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21  Other / Meta / Re: why my account is baned permanent on: September 29, 2016, 02:16:42 PM
iam not understant about rule sir
iam sory and apologize, you can open my account sir, please unbaned my account

It's not simply a matter of the rules. It's a matter of common sense. If all you did was link to those articles, or if you had credited the source somewhere in your post, then it wouldn't have been a big issue. However, you copied the article without crediting the source, thereby making it appear as if it was an original content created by yourself. If you have to pass off someone else's words as your own just to make a post on a discussion board where you are not required to post, then your post is meaningless -- ergo, spam. That's just common sense. Without common sense, you'll just keep doing the same thing regardless of what you say. Long story short: buh-bye, baby.
22  Other / Off-topic / Re: How long would take to break a 13 character password on: September 22, 2016, 01:50:29 PM
I'm not 100% sure that we can trust these websites, but you should check:

https://howsecureismypassword.net/

http://random-ize.com/how-long-to-hack-pass/

I tried those websites with a different 14 character passwords as I don't want to put mine online even if they say the password is not registered to their servers and the answers were pretty good.

First website answer:

It would take 1 computer to crack it a quadrillion years Smiley

Second website

Your password is strong and secure and it would take 1328957638 years to crack it Smiley

http://www.zdnet.com/article/25-gpus-devour-password-hashes-at-up-to-348-billion-per-second/
25 GPUs devour password hashes at up to 348 billion per second. Five 4U servers equipped with 25 AMD Radeon-powered GPUs linked together using an Infiniband switched


Any approximate time needed to crack this password let's say from state sponsorship with 5000 cluster computers ? (cluster PC are with a tons of GPU-s each for cracking)
Suppose the Russian government wants your password. Cracking your password is not necessary. They put a bug in your computer, your house or put a gun to your head. You can't stop a state.



The government where I live in is not allowed to put you a gun to your head to find your password. I am talking about a normal government which if they can't hack your password cannot put you into jail.

So what is the approximate time if they have these AMD GPU-s you are talking about ? That's my main concern of this whole thread, an approximate with the latest equipment of a state (It's a good thing for me my state is not so well developed in this category)

As I already posted, it would be (5210 * 1,259,712) divided by the number of password attempts per second. That can further be decreased by getting more hints about your password. For example, knowing if you only uppercase or lowercase letters would decrease the possible combinations by a factor of 1,024.
23  Other / Off-topic / Re: How long would take to break a 13 character password on: September 21, 2016, 01:01:24 AM
Thank you but let me tell you a bit more about it so you can give me a more accurate explanation (this one is accurate enough but I want to add a little info here)

My password consists of 2 words 1 is in English 1 is in another language there are 2 numbers and 1 special character in the end.

I have tried in a website which calculates how much is needed to crack it (the RAR) in that website. It says to me that even with 100.000 PC with 500.000 passwords per seconds it needs about 12.000 years and a bit more to crack. I think this is safe, as the computers there are cluster computers and not just 100.000 pc connected to each others.

A cluster computer have a tons of GPU to try to crack your passwords.

I know hackers cannot break it as the maximum they may have is 1,2 or about 20 clusters maximum but state has as many cluster as they want so regarding this is my question.

If this file goes in the hand of a national security agency how long it will take approximately to crack it ? If it is more than 1 month for me is OK, I will transfer my bitcoins to another wallet during this time without problems.

Edit: The English word cannot be found in any dictionary, it's a special word , people use it rarely and I checked a few dictionaries and couldn't find this word there.

There are 2 numbers and 1 special character at the end. You didn't specifically say how those 3 characters were ordered, so I would assume nothing regarding their arrangement. According to this page, I can assume there to be a subset of 98 special characters to choose from. Adding in the 10 digits of the decimal system, that would be a set of 108 characters. So the last 3 characters of your password, if taken separately, would result in a possible 1,259,712 (108 x 108 x 108) combinations.

Assuming that you are correct in your assertion that the 2 words which you used for your password cannot be found in any common word list, then we would be forced to use permutation of the 26 letters of the Latin alphabet instead. Using both uppercase and lowercase letters, the first 10 characters of your password would come from 5210 possible combinations.

With both parts, the password would have to be tested from a possible (5210 * 1,259,712) combinations of characters.

How long it would take to brute force through all those would depend on the hardware and software used. If you are wrong and the used words can be found in a word list though, then the time would be significantly decreased.

It's somewhat secure, but it becomes even less so the more hints that you give. Tongue




It is true, There is no safe password because there many tools for cracking algo. But a 13 characters is a very difficult password based on my experience and even a pro hacker without a clue about on your personal info will not gonna make it within a day.

Stop spamming your sig, Captain Obvious. The OP knows all that. That wasn't his question.
24  Other / Meta / Re: how do I Improving the quality of post? on: September 17, 2016, 11:52:07 AM
Can someone help out on How do I improve the quality of my post? Not only about participating but being engaged. It is good to know that one can check the quality of his post not only how active he was. If u can tell me, how do improve it.

Let me preface this post by saying that this is a stupid thread. People with common sense are capable of determining the quality of their own posts as well as of other people's. I will still answer it to the best of my ability though, hoping that my answer inspires you to lock this thread before sig spammers flood it with their ironic low-quality posts.




First of all, you need to ask yourself "why am I here?" Why are you a member of this discussion board? Why are you posting on a particular thread? Why are you reading the posts made by other members? If you know why you're here, then you can easily figure out the inherent quality of your posts before you even make them.

For example, if a member is here solely to earn BTC from signature campaigns, then that member's posts will inherently be of poor quality. You would see such a member frantically making successive posts about trivial topics in order to reach his/her daily quota of posts for the signature campaign. You might even see that member making dubious claims or giving advice about topics that he has no inkling of knowledge of just to pad his/her post count on the relevant subforums. (Trust me -- I've seen a lot of idiots posting about things that they know absolutely nothing about.)

However, there are also members who come to this discussion board to learn, share their knowledge and participate in meaningful discussions with other people regarding important topics. Those members will naturally make posts that can be considered of fair-to-excellent quality. Their posts will most likely contain meaningful ideas and insightful opinions.


Another thing to consider when appraising the quality of a post is how well it conveys the idea or information that it is meant to convey. It is easy to tell someone that they are wrong about something, but that really does nothing unless you can empirically prove that they are indeed wrong. It is possible that multiple differing opinions may simultaneously be considered correct by their own merits, but simply yelling something without acknowledging the ideas of the other party or showing them due respect tends to lower the quality of a post. Be proper and precise.


Read before you post. That is one of the most heavily ignored concepts by the sig spammers. You can usually see them spouting the same nonsense that has been said over and over in a thread because they didn't care to read anything but the thread title. Some of them don't even know what the topic of the thread is actually about. If you are a respectable member of the forum, then those are the people that you would want to cull Darwin-style. Don't be like them. Read, read, then read again. If you don't want to read, then you shouldn't be posting here at all.


Most importantly, practice common sense. That is the most important thing. That doesn't even need to be explained. Your common sense can tell you if your post is crap or not.




Now lock this thread.
25  Other / Meta / Re: How about a sticky post in the speculation section warning about the bots? on: September 13, 2016, 10:14:38 PM
You know, the primary people that don't recognize these bots are spammers. I've seen some of them reply to several of those posts (which tend to be different in content with randomized titles about Bitcoin dying), leading to the conclusion that they are generally unaware of these things even though they 'spend a lot of time' in that section (obviously not for the right reasons).
Don't recognise or don't care? I've said it before and I'll say it again: sig spammers either can't or won't read what they're replying to. At all. I've even seen them reply to those word-salad diet pill ads. It's beyond ridiculous.

And that actually helps the moderation team a bit (a very little bit). See, a spambot's account and threads will always get deleted. ALWAYS. But before that happens, if any of those sig spammers who are using bots themselves or are just plain stupid happen to post on those spam threads, then they can also get marked and monitored by the mods afterwards. You can look at it as an unexpected upside to a very serious problem.
26  Alternate cryptocurrencies / Mining (Altcoins) / Re: Help Please I have CPU 24 Core Intel XEON Server Linux How Can Start Mining on: September 01, 2016, 04:11:15 AM
Here you go.

https://bitcointalk.org/index.php?topic=82821.0
http://askubuntu.com/questions/468808/how-to-install-bitcoin-mining-software-in-ubuntu-14-04-for-joining-a-mining-pool

I found those pages by using this site.

I'm tired of telling newbies about how CPU mining is irrelevant in today's meta. If you're not going to use Google for what it was created to do, then read those guides and mine with your CPU to your heart's content. It's 2016 and it's no longer anyone's responsibility to lecture people about their incompetence on using the Internet.
27  Other / Meta / Re: how can i change my username? on: September 01, 2016, 03:00:43 AM
And this is where you'd use the business portion of your brain and evaluate:

Should I spend $28,749.50 to change my Username on Bitcointalk? Or is it cheaper to create a new account with the username of my choice instead?

It is free to create a new account and the username should not be taken! Spending thousands of dollars to just change the username does not worth at all.

You need to learn about sarcasm like a normal human being.



And this is where you'd use the business portion of your brain and evaluate:

Should I spend $28,749.50 to change my Username on Bitcointalk? Or is it cheaper to create a new account with the username of my choice instead?

It is free to create a new account and the username should not be taken! Spending thousands of dollars to just change the username does not worth at all.

Sorry, I made a clear error when doing my math. It should be $2,874.95. Still, clearly not a fair price to be paying when you can simply create a new account with the username you prefer. Of course, then you would lose the identity you had associated with years of use of your previous account.

If you were multiplying by 50, then you had it right the first time. I don't know what the value was when you calculated, but it surely wasn't $55 per.



I also wanted different name but mistyped.Is it possible to change it?

You have 14 posts, and your Activity is capped at about two 2-week activity periods. You might as well create a new username instead of hoping for a miracle.



so i had seen someone called “ndnh”, which his name was originally “ndnhc”. how can that name changing be possible? i don’t even know how.  Huh
how can i change my username?

Adding onto what has already been mentioned here, ndnh has already addressed this issue here.

The question has been answered and an earlier thread (the one I linked to) has already discussed ndnh's specific case. You should lock this thread to curb any further sig spam (you know who you people are).
28  Economy / Digital goods / Re: How much do accounts cost? on: August 26, 2016, 09:06:01 PM
If you accept accounts as collateral for loans, then it is expected that you are selling the account in case the loaner defaults. That immediately gets you branded as an account seller, and would most likely get you insta-negbombed by people who are against account trading. I believe there is at least 1 person in the DT who is vocal against account trading, so you can say goodbye to your chances of having a clean Trust rating once you get discovered dealing with account trading. I don't support account trading either. I feel that had to be said.

Having said that, this was already mentioned. A good rule-of-thumb would be to sell an account for 150% of what its rank is capable of earning by participating in the 3rd-5th highest earning active signature campaign for 1 month.
29  Other / Beginners & Help / Re: Confirm that i own an address that cames from Yobit or other service provider. on: August 26, 2016, 08:39:27 PM
Hallo,

I staked on forum following addresses:

18GTv1CFmMTVCyzcynB5Y9RPxy89vGHdFA  - From 1Broker
1P2zMTqBGdzvbyojzzBHEKm1Np8ACa8Zi3 - From Yobit

Sign a message from this wallet is not allowed, so how i coul confirm in future that i own this addresses yet?

It's useless to stake those addresses even if you were able to sign a message with them. The whole point of staking an address on BCT is to prove that you, as a BCT member who owns a particular account, are also in possession and in sole control of a unique private key. Since the people over at Yobit and 1Broker also have unfettered access to the aforementioned addresses (and thus the corresponding private keys), then any signed message from them would prove nothing.

Additionally, altcoin exchanges reserve the right to replace the deposit addresses of their users when it is deemed necessary. Some exchanges even allow users to voluntarily replace their deposit addresses. You know how some exchanges tell you beforehand not to mine to your deposit address or to always check your deposit address before sending coins to them -- that's in case the deposit address was replaced due to some unforeseen circumstance.

Eseentially, any signed message from an altcoin exchange's deposit address would not prove ownership of anything.

P.S. Ignore the earlier advices which don't know what they're talking about.
30  Economy / Exchanges / Re: yobit is down on: August 23, 2016, 05:03:04 AM
The last time I checked, Yobit's signature campaign had been closed to new applicants. The thread was prolly closed to stop illiterate n00bs from flooding it with applications. As for the website itself, it was working fine when I logged on an hour or so ago. It's prolly being DDOSed or something. Just wait for it to get fixed.
31  Economy / Micro Earnings / Re: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/SWIFT/RBIES on: August 23, 2016, 04:38:42 AM
I have a couple of suggestions regarding the 5k exploration token event.

Firstly, displaying the current total of acquired tokens (of all players) would be very much appreciated. Doing so would also encourage other players to explore more once they see the goal getting closer (or conversely, the goal still being far away as the weekend approaches). (If it's already being displayed, then it's not visible enough.)

And secondly, there is no backlink to the index page on the page saying that tokens are found. That would make visiting towns and villages so much easier while still getting exploration tokens.

Character Name: Rimuru

EDIT: Oh, and a question. Doesn't the new skill system pretty much make having 3 different classes irrelevant? Since we now have free reign over the distribution of our character's stats, we can just build them as we want regardless of class. Magic didn't play much of a role even with the original system either. If it did, then it prolly wasn't until the higher levels (maybe 100?).
32  Economy / Micro Earnings / Re: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/SWIFT/RBIES on: August 18, 2016, 02:08:02 AM
I changed a lot of code today to help lesson page load times. The log code was pretty large and removing it took out a few kb of file space which has a big impact on page load times. I really want the game to be the fastest I can possibly make it as it sucks trying to play with lag.

I understand the reasoning behind the change, but I still prefer the old dropdown layout. It's just a personal preference though. I'm one of those players who make sure every message, notice, alert and whatnot get marked as READ, and having a separate page for the logs essentially doubles my loading time to get to them. It's not a big deal though, so I'm not complaining.



Its very difficult to break even with an investment or with any money you spend in this game. I know its a game but there is not much to make here. I would have liked to enjoy a game with a small reward. Nuit a reward I can do something with not just dust.

When you first start your earnings will be low but as you play your earnings will increase according to the amount of time and energy you put into playing.

^ This.

A Lv 1 mob is not gonna reward you with the same amount of Dragon Points as a Lv 100 mob, and so on and so forth. Village buildings don't raise their own levels either. And there's also other stuff which I don't really want to delve into detail.



How easy is it for a noob to pick up the game and do well. Is it pay 2 win?

If you spend coins on the game, then you're going to get an advantage, but it's not really necessary. You would mostly be exploring and grinding at the start anyway. As you keep playing, you'll most likely be able to make a measured decision on your own whether to invest on the game or not.



Is there anything special I can get for finding the game on bct like special perks or gear?

I'm not sure if it's still ongoing, but there was a promotion where you can become eligible to receive 1000 Dragon Points daily if you contributed to this thread (this one, the one that we're on) by participating in meaningful discussion and posting your character's name.


Character Name: Rimuru
33  Other / Beginners & Help / Re: what is Minnig ????? on: August 18, 2016, 01:11:46 AM
Here you go.

https://en.bitcoin.it/wiki/Mining

ELI5 version: Various transactions that are still waiting to be added to the blockchain are sent to the miners. The miners take the transactions that they approve of (depending on fees and other factors) and perform hashing operations on it. What's hashing? Well, that would take a separate ELI5 discussion to answer, so for now, think of it as a complicated series of operations similar but not equivalent to encryption. Anyway, every miner hashes their own list of approved transactions and the first one to submit a valid hash gets to "mine" the next block of the chain. Essentially, it allows that miner to add the next block to the chain, getting all those transactions that they approved to be approved by the whole Bitcoin community. And that's it. I simplified the explanation for ELI5 convenience, but that's the gist of it. Go to the wiki (via the given link) and read that if you want the more detailed explanation.



Meaning a list of hashes make up a blockchain (12.5btc reward) not a single hash.

I heard somewhere that difficulty changes every 2016 blocks - difficulty and hash rate are linked together.

No. The "hash" we are getting from mining is the final hash derived from the approved list of transactions, after difficulty and random nonce and all that other stuff have been considered. I didn't really go into that since that's more than what an ELI5 explanation should go into. A block cannot contain only hashes, as that will render it impossible to keep, check and verify the details of a transaction. This page explains the actual contents and structure of a block. The blockchain is the series of such contiguous blocks accepted by consensus.

As for your second inquiry, in a nutshell, yes.
34  Other / Meta / Re: Account selling - A suggestion on: August 16, 2016, 10:27:48 PM
we all know forum accounts are sold and bought here frequently and we all have differnt opinions on it.Some of us are in favour of it and some completly oppose it while others have neutral views.
I have a suggestion that might go well with everyone.Disallow selling of account below Sr.Member.This will reduce the number of creating multiple accounts for account farming to aome extent.Whats your thoughts?

Banning account trading isn't enforceable. As have been mentioned throughout the thread, there is no 100% verifiable way to prove original ownership of an account, nor any way to stop anyone from transferring over "ownership" of an account to another. Unless you can provide us a means to employ fingerprint verification, retinal scanning, DNA verification, or a combination thereof as a way to access the accounts, then your suggestion is pretty much meaningless.

If you're still having trouble understanding, then consider the case of MMORPGs. High value accounts are sold everyday despite the various efforts made by large (and medium-sized) companies to hinder the act. If account trading in general can be stopped in an efficient and non-disruptive way, then it would have been done a long time ago.
35  Economy / Reputation / Re: Senior member given me negative feedback now don't want to remove it. on: August 16, 2016, 10:17:03 PM
Selling accounts on this forum is highly discouraged as the bought account can be abused easily by scamming others or spamming the forum. Hence, the trust was added to your account by KWH. As I see his ratings, it was a neutral one but since you too left him ratings, he left you a negative rating. Not sure if it would be removed but you would need to request him to do so by sending him a PM. Posting openly about it wouldn't help much but rather try solving this issue privately.

Thanks man I understand that selling account is not good for me and for this community too. I've sent him messages many times to remove it as I'm not selling this account now but he is neither replying to my messages nor removing negative feedback. What could I do now to get positive feedback as I want to sell my services here in near future. Any advice?

I think is too late now, he only gave you a NEUTRAL feedback so it would not have any impact on your account but it seems like you gave him a fake NEGATIVE as revenge and this is not ok, you should have asked him first to remove it or at least to give you a second chance before you left this negative feedback, now it's too late i think

Proof you will be a good member here and maybe in the future he will remove it from your account

I've sent him pm many times neither I've got any reply from him nor he removed his feedback.

He prolly won't remove that negative feedback. Unlike his neutral feedback which he may have removed eventually (assuming that you don't sell your account or engage in account trading in the future), that negative feedback is based on your verifiable abuse of the Trust Rating system, which is a malicious act that proves that your trustworthiness as a member is suspect, if not completely nonexistent. Essentially, he doesn't trust you. Unfortunately for you, he is in the DT tree, which makes his feedback more relevant.

If the negative trust rating is really an issue, then just ask your trading partners to read up on your received feedbacks before trading so they can see what you were negged for and decide whether to trust you or not accordingly.

You just mentioned that you sell accounts though. I don't know what accounts you are selling, but I've never heard of any service which allows anyone to sell or trade their accounts legally, so you prolly won't get even the neutral account removed. All things being fair, you should prolly get negged for account selling as well.
36  Economy / Micro Earnings / Re: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/SWIFT/RBIES on: August 11, 2016, 06:44:52 AM
In reference to the outposts, Rimuru is basically on the right mark. Gold is very easy to obtain. The reason I made the outposts have a lengthy return is to force players to defend them in order to see that return instead of just running around the map and taking outpost after outpost with little cost.

Touching onto that, could we also get some Exp from killing units stationed by the Dark Wizard at an Outpost? The immensely delayed RoI on resources is already a large deterrent, and I've only seen 2 players other than myself (so far) who holds Outposts. If we get even a little Exp from attacking an Outpost, then people might start attacking them even if they don't intend to seize them. That will make the game more dynamic as we see smaller players farming Outposts for Exp, while larger players fight each other over Outposts left with severely lowered defenses. The number of defenders stationed by the Dark Wizard on Outposts can be further increased as a compromise. I don't know. It sounds like a good idea and a bad idea at the same time. Just something to consider, maybe?
37  Other / Beginners & Help / Re: For the newbies on: August 10, 2016, 01:57:54 PM
Faucets were never meant to be a source of income anyway. Faucets were conceived to help get newbies acquainted with bitcoins and the Bitcoin client. The idea was to provide newbies with some dust which they could then use to learn about sending, receiving, transaction fees, and all those other concepts that Bitcoin users need to know about.
Entirely false. Faucet sites are made so that the owner of it can make money out of the advertisements. Faucet owners never had the interest of helping newbies out there. In the first place, it's never their responsibility to do so. Faucet sites use those "dust" to make an illusion that the newbies are making money even if ultimately they aren't.

Apparently, you think that by quoting me out of context by omitting parts of my post and keeping only the parts that fit your agenda, you can somehow change the facts, all while making yourself look good at my expense. Maybe try it on someone less knowledgeable than yourself next time?

The concept of Bitcoin faucets was developed by Gavin Andresen, as he created the first Bitcoin faucet which gave away 5 Bitcoins to every user. According to him, he did that because he wanted "the Bitcoin project to succeed, and I (sic) think it is more likely to be a success if people can get a handful of coins to try it out". A single bitcoin wasn't worth $600 back then, but he was still giving out more than anything he could get back even if the site was ad-supported (which I don't think it even was originally).

It's true that faucets nowadays are mostly created to generate small amounts of income for their operators, which is what my post said before you omitted the parts which didn't support your biased arguments. But you already knew that, didn't you?
38  Other / Beginners & Help / Re: For the newbies on: August 10, 2016, 05:04:08 AM
Faucets were never meant to be a source of income anyway. Faucets were conceived to help get newbies acquainted with bitcoins and the Bitcoin client. The idea was to provide newbies with some dust which they could then use to learn about sending, receiving, transaction fees, and all those other concepts that Bitcoin users need to know about. However, along the way, the concept got twisted into what it currently is by people who think that Bitcoin is free Internet money that they could get rich from while being a NEET. It's pathetic, really.

This is the first thing that newbies should know about bitcoin: bitcoin is not free money. Some got rich by being early adopters, some by being skillful (lucky) traders, and some by more dubious means. None of those have anything to do with people giving away random amounts of bitcoin dust. Invest, work or trade -- that's how you increase your bitcoins.
39  Economy / Micro Earnings / Re: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/SWIFT/RBIES on: August 10, 2016, 03:56:36 AM
I do have one quick idea - if you are thinking of removing Outposts, instead you might considering scaling down the cost in troops it takes to seize even one square. I think there would be more interest in them if it didn't cost an enormous number of troops just to seize something that provides a couple of one resource per hour.

Personally, I don't think there's a need to remove Outposts. A Lv 1 Outpost generally takes 30-40 days to break even on resources, scaling up to 60-80 days for a Lv 10 Outpost, so it's understandable that people don't seize them because they can be easily seized by larger players afterwards. But if you think about it, villages suffer from the same issue as well, but there's not much aggression happening on that front in general. If making RoI on Outposts really becomes a major issue, then we can just have it so that Outposts cannot be abandoned nor attacked by another player for 30 days after being seized. That would give the player who took the initiative to attack an Outpost enough time to conjure up enough defenses for it. If anything, I think we should be getting better incentives from attacking Outposts instead. (And yes, this is a biased sentiment coming from someone who holds a few Outposts scattered all over the map.)

Character Name: Rimuru

I had been unconsciously using the cost of a village soldier. Let me work it out....

A level 5 outpost produces 10 of one resource/hour. To produce a Pike or Archer costs 50 gold + 1 of each of the 4 resources. If we assume a price of 3 gold/resource (from my experience in the Market), that's 62 gold to produce one soldier.  So the level 5 outpost produces the value of 4 soldiers/day, roughly.

I just ran into a level 5 outpost and the dark wizard has 4,270 archers and pike each on it. So that's 8,540 soldiers needed to sieze a piece of land, for an ROI of 8540/4 = 2,135 days, roughly. Six years. The amount of dark wizard troops scales with the production rate, so it's the same for all outposts.

Oh yeah, I see I do get 8,540 resources if I take this outpost. That's worth 413 soldiers per my math above, so knock about 100 days off my ROI estimate above. Still almost six years. That's just too much by an order of magnitude for a game of this type, IMHO, when the outpost can be seized from you at any time.

Just my 2 satoshis,
EnderWiggin

I see what you're getting at, but I'm calculating it differently for the sake of convenience. I'm only calculating the cost in resources and ignoring all costs in gold. That seems like a shortsighted approach at first glance, but gold comes so easily, and I barely notice the passing of time since I can't play as consistently as I would prefer to.

Using the numbers that you gave above, my method of calculation (ignoring gold costs) would amount to such:

8540 soldiers x 4 resources each = 34160 resources invested
34160 resources invested - 8540 resources instantly harvestable = 25620 resources
25620 resources invested / 10 resources per hour = 2562 hours to recover investment -> 106.75 days before RoI

Granted, that's higher than the average amount I've seen on the few samples of Lv 5 Outposts that I've seen (not that I've seen a lot), but it's still not bad, especially considering that the current meta prolly has less than 5 players overall constantly monitoring Outposts. In fact, you can prolly hold an Outpost for that long without anyone else noticing. I've held about 3-4 unguarded for almost 2 weeks without anyone noticing. Since those are mostly Lv 1 Outposts, I'm quite close to recovering my resources invested on them.

All in all, it's easier to recover your resource investment against Lv 1 Outposts. There are also fewer players who'd bother to antagonize you over them if you're higher-leveled or belong to a large clan.

Having said all that, I must remind you that I don't take gold costs into consideration. If you do (as you should), then you'll never make RoI for a long time. Meanwhile, those already holding Outposts are gradually breaking even as we speak.

P.S. I wouldn't mind getting some decent Exp from attacking Outposts though.

Character Name: Rimuru

EDIT: Please also note that Lv 1 Outposts can have as few as 300 total defenders. I've even seen a rare Lv 4 Outpost with about 1500 total defenders. I don't know if those are poorly defended because they have been attacked prior to me finding them, but no attacks have landed on them since, so I have to assume otherwise. By "shopping around", it becomes easier to get an RoI on the resources that you invested on soldiers. As for the gold cost, well, you'll most likely recover that too if you don't lose your Outpost early on.
40  Economy / Micro Earnings / Re: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/SWIFT/RBIES on: August 10, 2016, 01:50:39 AM
I do have one quick idea - if you are thinking of removing Outposts, instead you might considering scaling down the cost in troops it takes to seize even one square. I think there would be more interest in them if it didn't cost an enormous number of troops just to seize something that provides a couple of one resource per hour.

Personally, I don't think there's a need to remove Outposts. A Lv 1 Outpost generally takes 30-40 days to break even on resources, scaling up to 60-80 days for a Lv 10 Outpost, so it's understandable that people don't seize them because they can be easily seized by larger players afterwards. But if you think about it, villages suffer from the same issue as well, but there's not much aggression happening on that front in general. If making RoI on Outposts really becomes a major issue, then we can just have it so that Outposts cannot be abandoned nor attacked by another player for 30 days after being seized. That would give the player who took the initiative to attack an Outpost enough time to conjure up enough defenses for it. If anything, I think we should be getting better incentives from attacking Outposts instead. (And yes, this is a biased sentiment coming from someone who holds a few Outposts scattered all over the map.)

Character Name: Rimuru
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