?

With regards to sector cleansing:
...

Well, you would be happy to know, my explanation was incomplete and wrong. It actually works more to your (and probably everyone's) liking.

When I said "permanently", I overstated things. All sectors gradually revert to their original threat level over time. So for the change to "stick", players have to constantly push pirates away, 24/7.

And secondly, the "benefits of danger" remain even when the sector is "cleansed". So you get all the good parts AND less annoyance from the pirates at the same time! Oh, and the actual colors/safety rules never change either, so you can't "green" a sector (it's a killer idea, we're adding it to the TODO list Wink.

So yeah, I imagine it could be used to stage an attack / clean-up the playing field so to say, but it's actually much less dramatic than you imagine, and will probably not be felt at all.


Sounds good =] Let's see how things play out. I'm sure if people find something to be too much of an advantage/too difficult they will let you know for sure.


One other question or suggestion rather that I have is about the PRIVATE tab in the Market view. This tab is relatively useless as it only shows sales you currently placed. Other than that it does nothing. Originally I thought you are allowed to create private sales, specifying that a sale you place can be left for a specific person and only they will be able to see it. Something like this could be highly beneficial to the game especially for someone like me who is creating trade agreements with multiple people. It would avoid the goods being taken by people other than the intended person or friend you are selling the goods to.

Obviously this doesn't really affect you as the seller but it would hurt trade agreements with someone who needs your goods. For someone like me that is working hard to establish those relations with players it would be a great feature to have.


Thank you for the quick responses! You are showing the kind of involvement that a site owner should have to cultivate customer relations.
115  Economy / Gambling / Re: Primedice 4 🎲 | Most Popular & Trusted | Huge Community | Free BTC on: August 07, 2016, 09:40:01 AM
Haven't checked out bitcoin gambling in a while, the way your site progressed is really awesome.
The way you keep refining your product getting out all the potential in terms of responsiveness and design is really admireable Smiley

The design took a major step backward and there are more bugs than ever before, which they choose to ignore 90% of the time and rather add meaningless things like multiple levels of VIP tags even though having any kind of VIP status doesn't mean anything at all and has been that way for over a year.
116  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 07, 2016, 09:32:09 AM
Update!

  • [BUG] Dismissed jobs take too long to expire. (@captcher)
  • [ENC] Wharfs can now repair hull armor (owners can take fees).
  • [ENC] Do not allow docking to stations when "hot".
  • [ENC] Add bounties!
  • [ENC] Allow mounting & unmounting equipment planet-side.
  • [ENC] Implement sector "cleansing".
  • [TSK] Make factory and wharf modules cheaper to build.

Combat became harder: stations will not allow you to dock, if you have just been hit. You'll have to wait for a few seconds.

New way to repair ship hull: in addition to repair rays and NPC salvaging, you can now repair your ship using planet-side Wharfs (if they allow it). The service costs satoshi AND time. Planet owners are allowed to impose additional fees, to receive their cut.

Sector cleansing: kill enough pirates in a sector and a mothership might appear! Continue with the killing, and the sector's threat level will be permanently lowered. This feature is probably too hard to trigger right now. If you have a squad, you might try going for it together.


With regards to bounties:

Will there be a cooldown of say 24-48 hours after someone was successfully hunted? Otherwise players might be permanently hunted and never get a chance to actually play the game because they have to fend off attackers constantly. Also it would be a good idea to have a 1 bounty limit per player. If someone already placed a bounty for me for example then someone else won't be able to place a bounty for me until the first bounty has been completed or has been removed by the original poster.


With regards to sector cleansing:

Will this be applicable to red sectors as well? To me it would not make sense seeing as red sectors are marked out for PvP areas.
Secondly I don't agree with the effect being permanent, or there needs to be a way to turn a green sector into an orange sector.

My reasons being:
orange sectors are strategic in terms of planet/sector defence seeing as if you are a few sectors into an orange and red sector chain then attackers will be sent back more than one sector when they are killed. Meaning they would need to jump a number of times before they can attack again, giving you more time to repair and prepare defences.

Second, orange sectors are important for new players like me for various reasons, the most important being finding higher prices without having to go into PvP sectors where they can constantly be destroyed.

This feature will certainly bring a new dynamic into planetary attacks as an opponent can 'green sector' the orange sectors leading up to an enemy sector, making them have to jump less if they get destroyed. BUT there should be a cooldown period and then the sector should return to its previous status. If the cooldown was 3-7 days it would still be a good/devastating enough effect (depending on your view), or as I said implement a way to return a 'made green sector' to an orange sector.

I hope more players weigh in on this so we can hear more people's views on the topic.


Regards,
5leepyJoe
117  Economy / Micro Earnings / Re: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet on: August 07, 2016, 09:08:09 AM
EDIT 2: Just realised that the sell window acts
Here is exactly what I did and what happened:
...

Thanks, that does make it a little bit clearer, but the event is still pretty mysterious. Please do go on and post more clues if you find any!


Hi there toecutter,

Just an update on this issue. I think it might be that the server is struggling a bit with too many concurrent server calls from players. The page load times at times drop to around 10-15 seconds and in those times these kind of errors happen.

The page request times out and then gets re-sent, but the first request still gets added to the server call queue, meaning it creates a double request of the same thing when the request times out and re-sends.

In the case of the error I posted previously this is what happens/happened:

-The asteroid had one last turn to be mined.
-Try to mine the asteroid.
-Server request added to the queue.
-Page request times out.
-Server request re-sent.
-On the server side: first request gets processed, asteroid is reset or removed, second request is processed, the asteroid cannot be found (as it should be), this then returns an error even though it was successfully mined.

I have seen this happen with multiple other functions as well such as docking at a station and selling goods.


Regards,
5leepyJoe
118  Economy / Gambling / Re: Primedice 4 🎲 | Most Popular & Trusted Bitcoin Game | Huge Community | Free BTC on: August 04, 2016, 05:58:27 PM
This shows that PrimeDice wagered volume is fake (or at least misleading) and they are not as popular or as profitable as they would have you believe.
As I've been saying for about a year and what other site operators have messaged me pointing out.

The wagered volume stat is basically them playing themselves by giving free money out to players to boost wagered volume which Primedice wins back anyway. This artificially inflates their wagered stats on sites like dicesites.com to make it seem they are the leading site by a huge margin when it's evident they are not.

So while they may have 700 players in the chat compared to competing sites 30-50, their wagered volume is only really 25% more than the competing sites. This shows that their site is mostly made up of faucet players and chatters rather than real gamblers.


Come on dean, you dont need to show your agony here. Each sites has their own characteristics so is yours and primedice. When someone new wants to get into bitcoin dice site, then the site on the top would be primedice so they are actually popular and in term of profittable they are not even could be considered as 'profittable' because theya are'nt crowdfunded like yours

Agony would imply that I don't make money from BetKing, which is doing pretty fine as can be seen on dicesites.com.

Both sites do have their advantages. BetKing is the best place for low to highrollers to play dice and other games and Primedice is better for faucet players and chat.

I just don't understand how people contradict themselves on this forum sometimes.
Everyone wants the casinos to be transparent, fair and honest and will call out sites who are not, for good reason, such as when Fortune Jack was faking their stats or when Bitcasino.io fakes everything.

Yet Primedice gets a pass when they artificially inflate their wagered stats.
They would still be the most popular without having to inflate so I don't see the problem with them just being honest.
But they would rather fool people into believing they are more popular than all sites combined. Which is not true.



Most butt hurt posts I've seen in a long time, and that from a competitor site owner  Cheesy Grin Cheesy Grin Cheesy

Thanks for the laughs.
119  Economy / Gambling / Re: Primedice 4 🎲 | Unlimited Faucet | Huge Community | Free BTC on: August 04, 2016, 01:16:52 PM
Agreed, remove faucet and chat altogether! Also minimum bet 1000 sats  Tongue

I also think this is very good suggestion to remove faucet to run this site with more healthy way, at the moment it's full of faucet abusers, but I don't think minimum bet 1000 satoshi not be good at this stage.


The joke that was made flew right over you head, dragging its sweaty undercarriage all over your face.  Grin
120  Economy / Games and rounds / Re: 1000 BTC GIVEAWAY! From your friend rekcahxfb on: August 03, 2016, 06:42:01 PM
I bet OP is merely fishing for wallets.
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